Log file open, 04/08/26 17:58:05
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-719F2C204B3A919053261EBBEA48C685
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=9d0607ea41986798b79cc98cb7330adc
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8117] (), CPU: AMD Ryzen 7 5700X3D 8-Core Processor           , GPU: AMD Radeon RX 7900 XT
LogInit: Compiled (64-bit): Apr  6 2026 20:07:20
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: D:/SteamLibrary/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.08-21.58.06:150][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.08-21.58.06:150][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.08-21.58.06:150][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.08-21.58.06:150][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.08-21.58.06:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.08-21.58.06:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.08-21.58.06:192][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.08-21.58.06:192][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.08-21.58.06:193][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.08-21.58.06:193][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.08-21.58.06:195][  0]LogRHI: Using Default RHI: D3D12
[2026.04.08-21.58.06:195][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.08-21.58.06:195][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.08-21.58.06:302][  0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: WhiteReeses [0x11000014AF9095B] has no stats entries
[2026.04.08-21.58.06:307][  0]LogD3D12RHI: Aftermath initialized
[2026.04.08-21.58.06:307][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.08-21.58.06:532][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 7900 XT (VendorId: 1002, DeviceId: 744c, SubSysId: 10021002, Revision: 00cc
[2026.04.08-21.58.06:532][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.08-21.58.06:532][  0]LogD3D12RHI:   Adapter has 20421MB of dedicated video memory, 0MB of dedicated system memory, and 32718MB of shared system memory, 2 output[s]
[2026.04.08-21.58.06:533][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 26.3.1 (internal:32.0.23033.1002, unified:32.0.23033.1002)
[2026.04.08-21.58.06:533][  0]LogD3D12RHI:      Driver Date: 3-9-2026
[2026.04.08-21.58.06:561][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.08-21.58.06:561][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.08-21.58.06:561][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32718MB of shared system memory, 0 output[s]
[2026.04.08-21.58.06:562][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.08-21.58.06:562][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.08-21.58.06:563][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.08-21.58.06:563][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.08-21.58.06:564][  0]LogHAL: Display: Platform has ~ 64 GB [68615262208 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.08-21.58.06:564][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-21.58.06:565][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:0.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SSR.Quality:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.GTAO.Numangles:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.LensFlareQuality:3]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:1         ; do the gathering at full resolution]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1       ; bokeh simulation when gathering]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:5                 ; high number of samples when gathering]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25        ; only a maximum of 10% of scattered bokeh]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:2                ; highest slight out of focus]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1    ; bokeh simulation on slight out of focus]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SSGI.Quality:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:4]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]]
[2026.04.08-21.58.06:565][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.08-21.58.06:565][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.08-21.58.06:566][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.08-21.58.06:566][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.08-21.58.06:566][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.08-21.58.06:566][  0]LogInit: Computer: MADDOXPC
[2026.04.08-21.58.06:566][  0]LogInit: User: theth
[2026.04.08-21.58.06:566][  0]LogInit: CPU Page size=4096, Cores=8
[2026.04.08-21.58.06:566][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.08-21.58.06:568][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.08-21.58.06:569][  0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB
[2026.04.08-21.58.06:569][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.08-21.58.06:569][  0]LogMemory: Process Physical Memory: 201.59 MB used, 227.54 MB peak
[2026.04.08-21.58.06:569][  0]LogMemory: Process Virtual Memory: 182.16 MB used, 182.16 MB peak
[2026.04.08-21.58.06:569][  0]LogMemory: Physical Memory: 11681.56 MB used,  53755.05 MB free, 65436.61 MB total
[2026.04.08-21.58.06:569][  0]LogMemory: Virtual Memory: 16366.62 MB used,  53165.99 MB free, 69532.61 MB total
[2026.04.08-21.58.06:584][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.08-21.58.06:586][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.08-21.58.06:589][  0]LogInit: Using OS detected language (en-US).
[2026.04.08-21.58.06:589][  0]LogInit: Using OS detected locale (en-US).
[2026.04.08-21.58.06:589][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.08-21.58.06:593][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.08-21.58.06:638][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.08-21.58.06:638][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.04.08-21.58.06:638][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2026.04.08-21.58.06:763][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.08-21.58.06:763][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.08-21.58.06:944][  0]LogRHI: Using Default RHI: D3D12
[2026.04.08-21.58.06:944][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.08-21.58.06:944][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.08-21.58.06:944][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.08-21.58.06:944][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.08-21.58.06:944][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.08-21.58.06:947][  0]LogWindows: Attached monitors:
[2026.04.08-21.58.06:947][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1440), device: '\\.\DISPLAY1' [PRIMARY]
[2026.04.08-21.58.06:947][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -220) -> (0, 1700), device: '\\.\DISPLAY2'
[2026.04.08-21.58.06:947][  0]LogWindows: Found 2 attached monitors.
[2026.04.08-21.58.06:947][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.08-21.58.06:947][  0]LogRHI: RHI Adapter Info:
[2026.04.08-21.58.06:947][  0]LogRHI:             Name: AMD Radeon RX 7900 XT
[2026.04.08-21.58.06:947][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 26.3.1 (internal:32.0.23033.1002, unified:32.0.23033.1002)
[2026.04.08-21.58.06:947][  0]LogRHI:      Driver Date: 3-9-2026
[2026.04.08-21.58.06:947][  0]LogD3D12RHI:     GPU DeviceId: 0x744c (for the marketing name, search the web for "GPU Device Id")
[2026.04.08-21.58.08:155][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.08-21.58.08:156][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.08-21.58.08:156][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: Raster order views are supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.08-21.58.10:633][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: AMD hit token extension is supported
[2026.04.08-21.58.10:659][  0]LogRHI: Texture pool is 12381 MB (70% of 17687 MB)
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: HDR output is supported on adapter 0, display 1:
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: 		MinLuminance = 0.141900
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: 		MaxLuminance = 417.000000
[2026.04.08-21.58.10:659][  0]LogD3D12RHI: 		MaxFullFrameLuminance = 417.000000
[2026.04.08-21.58.10:673][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.08-21.58.10:679][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.08-21.58.10:685][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:688][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.10:689][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.08-21.58.10:705][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.08-21.58.10:705][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.08-21.58.10:705][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.08-21.58.10:717][  0]LogSlate: Using FreeType 2.10.0
[2026.04.08-21.58.10:729][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.08-21.58.11:108][  0]LogMoviePlayer: Initializing movie player
[2026.04.08-21.58.11:118][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:119][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:120][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:121][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.08-21.58.11:126][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21462 unique shaders.
[2026.04.08-21.58.11:126][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.08-21.58.11:126][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.08-21.58.11:126][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.08-21.58.11:126][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.08-21.58.11:126][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_6C46D7EF4313BB39AF0898A11E4D950C.rec.upipelinecache
[2026.04.08-21.58.11:126][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.08-21.58.11:126][  0]LogRHI: User cache GC is disabled
[2026.04.08-21.58.11:126][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.08-21.58.11:134][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.08-21.58.11:134][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.08-21.58.11:134][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 499378
[2026.04.08-21.58.11:134][  0]LogRHI: FPipelineCacheFile File Size: 689133 Bytes
[2026.04.08-21.58.11:142][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 0EAB0BC540C3514BA6D0EE93EC449016) with 1451 entries.
[2026.04.08-21.58.11:142][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 0EAB0BC540C3514BA6D0EE93EC449016. 
[2026.04.08-21.58.11:142][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.08-21.58.11:143][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 1451 tasks for precompile. (cache contains 1451, 1451 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.08-21.58.11:144][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.08-21.58.11:144][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.08-21.58.11:144][  0]LogInit: Using OS detected language (en-US).
[2026.04.08-21.58.11:144][  0]LogInit: Using OS detected locale (en-US).
[2026.04.08-21.58.11:144][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.08-21.58.11:146][  0]LogAssetRegistry: FAssetRegistry took 0.0012 seconds to start up
[2026.04.08-21.58.11:413][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.58.11:418][  0]LogDeviceProfileManager: Active device profile: [000001D47A813960][000001D47562D560 66] Windows
[2026.04.08-21.58.11:563][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.08-21.58.11:563][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.08-21.58.11:563][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.08-21.58.11:766][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000783 seconds
[2026.04.08-21.58.11:971][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.12:080][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.08-21.58.12:117][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.006 s
[2026.04.08-21.58.12:149][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.08-21.58.12:149][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.08-21.58.12:730][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.08-21.58.12:742][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.08-21.58.12:742][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.08-21.58.12:744][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.08-21.58.12:750][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.08-21.58.12:750][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.08-21.58.13:694][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.08-21.58.14:053][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 1451 tasks in 0.53s (2.88s wall time since intial open).
[2026.04.08-21.58.14:083][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.08-21.58.14:093][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.08-21.58.14:093][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.08-21.58.14:095][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.08-21.58.14:095][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.08-21.58.14:096][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.08-21.58.14:096][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.08-21.58.14:097][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.08-21.58.14:098][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.08-21.58.14:098][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.08-21.58.14:098][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.08-21.58.14:098][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.08-21.58.14:098][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.08-21.58.14:152][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.08-21.58.14:153][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.08-21.58.14:153][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.08-21.58.14:158][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.08-21.58.14:158][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561199218100571:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.08-21.58.14:158][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.08-21.58.14:162][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.08-21.58.14:165][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.08-21.58.14:167][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.08-21.58.14:167][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.08-21.58.14:177][  0]LogUObjectArray: 36492 objects as part of root set at end of initial load.
[2026.04.08-21.58.14:177][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.08-21.58.14:177][  0]LogUObjectAllocator: 7896208 out of 0 bytes used by permanent object pool.
[2026.04.08-21.58.14:177][  0]LogUObjectArray: CloseDisregardForGC: 36492/36492 objects in disregard for GC pool
[2026.04.08-21.58.14:177][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34880 public script object entries (953.80 KB)
[2026.04.08-21.58.14:184][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.08-21.58.14:184][  0]LogEngine: Initializing Engine...
[2026.04.08-21.58.14:186][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.08-21.58.14:242][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.08-21.58.14:242][  0]LogGameFeatures: Loading 232 builtins
[2026.04.08-21.58.14:244][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.002 s
[2026.04.08-21.58.14:244][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.08-21.58.14:244][  0]LogInit: Texture streaming: Enabled
[2026.04.08-21.58.14:245][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.08-21.58.14:246][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.08-21.58.14:248][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.08-21.58.14:248][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.08-21.58.14:334][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.08-21.58.14:334][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.08-21.58.14:334][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.08-21.58.14:334][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.08-21.58.14:334][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.08-21.58.14:334][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.08-21.58.14:334][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.08-21.58.14:334][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.08-21.58.14:337][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.08-21.58.14:337][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.08-21.58.14:338][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.08-21.58.14:338][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.08-21.58.14:338][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.08-21.58.14:338][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.08-21.58.14:413][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.08-21.58.14:451][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek High Definition Audio)
[2026.04.08-21.58.14:452][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.08-21.58.14:456][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.08-21.58.14:459][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.08-21.58.14:466][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.08-21.58.14:466][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.04.08-21.58.14:467][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.08-21.58.14:467][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.08-21.58.14:467][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.08-21.58.14:470][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.08-21.58.14:471][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.04.08-21.58.14:626][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.08-21.58.14:710][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.15:965][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-21.58.15:965][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-21.58.15:965][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-21.58.15:965][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.08-21.58.16:114][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-21.58.16:114][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-21.58.16:115][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-21.58.16:115][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.08-21.58.16:118][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:118][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:120][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:122][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:123][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:124][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:126][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:127][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:131][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:135][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:136][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:138][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-21.58.16:138][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-21.58.16:143][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:145][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:146][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:146][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:148][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:149][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:151][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:152][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:154][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:156][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:157][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:158][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:160][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:160][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:161][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:161][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:163][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:165][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:166][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:168][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:171][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:172][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:174][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:175][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:177][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:179][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:180][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:181][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:184][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:187][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:191][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:194][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:197][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:201][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:206][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:208][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:210][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:211][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:215][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:219][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:222][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:225][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:228][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:229][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:232][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:235][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:237][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:244][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:246][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:248][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:252][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:254][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:256][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:259][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:263][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:268][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:271][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:274][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:277][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:278][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:280][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:285][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:287][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:330][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:331][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:333][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:337][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:339][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:341][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:344][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.08-21.58.16:723][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.08-21.58.17:218][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.08-21.58.17:218][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.08-21.58.17:244][  0]LogTemp: GenerateSessionDatabase: Collected 500 persons.
[2026.04.08-21.58.17:244][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.08-21.58.17:244][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.08-21.58.17:244][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.08-21.58.17:244][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.08-21.58.17:244][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.08-21.58.17:244][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.08-21.58.17:244][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.08-21.58.17:245][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.08-21.58.17:245][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.08-21.58.17:245][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.08-21.58.17:245][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.08-21.58.17:245][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.08-21.58.17:246][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.08-21.58.17:246][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.08-21.58.17:246][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.08-21.58.17:246][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.08-21.58.17:246][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.08-21.58.17:247][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.08-21.58.17:247][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.08-21.58.17:248][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.08-21.58.17:248][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.08-21.58.17:249][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.08-21.58.17:249][  0]LogInit: Display: Game Engine Initialized.
[2026.04.08-21.58.17:255][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.08-21.58.17:255][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.08-21.58.17:255][  0]LogInit: Display: Starting Game.
[2026.04.08-21.58.17:255][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.08-21.58.17:255][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.08-21.58.17:255][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.08-21.58.17:255][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.08-21.58.17:255][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.08-21.58.17:257][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.08-21.58.17:257][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.08-21.58.17:262][  0]LogStreaming: Display: 0.037 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6037->6019) packages and 459 (14697->14238) public exports.
[2026.04.08-21.58.17:262][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.08-21.58.17:268][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
[2026.04.08-21.58.17:269][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-21.58.24:635][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.08-21.58.24:635][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.08-21.58.24:978][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.08-21.58.25:215][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.08-21.58.25:216][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.08-21.58.25:218][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.08-21.58.25:218][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.08-21.58.25:218][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.08-21.58.25:218][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.08-21.58.25:218][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.08-21.58.25:218][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.08-21.58.25:218][  0]LogWorldPartition: Display: WorldPartition initialize took 496 us
[2026.04.08-21.58.25:220][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.08-21.58.25:252][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.08-17.58.25
[2026.04.08-21.58.25:254][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.08-21.58.25:254][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.08-21.58.25:255][  0]LogWorld: Bringing up level for play took: 0.035663
[2026.04.08-21.58.25:265][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.08-21.58.25:265][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.08-21.58.25:265][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.08-21.58.25:304][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.08-21.58.25:770][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.08-21.58.26:768][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.08-21.58.26:768][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.08-21.58.26:768][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.08-21.58.26:771][  0]LogBlueprintUserMessages: [Ultra_Dynamic_Sky_C_UAID_E4B97AEF0547352602_1752816240] VOLUMETRIC
[2026.04.08-21.58.26:819][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.08-21.58.26:826][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.08-21.58.26:826][  0]LogTemp: Number of Lanes: 1014
[2026.04.08-21.58.26:826][  0]LogTemp: Number of Lane Points: 8397
[2026.04.08-21.58.26:839][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.08-21.58.26:852][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.08-21.58.27:483][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-21.58.27:484][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.08-21.58.27:561][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.08-21.58.27:561][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.08-21.58.27:561][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.08-21.58.27:561][  0]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.08-21.58.27:852][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.08-21.58.27:852][  0]LogLoad: Took 10.596407 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.08-21.58.27:852][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.08-21.58.27:882][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.08-21.58.27:882][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.08-21.58.27:882][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.08-21.58.27:939][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.08-21.58.27:939][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.08-21.58.27:939][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.08-21.58.27:951][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.08-21.58.27:951][  0]LogLoad: (Engine Initialization) Total time: 23.21 seconds
[2026.04.08-21.58.27:953][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.08-21.58.27:954][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.08-21.58.27:954][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.08-21.58.27:962][  0]LogAutoSettingsInput: Registering input overrides for WhiteReeses
[2026.04.08-21.58.27:962][  0]LogAutoSettingsInput: Saving input overrides for WhiteReeses
[2026.04.08-21.58.27:962][  0]LogSoundscapeSubsystem: Set State called
[2026.04.08-21.58.27:962][  0]LogSoundscapeSubsystem: Set State called
[2026.04.08-21.58.27:962][  0]LogSoundscapeSubsystem: Set State called
[2026.04.08-21.58.27:962][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.08-21.58.28:024][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.08-21.58.28:024][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.08-21.58.28:024][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.08-21.58.28:030][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.08-21.58.28:077][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.28:091][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.08-21.58.28:091][  1]LogStreaming: Display: FlushAsyncLoading(176): 1 QueuedPackages, 362 AsyncPackages
[2026.04.08-21.58.28:094][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.08-21.58.28:463][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.08-21.58.28:463][  1]LogStreaming: Display: FlushAsyncLoading(178): 1 QueuedPackages, 362 AsyncPackages
[2026.04.08-21.58.28:468][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.08-21.58.28:598][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.28:652][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.08-21.58.28:652][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.08-21.58.28:652][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.08-21.58.28:654][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:654][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.08-21.58.28:656][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:656][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.08-21.58.28:660][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:660][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.08-21.58.28:663][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:663][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.08-21.58.28:665][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:665][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.08-21.58.28:666][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:666][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.08-21.58.28:667][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:667][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.08-21.58.28:669][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.08-21.58.28:669][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477392 started
[2026.04.08-21.58.28:669][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477386 started
[2026.04.08-21.58.28:669][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477369 started
[2026.04.08-21.58.28:669][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477341 started
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:670][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:671][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:674][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.08-21.58.28:712][  3]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.28:723][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:723][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.58.28:740][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.28:775][  4]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:778][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.28:788][  5]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:808][  6]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:867][  7]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:881][  8]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:893][  9]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:936][ 10]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:949][ 11]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.28:959][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:009][ 13]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:021][ 14]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:031][ 15]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:106][ 16]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:118][ 17]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:121][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:122][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:123][ 17]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:126][ 18]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:172][ 19]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:185][ 20]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:191][ 21]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:245][ 22]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:254][ 23]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:265][ 24]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:288][ 25]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:297][ 26]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:317][ 27]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:372][ 28]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:383][ 29]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:392][ 30]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:395][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:396][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:397][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:398][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:429][ 31]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:442][ 32]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:449][ 33]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:498][ 34]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:512][ 35]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:519][ 36]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:610][ 37]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:622][ 38]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:629][ 39]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:674][ 40]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:683][ 41]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:689][ 42]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:712][ 43]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:731][ 44]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:734][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:735][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:736][ 44]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.29:754][ 45]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:775][ 46]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:795][ 47]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:816][ 48]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:837][ 49]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:858][ 50]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:881][ 51]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:902][ 52]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:925][ 53]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:947][ 54]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:968][ 55]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.29:990][ 56]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:012][ 57]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:034][ 58]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:056][ 59]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:059][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:060][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:078][ 60]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:084][ 60]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.08-21.58.30:089][ 60]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.08-21.58.30:089][ 60]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.08-21.58.30:118][ 60]LogSlate: Took 0.001919 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.08-21.58.30:123][ 61]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:128][ 62]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:142][ 63]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:164][ 64]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:186][ 65]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:207][ 66]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:228][ 67]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:251][ 68]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:274][ 69]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:295][ 70]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:316][ 71]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:337][ 72]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:359][ 73]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:381][ 74]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:384][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:385][ 74]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:402][ 75]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:425][ 76]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:446][ 77]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:467][ 78]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:490][ 79]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:511][ 80]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:534][ 81]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:558][ 82]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:578][ 83]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:600][ 84]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:622][ 85]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:643][ 86]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:666][ 87]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:688][ 88]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:710][ 89]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:733][ 90]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:736][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:737][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:738][ 90]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.30:757][ 91]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:778][ 92]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:800][ 93]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:822][ 94]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:843][ 95]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:843][ 95]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:865][ 96]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:887][ 97]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:910][ 98]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:930][ 99]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:952][100]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:975][101]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:998][102]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.30:998][102]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:018][103]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:018][103]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:042][104]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:042][104]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:045][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:046][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:047][104]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:064][105]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:064][105]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:087][106]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:087][106]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:109][107]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:109][107]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:132][108]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:132][108]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:155][109]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:155][109]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:179][110]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:179][110]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:199][110]LogTemp: AIController: ActivityComponent Added
[2026.04.08-21.58.31:204][110]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476678
[2026.04.08-21.58.31:204][110]LogTemp: [BP_AI_Ped_Police_C_2147476678] Police behavior component initialized
[2026.04.08-21.58.31:204][110]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476657] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476678)
[2026.04.08-21.58.31:204][110]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-21.58.31:204][110]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476678, Armed: Yes
[2026.04.08-21.58.31:205][110]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476678
[2026.04.08-21.58.31:211][111]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.31:213][111]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:213][111]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:225][112]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:225][112]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:245][113]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:245][113]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:267][114]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:267][114]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:290][115]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:290][115]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:313][116]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:313][116]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:334][117]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:334][117]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:357][118]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:357][118]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:379][119]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:379][119]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:381][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:382][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:383][119]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:401][120]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:401][120]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:424][121]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:424][121]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:446][122]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:446][122]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:467][123]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:467][123]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:490][124]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:490][124]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:513][125]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:513][125]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:536][126]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:536][126]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:560][127]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:560][127]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:581][128]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:581][128]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:602][129]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:602][129]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:625][130]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:625][130]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:646][131]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:646][131]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:669][132]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:669][132]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:692][133]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:692][133]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:715][134]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:715][134]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:718][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:719][134]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.31:736][135]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:736][135]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:758][136]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:758][136]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:781][137]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:781][137]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:802][138]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:802][138]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:825][139]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:825][139]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:848][140]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:848][140]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:853][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.31:853][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.31:870][141]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:870][141]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:893][142]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:893][142]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:915][143]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:915][143]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:938][144]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:938][144]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:959][145]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:959][145]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:980][146]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.31:980][146]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:003][147]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:003][147]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:024][148]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:024][148]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:045][149]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:046][149]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:048][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:048][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:048][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:048][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:048][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:049][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:050][149]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:069][150]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:069][150]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:091][151]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:091][151]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:114][152]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:114][152]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:135][153]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:135][153]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:158][154]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476678] Pistol: Master_Weapon_C_2147476505
[2026.04.08-21.58.32:159][154]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:159][154]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:179][155]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:179][155]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:202][156]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:202][156]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:224][157]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:224][157]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:246][158]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:246][158]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:268][159]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:268][159]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:292][160]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:292][160]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:315][161]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:315][161]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:337][162]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:337][162]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:360][163]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:360][163]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:381][164]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:381][164]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:384][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:385][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:386][164]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:403][165]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:403][165]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:425][166]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:425][166]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:446][167]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:446][167]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:468][168]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:468][168]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:491][169]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:491][169]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:513][170]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:513][170]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:536][171]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:536][171]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:558][172]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:558][172]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:580][173]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:580][173]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:602][174]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:602][174]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:625][175]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:625][175]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:647][176]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:647][176]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:669][177]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:669][177]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:691][178]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:691][178]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:695][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:696][178]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.32:714][179]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:714][179]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:736][180]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:736][180]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:758][181]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:781][182]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:781][182]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:802][183]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:803][183]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:824][184]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:824][184]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:846][185]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:846][185]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:848][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.32:848][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.32:868][186]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:868][186]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:890][187]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:890][187]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:911][188]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:911][188]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:933][189]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:933][189]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:956][190]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:957][190]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:978][191]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.32:978][191]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:001][192]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:001][192]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:023][193]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:023][193]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:026][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:027][193]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:046][194]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:046][194]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:068][195]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:068][195]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:090][196]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:090][196]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:113][197]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:113][197]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:135][198]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:135][198]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:157][199]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:157][199]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:182][200]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:182][200]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:203][201]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:203][201]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:227][202]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:227][202]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:248][203]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:248][203]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:270][204]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:270][204]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:292][205]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:292][205]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:313][206]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:313][206]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:335][207]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:335][207]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:358][208]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:358][208]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:362][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:363][208]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:380][209]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:380][209]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:403][210]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:403][210]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:425][211]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:425][211]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:447][212]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:447][212]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:469][213]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:469][213]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:492][214]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:492][214]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:514][215]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:514][215]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:536][216]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:536][216]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:558][217]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:558][217]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:582][218]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:582][218]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:604][219]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:604][219]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:626][220]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:626][220]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:648][221]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:648][221]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:671][222]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:671][222]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:693][223]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:693][223]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:697][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.33:716][224]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:716][224]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:738][225]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:738][225]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:760][226]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:760][226]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:785][227]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:785][227]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:807][228]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:807][228]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:829][229]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:829][229]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:853][230]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:853][230]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:856][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.33:856][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.33:875][231]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:875][231]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:897][232]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:897][232]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:920][233]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:920][233]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:943][234]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:943][234]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:965][235]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:965][235]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:987][236]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.33:987][236]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:011][237]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:011][237]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:033][238]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:033][238]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:055][239]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:055][239]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:078][240]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:078][240]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:101][241]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:101][241]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:123][242]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:123][242]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:146][243]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:146][243]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:168][244]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:168][244]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:190][245]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:190][245]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:212][246]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:212][246]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:235][247]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:235][247]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:257][248]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:257][248]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:279][249]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:279][249]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:302][250]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:302][250]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:324][251]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:324][251]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:347][252]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:347][252]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:369][253]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:369][253]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:392][254]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:392][254]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:415][255]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:415][255]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:437][256]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:437][256]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:459][257]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:460][257]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:483][258]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:483][258]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:505][259]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:505][259]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:527][260]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:527][260]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:550][261]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:550][261]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:572][262]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:573][262]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:596][263]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:596][263]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:618][264]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:618][264]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:641][265]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:641][265]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:664][266]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:664][266]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:686][267]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:686][267]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:708][268]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:708][268]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:731][269]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:731][269]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:753][270]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:753][270]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.34:846][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.34:846][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.35:862][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.35:862][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.36:849][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.36:849][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.37:588][396]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.08-21.58.37:588][396]LogStreaming: Display: FlushAsyncLoading(189): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.58.37:590][396]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.08-21.58.37:590][396]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.08-21.58.37:856][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.37:856][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.38:860][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.38:860][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.39:851][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.39:851][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.40:331][520]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.08-21.58.40:840][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.40:840][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.41:848][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.41:848][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.42:329][639]LogSlate: Took 0.000759 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.08-21.58.42:363][641]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.08-21.58.42:860][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.42:860][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.43:110][677]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.08-21.58.43:153][677]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1617 AsyncPackages
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.08-21.58.43:935][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.08-21.58.43:939][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.08-21.58.43:943][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.08-21.58.43:949][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.08-21.58.43:949][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.08-21.58.43:949][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.08-21.58.43:949][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.08-21.58.43:949][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.08-21.58.43:953][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.08-21.58.43:953][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.08-21.58.43:953][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.08-21.58.43:953][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.08-21.58.43:953][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.08-21.58.43:953][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.08-21.58.43:954][677]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.08-21.58.44:066][677]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-21.58.44:129][677]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 79.65 ms
[2026.04.08-21.58.44:145][677]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-21.58.44:219][677]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-21.58.44:289][677]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 159.32 ms
[2026.04.08-21.58.44:302][677]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-21.58.44:377][677]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 88.61 ms
[2026.04.08-21.58.44:390][677]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-21.58.44:461][677]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 83.64 ms
[2026.04.08-21.58.44:788][678]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:870][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:871][679]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.44:961][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.44:961][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.45:241][698]LogSoundscapeSubsystem: Clear State called
[2026.04.08-21.58.45:961][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.45:961][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.46:646][756]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147476833' was already added to the screen.
[2026.04.08-21.58.46:647][756]LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.08-21.58.46:968][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.46:969][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.47:051][783]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.47:960][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.47:960][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.48:153][862]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.48:736][903]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.08-21.58.48:736][903]LogSoundscapeSubsystem: Set State called
[2026.04.08-21.58.48:736][903]LogSoundscapeSubsystem: Clear State called
[2026.04.08-21.58.48:736][903]LogSoundscapeSubsystem: Clear State called
[2026.04.08-21.58.48:737][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.08-21.58.48:739][903]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.08-21.58.48:739][903]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.08-21.58.48:739][903]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.08-21.58.48:739][903]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-21.58.48:739][903]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98688.897 Y=-245925.086 Z=-13209.307 with rotation P=0.000000 Y=94.442301 R=0.000000
[2026.04.08-21.58.48:794][905]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.08-21.58.48:794][905]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.08-21.58.48:794][905]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.08-21.58.48:794][905]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.08-21.58.48:794][905]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.08-21.58.48:794][905]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.08-21.58.48:837][907]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.08-21.58.48:837][907]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.08-21.58.48:846][907]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.08-21.58.48:846][907]LogStreaming: Display: FlushAsyncLoading(234): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.58.48:847][907]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.08-21.58.48:888][908]LogSlate: Took 0.000935 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.08-21.58.48:947][909]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.08-21.58.48:948][909]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-21.58.48:948][909]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.08-21.58.48:948][909]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-21.58.48:954][909]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.48:976][909]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.08-21.58.48:977][909]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.08-21.58.48:977][909]LogSlate: Took 0.000091 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.08-21.58.49:038][910]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.49:039][910]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.49:039][910]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.49:040][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.49:040][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.49:127][913]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.49:156][913]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.49:203][914]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.49:571][941]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.49:675][949]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.58.49:969][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.49:969][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147476657]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.49:992][972]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.50:639][ 19]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.58.51:540][ 86]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.08-21.58.51:541][ 86]LogStreaming: Display: FlushAsyncLoading(255): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.58.53:225][206]LogTemp: AIController: ActivityComponent Added
[2026.04.08-21.58.53:226][206]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147453192
[2026.04.08-21.58.53:226][206]LogTemp: [BP_AI_Ped_Police_C_2147453192] Police behavior component initialized
[2026.04.08-21.58.53:226][206]LogTemp: Warning: [BP_AI_Controller_Police_C_2147453171] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147453192)
[2026.04.08-21.58.53:226][206]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-21.58.53:226][206]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147453192, Armed: Yes
[2026.04.08-21.58.53:226][206]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453192
[2026.04.08-21.58.54:004][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147453171] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.54:004][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147453171]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.54:166][261]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.54:166][261]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.54:208][262]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.54:217][263]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147453192] Pistol: Master_Weapon_C_2147451226
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:614][283]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:855][295]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.54:988][303]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.54:988][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:988][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.54:988][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.58.55:014][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147453171] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.55:015][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147453171]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.55:072][307]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.55:141][314]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.58.56:012][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147453171] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.58.56:012][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147453171]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.58.56:140][382]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.56:981][451]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.08-21.58.57:379][484]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.08-21.58.57:908][528]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.08-21.58.57:976][532]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-21.58.57:976][532]LogStreaming: Display: 0.820 ms for processing 97102 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1018 (13598->12580) packages and 2781 (35608->32827) public exports.
[2026.04.08-21.58.58:901][604]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.08-21.58.58:901][604]LogStreaming: Display: FlushAsyncLoading(257): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.58.59:336][635]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-21.58.59:337][635]LogStreaming: Display: FlushAsyncLoading(258): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.58.59:495][644]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.59:562][647]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.58.59:919][674]LogBlueprintUserMessages: [BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286] Closing Door
[2026.04.08-21.59.00:704][733]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.00:902][749]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-21.59.00:902][749]LogStreaming: Display: FlushAsyncLoading(260): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.59.01:154][762]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.02:344][858]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.02:344][858]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.02:524][873]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.02:524][873]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.04:273][993]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.59.06:252][104]LogTemp: Game database saved successfully.
[2026.04.08-21.59.06:252][104]LogTemp: Report 10124 created.
[2026.04.08-21.59.06:252][104]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10124
[2026.04.08-21.59.06:252][104]LogTemp: Callout Location = X=-85817.884 Y=-235123.724 Z=-12856.448
[2026.04.08-21.59.06:462][115]LogTemp: Game database saved successfully.
[2026.04.08-21.59.06:462][115]LogTemp: Report 10124 updated.
[2026.04.08-21.59.06:462][115]LogTemp: CalloutAttachment: Initialized callout 10124 (Origin: ECalloutOrigin::Dispatch)
[2026.04.08-21.59.06:542][118]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.06:542][118]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.06:645][122]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.06:871][137]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-21.59.07:580][185]LogBlueprintUserMessages: [BP_JayHalstead_C_2147458910] BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-21.59.07:584][185]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147458791] true
[2026.04.08-21.59.08:345][241]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.08:345][241]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.08:345][241]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.08:345][241]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.08:345][241]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.08-21.59.08:345][241]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.08:345][241]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.08:369][243]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.08-21.59.08:369][243]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.08-21.59.08:369][243]LogDeviceProfileManager: Active device profile: [000001D4D2EB90E0][000001D4B0B70010 66] Windows_DrivingMode
[2026.04.08-21.59.08:369][243]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.08-21.59.08:369][243]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.08-21.59.08:369][243]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-21.59.08:369][243]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-21.59.08:369][243]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.08-21.59.08:369][243]LogSoundscapeSubsystem: Set State called
[2026.04.08-21.59.08:369][243]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147437575 started
[2026.04.08-21.59.08:369][243]LogSoundscapeSubsystem: Clear State called
[2026.04.08-21.59.08:369][243]LogSoundscapeSubsystem: Clear State called
[2026.04.08-21.59.08:369][243]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147458791 Possessed
[2026.04.08-21.59.08:369][243]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-21.59.08:369][243]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98287.037 Y=-244318.741 Z=-13287.489, Start Offset: X=-149.422 Y=47.773 Z=54.768
[2026.04.08-21.59.08:369][243]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98373.296 Y=-244377.559 Z=-13272.664, Target Offset: X=-133.000 Y=50.000 Z=40.000
[2026.04.08-21.59.08:369][243]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.515001, Yaw=109.472306
[2026.04.08-21.59.08:369][243]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.08-21.59.08:369][243]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-21.59.08:369][243]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.08-21.59.08:373][243]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-21.59.08:382][244]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.59.08:733][270]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.08:877][281]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147458791 marked as Occupied
[2026.04.08-21.59.08:877][281]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-21.59.08:877][281]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-21.59.08:877][281]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-21.59.08:877][281]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-21.59.08:877][281]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.08-21.59.08:879][281]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-21.59.08:879][281]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-21.59.08:879][281]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147458910
[2026.04.08-21.59.08:879][281]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-21.59.08:879][281]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-21.59.08:879][281]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-21.59.08:884][281]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-21.59.08:886][281]LogSlate: Took 0.000898 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.04.08-21.59.08:892][282]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.08-21.59.09:086][296]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.08-21.59.09:373][318]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   Transition Final CameraLocation: X=-98208.619 Y=-244843.304 Z=-13042.455
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   Transition Final PivotLocation:  X=-98373.295 Y=-244377.558 Z=-13272.700
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.08-21.59.09:373][318]LogTemp: Warning:     VehiclePivot (from socket): X=-98373.295 Y=-244377.558 Z=-13272.700
[2026.04.08-21.59.09:373][318]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.08-21.59.09:373][318]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.08-21.59.09:373][318]LogTemp: Warning:     ExpectedCurveOffset: X=164.676 Y=-465.746 Z=230.245
[2026.04.08-21.59.09:373][318]LogTemp: Warning:     ExpectedCameraTarget: X=-98208.619 Y=-244843.304 Z=-13042.455
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=-0.000
[2026.04.08-21.59.09:373][318]LogTemp: Warning:   Z DELTA:  -0.00
[2026.04.08-21.59.14:246][658]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.18:608][965]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.19:680][ 40]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.23:051][276]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.23:987][345]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-21.59.23:987][345]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.08-21.59.23:987][345]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-21.59.24:649][393]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.08-21.59.24:767][402]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147435729' was already added to the screen.
[2026.04.08-21.59.24:782][403]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-21.59.24:782][403]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-21.59.24:978][417]LogTemp: [Voice] Playing local TPT
[2026.04.08-21.59.24:978][417]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.08-21.59.24:978][417]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147458910
[2026.04.08-21.59.24:978][417]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147458910
[2026.04.08-21.59.24:978][417]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=1 Address=Audio.Radio.Police
[2026.04.08-21.59.24:978][417]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.08-21.59.24:978][417]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.43s
[2026.04.08-21.59.24:978][417]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.08-21.59.24:978][417]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-21.59.24:978][417]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.08-21.59.25:227][435]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.25:964][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.25:966][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.26:343][516]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147458910 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10124)
[2026.04.08-21.59.26:343][516]LogTemp: CalloutAttachment: Callout 10124 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.08-21.59.26:343][516]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147458910 attached to callout 10124 (Player: Yes, Faction: EFaction::Police)
[2026.04.08-21.59.26:343][516]LogTemp: Player attached to callout 10124
[2026.04.08-21.59.26:345][516]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147458910 already attached to callout 10124
[2026.04.08-21.59.26:537][530]LogTemp: [Voice] Playing local TPT
[2026.04.08-21.59.26:537][530]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=1.20
[2026.04.08-21.59.26:537][530]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_JayHalstead_C_2147458910
[2026.04.08-21.59.26:537][530]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_JayHalstead_C_2147458910
[2026.04.08-21.59.26:537][530]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10124 Address=Audio.Radio.Police
[2026.04.08-21.59.26:537][530]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.08-21.59.26:537][530]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.09s
[2026.04.08-21.59.26:537][530]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=1 Matched=0 SkippedSender=1
[2026.04.08-21.59.26:537][530]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-21.59.27:142][574]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-21.59.27:413][595]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-21.59.27:413][595]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.08-21.59.27:413][595]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.27:413][595]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.27:413][595]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.27:413][595]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.27:413][595]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.27:413][595]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.27:413][595]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.27:413][595]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.08-21.59.27:635][611]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-21.59.27:635][611]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.08-21.59.27:635][611]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.27:635][611]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.27:635][611]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.27:635][611]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.27:635][611]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.27:635][611]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.27:635][611]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.27:635][611]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.58s
[2026.04.08-21.59.27:759][620]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.27:801][623]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-21.59.27:842][626]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.08-21.59.27:977][635]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-21.59.27:978][635]LogStreaming: Display: 0.380 ms for processing 65718 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 32 (12668->12636) packages and 32 (33010->32978) public exports.
[2026.04.08-21.59.27:985][636]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.27:985][636]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.27:985][636]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.27:985][636]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.27:985][636]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.27:985][636]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.27:985][636]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.28:150][648]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.28:209][652]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.28:209][652]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.28:209][652]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.28:209][652]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.28:209][652]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.28:209][652]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.28:209][652]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.28:310][659]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.28:488][669]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-21.59.28:562][676]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.28:810][693]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.28:810][693]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.28:810][693]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.28:810][693]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.28:810][693]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.28:810][693]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.28:810][693]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.28:976][702]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.28:976][702]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.28:976][702]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.28:976][702]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.28:976][702]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.28:976][702]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.28:976][702]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.29:290][717]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.29:361][720]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.29:361][720]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.29:361][720]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.29:361][720]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.29:361][720]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.29:361][720]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.29:361][720]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.29:475][725]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.29:556][732]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.29:556][732]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.29:556][732]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.29:556][732]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.29:556][732]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.29:556][732]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.29:556][732]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.29:659][739]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.30:013][764]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.30:013][764]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.30:013][764]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.30:013][764]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.30:013][764]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.30:013][764]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.30:013][764]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.30:165][775]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.30:221][779]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.30:221][779]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.30:221][779]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-21.59.30:221][779]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-21.59.30:221][779]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-21.59.30:221][779]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-21.59.30:221][779]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-21.59.30:321][786]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.30:557][803]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-21.59.31:259][846]LogTemp: Callout 10124: Player ENTERED vicinity, streaming enabled.
[2026.04.08-21.59.31:259][846]LogCalloutPersist: [HasStored] Callout 10124 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.08-21.59.31:592][870]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.08-21.59.31:592][870]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.08-21.59.32:256][912]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.08-21.59.32:320][916]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.08-21.59.33:763][  8]LogTemp: Callout 10124 expects 4 civilian participants.
[2026.04.08-21.59.33:763][  8]LogTemp: SpawnCivilianAI: Spawning 4 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:763][  8]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.08-21.59.33:763][  8]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:879][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:880][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:880][ 16]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.33:882][ 16]LogTemp: AIController: ActivityComponent Added
[2026.04.08-21.59.33:882][ 16]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147433264
[2026.04.08-21.59.33:882][ 16]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147433205] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147433264)
[2026.04.08-21.59.33:882][ 16]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-21.59.33:885][ 16]LogTemp: AIController: ActivityComponent Added
[2026.04.08-21.59.33:885][ 16]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147433279
[2026.04.08-21.59.33:885][ 16]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147433136] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147433279)
[2026.04.08-21.59.33:885][ 16]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-21.59.33:890][ 16]LogTemp: AIController: ActivityComponent Added
[2026.04.08-21.59.33:890][ 16]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147433294
[2026.04.08-21.59.33:890][ 16]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147433126] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147433294)
[2026.04.08-21.59.33:890][ 16]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-21.59.33:891][ 16]LogTemp: AIController: ActivityComponent Added
[2026.04.08-21.59.33:892][ 16]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147433249
[2026.04.08-21.59.33:892][ 16]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147433116] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147433249)
[2026.04.08-21.59.33:892][ 16]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147433279
[2026.04.08-21.59.33:934][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433279 added to Faction EFaction::Civilian in Callout 10124
[2026.04.08-21.59.33:934][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433279 starts role assignment in Callout 10124
[2026.04.08-21.59.33:934][ 20]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-21.59.33:934][ 20]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147433279
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147433279.
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433279, Armed: Yes
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433279, Armed: Yes
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147433294
[2026.04.08-21.59.33:934][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433294 added to Faction EFaction::Civilian in Callout 10124
[2026.04.08-21.59.33:934][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433294 starts role assignment in Callout 10124
[2026.04.08-21.59.33:934][ 20]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147433126
[2026.04.08-21.59.33:934][ 20]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147433294
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147433294.
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433294, Armed: No
[2026.04.08-21.59.33:934][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433294, Armed: No
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147433264
[2026.04.08-21.59.33:936][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433264 added to Faction EFaction::Civilian in Callout 10124
[2026.04.08-21.59.33:936][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433264 starts role assignment in Callout 10124
[2026.04.08-21.59.33:936][ 20]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147433205
[2026.04.08-21.59.33:936][ 20]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147433264
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147433264.
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433264, Armed: Yes
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433264, Armed: Yes
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147433249
[2026.04.08-21.59.33:936][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433249 added to Faction EFaction::Civilian in Callout 10124
[2026.04.08-21.59.33:936][ 20]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147433249 starts role assignment in Callout 10124
[2026.04.08-21.59.33:936][ 20]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147433116
[2026.04.08-21.59.33:936][ 20]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147433249
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147433249.
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433249, Armed: No
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147433249, Armed: No
[2026.04.08-21.59.33:936][ 20]LogTemp: Callout 10124: all 4 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.08-21.59.33:936][ 20]LogTemp: SetupInitialInteractions: Evaluating activities for 4 civilians in Callout 10124
[2026.04.08-21.59.33:936][ 20]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-21.59.33:936][ 20]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.Sitting
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:936][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-21.59.33:937][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.08-21.59.33:937][ 20]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147433136 (Target=None)
[2026.04.08-21.59.33:937][ 20]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.08-21.59.33:937][ 20]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 updated role to ERole::Activity
[2026.04.08-21.59.33:937][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.33:937][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.33:937][ 20]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.08-21.59.33:937][ 20]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-21.59.33:937][ 20]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433126
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:937][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-21.59.33:938][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:938][ 20]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-21.59.33:938][ 20]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-21.59.33:938][ 20]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-21.59.33:938][ 20]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.08-21.59.33:938][ 20]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147433126 (Target=BP_AI_Ped_Civilian_C_2147433249)
[2026.04.08-21.59.33:938][ 20]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.08-21.59.33:938][ 20]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147433249
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 updated role to ERole::Activity
[2026.04.08-21.59.33:938][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.33:938][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.33:938][ 20]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147433249)
[2026.04.08-21.59.33:938][ 20]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-21.59.33:938][ 20]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-21.59.33:938][ 20]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433205
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:938][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-21.59.33:939][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-21.59.33:939][ 20]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.08-21.59.33:939][ 20]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.08-21.59.33:939][ 20]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.04.08-21.59.33:940][ 20]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-21.59.33:940][ 20]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147433205 (Target=None)
[2026.04.08-21.59.33:940][ 20]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.04.08-21.59.33:940][ 20]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-21.59.33:940][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 updated role to ERole::Activity
[2026.04.08-21.59.33:940][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.33:940][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.33:940][ 20]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.04.08-21.59.33:940][ 20]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-21.59.33:940][ 20]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-21.59.33:940][ 20]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433116
[2026.04.08-21.59.33:940][ 20]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147433126
[2026.04.08-21.59.33:940][ 20]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.08-21.59.33:940][ 20]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147433116 (Target=BP_AI_Ped_Civilian_C_2147433294)
[2026.04.08-21.59.33:940][ 20]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.08-21.59.33:940][ 20]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147433294
[2026.04.08-21.59.33:940][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 updated role to ERole::Activity
[2026.04.08-21.59.33:940][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.33:940][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.33:940][ 20]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147433294)
[2026.04.08-21.59.33:940][ 20]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.08-21.59.33:947][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.33:947][ 21]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-21.59.33:947][ 21]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-21.59.33:947][ 21]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-21.59.33:948][ 21]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-21.59.33:948][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:210][ 40]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.34:239][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.34:407][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.34:407][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.34:470][ 59]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-21.59.34:470][ 59]LogStreaming: Display: FlushAsyncLoading(313): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-21.59.34:545][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.34:545][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.34:639][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.34:711][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.34:711][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.34:767][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.34:767][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.34:936][ 92]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147433264] Pistol: Master_Weapon_C_2147432987
[2026.04.08-21.59.34:936][ 92]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147433279] Pistol: Master_Weapon_C_2147432980
[2026.04.08-21.59.35:041][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.35:041][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:041][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.35:041][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:041][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.35:041][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:041][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.35:041][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:404][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.35:404][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.35:447][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.35:447][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.35:447][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.35:447][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.35:447][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:447][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.35:447][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:447][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.35:447][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.35:447][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.35:550][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.35:550][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.35:708][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.35:708][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.35:762][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.35:762][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.35:858][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.35:858][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.35:858][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.35:858][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.35:858][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.35:858][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.35:858][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.35:858][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.36:212][182]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.36:255][185]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.36:270][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.36:270][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.36:270][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.36:270][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.36:270][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.36:270][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.36:270][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.36:270][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.36:405][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.36:405][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.36:515][204]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.36:515][204]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.36:515][204]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.36:543][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.36:543][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.36:680][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.36:680][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.36:680][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.36:680][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.36:680][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.36:680][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.36:680][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.36:680][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.36:708][218]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.36:708][218]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.36:764][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.36:764][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.37:090][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.37:090][246]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.37:090][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.37:090][246]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.37:090][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.37:090][246]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.37:090][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.37:090][246]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.37:407][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.37:407][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.37:503][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.37:503][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.37:503][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.37:503][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.37:503][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.37:503][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.37:503][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.37:503][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.37:544][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.37:544][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.37:708][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.37:708][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.37:764][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.37:764][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.37:915][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.37:915][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.37:915][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.37:915][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.37:915][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.37:915][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.37:915][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.37:915][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.38:186][326]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.38:327][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.38:327][336]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.38:327][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.38:327][336]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.38:327][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.38:327][336]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.38:327][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.38:327][336]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.38:412][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.38:412][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.38:545][352]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458549] MDC TICK
[2026.04.08-21.59.38:550][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.38:550][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.38:712][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.38:712][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.38:740][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.38:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.38:740][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.38:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.38:740][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.38:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.38:740][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.38:740][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.38:758][367]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.38:767][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.38:767][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.39:142][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.39:142][395]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.39:142][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.39:142][395]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.39:142][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.39:142][395]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.39:142][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.39:142][395]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.39:170][397]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458549] MDC TICK
[2026.04.08-21.59.39:177][397]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-21.59.39:422][398]LogSlate: Took 0.001033 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.04.08-21.59.39:422][398]LogSlate: Took 0.000290 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.04.08-21.59.39:430][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.39:430][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.39:547][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.39:547][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.39:547][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.39:547][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.39:547][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.39:547][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.39:547][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.39:547][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.39:547][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.39:547][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.39:558][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.39:558][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.39:711][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.39:711][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.39:762][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.39:762][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.39:955][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.39:955][440]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.39:956][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.39:956][440]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.39:956][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.39:956][440]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.39:956][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.39:956][440]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.40:028][446]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147458549] MDC TICK
[2026.04.08-21.59.40:368][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.40:368][471]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.40:368][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.40:368][471]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.40:368][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.40:368][471]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.40:368][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.40:368][471]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.40:408][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.40:408][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.40:546][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.40:546][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.40:709][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.40:709][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.40:763][500]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.40:763][500]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.40:778][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.40:778][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.40:778][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.40:778][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.40:778][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.40:778][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.40:778][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.40:778][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.41:186][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.41:186][531]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.41:186][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.41:186][531]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.41:186][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.41:186][531]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.41:186][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.41:186][531]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.41:256][536]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.41:410][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.41:410][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.41:550][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.41:550][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.41:599][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.41:599][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.41:599][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.41:599][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.41:599][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.41:599][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.41:599][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.41:599][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.41:708][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.41:708][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.41:762][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.41:762][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.42:008][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.42:008][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.42:008][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.42:008][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.42:010][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.42:010][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.42:010][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.42:010][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.42:415][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.42:415][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.42:415][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.42:415][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.42:415][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.42:415][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.42:415][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.42:415][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.42:415][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.42:415][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.42:555][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.42:555][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.42:712][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.42:712][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.42:766][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.42:766][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.42:821][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.42:821][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.42:821][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.42:821][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.42:821][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.42:821][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.42:821][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.42:821][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.43:119][671]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.59.43:234][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.43:234][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.43:234][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.43:234][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.43:234][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.43:234][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.43:234][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.43:234][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.43:415][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.43:415][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.43:552][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.43:552][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.43:645][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.43:645][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.43:645][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.43:645][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.43:645][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.43:645][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.43:645][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.43:645][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.43:715][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.43:715][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.43:766][717]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.43:766][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.43:766][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.44:053][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.44:053][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:053][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.44:053][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.44:053][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.44:053][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.44:053][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.44:053][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:178][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.44:410][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.44:410][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.44:458][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.44:458][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:458][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.44:458][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:458][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.44:458][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.44:458][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.44:458][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.44:556][770]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.44:556][770]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.44:705][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.44:705][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.44:770][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.44:770][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.44:866][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.44:868][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.44:868][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:868][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.44:868][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.44:868][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:868][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.44:868][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.44:868][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.44:868][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:274][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.45:274][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:274][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.45:274][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:274][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.45:274][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:274][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.45:274][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:407][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.45:407][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.45:551][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.45:551][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.45:682][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.45:682][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.45:682][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.45:682][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.45:682][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.45:682][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.45:682][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.45:682][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:682][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.45:682][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.45:714][841]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.45:714][841]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.45:764][844]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.45:764][844]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.46:091][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.46:091][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.46:092][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.46:092][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.46:092][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.46:092][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.46:092][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.46:092][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.46:272][874]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.46:400][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.46:400][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.46:503][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.46:503][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.46:503][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.46:503][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.46:503][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.46:503][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.46:503][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.46:503][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.46:545][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.46:545][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.46:714][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.46:714][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.46:770][910]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.46:770][910]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.46:904][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.46:904][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.46:904][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.46:904][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.46:904][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.46:904][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.46:904][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.46:904][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.46:904][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.47:295][945]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.59.47:315][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.47:315][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.47:315][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.47:315][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.47:315][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.47:315][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.47:315][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.47:315][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.47:406][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.47:406][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.47:543][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.47:543][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.47:711][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.47:711][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.47:739][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.47:739][972]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.47:739][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.47:739][972]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.47:740][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.47:740][972]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.47:740][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.47:740][972]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.47:761][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.47:761][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.48:139][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.48:139][997]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.48:139][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.48:139][997]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.48:139][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.48:139][997]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.48:140][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.48:140][997]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.48:335][  9]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.59.48:406][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.48:406][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.48:540][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.48:540][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.48:540][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.48:540][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.48:540][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.48:540][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.48:540][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.48:540][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.48:562][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.48:562][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.48:712][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.48:712][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.48:763][ 34]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.48:763][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.48:763][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.48:795][ 36]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.48:961][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.48:962][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.48:962][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.48:962][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.48:962][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.48:962][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.48:962][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.48:962][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.49:368][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.49:368][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.49:368][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.49:368][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.49:368][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.49:368][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.49:368][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.49:368][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.49:423][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.49:423][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.49:548][ 75]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.49:548][ 75]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.49:704][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.49:704][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.49:770][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.49:770][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.49:772][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.49:772][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.49:772][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.49:772][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.49:772][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.49:772][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.49:772][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.49:772][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.50:186][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.50:186][106]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.50:186][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.50:186][106]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.50:186][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.50:186][106]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.50:188][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.50:188][106]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.50:406][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.50:406][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.50:552][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.50:552][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.50:586][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.50:586][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.50:586][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.50:586][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.50:586][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.50:586][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.50:586][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.50:586][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.50:715][139]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.50:715][139]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.50:715][139]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.50:715][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.50:715][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.50:764][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.50:764][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.50:991][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.50:991][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.50:991][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.50:991][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.50:991][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.50:991][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.50:991][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.50:991][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:041][159]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:252][172]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:364][179]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:397][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.51:397][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.51:397][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.51:397][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.51:397][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.51:397][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.51:397][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.51:397][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.51:397][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.51:413][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.51:413][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.51:544][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.51:544][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.51:706][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.51:706][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.51:771][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.51:771][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.51:804][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.51:804][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.51:804][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.51:804][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.51:804][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.51:804][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-21.59.51:804][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.51:804][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:037][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.52:210][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.52:210][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.52:210][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.52:211][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.52:211][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.52:211][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.52:211][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.52:211][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.52:405][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.52:405][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.52:552][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.52:552][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.52:618][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.52:618][256]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.52:618][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.52:618][256]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.52:618][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.52:618][256]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.52:717][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.52:717][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.52:765][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.52:765][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.53:027][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.53:027][281]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:027][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.53:027][281]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:027][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.53:027][281]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:353][301]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:414][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.53:415][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.53:415][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.53:432][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.53:432][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:432][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.53:432][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:432][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.53:432][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:546][313]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.53:546][313]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:676][321]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.53:709][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.53:709][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.53:759][326]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.53:774][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.53:774][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.53:839][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.53:839][331]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:839][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.53:839][331]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:839][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.53:839][331]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.53:987][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-21.59.53:987][340]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-21.59.53:987][340]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-21.59.53:987][340]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:013][341]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:250][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.54:250][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.54:250][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.54:250][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.54:250][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.54:250][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:349][362]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-21.59.54:350][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.54:350][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.54:350][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.54:413][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.54:413][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.54:558][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.54:558][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.54:659][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.54:659][381]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.54:659][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.54:659][381]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.54:659][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.54:659][381]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.54:708][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.54:708][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.54:759][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.54:759][387]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-21.59.54:772][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.54:772][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.55:062][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.55:062][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:062][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.55:062][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:062][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.55:062][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:160][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-21.59.55:403][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.55:403][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.55:471][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.55:471][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:471][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.55:471][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:471][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.55:471][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:554][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.55:554][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.55:712][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.55:712][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.55:764][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.55:764][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.55:875][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.55:875][456]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:875][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.55:875][456]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.55:875][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.55:875][456]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:116][471]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-21.59.56:268][479]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.08-21.59.56:276][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.56:276][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:276][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.56:276][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:277][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.56:277][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:415][489]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.56:417][489]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.56:547][497]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.56:547][497]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.56:680][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.56:680][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:680][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.56:680][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:680][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.56:680][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.56:711][507]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.56:711][507]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.56:773][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.56:773][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.56:932][521]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.56:963][523]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-21.59.57:082][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.57:082][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:082][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.57:082][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:082][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.57:082][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:404][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.57:404][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.57:485][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.57:485][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:485][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.57:485][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:485][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.57:485][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:550][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.57:550][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.57:717][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.57:717][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.57:771][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.57:771][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.57:898][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.57:899][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:899][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.57:899][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:899][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.57:899][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.57:990][585]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-21.59.57:990][585]LogStreaming: Display: 0.366 ms for processing 51634 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 58 (14077->14019) packages and 58 (35183->35125) public exports.
[2026.04.08-21.59.58:011][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-21.59.58:307][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.58:307][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.58:307][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.58:307][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.58:307][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.58:307][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.58:404][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.58:404][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.58:552][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.58:552][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.58:713][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.58:713][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.58:713][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.58:713][630]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.58:713][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.58:713][630]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.58:714][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.58:714][630]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.58:776][633]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-21.59.58:776][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.58:776][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.59:122][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.59:122][655]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:122][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.59:122][655]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:122][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.59:122][655]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:401][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.59:401][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.59:532][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.59:532][680]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:532][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.59:532][680]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:532][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.59:532][680]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:549][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.59:549][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.59:710][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.59:710][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.59:773][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-21.59.59:773][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-21.59.59:937][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-21.59.59:937][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:937][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-21.59.59:937][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-21.59.59:938][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-21.59.59:938][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:344][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.00:344][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:344][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.00:344][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:344][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.00:344][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:406][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.00:406][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.00:552][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.00:552][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.00:714][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.00:714][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.00:750][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.00:750][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:750][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.00:750][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:750][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.00:750][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.00:764][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.00:764][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.01:154][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.01:154][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:154][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.01:154][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:154][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.01:154][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:252][786]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.01:414][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.01:414][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.01:546][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.01:546][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.01:562][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.01:562][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:562][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.01:562][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:562][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.01:562][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:721][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.01:721][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.01:769][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.01:769][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.01:979][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.01:979][831]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:979][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.01:979][831]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.01:979][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.01:979][831]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.02:385][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.02:385][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.02:385][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.02:385][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.02:385][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.02:385][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.02:416][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.02:416][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.02:546][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.02:546][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.02:606][870]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.02:708][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.02:708][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.02:720][877]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.02:773][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.02:773][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.02:791][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.02:791][881]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.02:791][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.02:791][881]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.02:791][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.02:791][881]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:090][897]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Messageboard_led-Regular.ufont' (32K)
[2026.04.08-22.00.03:202][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.03:202][905]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:202][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.03:202][905]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:202][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.03:202][905]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:410][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.03:410][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.03:474][921]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.03:547][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.03:547][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.03:616][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.03:616][929]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:616][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.03:616][929]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:616][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.03:616][929]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.03:720][935]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.03:720][935]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.03:754][937]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.03:772][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.03:772][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.04:032][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.04:032][953]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:034][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.04:034][953]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:034][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.04:034][953]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:404][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.04:404][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.04:433][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.04:433][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:435][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.04:435][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:435][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.04:435][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:550][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.04:550][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.04:713][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.04:713][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.04:762][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.04:762][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.04:844][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.04:844][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:844][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.04:844][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.04:844][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.04:844][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:253][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.05:253][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:253][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.05:253][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:253][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.05:253][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:411][ 37]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.05:411][ 37]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.05:553][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.05:553][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.05:663][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.05:663][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:663][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.05:663][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:664][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.05:664][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.05:712][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.05:712][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.05:774][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.05:774][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.06:068][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.06:068][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:069][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.06:069][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:070][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.06:070][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:256][ 91]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.06:407][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.06:407][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.06:469][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.06:469][105]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:469][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.06:469][105]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:469][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.06:469][105]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:546][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.06:546][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.06:714][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.06:714][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.06:760][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.06:760][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.06:883][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.06:883][132]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:883][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.06:883][132]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.06:883][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.06:883][132]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:224][154]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.07:283][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.07:283][158]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:283][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.07:283][158]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:285][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.07:285][158]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:408][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.07:408][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.07:546][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.07:546][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.07:693][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.07:693][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:693][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.07:693][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:693][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.07:693][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.07:719][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.07:719][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.07:761][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.07:761][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.08:097][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.08:097][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:097][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.08:097][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:099][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.08:099][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:407][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.08:407][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.08:494][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.08:494][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:494][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.08:494][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:494][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.08:494][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:552][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.08:552][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.08:663][253]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.08:709][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.08:709][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.08:754][259]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.08:766][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.08:766][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.08:909][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.08:909][270]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:909][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.08:909][270]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.08:909][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.08:909][270]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:309][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.09:309][299]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:310][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.09:310][299]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:310][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.09:310][299]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:406][306]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.09:406][306]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.09:552][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.09:552][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.09:709][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.09:709][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.09:709][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.09:709][329]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:710][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.09:710][329]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:710][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.09:710][329]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.09:762][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.09:762][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.10:116][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.10:116][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:116][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.10:116][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:116][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.10:116][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:404][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.10:404][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.10:522][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.10:522][391]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:522][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.10:522][391]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:522][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.10:522][391]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:550][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.10:550][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.10:705][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.10:705][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.10:770][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.10:770][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.10:872][418]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.10:928][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.10:928][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:928][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.10:928][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.10:928][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.10:928][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:165][440]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.00.11:165][440]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.00.11:260][447]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.11:335][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.11:335][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:335][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.11:335][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:335][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.11:335][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:409][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.11:409][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.11:550][470]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.11:550][470]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.11:714][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.11:714][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.11:738][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.11:738][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:738][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.11:738][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:738][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.11:738][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.11:764][487]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.11:764][487]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.11:824][492]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.12:142][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.12:142][517]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:144][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.12:144][517]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:144][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.12:144][517]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:404][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.12:404][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.12:543][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.12:543][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.12:543][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.12:543][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:543][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.12:543][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:544][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.12:544][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:705][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.12:705][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.12:763][567]LogBlueprintUserMessages: [BP_JayHalstead_C_2147458910] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.08-22.00.12:767][567]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.12:767][567]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.12:955][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.12:955][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:955][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.12:955][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.12:955][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.12:955][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:358][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.13:358][612]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:358][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.13:358][612]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:358][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.13:358][612]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:402][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.13:402][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.13:456][619]LogBlueprintUserMessages: [BP_JayHalstead_C_2147458910] BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-22.00.13:550][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.13:550][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.13:711][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.13:711][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.13:753][639]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.13:769][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.13:769][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:769][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.13:769][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:769][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.13:769][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.13:769][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.13:769][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.14:019][657]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.00.14:019][657]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.00.14:019][657]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.00.14:019][657]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.00.14:182][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.14:182][668]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.14:183][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.14:183][668]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.14:183][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.14:183][668]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.14:402][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.14:402][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.14:552][693]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.14:552][693]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.14:597][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.14:597][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.14:597][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.14:597][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.14:597][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.14:597][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.14:713][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.14:713][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147458791
[2026.04.08-22.00.14:767][708]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-22.00.14:767][708]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-22.00.14:767][708]LogTemp: Warning: VacateSeat: Success
[2026.04.08-22.00.14:767][708]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147458791] true
[2026.04.08-22.00.14:767][708]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-22.00.14:767][708]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-22.00.14:767][708]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-22.00.14:767][708]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-22.00.14:768][708]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-22.00.14:768][708]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.08-22.00.14:768][708]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.08-22.00.14:768][708]LogDeviceProfileManager: Active device profile: [000001D47A813960][000001D47562D560 66] Windows
[2026.04.08-22.00.14:768][708]LogInit: Selected Device Profile: [Windows]
[2026.04.08-22.00.14:768][708]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-22.00.14:768][708]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-22.00.14:768][708]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.08-22.00.14:768][708]LogSoundscapeSubsystem: Set State called
[2026.04.08-22.00.14:768][708]LogSoundscapeSubsystem: Clear State called
[2026.04.08-22.00.14:768][708]LogSoundscapeSubsystem: Clear State called
[2026.04.08-22.00.14:768][708]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147437575 stopped
[2026.04.08-22.00.14:768][708]LogTemp: Warning: TransitionCamera - Start Pivot: X=-87304.062 Y=-238410.317 Z=-12942.365, Start Offset: X=-545.000 Y=0.000 Z=-5.000
[2026.04.08-22.00.14:768][708]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-87360.620 Y=-238512.624 Z=-12954.309, Target Offset: X=-545.000 Y=0.000 Z=-5.000
[2026.04.08-22.00.14:768][708]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.723150, Yaw=32.791254
[2026.04.08-22.00.14:768][708]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.08-22.00.14:768][708]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.08-22.00.14:768][708]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-22.00.14:768][708]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.08-22.00.14:775][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.14:775][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.14:776][708]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-22.00.15:008][724]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.15:008][724]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:008][724]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.15:008][724]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:008][724]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.15:008][724]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:106][731]LogBlueprintUserMessages: [BTT_SmartObject_C_2147433153] BTT_SO :: Completed
[2026.04.08-22.00.15:106][731]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147433279] Finsih
[2026.04.08-22.00.15:106][731]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-22.00.15:106][731]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.00.15:106][731]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-22.00.15:106][731]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:106][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:106][731]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-22.00.15:107][731]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.00.15:107][731]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.00.15:107][731]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-22.00.15:107][731]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.00.15:107][731]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.08-22.00.15:107][731]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-22.00.15:107][731]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147433136 (Target=None)
[2026.04.08-22.00.15:107][731]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.08-22.00.15:107][731]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-22.00.15:107][731]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.08-22.00.15:124][732]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.15:400][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.15:400][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.15:400][751]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.15:413][752]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.15:413][752]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.15:413][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.15:413][752]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:413][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.15:413][752]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:415][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.15:415][752]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:424][753]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-22.00.15:424][753]LogStreaming: Display: FlushAsyncLoading(314): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-22.00.15:544][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.15:544][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.15:715][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.15:715][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.15:773][777]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.15:773][777]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.15:800][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.15:800][779]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.15:819][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.15:819][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:819][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.15:819][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.15:819][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.15:819][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:205][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.16:205][807]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.16:220][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.16:220][808]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:220][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.16:220][808]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:221][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.16:221][808]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:263][811]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.16:405][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.16:405][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.16:418][822]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.16:548][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.16:548][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.16:620][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.16:620][836]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.16:620][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.16:621][836]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:621][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.16:621][836]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:621][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.16:621][836]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.16:705][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.16:706][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.16:762][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.16:763][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.17:030][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.17:030][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:030][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.17:030][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.17:030][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.17:030][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:030][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.17:030][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:408][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.17:408][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.17:436][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.17:436][894]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:436][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.17:436][894]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:436][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.17:438][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.17:438][894]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:493][898]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-22.00.17:493][898]LogStreaming: Display: FlushAsyncLoading(315): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-22.00.17:548][902]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.17:548][902]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.17:685][912]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.17:714][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.17:714][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.17:771][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.17:771][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.17:842][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.17:842][923]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:842][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.17:842][923]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.17:842][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.17:842][923]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:248][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.18:248][952]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:249][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.18:250][952]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:250][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.18:250][952]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:410][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.18:410][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.18:548][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.18:548][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.18:646][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.18:646][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:646][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.18:646][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:646][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.18:646][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.18:715][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.18:715][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.18:756][989]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.18:769][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.18:769][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.19:057][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.19:057][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:058][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.19:058][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:058][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.19:058][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:400][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.19:400][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.19:471][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.19:471][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:471][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.19:471][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:471][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.19:471][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:554][ 47]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.19:554][ 47]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.19:711][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.19:711][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.19:768][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.19:768][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.19:881][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.19:881][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:881][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.19:881][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.19:881][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.19:881][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:293][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.20:293][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:295][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.20:295][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:295][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.20:295][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:330][100]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.20:404][105]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.20:404][105]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.20:543][115]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.20:543][115]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.20:694][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.20:694][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:694][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.20:694][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:694][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.20:694][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.20:708][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.20:708][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.20:762][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.20:762][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.20:801][134]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.21:032][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.21:101][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.21:101][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:101][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.21:101][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:101][156]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.21:101][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:263][168]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.21:414][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.21:414][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.21:508][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.21:508][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:508][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.21:508][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:508][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.21:508][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:546][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.21:546][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.21:705][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.21:705][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.21:776][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.21:776][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.21:920][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.21:920][217]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:921][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.21:921][217]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:921][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.21:921][217]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.21:995][223]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-22.00.21:995][223]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-22.00.22:327][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.22:327][248]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.22:327][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.22:327][248]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.22:327][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.22:327][248]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.22:406][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.22:406][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.22:547][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.22:547][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.22:705][277]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.08-22.00.22:717][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.22:717][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.22:730][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.22:730][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.22:730][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.22:730][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.22:731][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.22:731][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.22:770][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.22:770][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.22:868][290]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147425110' was already added to the screen.
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.00.22:881][291]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-22.00.22:881][291]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-22.00.23:078][306]LogTemp: [Voice] Playing local TPT
[2026.04.08-22.00.23:078][306]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.08-22.00.23:078][306]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147458910
[2026.04.08-22.00.23:078][306]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147458910
[2026.04.08-22.00.23:078][306]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10124 Address=Audio.Radio.Police
[2026.04.08-22.00.23:078][306]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.08-22.00.23:078][306]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.67s
[2026.04.08-22.00.23:078][306]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.08-22.00.23:078][306]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-22.00.23:078][306]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.08-22.00.23:144][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.23:144][311]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:144][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.23:144][311]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:144][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.23:144][311]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:402][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.23:402][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.23:551][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.23:551][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.23:552][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.23:552][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:552][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.23:552][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:552][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.23:552][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:706][355]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.23:706][355]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.23:759][359]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.23:769][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.23:769][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.23:908][371]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147458910 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10124)
[2026.04.08-22.00.23:964][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.23:964][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:966][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.23:966][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.23:966][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.23:966][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.24:369][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.24:369][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.24:369][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.24:369][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.24:369][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.24:369][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.24:407][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.24:407][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.24:549][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.24:549][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.24:713][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.24:713][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.24:751][439]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-22.00.24:751][439]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.08-22.00.24:751][439]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.24:751][439]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.24:751][439]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.24:751][439]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.24:751][439]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.00.24:751][439]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.00.24:751][439]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.00.24:751][439]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.08-22.00.24:761][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.24:761][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.24:775][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.24:775][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.24:775][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.24:775][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.24:775][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.24:775][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:185][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.25:185][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:187][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.25:187][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:187][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.25:187][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:236][479]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-22.00.25:291][482]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.08-22.00.25:330][486]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.25:330][486]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.25:330][486]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.25:330][486]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.25:330][486]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.00.25:330][486]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.00.25:330][486]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.00.25:330][486]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.00.25:408][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.25:408][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.25:554][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.25:554][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.25:592][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.25:592][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:592][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.25:592][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:592][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.25:592][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:628][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.25:672][512]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.00.25:713][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.25:713][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.25:769][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.25:769][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.25:994][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.25:994][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:994][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.25:994][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.25:995][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.25:995][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:261][552]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.26:305][555]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.26:305][555]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.26:305][555]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.26:305][555]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.26:305][555]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.00.26:305][555]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.00.26:305][555]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.00.26:395][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.26:395][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:395][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.26:395][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:395][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.26:395][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:408][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.26:408][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.26:547][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.26:547][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.26:618][577]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.00.26:709][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.26:709][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.26:760][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.26:760][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.26:799][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.26:799][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:799][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.26:799][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:799][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.26:799][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.26:893][598]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.26:893][598]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.26:893][598]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.26:893][598]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.26:893][598]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.00.26:893][598]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.00.26:893][598]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.00.27:201][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.27:201][622]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.27:201][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.27:201][622]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.27:201][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.27:201][622]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.27:266][627]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.00.27:349][633]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.27:349][633]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.27:349][633]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.00.27:350][633]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.00.27:350][633]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.00.27:350][633]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.00.27:350][633]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.00.27:405][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.27:405][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.27:560][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.27:560][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.27:610][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.27:610][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.27:610][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.27:610][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.27:610][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.27:610][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.27:726][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.27:726][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.27:770][664]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.27:770][664]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.27:849][670]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.00.27:996][680]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.00.27:996][680]LogStreaming: Display: 0.099 ms for processing 7977 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 110 (14043->13933) packages and 268 (35149->34881) public exports.
[2026.04.08-22.00.28:011][681]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.08-22.00.28:017][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.28:017][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:019][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.28:019][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:019][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.28:019][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:022][682]LogSlate: Took 0.000447 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.08-22.00.28:023][682]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.08-22.00.28:023][682]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.08-22.00.28:023][682]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.08-22.00.28:405][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.28:405][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.28:418][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.28:418][712]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:418][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.28:418][712]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:418][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.28:418][712]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:550][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.28:550][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.28:711][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.28:711][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.28:754][737]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.28:766][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.28:766][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.28:819][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.28:819][742]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:820][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.28:820][742]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.28:820][742]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.28:820][742]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:059][760]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.29:223][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.29:223][772]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:223][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.29:223][772]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:223][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.29:223][772]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:409][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.29:409][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.29:545][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.29:545][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.29:639][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.29:639][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:639][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.29:639][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:639][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.29:639][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.29:722][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.29:722][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.29:760][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.29:760][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.30:038][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.30:038][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:038][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.30:038][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:039][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.30:039][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:100][838]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-22.00.30:100][838]LogStreaming: Display: FlushAsyncLoading(316): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-22.00.30:242][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.30:413][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.30:413][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.30:448][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.30:448][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:448][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.30:448][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:448][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.30:448][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:550][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.30:550][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.30:712][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.30:712][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.30:764][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.30:764][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.30:851][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.30:851][897]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:851][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.30:851][897]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.30:851][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.30:851][897]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:250][929]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.31:262][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.31:262][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:262][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.31:262][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:264][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.31:264][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:402][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.31:402][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.31:552][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.31:552][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.31:665][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.31:665][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:665][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.31:665][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:665][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.31:665][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.31:714][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.31:714][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.31:769][970]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.31:772][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.31:772][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.32:068][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.32:068][992]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:069][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.32:069][992]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:070][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.32:070][992]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:410][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.32:410][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.32:478][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.32:478][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:479][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.32:479][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:479][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.32:479][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:543][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.32:543][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.32:717][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.32:717][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.32:769][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.32:769][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.32:888][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.32:888][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:888][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.32:888][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.32:888][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.32:888][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:296][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.33:296][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:296][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.33:296][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:296][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.33:296][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:400][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.33:400][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.33:548][105]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.33:548][105]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.33:696][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.33:696][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:696][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.33:696][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:696][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.33:696][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.33:710][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.33:710][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.33:755][120]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.33:773][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.33:773][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.34:061][141]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.00.34:061][141]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.00.34:061][141]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.00.34:061][141]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.00.34:109][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.34:109][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:110][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.34:110][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:111][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.34:111][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:176][148]LogSlate: Took 0.000454 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.08-22.00.34:177][148]LogSlate: Took 0.000047 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.08-22.00.34:405][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.34:405][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.34:516][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.34:516][172]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:516][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.34:516][172]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:516][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.34:516][172]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:544][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.34:544][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.34:712][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.34:712][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.34:769][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.34:769][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.34:848][196]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.34:919][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.34:919][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:919][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.34:919][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.34:919][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.34:919][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:331][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.35:331][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:331][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.35:331][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:331][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.35:331][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:400][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.35:400][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.35:550][247]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.35:552][247]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.35:715][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.35:715][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.35:732][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.35:732][260]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:732][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.35:732][260]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:732][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.35:732][260]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.35:772][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.35:772][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.36:099][287]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.36:144][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.36:144][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:145][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.36:145][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:145][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.36:145][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:185][293]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147433136 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.04.08-22.00.36:185][293]LogTemp: InterruptWithActivity: Claimed SO slot on provided target BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039
[2026.04.08-22.00.36:185][293]LogTemp: InterruptWithActivity: Ending current activity 'DA_Activity_Seating'
[2026.04.08-22.00.36:185][293]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.00.36:185][293]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.08-22.00.36:185][293]LogBlueprintUserMessages: [BTT_SmartObject_C_2147433153] BTT_SO :: Completed
[2026.04.08-22.00.36:185][293]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147433279] Finsih
[2026.04.08-22.00.36:185][293]LogTemp: [InterruptWithActivity] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-22.00.36:185][293]LogTemp: ActivityComponent: Started Activity Als.PersistentInteractionTags.Door on BP_AI_Controller_Civilian_C_2147433136 (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.04.08-22.00.36:185][293]LogTemp: AIController: InitiateActivity - Als.PersistentInteractionTags.Door (Priority=10)
[2026.04.08-22.00.36:185][293]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039
[2026.04.08-22.00.36:185][293]LogTemp: SetInteractionActivity: Executing Als.PersistentInteractionTags.Door (Type=2, Priority=0, Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.04.08-22.00.36:196][294]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.36:253][298]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.36:402][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.36:404][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.36:554][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.36:554][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.36:554][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.36:554][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:554][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.36:554][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:556][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.36:556][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:623][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.36:623][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.36:623][325]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.36:707][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.36:707][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.36:762][335]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.36:762][335]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.36:955][349]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.36:955][349]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.36:955][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.36:955][349]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.36:955][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.36:955][349]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.36:955][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.37:025][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.37:025][354]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.37:370][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.37:370][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.37:370][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.37:370][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.37:370][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.37:370][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.37:410][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.37:411][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.37:438][384]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.37:438][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.37:505][389]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.37:550][392]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.37:550][392]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.37:708][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.37:708][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.37:765][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.37:765][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.37:780][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.37:780][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.37:780][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.37:780][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.37:780][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.37:780][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.37:780][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.37:851][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.37:851][413]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.38:183][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.38:183][436]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.38:185][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.38:185][436]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.38:185][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.38:185][436]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.38:256][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.38:256][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.38:256][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.38:400][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1001 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.38:400][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.38:544][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.38:544][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.38:588][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.38:588][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.38:589][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.38:589][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.38:589][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.38:589][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.38:662][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.38:662][469]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.38:718][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.38:718][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.38:761][476]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.38:761][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.38:761][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.38:992][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.38:992][492]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.38:992][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.38:993][492]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.38:993][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.38:993][492]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.39:063][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.39:063][497]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.39:396][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.39:396][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.39:396][520]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.39:396][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.39:396][520]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.39:396][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.39:396][520]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.39:411][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=851 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.39:411][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.39:466][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.39:469][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.39:469][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.39:469][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.39:555][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.39:555][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.39:637][537]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.39:712][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.39:712][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.39:770][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.39:770][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.39:799][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.39:799][548]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.39:799][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.39:799][548]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.39:799][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.39:799][548]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.39:871][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.39:871][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.40:211][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.40:211][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.40:211][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.40:211][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.40:213][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.40:213][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.40:285][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.40:285][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.40:413][591]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=848 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.40:413][591]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.40:555][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.40:555][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.40:612][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.40:612][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.40:612][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.40:612][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.40:612][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.40:612][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.40:699][611]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.40:700][611]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.40:714][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.40:714][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.40:771][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.40:771][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.41:012][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.41:014][633]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.41:014][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.41:014][633]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:014][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.41:014][633]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:101][639]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.41:101][639]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.41:258][650]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.41:402][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=847 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.41:402][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.41:415][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.41:415][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:416][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.41:416][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:416][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.41:416][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.41:508][667]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.41:508][667]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.41:508][667]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:547][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.41:547][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.41:717][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.41:717][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.41:760][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.41:760][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.41:818][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.41:818][689]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.41:819][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.41:819][689]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:819][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.41:819][689]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.41:904][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.41:904][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.42:231][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.42:231][718]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.42:231][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.42:231][718]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.42:232][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.42:232][718]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.42:313][724]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.42:313][724]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.42:313][724]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.42:405][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=849 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.42:405][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.42:555][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.42:555][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.42:638][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.42:638][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.42:638][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.42:638][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.42:638][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.42:638][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.42:704][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.42:704][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.42:717][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.42:717][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.42:772][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.42:772][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.43:044][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.43:044][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.43:044][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.43:044][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.43:044][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.43:044][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.43:129][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.43:129][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.43:414][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=849 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.43:414][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.43:456][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.43:456][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.43:456][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.43:456][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.43:456][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.43:456][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.43:530][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.43:530][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.43:543][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.43:543][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.43:706][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.43:706][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.43:754][826]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.43:770][827]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147433136 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.04.08-22.00.43:770][827]LogTemp: InterruptWithActivity: Already doing requested activity on same target
[2026.04.08-22.00.43:770][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.43:770][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.43:863][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.43:863][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.43:863][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.43:863][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.43:863][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.43:863][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.43:947][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.43:947][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.44:066][846]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.44:273][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.44:273][859]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.44:273][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.44:273][859]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.44:273][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.44:273][859]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.44:319][862]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.44:351][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.44:351][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.44:412][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=849 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.44:412][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.44:551][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.44:551][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.44:675][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.44:675][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.44:675][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.44:675][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.44:675][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.44:675][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.44:704][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.44:704][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.44:750][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.44:750][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.44:765][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.44:765][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.45:077][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.45:077][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.45:077][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.45:077][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.45:077][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.45:077][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.45:152][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.45:152][917]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.45:411][935]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=848 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.45:411][935]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.45:482][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.45:482][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.45:482][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.45:482][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.45:482][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.45:482][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.45:555][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.45:555][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.45:555][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.45:555][945]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.45:717][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.45:717][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.45:759][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.45:759][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.45:888][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.45:888][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.45:888][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.45:888][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.45:888][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.45:888][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.45:961][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.45:961][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.46:255][993]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.46:301][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.46:301][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.46:301][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.46:301][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.46:302][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.46:302][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.46:371][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.46:371][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.46:401][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=848 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.46:401][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.46:546][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.46:546][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.46:709][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.46:709][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.46:709][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.46:709][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.46:709][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.46:709][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.46:710][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.46:710][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.46:765][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.46:765][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.46:782][ 29]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.46:782][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.47:116][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.47:116][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.47:116][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.47:116][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.47:116][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.47:116][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.47:190][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.47:190][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.47:409][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=848 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.47:409][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.47:526][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.47:528][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.47:528][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.47:528][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.47:528][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.47:528][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.47:555][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.47:555][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.47:600][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.47:600][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.47:719][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.47:719][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.47:762][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.47:762][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.47:823][ 98]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.00.47:823][ 98]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.00.47:940][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.47:940][107]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.47:941][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.47:941][107]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.47:941][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.47:941][107]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.47:980][111]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.48:012][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.48:012][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.48:342][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.48:342][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.48:342][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.48:342][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.48:342][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.48:342][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.48:409][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=848 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.48:409][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.48:422][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.48:422][143]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.48:552][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.48:552][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.48:680][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.48:709][165]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.48:709][165]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.48:747][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.48:747][168]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.48:748][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.48:748][168]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.48:748][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.48:748][168]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.48:761][169]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.48:761][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.48:761][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.48:826][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.48:826][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.48:943][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.49:008][188]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.00.49:152][196]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.00.49:162][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.49:162][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.49:162][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.49:162][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.49:162][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.49:162][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.49:228][202]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.49:228][202]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.49:407][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=849 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.49:407][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.49:555][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.49:555][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.49:569][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.49:569][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.49:569][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.49:569][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.49:569][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.49:569][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.49:640][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.49:640][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.00.49:714][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.49:714][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.49:773][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.49:773][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.49:802][242]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147433136 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.04.08-22.00.49:802][242]LogTemp: InterruptWithActivity: Already doing requested activity on same target
[2026.04.08-22.00.49:979][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.49:979][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.49:979][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.49:979][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.49:979][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.49:980][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.49:980][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.50:050][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.50:050][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.50:050][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.50:388][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.50:388][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.50:388][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.50:388][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.50:388][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.50:388][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.50:401][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=816 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.50:401][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.50:460][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.50:460][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.50:460][287]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.50:549][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.50:549][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.50:711][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.50:711][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.50:768][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.50:768][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.50:797][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.50:797][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.50:797][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.50:797][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.50:797][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.50:797][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.50:870][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.50:870][315]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.51:040][327]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.51:205][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.51:205][338]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.51:205][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.51:205][338]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.51:205][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.51:205][338]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.51:262][342]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.51:277][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.51:277][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.51:277][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.51:405][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=774 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.51:405][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.51:550][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.51:550][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.51:610][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.51:610][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.51:610][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.51:610][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.51:610][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.51:610][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.51:680][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.51:680][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.51:709][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.51:709][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.51:767][377]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.51:767][377]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.52:013][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.52:013][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:013][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.52:013][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:013][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.52:013][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.52:087][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.52:087][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.52:404][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=737 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.52:404][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.52:420][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.52:420][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:420][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.52:420][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.52:420][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.52:420][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:494][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.52:494][427]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.52:552][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.52:552][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.52:713][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.52:713][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.52:772][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.52:772][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.52:830][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.52:830][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:830][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.52:830][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:830][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.52:830][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.52:830][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.52:904][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.52:904][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.52:904][455]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.53:240][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.53:240][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.53:240][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.53:240][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.53:240][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.53:240][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.53:240][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.53:297][482]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.53:314][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.53:314][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.53:314][483]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.53:402][489]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=603 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.53:402][489]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.53:546][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.53:546][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.53:647][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.53:647][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.53:647][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.53:647][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.53:648][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.53:648][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.53:706][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.53:706][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.53:720][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.53:720][511]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.53:750][513]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.53:765][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.53:765][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.54:060][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.54:060][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.54:060][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.54:060][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.54:060][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.54:060][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.54:100][537]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.00.54:100][537]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.00.54:100][537]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.00.54:100][537]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.00.54:131][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.54:131][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.54:414][560]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=462 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.54:414][560]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.54:465][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.54:465][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.54:465][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.54:465][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.54:465][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.54:465][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.54:538][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.54:538][570]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.54:553][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.54:553][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.54:714][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.54:714][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.54:768][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.54:768][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.54:871][596]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.54:871][596]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.54:871][596]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.54:871][596]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.54:871][596]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.54:871][596]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.54:939][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.54:939][601]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.55:285][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.55:285][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.55:285][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.55:285][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.55:285][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.55:285][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.55:349][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.55:349][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.55:411][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=319 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.55:411][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.55:552][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.55:552][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.55:690][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.55:690][659]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.55:690][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.55:690][659]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.55:690][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.55:690][659]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.55:713][661]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.55:713][661]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.55:774][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.55:774][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.55:786][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.55:786][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.56:102][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.56:102][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.56:102][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.56:102][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.56:103][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.56:103][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.56:156][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.56:156][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.56:253][701]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.56:407][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=186 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.56:407][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.56:506][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.56:506][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.56:506][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.56:506][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.56:507][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.56:507][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.56:548][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.56:548][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.56:561][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.56:561][723]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.56:718][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.56:718][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.56:759][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.56:759][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.56:914][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.56:914][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.56:914][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.56:914][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.56:914][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.56:914][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.56:970][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.56:970][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.00.57:328][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.57:329][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.57:329][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.57:329][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.57:329][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.57:329][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.57:329][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.57:412][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.57:412][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.57:500][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 157.42
[2026.04.08-22.00.57:500][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.57:501][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 157.42
[2026.04.08-22.00.57:501][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.57:501][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.00.57:544][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.57:544][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.57:720][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.57:720][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.57:734][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.57:734][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.57:734][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.57:734][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.57:734][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.57:734][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.57:765][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.57:765][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.57:783][808]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.00.57:810][808]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.00.57:901][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 195.54
[2026.04.08-22.00.57:901][816]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.57:901][816]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.00.57:914][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.00.58:012][823]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.00.58:013][823]LogStreaming: Display: 0.248 ms for processing 30513 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 86 (14042->13956) packages and 245 (35149->34904) public exports.
[2026.04.08-22.00.58:033][825]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.00.58:033][825]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.00.58:033][825]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.00.58:147][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.58:147][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.58:148][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.58:148][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.58:148][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.58:148][833]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.58:306][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 152.64
[2026.04.08-22.00.58:306][844]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.58:306][844]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.00.58:404][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.58:404][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.58:511][856]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.00.58:548][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.58:549][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.58:555][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.58:555][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.58:555][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.58:555][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.58:555][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.58:555][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.58:716][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.58:716][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.58:716][871]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.00.58:716][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.58:716][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.00.58:759][874]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.00.58:759][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.58:759][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.58:967][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.58:967][888]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.58:967][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.58:967][888]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.58:967][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.58:967][888]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.59:117][898]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.00.59:117][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.59:117][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.00.59:380][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.59:380][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.59:380][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.59:380][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.59:380][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.59:380][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.59:409][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.59:409][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.59:522][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.00.59:522][926]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.59:522][926]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.00.59:552][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.59:552][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.59:712][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.59:712][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.59:769][943]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.00.59:769][943]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.00.59:783][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.00.59:783][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.59:783][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.00.59:783][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.00.59:783][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.00.59:783][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.00.59:929][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.00.59:929][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.00.59:929][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.00:188][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.00:188][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.00:188][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.00:188][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.00:190][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.00:190][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.00:339][984]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.00:339][984]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.00:339][984]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.00:407][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.00:407][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.00:544][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.00:544][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.00:600][  3]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.00:600][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.00:600][  3]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.00:600][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.00:600][  3]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.00:600][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.00:709][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.00:709][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.00:733][ 13]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.08-22.01.00:751][ 14]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.00:751][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.00:751][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.00:764][ 15]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.00:764][ 15]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.01:011][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.01:011][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.01:011][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.01:011][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.01:011][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.01:011][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.01:162][ 44]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.01:162][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.01:162][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.01:259][ 51]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.01.01:409][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.01:409][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.01:422][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.01:422][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.01:422][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.01:422][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.01:422][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.01:422][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.01:546][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.01:546][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.01:575][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.01:575][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.01:575][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.01:711][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.01:711][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.01:766][ 88]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.01:766][ 88]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.01:834][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.01:834][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.01:834][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.01:834][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.01:835][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.01:835][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.01:986][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.01:986][104]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.01:986][104]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.02:248][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.02:248][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.02:248][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.02:248][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.02:250][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.02:250][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.02:415][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.02:415][133]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.02:415][133]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.02:422][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.02:422][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.02:511][142]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.02:555][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.02:555][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.02:652][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.02:654][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.02:654][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.02:654][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.02:654][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.02:654][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.02:664][153]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.01.02:709][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.02:709][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.02:765][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.02:765][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.02:793][162]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.02:793][162]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.02:793][162]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.03:058][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.03:058][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.03:058][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.03:058][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.03:058][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.03:058][181]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.03:195][191]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.03:195][191]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.03:195][191]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.03:404][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.03:404][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.03:461][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.03:461][210]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.03:462][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.03:462][210]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.03:462][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.03:462][210]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.03:544][216]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.03:544][216]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.03:601][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.03:601][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.03:601][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.03:712][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.03:712][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.03:754][231]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.01.03:767][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.03:767][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.03:865][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.03:865][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.03:865][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.03:865][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.03:865][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.03:865][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.04:008][249]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.04:008][249]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.04:008][249]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.04:272][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.04:272][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.04:272][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.04:272][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.04:272][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.04:273][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.04:410][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.04:410][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.04:410][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.04:410][278]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.04:410][278]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.04:550][288]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.04:550][288]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.04:676][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.04:676][297]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.04:676][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.04:676][297]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.04:677][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.04:677][297]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.04:704][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.04:704][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.04:760][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.04:760][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.04:816][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.04:816][307]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.04:816][307]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.05:080][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.05:080][326]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.05:080][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.05:080][326]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.05:080][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.05:080][326]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.05:221][336]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.05:221][336]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.05:221][336]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.05:402][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.05:402][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.05:485][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.05:485][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.05:485][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.05:485][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.05:485][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.05:485][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.05:554][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.05:554][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.05:625][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.05:625][365]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.05:625][365]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.05:706][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.05:706][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.05:763][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.05:763][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.05:888][384]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.05:888][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.05:888][384]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.05:888][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.05:888][384]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.05:888][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.06:029][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.06:029][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.06:029][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.06:252][410]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.01.06:294][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.06:294][413]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.06:294][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.06:294][413]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.06:294][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.06:294][413]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.06:405][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.06:405][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.06:431][423]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.06:431][423]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.06:431][423]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.06:546][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.06:546][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.06:703][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.06:703][442]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.06:703][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.06:703][442]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.06:703][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.06:703][442]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.06:760][443]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.01.06:762][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.06:762][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.06:770][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.06:770][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.06:841][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.06:841][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.06:841][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.06:925][456]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.01.07:087][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.07:106][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.07:106][468]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.07:106][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.07:106][468]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.07:106][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.07:106][468]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.07:250][478]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.02
[2026.04.08-22.01.07:250][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.07:250][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.07:412][489]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.07:412][489]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.07:516][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.07:516][496]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.07:516][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.07:516][496]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.07:516][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.07:516][496]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.07:545][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.07:545][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.07:602][502]LogTemp: ActivityComponent::OnExternalActivityComplete: Finishing Als.PersistentInteractionTags.Door on BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.01.07:602][502]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.01.07:602][502]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.08-22.01.07:602][502]LogBlueprintUserMessages: [BTT_SmartObject_C_2147433153] BTT_SO :: Completed
[2026.04.08-22.01.07:602][502]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147433279] Finsih
[2026.04.08-22.01.07:602][502]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-22.01.07:602][502]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.01.07:602][502]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-22.01.07:602][502]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.07:602][502]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.07:602][502]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-22.01.07:602][502]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.07:602][502]LogTemp:  - Actor: BP_JayHalstead_C_2147458910, Class: BP_JayHalstead_C
[2026.04.08-22.01.07:602][502]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.08-22.01.07:602][502]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-22.01.07:602][502]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147433136 (Target=None)
[2026.04.08-22.01.07:602][502]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.08-22.01.07:602][502]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-22.01.07:602][502]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.08-22.01.07:618][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.07:665][506]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 130.56
[2026.04.08-22.01.07:665][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.07:665][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=0 Neutral=0 Enemy=1
[2026.04.08-22.01.07:710][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.07:710][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.07:768][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.07:768][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.07:934][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.07:934][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.07:934][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.07:934][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.07:934][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.07:934][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.08:077][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 158.99
[2026.04.08-22.01.08:078][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.08:078][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 158.99
[2026.04.08-22.01.08:078][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.08:078][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 158.99
[2026.04.08-22.01.08:078][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.08:078][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.04.08-22.01.08:130][538]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-22.01.08:130][538]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-22.01.08:340][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.08:340][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.08:342][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.08:342][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.08:342][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.08:342][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.08:342][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.08:413][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=222 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.08:413][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.08:415][557]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.08-22.01.08:487][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 200.68
[2026.04.08-22.01.08:487][562]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.08:487][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 200.68
[2026.04.08-22.01.08:487][562]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.08:487][562]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.08:543][566]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147416746' was already added to the screen.
[2026.04.08-22.01.08:549][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.08:549][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.08-22.01.08:556][567]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147458910
ID 10,124
CAlloutTypeNoiseComplaint
[2026.04.08-22.01.08:556][567]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-22.01.08:556][567]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-22.01.08:709][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.08:709][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.08:750][579]LogTemp: [Voice] Playing local TPT
[2026.04.08-22.01.08:750][579]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.08-22.01.08:750][579]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147458910
[2026.04.08-22.01.08:750][579]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147458910
[2026.04.08-22.01.08:750][579]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10124 Address=Audio.Radio.Police
[2026.04.08-22.01.08:750][579]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.08-22.01.08:750][579]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.78s
[2026.04.08-22.01.08:750][579]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=1 Matched=0 SkippedSender=1
[2026.04.08-22.01.08:750][579]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.08-22.01.08:750][579]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.08-22.01.08:750][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.08:750][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.08:750][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.08:750][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.08:750][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.08:750][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.08:756][580]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.08-22.01.08:770][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.08:770][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.08:811][584]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.01.08:889][588]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 247.32
[2026.04.08-22.01.08:889][588]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.08:890][588]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.09:158][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.09:158][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.09:158][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.09:158][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.09:158][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.09:158][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.09:294][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 298.60
[2026.04.08-22.01.09:294][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.09:294][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.09:410][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=360 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.09:410][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.09:557][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.09:557][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.09:557][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.09:557][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.09:558][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.09:558][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.09:558][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.09:558][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.09:696][639]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 352.34
[2026.04.08-22.01.09:696][639]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.09:696][639]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.09:714][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.09:714][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.09:782][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.09:782][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.09:977][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.09:977][655]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.09:977][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.09:977][655]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.09:978][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.09:978][655]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.10:110][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 409.47
[2026.04.08-22.01.10:110][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.10:110][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.10:390][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.10:390][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.10:390][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.10:390][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.10:390][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.10:392][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.10:413][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.10:413][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.10:512][687]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 466.94
[2026.04.08-22.01.10:512][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.10:512][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.10:534][688]LogTemp: EndMobileTracking: Callout 10124 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.08-22.01.10:534][688]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147458910 status EUnitCalloutStatus::Arrived -> EUnitCalloutStatus::Detached (Callout 10124)
[2026.04.08-22.01.10:534][688]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.08-22.01.10:534][688]LogTemp: EndMobileTracking: Callout 10124 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.08-22.01.10:534][688]LogTemp: ClearFromCallout: No remaining units on callout 10124, finalizing directly.
[2026.04.08-22.01.10:534][688]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10124
[2026.04.08-22.01.10:534][688]LogTemp: AIManager: Started cleanup timer for Callout 10124 (10 seconds)
[2026.04.08-22.01.10:534][688]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.08-22.01.10:536][688]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.04.08-22.01.10:536][688]LogTemp: EndMobileTracking: Callout 10124 frozen at X=0.000 Y=0.000 Z=0.000
[2026.04.08-22.01.10:536][688]LogTemp: ClearFromCallout: No remaining units on callout 10124, finalizing directly.
[2026.04.08-22.01.10:536][688]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10124
[2026.04.08-22.01.10:536][688]LogTemp: AIManager: Canceled cleanup timer for Callout 10124
[2026.04.08-22.01.10:536][688]LogTemp: AIManager: Started cleanup timer for Callout 10124 (10 seconds)
[2026.04.08-22.01.10:536][688]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.08-22.01.10:536][688]LogTemp: AIManager: Called EndCallout on ACallout (ID 10124) via UGameplayStatics.
[2026.04.08-22.01.10:536][688]LogTemp: AIManager: Cleaned up Callout ID 10124
[2026.04.08-22.01.10:555][688]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.04.08-22.01.10:555][688]LogTemp: AIManager: Called EndCallout on ACallout (ID 10124) via UGameplayStatics.
[2026.04.08-22.01.10:555][688]LogTemp: AIManager: Cleaned up Callout ID 10124
[2026.04.08-22.01.10:567][688]LogTemp: CalloutAttachment: Callout 10124 status ECalloutStatus::InProgress -> ECalloutStatus::Closed
[2026.04.08-22.01.10:567][688]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147458910 detached from callout 10124
[2026.04.08-22.01.10:567][688]LogTemp: ClearFromCallout: No remaining units on callout 10124, finalizing directly.
[2026.04.08-22.01.10:567][688]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10124
[2026.04.08-22.01.10:571][688]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.08-22.01.10:571][688]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.08-22.01.10:571][688]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.10:571][688]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.10:571][688]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.10:571][688]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.10:571][688]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.01.10:571][688]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.01.10:571][688]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.01.10:571][688]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.08-22.01.10:589][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.10:589][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.10:719][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.10:719][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.10:765][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.10:765][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.10:796][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.10:796][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.10:796][703]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.10:797][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.10:797][703]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.10:797][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.10:797][703]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.10:809][704]LogTemp: ActivityComponent::OnExternalActivityComplete: Finishing Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.01.10:809][704]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.01.10:809][704]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147433279] Finsih
[2026.04.08-22.01.10:809][704]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.08-22.01.10:809][704]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147433136
[2026.04.08-22.01.10:809][704]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.08-22.01.10:809][704]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.08-22.01.10:809][704]LogTemp: Warning:     -> NOT MATCHED
[2026.04.08-22.01.10:809][704]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.08-22.01.10:809][704]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433249, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433264, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433294, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147433279, Class: BP_AI_Ped_Civilian_C
[2026.04.08-22.01.10:809][704]LogTemp:  - Actor: BP_JayHalstead_C_2147458910, Class: BP_JayHalstead_C
[2026.04.08-22.01.10:809][704]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.08-22.01.10:809][704]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.08-22.01.10:809][704]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147433136 (Target=None)
[2026.04.08-22.01.10:809][704]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.08-22.01.10:809][704]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.08-22.01.10:809][704]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.08-22.01.10:825][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.10:858][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.10:893][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:895][709]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.10:908][710]LogTemp: [Voice] Playing local squelch tail
[2026.04.08-22.01.10:924][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.10:926][711]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 518.41
[2026.04.08-22.01.10:926][711]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.10:926][711]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.10:955][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.10:958][713]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.08-22.01.10:988][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:020][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:039][718]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.01.11:053][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:084][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:118][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:120][723]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.11:120][723]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.11:120][723]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.11:120][723]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.11:120][723]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.01.11:120][723]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.01.11:120][723]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.01.11:151][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:185][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:204][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.11:204][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.11:204][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.11:204][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.11:204][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.11:204][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.11:216][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:234][730]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.11:234][730]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.11:234][730]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.11:247][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:282][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:312][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:331][736]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.78
[2026.04.08-22.01.11:331][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.11:331][736]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.78
[2026.04.08-22.01.11:331][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.11:331][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.11:346][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:377][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:423][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:425][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.11:426][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.11:445][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:476][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:508][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:540][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:558][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.11:558][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.11:573][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:574][751]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.01.11:605][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:607][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.11:607][753]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.11:607][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.11:607][753]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.11:608][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.11:608][753]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.11:638][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:671][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:703][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:703][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:704][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.11:704][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.11:734][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:737][761]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.11:737][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.11:737][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.11:782][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:784][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.11:784][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.11:807][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:833][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:866][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:898][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:930][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:960][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.11:993][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:014][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.12:014][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.12:014][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.12:014][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.12:015][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.12:015][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.12:024][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:055][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:085][782]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.12:085][782]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.12:085][782]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.12:085][782]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.12:085][782]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.01.12:085][782]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.01.12:085][782]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.01.12:090][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:124][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:143][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.12:143][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.12:143][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.12:156][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:186][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:201][790]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.01.12:218][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:251][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:281][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:320][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:351][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:367][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:393][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:406][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.12:406][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.12:417][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:418][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.12:418][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.12:418][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.12:418][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.12:418][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.12:418][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.12:441][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:468][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:493][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:518][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:542][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:544][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.12:544][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.12:544][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.12:544][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.12:544][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.12:567][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:569][817]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.01.12:592][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:616][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:643][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:666][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:678][826]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.12:678][826]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.12:678][826]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.12:678][826]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.12:678][826]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.01.12:678][826]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.01.12:678][826]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.01.12:690][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:705][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.12:705][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.12:716][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:742][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:765][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:768][833]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.12:768][833]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.12:790][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:814][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:828][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.12:828][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.12:828][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.12:828][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.12:829][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.12:829][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.12:838][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:866][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:892][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:918][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:938][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:953][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.12:953][848]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.12:953][848]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.12:962][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.12:987][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:011][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:025][854]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.01.13:035][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:059][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:084][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:106][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:132][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:133][863]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.13:133][863]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.13:133][863]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.08-22.01.13:133][863]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.08-22.01.13:133][863]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.08-22.01.13:133][863]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=1 Matched=1 SkippedSender=0
[2026.04.08-22.01.13:133][863]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.08-22.01.13:155][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:180][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:204][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:227][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:229][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.13:229][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.13:229][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.13:229][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.13:230][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.13:230][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.13:252][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:276][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:301][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:325][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:348][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:363][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.13:363][882]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.13:363][882]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.13:372][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:395][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:398][885]LogTemp: [RadioReceiver] Playing audio
[2026.04.08-22.01.13:410][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.13:410][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.13:421][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:445][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:469][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:493][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:517][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:540][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:542][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.13:542][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.13:564][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:589][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:613][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:638][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:640][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.13:640][905]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.13:640][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.13:640][905]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.13:640][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.13:640][905]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.13:660][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:687][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:711][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:713][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.13:713][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.13:735][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:760][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:762][915]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.13:762][915]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.13:775][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.13:775][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.13:775][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.13:785][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:810][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:834][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:859][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:882][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:908][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:932][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:956][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.13:980][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:005][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:030][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:044][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.14:044][938]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.14:046][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.14:046][938]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.14:046][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.14:046][938]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.14:054][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:079][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:104][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:127][945]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.01.14:127][945]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.01.14:127][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:127][945]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.01.14:127][945]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.01.14:152][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:177][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:179][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.14:179][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.14:179][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.14:201][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:226][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:262][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:292][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:305][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:328][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:352][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:376][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:401][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:403][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.14:403][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.14:427][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:451][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:453][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.14:453][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.14:454][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.14:454][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.14:454][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.14:454][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.14:477][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:502][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:528][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:541][978]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.14:541][978]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.14:553][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:578][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:580][981]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.14:580][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.14:580][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.14:602][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:629][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:654][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:680][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:706][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:707][991]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.14:707][991]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.14:731][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:755][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:770][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.14:770][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.14:783][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:811][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:852][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:865][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.14:865][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.14:867][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.14:867][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.14:867][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.14:867][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.14:884][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:917][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:939][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.14:973][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:006][ 10]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.15:006][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.15:006][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.15:010][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:046][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:079][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:113][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:148][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:182][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:217][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:253][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:272][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.15:272][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.15:272][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.15:272][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.15:273][ 26]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.15:273][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.15:288][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:322][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:359][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:392][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:410][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.15:410][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.15:410][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.15:410][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.15:410][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.15:427][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:460][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:495][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:531][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:548][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.15:548][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.15:563][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:599][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:637][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:668][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:688][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.15:688][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.15:688][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.15:688][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.15:688][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.15:688][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.15:701][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:722][ 52]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.15:722][ 52]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.15:737][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:771][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:772][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.15:772][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.15:805][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:826][ 58]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.15:826][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.15:826][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.15:840][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:873][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:908][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:944][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.15:978][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:012][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:046][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:081][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:101][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.16:101][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.16:101][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.16:101][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.16:102][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.16:102][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.16:115][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:150][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:184][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:224][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:242][ 82]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.16:242][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.16:242][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.16:265][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:287][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:314][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:351][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:351][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:367][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:386][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:400][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.16:400][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.16:410][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:435][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:460][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:485][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:510][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:512][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.16:512][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.16:512][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.16:512][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.16:512][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.16:512][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.16:535][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:549][106]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.16:549][106]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.16:560][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:585][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:608][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:635][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:649][114]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.16:649][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.16:649][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.16:659][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:684][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:709][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:710][119]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.16:710][119]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.16:733][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:758][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:760][123]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.16:760][123]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.16:783][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:808][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:832][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:862][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:883][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:908][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:925][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.16:925][136]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.16:925][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.16:925][136]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.16:925][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.16:925][136]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.16:934][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:959][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.16:984][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:009][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:034][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:058][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:060][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.17:060][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.17:060][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.17:083][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:108][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:133][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:158][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:181][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:206][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:230][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:254][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:279][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:303][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:328][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:329][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.17:329][169]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.17:330][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.17:330][169]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.17:330][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.17:330][169]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.17:352][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:375][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:399][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:402][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.17:402][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.17:424][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:449][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:472][180]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.17:472][180]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.17:472][180]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.17:476][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:502][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:522][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:546][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:547][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.17:547][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.17:570][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:593][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:617][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:642][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:666][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:690][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:703][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.17:703][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.17:714][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:738][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:740][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.17:740][203]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.17:740][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.17:740][203]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.17:740][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.17:740][203]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.17:761][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:762][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.17:762][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.17:786][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:810][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:834][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:858][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:884][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.17:884][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.17:884][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.17:905][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:920][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:936][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.17:965][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:002][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:034][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:050][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:076][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:103][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:132][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:147][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.18:147][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.18:149][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.18:149][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.18:149][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.18:149][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.18:161][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:188][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:214][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:242][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:269][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:286][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.18:286][244]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.18:286][244]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.18:297][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:324][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:352][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:381][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:409][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:410][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.18:410][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.18:437][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:464][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:491][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:518][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:546][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:547][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.18:547][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.18:547][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.18:547][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.18:548][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.18:548][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.18:549][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.18:549][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.18:574][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:602][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:629][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:658][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:686][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:687][273]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.18:687][273]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.18:687][273]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.18:715][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:718][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.18:718][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.18:742][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:769][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:770][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.18:770][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.18:797][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:825][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:852][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:880][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:909][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:936][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:952][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.18:952][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.18:953][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.18:953][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.18:953][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.18:953][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.18:964][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.18:992][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:020][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:049][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:077][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:091][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.19:091][302]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.19:091][302]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.19:105][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:133][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:173][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:204][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:247][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:266][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:284][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:304][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:331][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:367][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:370][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.19:370][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.19:370][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.19:370][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.19:370][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.19:370][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.19:397][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:405][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.19:405][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.19:409][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:433][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:458][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:483][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:496][332]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.19:496][332]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.19:496][332]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.19:509][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:533][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:548][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.19:548][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.19:561][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:587][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:620][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:647][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:675][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:703][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:720][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.19:720][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.19:736][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:763][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:764][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.19:764][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.19:780][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.19:780][352]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.19:780][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.19:780][352]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.19:780][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.19:780][352]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.19:792][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:823][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:854][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:884][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:910][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.19:910][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.19:910][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.19:918][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:945][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.19:976][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:009][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:045][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:074][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:122][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:160][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:183][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:186][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.20:186][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.20:186][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.20:186][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.20:187][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.20:187][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.20:217][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:258][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:305][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:308][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.20:308][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.20:308][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.20:329][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:369][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:403][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:406][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.20:406][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.20:438][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:474][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:515][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:550][396]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10124
[2026.04.08-22.01.20:550][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.20:550][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.20:570][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:595][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:598][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.20:598][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.20:599][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.20:599][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.20:599][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.20:599][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.20:648][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:682][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:716][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:718][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.20:718][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.20:718][405]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.20:718][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.20:718][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.20:754][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:778][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.20:778][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.20:796][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:836][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:872][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:910][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:952][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:952][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.20:989][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:009][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.21:009][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.21:010][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.21:010][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.21:010][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.21:010][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.21:026][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:063][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:100][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:122][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.21:122][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.21:122][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.21:138][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:176][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:212][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:250][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:286][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:322][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:361][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:397][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:418][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.21:418][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.21:419][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.21:419][442]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.21:419][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.21:419][442]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.21:419][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.21:419][442]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.21:434][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:472][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:509][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:533][448]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.21:533][448]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.21:533][448]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.21:548][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:550][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.21:550][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.21:584][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:624][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:661][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:718][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:720][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.21:720][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.21:744][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:763][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.21:763][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.21:781][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:815][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:848][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.21:848][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.21:848][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.21:848][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.21:848][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.21:849][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.21:868][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:904][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:931][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:934][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.21:934][469]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.21:934][469]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.21:963][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.21:999][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:032][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:070][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:104][479]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.01.22:105][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:141][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:177][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:216][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:245][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:276][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.22:276][488]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.22:276][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.22:276][488]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.22:276][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.22:276][488]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.22:282][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:301][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:326][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:342][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.22:342][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.22:342][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.22:353][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:382][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:409][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:411][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.22:411][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.22:436][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:464][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:489][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:515][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:541][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:542][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.22:542][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.22:569][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:593][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:619][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:648][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:676][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:679][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.22:679][519]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.22:679][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.22:679][519]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.22:679][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.22:679][519]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.22:697][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:720][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.22:720][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.22:723][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:743][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:746][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.22:746][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.22:746][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.22:766][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:768][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.22:768][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.22:791][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:816][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:838][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:863][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:888][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:910][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:937][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:959][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.22:981][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:005][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:028][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:054][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:077][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:079][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.23:079][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.23:079][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.23:079][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.23:079][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.23:079][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.23:102][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:126][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:150][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:151][559]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.23:151][559]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.23:151][559]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.23:175][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:203][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:226][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:250][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:262][568]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.01.23:277][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:303][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:340][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:392][574]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.01.23:392][574]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.08-22.01.23:399][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:401][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.23:401][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.23:421][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:439][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:466][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:483][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.23:483][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.23:483][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.23:483][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.23:483][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.23:483][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.23:494][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:523][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:553][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:554][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.23:554][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.23:554][587]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.23:554][587]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.23:554][587]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.23:582][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:612][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:640][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:682][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:700][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:716][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.23:716][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.23:729][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:758][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:760][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.23:761][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.23:786][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:816][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:845][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:871][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:887][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.23:887][610]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.23:888][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.23:888][610]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.23:888][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.23:888][610]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.23:912][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:935][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:963][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.23:966][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.23:966][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.23:966][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.23:994][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:027][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:058][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:087][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:118][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:151][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:180][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:211][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:242][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:285][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:304][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.24:304][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.24:304][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.24:304][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.24:306][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.24:306][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.24:310][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:338][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:370][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:371][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.24:372][641]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.24:372][641]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.24:402][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:403][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.24:403][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.24:431][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:461][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:492][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:522][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:522][651]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.08-22.01.24:522][651]LogStreaming: Display: FlushAsyncLoading(335): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-22.01.24:552][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:554][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.24:554][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.24:582][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:612][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:643][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:672][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:702][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:704][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.24:704][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.24:704][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.24:704][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.24:704][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.24:704][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.24:704][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.24:704][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.24:732][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:762][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:764][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.24:764][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.24:780][668]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.24:780][668]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.24:780][668]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.24:792][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:822][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:852][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:882][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:912][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:943][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.24:974][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:005][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:033][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:062][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:092][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:108][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.25:108][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.25:108][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.25:108][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.25:110][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.25:110][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.25:120][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:150][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:182][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:183][695]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.25:183][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.25:183][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.25:211][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:238][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:262][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:291][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:318][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:344][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:372][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:399][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:400][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.25:402][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.25:426][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:455][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:480][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:508][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:511][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.25:511][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.25:511][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.25:511][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.25:511][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.25:511][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.25:535][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:551][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.25:551][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.25:563][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:563][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:589][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:591][725]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.25:591][725]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.25:591][725]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.25:615][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:642][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:669][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:695][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:710][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.25:710][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.25:722][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:750][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:767][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.25:767][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.25:778][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:805][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:833][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:861][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:890][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:915][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:918][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.25:918][749]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.25:919][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.25:919][749]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.25:919][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.25:919][749]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.25:943][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:972][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.25:998][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:000][755]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.26:000][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.26:000][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.26:025][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:051][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:078][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:106][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:133][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:160][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:187][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:217][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:242][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:268][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:296][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:325][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:326][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.26:326][779]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.26:326][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.26:326][779]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.26:326][779]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.26:326][779]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.26:350][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:378][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:405][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:406][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.26:406][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.26:406][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.26:406][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.26:406][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.26:432][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:460][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:489][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:516][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:544][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:545][795]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.26:545][795]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.26:572][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:597][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:625][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:653][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:680][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:708][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:710][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.26:710][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.26:735][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:737][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.26:737][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.26:737][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.26:737][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.26:737][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.26:737][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.26:763][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:764][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.26:764][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.26:790][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:818][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:820][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.26:820][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.26:820][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.26:845][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:874][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:900][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:928][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:957][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.26:985][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:011][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:040][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:069][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:094][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:122][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:140][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.27:140][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.27:140][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.27:140][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.27:140][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.27:140][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.27:150][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:177][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:206][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:232][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:233][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.27:233][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.27:233][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.27:259][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:287][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:314][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:342][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:371][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:398][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:400][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.27:400][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.27:427][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:455][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:484][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:511][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:539][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:540][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.27:540][867]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.27:540][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.27:540][867]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.27:540][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.27:540][867]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.27:553][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.27:553][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.27:567][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:592][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:620][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:636][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.27:636][874]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.27:636][874]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.27:648][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:676][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:706][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:707][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.27:707][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.27:731][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:760][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:761][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.27:761][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.27:788][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:801][886]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.08-22.01.27:801][886]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.08-22.01.27:817][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:845][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:871][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:899][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:927][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:943][896]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.27:943][896]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.27:944][896]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.27:944][896]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.27:944][896]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.27:944][896]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.27:957][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.27:984][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:012][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:024][901]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.01.28:025][902]LogStreaming: Display: 1.538 ms for processing 269948 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 410 (14043->13633) packages and 654 (35150->34496) public exports.
[2026.04.08-22.01.28:040][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:042][903]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.28:042][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.28:042][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.28:068][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:095][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:125][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:152][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:180][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:209][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:237][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:265][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:292][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:318][923]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147412788' was already added to the screen.
[2026.04.08-22.01.28:322][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:335][924]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.08-22.01.28:335][924]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.08-22.01.28:350][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:351][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.28:351][925]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.28:351][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.28:351][925]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.28:351][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.28:351][925]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.28:379][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:406][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:408][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.28:408][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.28:435][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:453][932]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.28:453][932]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.28:453][932]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.28:463][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:492][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:520][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:549][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:550][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.28:550][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.28:580][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:603][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:631][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:661][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:689][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:705][950]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.28:705][950]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.28:717][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:745][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:762][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.28:762][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.28:762][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.28:762][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.28:762][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.28:762][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.28:762][954]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.28:762][954]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.28:774][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:802][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:831][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:862][961]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.01.28:863][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:866][961]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.28:866][961]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.28:866][961]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.28:889][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:918][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:946][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.28:976][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:004][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:033][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:060][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:088][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:118][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:144][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:174][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:175][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.29:175][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.29:175][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.29:175][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.29:175][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.29:175][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.29:200][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:228][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:257][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:272][990]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.29:272][990]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.29:272][990]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.29:286][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:313][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:341][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:371][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:399][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:401][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.29:401][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.29:428][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:457][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:489][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:515][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:544][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:545][  9]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.29:545][  9]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.29:575][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:587][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.29:587][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.29:587][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.29:587][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.29:587][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.29:587][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.29:600][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:628][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:656][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:672][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.29:672][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.29:672][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.29:686][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:714][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:715][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.29:715][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.29:742][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:768][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:770][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.29:770][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.29:798][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:828][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:857][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:873][ 32]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.08-22.01.29:873][ 32]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.08-22.01.29:885][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:913][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:943][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:972][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.29:990][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.29:990][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.29:992][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.29:992][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.29:992][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.29:992][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.30:001][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:030][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:058][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:078][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.30:078][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.30:078][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.30:088][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:116][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:145][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:175][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:175][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:203][ 55]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.08-22.01.30:203][ 55]LogStreaming: Display: FlushAsyncLoading(337): 1 QueuedPackages, 0 AsyncPackages
[2026.04.08-22.01.30:205][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:233][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:262][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:290][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:320][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:351][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:379][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:395][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.30:395][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.30:395][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.30:395][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.30:395][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.30:395][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.30:407][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:410][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.30:410][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.30:438][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:467][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:483][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.30:483][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.30:483][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.30:496][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:525][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:545][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.30:545][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.30:558][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:584][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:612][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:642][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:670][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:700][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:715][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.30:715][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.30:730][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:758][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:760][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.30:760][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.30:787][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:804][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.30:804][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.30:804][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.30:804][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.30:804][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.30:804][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.30:816][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:846][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:875][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:893][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.30:893][102]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.30:893][102]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.30:905][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:936][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:966][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.30:990][109]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.08-22.01.30:990][109]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.08-22.01.30:990][109]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.08-22.01.30:993][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:023][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:053][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:080][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:110][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:142][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:171][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:200][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:216][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.31:216][124]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.31:216][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.31:216][124]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.31:216][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.31:216][124]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.31:230][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:265][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:295][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:298][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.31:298][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.31:298][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.31:324][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:357][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:382][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:400][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.31:400][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.31:411][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:442][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:473][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:503][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:536][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:550][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.31:550][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.31:564][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:595][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:628][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:631][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.31:631][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.31:631][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.31:631][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.31:631][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.31:631][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.31:658][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:688][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:706][156]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.31:706][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.31:706][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.31:706][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.31:706][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.31:721][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:752][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:769][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.31:769][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.31:783][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:813][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:844][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:881][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:907][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:938][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:968][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.31:999][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:029][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:032][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.32:032][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.32:032][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.32:032][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.32:032][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.32:032][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.32:061][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:091][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:108][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.32:108][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.32:108][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.32:121][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:151][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:182][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:211][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:242][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:270][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:300][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:330][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:361][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:389][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:405][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.32:405][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.32:419][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:434][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.32:434][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.32:434][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.32:434][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.32:434][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.32:434][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.32:447][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:478][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:509][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:510][209]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.32:511][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.32:512][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.32:539][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:555][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.32:555][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.32:568][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:597][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:628][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:659][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:690][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:708][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.32:708][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.32:720][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:751][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:765][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.32:765][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.32:778][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.08-22.01.32:805][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.08-22.01.32:806][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.08-22.01.32:806][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.08-22.01.32:806][229]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.08-22.01.32:808][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:838][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:841][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.32:841][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.32:841][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.32:841][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.32:841][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.32:841][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.32:866][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:896][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:913][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.32:913][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.32:913][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.32:939][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:965][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.32:988][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:019][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:046][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:076][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:108][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:136][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:165][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:195][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:225][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:246][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.33:246][258]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.33:246][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.33:246][258]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.33:246][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.33:246][258]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.33:272][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:291][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:327][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.86
[2026.04.08-22.01.33:327][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.33:327][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.33:334][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:368][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:412][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:415][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.33:415][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.33:442][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:482][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:517][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:555][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.33:555][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.33:575][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:600][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:653][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:656][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.33:656][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.33:656][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.33:656][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.33:656][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.33:656][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.33:685][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:722][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:724][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.33:724][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.33:724][283]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.33:724][283]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.33:724][283]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.33:760][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:762][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.33:762][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.33:799][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:838][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:876][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:917][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:968][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.33:995][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:036][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:069][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:074][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.34:074][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.34:074][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.34:074][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.34:075][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.34:075][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.34:092][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:120][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:139][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.34:139][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.34:139][306]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.34:153][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:169][308]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.01.34:169][308]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.01.34:169][308]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.01.34:169][308]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.01.34:182][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:222][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:252][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:270][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:298][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:326][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:354][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:382][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:409][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:411][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.34:411][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.34:436][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:462][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:479][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.34:479][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.34:479][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.34:479][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.34:479][330]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.34:479][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.34:491][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:517][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:544][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:546][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.34:546][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.34:546][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.34:546][335]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.34:546][335]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.34:574][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:599][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:625][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:653][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:680][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:708][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:710][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.34:710][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.34:735][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:763][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:766][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.34:766][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.34:793][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:806][354]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:820][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:848][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:876][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:879][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.34:879][359]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.34:879][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.34:879][359]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.34:879][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.34:879][359]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.34:905][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:933][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:948][364]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.34:948][364]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.34:948][364]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.34:961][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.34:989][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:015][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:043][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:075][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:099][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:127][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:156][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:184][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:213][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:240][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:268][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:285][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.35:285][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.35:285][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.35:285][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.35:285][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.35:285][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.35:297][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:325][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:352][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:354][393]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.35:354][393]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.35:354][393]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.35:380][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:408][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:410][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.35:410][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.35:435][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:463][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:493][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:521][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:548][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:550][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.35:550][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.35:577][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:603][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:630][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:660][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:688][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:690][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.35:690][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.35:690][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.35:690][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.35:690][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.35:690][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.35:704][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.35:704][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.35:723][419]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.08-22.01.35:726][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:748][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:762][422]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.35:762][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.35:762][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.35:762][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.35:762][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.35:775][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:802][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:830][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:858][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:888][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:914][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:943][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.35:971][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:000][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:026][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:056][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:083][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:100][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.36:100][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.36:102][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.36:102][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.36:102][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.36:102][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.36:112][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:140][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:166][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:169][451]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.36:169][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.36:169][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.36:196][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:223][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:251][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:290][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:319][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:336][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:364][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:392][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:407][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.36:407][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.36:420][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:431][470]LogBlueprintUserMessages: [BP_JayHalstead_C_2147458910] BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.36:434][470]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147413706] true
[2026.04.08-22.01.36:447][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:473][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:501][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:503][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.36:503][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.36:503][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.36:503][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.36:503][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.36:503][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.36:528][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:545][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.36:545][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.36:555][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:574][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.36:574][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.36:574][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.36:584][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:610][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:637][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:665][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:692][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:708][490]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.36:708][490]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.36:720][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:746][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:763][494]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.36:763][494]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.36:775][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:802][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:830][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:856][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:886][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:911][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:914][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.36:914][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.36:914][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.36:914][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.36:914][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.36:914][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.36:939][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:967][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.36:982][510]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.36:982][510]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.36:982][510]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.36:994][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:022][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:047][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:075][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:102][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:128][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:156][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:184][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:209][527]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.08-22.01.37:209][527]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.08-22.01.37:209][527]LogDeviceProfileManager: Active device profile: [000001D4D2EB90E0][000001D4B0B70010 66] Windows_DrivingMode
[2026.04.08-22.01.37:209][527]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.08-22.01.37:209][527]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.08-22.01.37:209][527]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.08-22.01.37:209][527]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.08-22.01.37:209][527]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.08-22.01.37:209][527]LogSoundscapeSubsystem: Set State called
[2026.04.08-22.01.37:209][527]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147411847 started
[2026.04.08-22.01.37:209][527]LogSoundscapeSubsystem: Clear State called
[2026.04.08-22.01.37:209][527]LogSoundscapeSubsystem: Clear State called
[2026.04.08-22.01.37:209][527]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147413706 Possessed
[2026.04.08-22.01.37:209][527]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.37:209][527]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.37:209][527]LogTemp: Warning: TransitionCamera - Start Pivot: X=-87327.163 Y=-238510.030 Z=-12957.267, Start Offset: X=-132.327 Y=61.237 Z=60.848
[2026.04.08-22.01.37:209][527]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-87304.001 Y=-238410.551 Z=-12942.086, Target Offset: X=-120.000 Y=50.000 Z=44.000
[2026.04.08-22.01.37:209][527]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-23.833150, Yaw=57.031260
[2026.04.08-22.01.37:209][527]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.08-22.01.37:209][527]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.08-22.01.37:209][527]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.08-22.01.37:212][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:215][527]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-22.01.37:239][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:267][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:294][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:322][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:325][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.37:325][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.37:325][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.37:325][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.37:325][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.37:325][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.37:362][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:384][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:386][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.37:387][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.37:387][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.37:410][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:411][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.37:411][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.37:436][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:464][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:493][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:521][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:551][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:552][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.37:552][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.37:578][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:605][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:635][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:663][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:691][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:708][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.37:708][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.37:720][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:730][564]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147413706 marked as Occupied
[2026.04.08-22.01.37:730][564]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.37:730][564]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.37:730][564]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.37:730][564]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147413706
[2026.04.08-22.01.37:730][564]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.08-22.01.37:730][564]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.08-22.01.37:730][564]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.08-22.01.37:730][564]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147458910
[2026.04.08-22.01.37:730][564]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.08-22.01.37:730][564]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.08-22.01.37:730][564]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.08-22.01.37:736][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.37:736][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.37:736][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.37:736][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.37:736][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.37:736][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.37:737][564]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.08-22.01.37:747][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:764][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.37:764][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.37:777][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:792][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.37:792][568]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.37:792][568]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.37:805][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:834][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:862][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:890][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:919][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:934][578]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.08-22.01.37:947][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.37:988][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:006][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:034][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:062][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:092][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:120][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:136][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.38:136][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.38:136][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.38:136][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.38:138][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.38:138][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.38:151][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:178][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:196][596]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.38:196][596]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.38:196][596]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.38:208][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:208][597]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   Transition Final CameraLocation: X=-87576.389 Y=-238830.493 Z=-12726.427
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   Transition Final PivotLocation:  X=-87304.001 Y=-238410.551 Z=-12942.074
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.08-22.01.38:208][597]LogTemp: Warning:     VehiclePivot (from socket): X=-87304.001 Y=-238410.551 Z=-12942.074
[2026.04.08-22.01.38:208][597]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.08-22.01.38:208][597]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.04.08-22.01.38:208][597]LogTemp: Warning:     ExpectedCurveOffset: X=-272.388 Y=-419.942 Z=215.647
[2026.04.08-22.01.38:208][597]LogTemp: Warning:     ExpectedCameraTarget: X=-87576.389 Y=-238830.493 Z=-12726.427
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=0.000 Z=-0.000
[2026.04.08-22.01.38:208][597]LogTemp: Warning:   Z DELTA:  -0.00
[2026.04.08-22.01.38:236][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:263][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:293][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:322][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:352][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:379][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:408][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:410][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.38:410][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.38:436][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:464][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:492][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:532][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:550][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.38:550][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.38:552][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.38:552][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.38:552][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.38:552][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.38:552][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.38:552][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.38:556][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:581][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:597][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.38:597][624]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.38:597][624]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.38:609][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:637][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:665][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:695][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:711][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.38:711][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.38:724][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:752][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:770][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.38:770][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.38:781][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:809][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:838][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:867][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:896][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:925][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:952][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.38:954][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.38:954][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.38:954][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.38:954][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.38:954][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.38:954][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.38:980][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:009][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:010][653]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.39:010][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.39:010][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.39:036][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:066][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:093][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:123][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:152][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:180][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:209][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:250][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:269][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:297][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:330][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:356][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:359][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.39:359][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.39:359][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.39:359][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.39:360][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.39:360][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.39:385][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:397][680]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:400][680]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.39:400][680]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.39:415][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:418][681]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.39:418][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.39:418][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.39:440][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:468][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:496][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:526][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:554][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:555][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.39:555][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.39:582][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:610][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:638][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:667][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:697][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:713][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.39:713][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.39:726][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:754][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:771][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.39:771][706]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.39:771][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.39:771][706]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.39:771][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.39:771][706]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.39:771][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.39:771][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.39:782][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:810][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:828][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.39:828][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.39:828][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.39:840][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:868][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:897][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:924][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:953][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.39:981][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:011][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:039][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:052][726]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.01.40:069][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:096][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:125][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:158][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:183][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:185][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.40:185][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.40:185][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.40:185][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.40:187][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.40:187][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.40:225][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:234][738]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.40:234][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.40:234][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.40:245][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:274][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:304][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:333][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:363][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:391][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:409][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.40:409][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.40:421][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:447][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:476][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:504][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:533][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:548][760]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.40:548][760]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.40:561][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:590][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:591][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.40:591][763]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.40:591][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.40:591][763]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.40:591][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.40:591][763]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.40:618][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:646][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:649][767]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.40:649][767]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.40:649][767]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.40:675][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:703][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:704][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.40:704][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.40:730][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:760][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:761][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.40:761][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.40:788][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:816][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:845][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:874][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:902][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:943][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:967][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.40:999][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.40:999][790]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.40:999][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.40:999][790]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.40:999][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.40:999][790]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.41:012][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:047][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:059][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.41:059][794]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.41:059][794]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.41:087][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:116][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:171][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:202][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:259][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:286][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:328][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:369][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:393][810]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.41:393][810]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.41:393][810]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.41:393][810]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.41:393][810]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.41:393][810]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.41:412][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:413][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.41:413][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.41:452][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:477][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.41:477][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.41:477][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.41:494][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:537][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:561][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.41:561][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.41:580][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:618][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:662][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:701][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:723][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.41:723][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.41:742][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:765][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.41:765][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.41:784][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:805][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.41:805][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.41:805][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.41:805][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.41:805][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.41:805][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.41:824][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:865][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:891][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.41:891][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.41:891][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.41:908][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:950][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.41:992][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:032][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:072][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:113][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:156][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:198][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:220][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.42:222][850]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.42:222][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.42:222][850]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.42:222][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.42:222][850]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.42:240][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:282][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:305][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.42:305][854]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.42:305][854]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.42:322][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:381][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:407][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.42:407][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.42:425][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:482][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:502][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:522][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:549][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:551][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.42:551][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.42:579][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:612][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:629][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.42:629][872]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.42:629][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.42:629][872]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.42:629][872]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.42:629][872]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.42:642][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:674][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:708][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:710][877]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.42:710][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.42:710][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.42:710][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.42:710][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.42:741][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:760][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.42:760][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.42:775][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:807][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:839][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:870][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:903][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:936][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.42:968][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:002][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:034][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:035][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.43:035][897]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.43:035][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.43:035][897]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.43:035][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.43:035][897]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.43:065][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:098][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:116][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.43:116][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.43:116][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.43:130][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:164][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:194][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:228][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:246][910]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.43:246][910]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.43:260][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:293][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:326][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:358][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:391][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:409][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.43:409][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.43:425][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:442][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.43:442][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.43:442][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.43:442][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.43:442][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.43:442][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.43:456][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:488][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:522][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:523][927]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.43:523][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.43:523][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.43:553][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:556][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.43:556][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.43:585][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:619][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:650][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:683][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:716][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:717][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.43:717][939]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.43:747][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:767][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.43:767][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.43:781][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:813][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:846][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:849][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.43:849][947]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.43:849][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.43:849][947]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.43:849][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.43:849][947]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.43:879][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:911][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:929][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.43:929][952]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.43:929][952]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.43:942][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.43:975][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:008][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:040][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:040][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:072][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:106][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:137][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:153][966]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.01.44:171][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:202][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:249][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:252][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.44:252][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.44:252][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.44:252][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.44:253][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.44:253][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.44:276][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:304][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:336][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:339][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.44:339][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.44:339][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.44:368][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:404][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:405][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.44:405][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.44:436][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:472][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:503][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:537][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:571][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.44:571][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.44:578][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:612][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:642][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:663][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.44:663][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.44:663][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.44:663][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.44:663][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.44:663][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.44:678][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:712][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:714][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.44:715][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.44:761][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:764][  1]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.44:764][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.44:764][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.44:764][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.44:764][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.44:812][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:823][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:858][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:885][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:919][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:951][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.44:985][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:017][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:064][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:066][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.45:066][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.45:066][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.45:066][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.45:066][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.45:066][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.45:089][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:120][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:153][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:188][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.45:188][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.45:188][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.45:206][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:225][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:258][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:293][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:326][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:357][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:392][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:421][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.45:422][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.45:447][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:462][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:470][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.45:470][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.45:470][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.45:470][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.45:470][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.45:470][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.45:483][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:513][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:542][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:543][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.45:544][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.45:572][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:589][ 52]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.45:589][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.45:589][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.45:600][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:630][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:660][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:690][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:710][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.45:710][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.45:720][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:749][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:765][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.45:765][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.45:778][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:808][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:839][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:866][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:883][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.45:883][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.45:883][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.45:883][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.45:883][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.45:883][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.45:897][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:927][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:956][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.45:986][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:003][ 80]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.46:003][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.46:003][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.46:014][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:044][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:073][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:102][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:135][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:162][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:192][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:221][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:251][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:280][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:296][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.46:296][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.46:298][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.46:298][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.46:298][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.46:298][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.46:308][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:339][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:367][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:398][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:414][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.46:414][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.46:414][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.46:414][108]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.46:414][108]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.46:428][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:456][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:487][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:532][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:552][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.46:552][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.46:566][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:587][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:626][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:645][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:674][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:703][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:706][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.46:706][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.46:706][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.46:706][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.46:706][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.46:706][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.46:706][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.46:706][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.46:733][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:763][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:764][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.46:764][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.46:792][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:820][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:822][135]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.46:823][135]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.46:823][135]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.46:848][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:878][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:906][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:934][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:962][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.46:993][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:021][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:050][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:078][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:091][154]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.08-22.01.47:107][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:110][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.47:110][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.47:110][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.47:110][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.47:110][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.47:110][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.47:135][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:164][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:192][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:222][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:223][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.47:223][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.47:223][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.47:251][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:279][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:309][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:337][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:365][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:394][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:410][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.47:410][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.47:422][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:451][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:479][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:507][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:523][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.47:523][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.47:523][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.47:523][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.47:523][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.47:523][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.47:536][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:552][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.47:552][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.47:566][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:592][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:620][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:636][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.47:636][192]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.47:636][192]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.47:647][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:677][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:706][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:708][197]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.47:708][197]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.47:736][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:762][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:765][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.47:765][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.47:792][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:820][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:848][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:880][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:905][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:934][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:935][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.47:935][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.47:935][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.47:935][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.47:937][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.47:937][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.47:962][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.47:990][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:019][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:048][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:050][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.48:050][221]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.48:050][221]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.48:077][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:106][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:136][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:164][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:194][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:238][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:275][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:315][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:361][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:362][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.48:362][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.48:362][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.48:362][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.48:362][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.48:362][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.48:382][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:402][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.48:402][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.48:418][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:456][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:459][245]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.48:459][245]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.48:459][245]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.48:494][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:532][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:553][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.48:553][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.48:569][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:608][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:645][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:684][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:684][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:704][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.48:704][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.48:722][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:759][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:762][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.48:762][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.48:780][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.48:780][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.48:780][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.48:780][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.48:780][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.48:780][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.48:797][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:834][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:872][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.48:875][267]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.48:875][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.48:875][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.48:912][268]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.08-22.01.48:912][268]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.08-22.01.48:914][268]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-22.01.48:976][268]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 80.94 ms
[2026.04.08-22.01.48:982][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:012][269]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-22.01.49:085][269]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-22.01.49:149][269]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 158.15 ms
[2026.04.08-22.01.49:177][270]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-22.01.49:246][270]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 83.36 ms
[2026.04.08-22.01.49:252][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:257][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.49:257][271]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.49:257][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.49:257][271]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.49:257][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.49:257][271]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.49:273][271]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.08-22.01.49:358][271]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 99.94 ms
[2026.04.08-22.01.49:368][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.49:368][272]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.49:368][272]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.49:373][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:405][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.49:405][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.49:412][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:478][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:514][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:515][278]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.49:519][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:549][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:552][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.49:552][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.49:585][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:619][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:654][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:656][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.49:656][287]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.49:656][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.49:656][287]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.49:656][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.49:656][287]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.49:688][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:709][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.49:709][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.49:723][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:760][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:762][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.49:762][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.49:780][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.49:780][294]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.49:780][294]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.49:795][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:832][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:869][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:911][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:943][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.49:982][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:015][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:050][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:070][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.50:070][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.50:070][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.50:070][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.50:072][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.50:072][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.50:086][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:120][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:155][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:194][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:197][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.50:197][317]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.50:197][317]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.50:226][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:263][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:296][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:331][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:365][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:399][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:402][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.50:402][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.50:434][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:469][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:472][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.50:472][333]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.50:472][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.50:472][333]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.50:472][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.50:472][333]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.50:503][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:537][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:556][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.50:556][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.50:574][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:606][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:609][341]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.50:609][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.50:609][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.50:640][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:675][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:708][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:710][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.50:710][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.50:742][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:766][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.50:766][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.50:776][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:810][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:842][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:875][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:878][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.50:878][357]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.50:878][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.50:879][357]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.50:879][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.50:879][357]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.50:909][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:957][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.50:984][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:012][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:016][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.51:016][365]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.51:016][365]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.51:045][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:078][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:112][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:144][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:176][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:225][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:265][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:287][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.51:287][380]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.51:289][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.51:289][380]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.51:289][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.51:289][380]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.51:296][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:310][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:342][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:374][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:407][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:408][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.51:408][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.51:424][390]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.51:424][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.51:424][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.51:440][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:472][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:505][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:536][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:555][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.51:555][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.51:568][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:603][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:635][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:664][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:685][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.51:685][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.51:685][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.51:685][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.51:685][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.51:685][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.51:695][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:713][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.51:715][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.51:729][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:761][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:762][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.51:762][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.51:793][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:824][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:826][415]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.51:826][415]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.51:826][415]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.51:854][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:886][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:917][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:951][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.51:980][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:012][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:044][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:077][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:095][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.52:095][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.52:095][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.52:095][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.52:095][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.52:095][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.52:107][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:139][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:171][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:203][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:234][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:237][441]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.52:237][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.52:237][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.52:266][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:300][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:328][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:364][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:393][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:411][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.52:411][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.52:426][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:458][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:489][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:506][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.52:506][458]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.52:506][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.52:506][458]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.52:506][458]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.52:506][458]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.52:519][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:550][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:553][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.52:553][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.52:581][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:615][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:652][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:655][467]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.52:655][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.52:655][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.52:678][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:722][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:725][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.52:725][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.52:760][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:762][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.52:762][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.52:771][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:804][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:835][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:864][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:896][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:915][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.52:915][484]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.52:915][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.52:915][484]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.52:915][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.52:915][484]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.52:928][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:957][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.52:989][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:020][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:050][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:053][493]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.53:053][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.53:053][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.53:082][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:112][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:145][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:148][499]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.53:148][499]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.53:173][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:205][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:235][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:264][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:296][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:326][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:326][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:329][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.53:329][511]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.53:329][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.53:329][511]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.53:329][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.53:329][511]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.53:357][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:386][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:402][516]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.53:402][516]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.53:416][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:446][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:464][520]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.53:464][520]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.53:464][520]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.53:475][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:506][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:535][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:553][526]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.53:553][526]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.53:566][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:596][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:627][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:658][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:686][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:716][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:719][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.53:719][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.53:734][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.53:734][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.53:734][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.53:734][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.53:734][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.53:734][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.53:745][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:763][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.53:763][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.53:776][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:806][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:837][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:866][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:870][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.53:870][547]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.53:870][547]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.53:899][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:902][549]LogSoundscapeSubsystem: Clear State called
[2026.04.08-22.01.53:928][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:959][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.53:992][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:019][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:050][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:081][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:109][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:140][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:143][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.54:143][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.54:143][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.54:143][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.54:143][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.54:143][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.54:171][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:200][569]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.01.54:200][569]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.01.54:200][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:200][569]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.01.54:200][569]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.01.54:238][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:267][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:283][574]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.54:283][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.54:283][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.54:295][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:326][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:356][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:386][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:403][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.54:403][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.54:415][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:444][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:475][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:505][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:536][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:552][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.54:552][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.54:553][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.54:553][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.54:553][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.54:553][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.54:553][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.54:553][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.54:566][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:596][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:641][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:662][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:690][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:692][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.54:692][601]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.54:692][601]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.54:709][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.54:709][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.54:720][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:748][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:765][606]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.54:765][606]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.54:778][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:808][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:836][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:866][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:895][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:924][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:951][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.54:954][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.54:954][619]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.54:954][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.54:954][619]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.54:954][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.54:954][619]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.54:981][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:009][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:037][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:068][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:095][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:096][629]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.55:096][629]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.55:096][629]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.55:124][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:166][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:186][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:212][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:241][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:271][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:298][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:326][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:354][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:357][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.55:357][647]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.55:357][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.55:357][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.55:357][647]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.55:357][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.55:357][647]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.55:382][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:400][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.55:400][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.55:412][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:440][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:468][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:496][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:499][657]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.55:499][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.55:499][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.55:524][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:554][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:556][661]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.55:556][661]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.55:578][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:605][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:632][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:658][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:684][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:712][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:713][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.55:713][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.55:739][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:766][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:767][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.55:767][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.55:767][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.55:767][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.55:767][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.55:767][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.55:767][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.55:767][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.55:793][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:820][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:847][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:873][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:902][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:904][687]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.55:904][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.55:904][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.55:928][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:956][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.55:986][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:009][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:036][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:063][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:090][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:116][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:142][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:172][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:175][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.56:175][707]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.56:175][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.56:175][707]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.56:175][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.56:175][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.56:175][707]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.56:195][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:222][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:249][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:275][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:302][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:305][717]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.56:305][717]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.56:305][717]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.56:353][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:365][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:383][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:408][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:409][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.56:409][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.56:433][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:460][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:485][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:510][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:537][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:550][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.56:550][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.56:563][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:578][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.56:578][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.56:578][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.56:578][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.56:578][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.56:578][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.56:589][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:613][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:640][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:665][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:691][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:706][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.56:706][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.56:706][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.56:706][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.56:706][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.56:716][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:740][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:767][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:769][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.56:769][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.56:792][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:818][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:843][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:868][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:894][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:918][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:945][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:972][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.56:986][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.56:986][770]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.56:986][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.56:986][770]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.56:986][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.56:986][770]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.56:996][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:022][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:048][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:076][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:099][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:113][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.57:113][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.57:113][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.57:123][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:149][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:175][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:202][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:225][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:252][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:277][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:305][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:330][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:355][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:380][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:395][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.57:395][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.57:395][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.57:395][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.57:395][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.57:395][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.57:405][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:408][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.57:408][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.57:431][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:457][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:483][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:508][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:524][812]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.57:524][812]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.57:524][812]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.57:535][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:550][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.57:550][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.57:574][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:610][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:624][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:644][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:672][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:699][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:714][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.57:714][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.57:726][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:754][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:770][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.57:770][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.57:780][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:796][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.57:796][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.57:796][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.57:798][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.57:798][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.57:798][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.57:808][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:835][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:863][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:890][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:918][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:937][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.57:937][842]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.57:937][842]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.57:946][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:946][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:971][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.57:999][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:026][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:036][849]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.01.58:036][849]LogStreaming: Display: 0.199 ms for processing 10298 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 235 (13831->13596) packages and 443 (34871->34428) public exports.
[2026.04.08-22.01.58:054][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:080][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:109][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:135][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:163][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:190][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:204][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.58:204][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.58:204][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.58:204][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.58:206][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.58:206][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.58:214][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:242][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:272][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:297][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:324][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:338][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.58:338][872]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.58:338][872]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.58:350][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:375][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:402][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:405][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.58:405][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.58:429][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:456][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:482][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:509][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:536][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:552][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.58:552][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.58:563][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:590][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:606][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.58:606][892]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.58:606][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.58:606][892]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.58:606][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.58:606][892]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.58:616][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:643][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:671][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:698][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:713][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.58:713][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.58:725][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:740][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.58:740][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.58:740][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.58:752][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:754][903]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.58:754][903]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.58:754][903]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.58:754][903]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.01.58:768][904]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.58:768][904]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.58:779][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:806][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:833][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:860][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:888][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:917][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:944][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.58:973][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:000][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:016][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.59:016][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.59:016][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.59:016][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.59:016][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.59:016][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.59:028][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:055][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:083][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:111][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:140][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:142][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.59:142][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.59:142][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.59:168][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:195][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:223][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:250][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:278][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:306][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:334][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:361][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:390][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:405][950]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.59:405][950]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.59:418][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:420][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.59:420][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.59:420][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.59:420][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.59:420][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.59:420][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.59:445][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:473][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:502][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:530][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:545][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.59:545][960]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.59:545][960]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.59:545][960]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.59:545][960]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.59:557][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:585][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:613][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:644][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:669][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:698][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:712][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.59:712][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.59:725][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:754][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:768][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.01.59:768][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.01.59:780][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:808][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:824][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.01.59:824][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.59:824][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.01.59:824][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.01.59:824][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.01.59:824][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.01.59:837][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:864][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:892][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:920][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:949][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.01.59:951][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.01.59:951][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.01.59:951][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.01.59:976][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:005][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:033][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:061][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:089][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:115][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:144][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:172][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:203][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:230][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:233][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.00:233][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.00:233][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.00:233][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.00:233][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.00:233][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.00:259][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:287][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:315][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:343][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:360][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.00:360][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.00:360][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.00:373][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:400][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:402][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.00:402][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.00:427][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:455][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:482][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:510][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:538][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:554][ 32]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.00:554][ 32]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.00:569][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:596][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:628][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:644][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.00:644][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.00:644][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.00:644][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.00:644][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.00:644][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.00:656][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:685][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:715][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:718][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.00:718][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.00:752][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:768][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.00:768][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.00:768][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.00:768][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.00:768][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.00:782][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:811][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:840][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:869][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:899][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:928][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:958][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.00:990][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:018][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:046][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:049][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.01:049][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.01:049][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.01:049][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.01:049][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.01:049][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.01:079][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:108][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:139][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:167][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:169][ 73]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.01:169][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.01:169][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.01:197][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:225][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:254][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:284][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:314][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:344][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:373][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:403][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:404][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.01:404][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.01:432][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:460][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:462][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.01:462][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.01:462][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.01:462][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.01:462][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.01:462][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.01:491][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:521][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:552][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:554][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.01:554][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.01:579][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:581][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.01:581][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.01:581][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.01:608][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:639][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:668][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:697][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:713][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.01:713][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.01:726][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:756][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:773][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.01:773][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.01:786][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:814][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:845][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:874][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:876][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.01:876][121]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.01:876][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.01:876][121]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.01:876][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.01:876][121]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.01:904][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:934][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:963][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:993][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.01:994][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.01:994][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.01:994][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.02:022][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:051][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:081][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:111][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:141][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:171][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:212][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:238][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:264][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:285][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.02:285][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.02:285][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.02:285][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.02:286][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.02:286][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.02:297][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:326][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:356][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:386][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:402][156]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.02:402][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.02:402][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.02:402][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.02:402][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.02:415][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:445][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:474][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:504][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:532][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:546][166]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:549][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.02:549][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.02:562][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:593][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:622][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:650][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:680][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:696][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.02:696][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.02:696][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.02:696][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.02:696][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.02:696][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.02:710][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:712][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.02:712][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.02:740][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:770][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:772][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.02:772][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.02:798][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:815][184]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.02:815][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.02:815][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.02:828][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:858][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:888][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:916][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:947][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.02:960][194]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.02.02:976][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:006][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:033][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:063][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:093][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:109][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.03:110][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.03:110][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.03:110][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.03:110][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.03:110][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.03:122][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:151][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:182][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:226][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:229][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.03:229][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.03:229][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.03:245][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:275][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:304][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:333][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:363][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:392][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:408][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.03:408][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.03:422][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:451][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:480][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:510][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:512][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.03:512][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.03:512][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.03:512][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.03:512][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.03:512][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.03:540][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:561][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.03:561][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.03:572][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:602][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:630][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:633][239]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.03:633][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.03:633][239]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.03:660][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:689][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:705][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.03:705][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.03:719][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:747][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:765][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.03:765][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.03:777][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:808][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:836][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:865][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:893][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:923][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:926][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.03:926][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.03:926][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.03:926][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.03:926][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.03:926][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.03:953][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.03:982][263]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.02.03:983][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:013][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:041][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:044][267]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.04:044][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.04:044][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.04:070][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:107][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:135][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:165][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:202][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:229][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:258][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:288][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:317][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:335][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.04:335][286]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.04:335][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.04:335][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.04:335][286]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.04:335][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.04:335][286]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.04:346][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:380][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:409][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:410][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.04:410][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.04:437][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:455][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.04:455][294]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.04:455][294]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.04:466][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:496][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:526][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:543][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.04:543][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.04:556][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:585][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:613][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:642][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:673][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:702][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:719][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.04:719][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.04:731][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:749][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.04:749][314]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.04:749][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.04:749][314]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.04:749][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.04:749][314]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.04:761][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:764][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.04:764][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.04:790][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:823][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:850][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:867][322]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.04:867][322]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.04:867][322]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.04:883][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:913][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:943][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.04:971][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:002][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:032][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:062][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:090][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:118][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:150][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:152][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.05:152][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.05:152][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.05:152][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.05:152][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.05:152][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.05:179][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:210][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:239][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:267][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:270][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.05:270][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.05:270][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.05:297][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:326][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:356][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:385][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:400][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.05:400][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.05:414][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:445][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:475][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:503][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:534][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:548][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.05:548][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.05:561][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:562][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.05:562][369]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.05:562][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.05:562][369]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.05:562][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.05:562][369]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.05:590][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:619][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:647][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:676][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:680][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.05:680][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.05:680][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.05:707][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:709][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.05:709][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.05:734][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:763][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:765][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.05:765][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.05:792][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:820][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:849][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:878][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:906][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:935][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:964][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.05:967][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.05:967][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.05:967][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.05:967][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.05:967][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.05:967][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.05:967][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.05:994][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:021][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:051][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:081][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:084][405]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.06:084][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.06:084][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.06:110][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:146][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:172][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:200][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:230][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:275][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:297][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:326][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:356][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:374][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.06:374][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.06:374][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.06:374][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.06:374][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.06:374][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.06:385][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:403][426]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.06:403][426]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.06:416][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:447][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:478][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:497][432]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.06:497][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.06:497][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.06:511][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:542][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:543][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.06:543][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.06:570][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:602][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:630][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:660][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:691][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:709][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.06:709][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.06:721][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:750][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:766][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.06:766][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.06:779][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:782][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.06:782][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.06:782][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.06:782][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.06:782][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.06:782][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.06:809][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:838][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:867][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:896][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:899][459]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.06:899][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.06:899][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.06:926][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:952][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.06:984][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:014][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:043][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:071][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:100][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:131][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:161][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:161][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:191][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:193][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.07:193][479]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.07:193][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.07:193][479]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.07:193][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.07:193][479]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.07:218][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:247][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:278][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:308][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:311][487]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.07:311][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.07:311][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.07:336][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:379][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:403][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:405][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.07:405][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.07:432][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:460][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:488][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:517][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:546][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:549][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.07:549][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.07:575][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:603][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:606][507]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.07:606][507]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.07:606][507]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.07:606][507]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.07:606][507]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.07:606][507]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.07:633][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:661][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:691][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:708][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.07:708][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.07:720][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:721][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.07:721][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.07:721][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.07:748][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:764][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.07:764][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.07:778][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:808][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:838][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:866][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:896][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:927][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:958][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.07:987][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:018][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:021][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.08:022][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.08:022][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.08:022][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.08:022][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.08:022][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.08:060][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:080][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:111][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:127][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.08:127][542]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.08:127][542]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.08:138][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:169][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:199][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:233][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:262][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:293][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:324][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:351][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:381][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:412][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:414][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.08:414][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.08:429][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.08:429][562]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.08:429][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.08:429][562]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.08:430][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.08:430][562]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.08:441][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:472][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:504][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:530][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:533][569]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.08:533][569]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.08:533][569]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.08:547][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.08:547][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.08:560][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:589][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:620][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:648][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:677][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:706][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:708][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.08:708][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.08:735][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:765][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:766][585]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.08:766][585]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.08:795][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:824][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:840][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.08:840][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.08:840][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.08:840][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.08:840][590]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.08:840][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.08:852][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:882][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:913][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:944][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.08:945][597]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.08:945][597]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.08:945][597]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.08:972][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:001][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:035][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:064][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:093][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:122][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:152][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:182][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:210][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:240][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:242][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.09:242][617]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.09:243][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.09:243][617]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.09:243][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.09:243][617]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.09:268][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:298][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:327][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:356][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:358][625]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.09:358][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.09:358][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.09:383][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:400][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.09:400][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.09:412][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:441][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:470][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:500][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:542][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:544][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.09:544][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.09:559][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:587][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:615][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:649][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:650][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.09:650][645]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.09:650][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.09:650][645]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.09:650][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.09:650][645]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.09:678][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:708][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:709][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.09:709][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.09:735][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:765][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:766][653]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.09:766][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.09:766][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.09:766][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.09:766][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.09:793][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:823][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:853][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:881][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:911][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:939][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:967][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.09:997][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:027][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:055][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:056][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.10:056][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.10:058][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.10:058][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.10:058][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.10:058][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.10:088][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:116][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:150][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:175][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:178][681]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.10:178][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.10:178][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.10:203][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:231][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:262][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:292][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:319][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:349][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:379][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:409][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:410][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.10:412][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.10:437][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:467][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:469][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.10:469][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.10:469][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.10:469][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.10:469][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.10:469][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.10:495][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:526][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:554][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:557][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.10:557][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.10:583][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:585][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.10:585][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.10:585][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.10:612][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:642][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:671][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:702][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:719][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.10:719][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.10:731][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:761][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:762][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.10:762][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.10:789][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:822][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:853][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:870][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.10:870][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.10:870][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.10:870][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.10:870][728]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.10:870][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.10:882][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:910][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:940][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:970][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.10:986][736]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.10:986][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.10:986][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.11:000][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:030][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:060][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:090][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:120][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:146][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:176][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:206][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:248][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:271][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:273][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.11:273][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.11:273][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.11:273][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.11:273][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.11:273][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.11:297][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:328][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:357][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:385][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:387][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.11:387][763]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.11:387][763]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.11:406][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.11:406][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.11:419][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:446][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:477][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:507][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:535][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:553][774]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.11:553][774]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.11:563][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:592][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:623][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:654][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:680][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:683][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.11:683][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.11:683][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.11:683][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.11:683][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.11:683][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.11:710][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:712][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.11:712][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.11:738][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:768][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:770][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.11:770][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.11:783][790]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:796][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:799][791]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.11:799][791]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.11:799][791]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.11:826][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:856][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:884][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:914][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:943][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.11:971][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:000][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:030][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:060][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:088][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:091][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.12:091][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.12:091][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.12:091][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.12:091][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.12:091][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.12:119][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:147][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:177][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:207][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:210][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.12:210][819]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.12:210][819]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.12:235][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:263][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:296][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:325][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:352][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:386][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:403][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.12:403][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.12:416][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:444][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:475][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:493][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.12:493][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.12:493][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.12:493][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.12:493][838]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.12:493][838]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.12:505][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:532][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:549][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.12:549][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.12:562][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:590][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:621][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:624][847]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.12:624][847]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.12:624][847]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.12:648][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:679][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:707][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:710][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.12:710][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.12:738][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:766][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:768][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.12:768][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.12:797][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:827][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:857][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:888][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:904][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.12:904][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.12:904][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.12:904][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.12:904][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.12:904][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.12:919][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:947][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.12:979][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:010][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:027][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.13:027][874]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.13:027][874]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.13:039][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:067][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:096][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:127][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:157][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:185][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:216][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:246][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:277][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:305][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:308][893]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.13:308][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.13:308][893]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.13:308][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.13:308][893]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.13:308][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.13:336][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:364][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:394][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:410][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.13:411][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.13:423][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:439][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.13:439][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.13:439][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.13:451][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:478][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:506][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:548][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:552][909]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.13:552][909]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.13:570][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:596][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:624][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:651][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:680][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:708][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:712][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.13:712][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.13:712][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.13:712][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.13:713][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.13:713][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.13:713][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.13:713][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.13:737][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:766][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:768][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.13:768][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.13:794][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:823][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:849][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:851][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.13:851][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.13:851][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.13:876][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:905][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:934][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:961][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.13:989][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:019][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:045][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:099][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:115][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.14:115][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.14:115][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.14:115][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.14:116][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.14:116][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.14:122][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:138][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:162][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:192][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:219][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:234][958]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.02.14:234][958]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.02.14:234][958]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.02.14:234][958]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.02.14:247][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:267][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.14:267][960]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.14:267][960]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.14:276][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:304][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:332][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:360][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:390][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:408][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.14:408][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.14:420][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:447][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:476][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:506][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:522][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.14:522][978]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.14:522][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.14:522][978]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.14:524][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.14:524][978]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.14:536][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:554][980]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.14:554][980]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.14:564][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:597][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:625][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:655][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:672][988]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.14:672][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.14:672][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.14:681][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:711][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:714][991]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.14:714][991]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.14:740][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:773][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:775][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.14:775][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.14:802][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:830][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:859][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:888][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:915][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:934][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.14:934][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.14:934][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.14:934][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.14:934][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.14:934][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.14:944][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.14:975][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:003][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:030][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:060][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:077][ 16]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.15:077][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.15:077][ 16]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.15:089][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:119][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:147][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:176][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:205][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:233][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:262][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:292][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:319][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:335][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.15:335][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.15:335][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.15:335][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.15:335][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.15:335][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.15:347][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:376][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:405][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:408][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.15:408][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.15:432][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:464][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:480][ 44]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.15:480][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.15:480][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.15:493][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:520][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:550][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:552][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.15:552][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.15:580][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:609][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:638][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:665][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:694][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:708][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.15:708][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.15:722][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:751][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.15:751][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.15:751][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.15:751][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.15:751][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.15:751][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.15:762][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:766][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.15:766][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.15:781][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:809][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:837][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:865][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:881][ 72]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.15:881][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.15:881][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.15:895][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:921][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:950][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.15:977][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:006][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:033][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:061][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:089][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:118][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:146][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:162][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.16:162][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.16:162][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.16:163][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.16:163][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.16:163][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.16:174][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:202][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:230][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:261][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:289][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:290][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.16:290][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.16:290][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.16:317][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:349][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:379][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:391][108]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:408][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:412][109]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.16:412][109]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.16:436][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:475][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:500][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:524][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:555][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:557][119]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.16:557][119]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.16:573][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.16:573][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.16:573][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.16:573][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.16:573][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.16:573][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.16:585][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:615][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:648][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:679][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:698][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.16:698][128]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.16:698][128]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.16:709][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:710][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.16:710][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.16:743][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:775][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:779][133]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.16:779][133]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.16:809][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:835][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:862][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:893][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:925][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:954][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:981][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.16:984][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.16:984][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.16:984][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.16:984][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.16:984][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.16:984][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.17:013][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:043][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:070][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:100][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:103][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.17:103][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.17:103][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.17:133][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:163][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:193][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:224][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:253][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:283][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:312][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:342][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:371][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:391][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.17:391][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.17:391][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.17:391][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.17:391][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.17:391][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.17:404][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:407][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.17:407][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.17:432][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:461][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:494][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:518][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.17:518][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.17:518][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.17:529][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:553][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.17:553][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.17:560][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:588][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:620][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:652][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:681][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:712][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:715][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.17:715][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.17:741][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:774][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:779][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.17:779][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.17:803][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:807][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.17:807][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.17:807][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.17:807][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.17:807][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.17:807][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.17:832][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:863][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:895][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:923][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:928][209]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.17:928][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.17:928][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.17:953][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.17:985][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:016][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:047][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:079][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:109][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:140][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:170][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:203][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:207][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.18:207][227]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.18:207][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.18:207][227]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.18:207][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.18:207][227]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.18:239][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:263][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:293][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:323][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:326][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.18:326][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.18:326][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.18:356][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:385][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:404][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.18:404][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.18:414][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:446][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:477][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:509][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:540][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:556][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.18:556][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.18:570][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:597][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:614][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.18:614][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.18:614][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.18:614][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.18:614][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.18:614][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.18:625][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:656][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:686][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:713][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:715][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.18:715][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.18:731][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.18:731][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.18:731][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.18:743][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:762][264]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.18:762][264]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.18:774][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:804][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:833][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:864][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:895][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:925][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:956][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.18:988][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:016][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.19:016][280]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.19:016][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.19:016][280]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.19:016][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.19:016][280]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.19:020][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:053][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:080][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:107][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:136][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:139][289]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.19:139][289]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.19:139][289]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.19:166][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:199][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:229][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:260][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:290][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:320][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:350][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:382][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:411][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:414][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.19:414][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.19:428][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.19:428][308]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.19:428][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.19:428][308]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.19:428][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.19:428][308]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.19:441][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:476][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:503][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:535][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:552][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.19:552][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.19:552][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.19:552][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.19:552][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.19:565][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:593][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:625][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:655][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:685][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:713][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:716][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.19:716][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.19:744][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:762][330]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.19:762][330]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.19:775][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:805][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:835][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:839][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.19:839][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.19:839][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.19:839][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.19:839][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.19:839][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.19:863][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:892][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:924][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:953][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.19:956][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.19:956][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.19:956][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.19:983][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:014][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:043][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:070][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:099][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:130][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:161][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:190][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:206][360]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.02.20:206][360]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.02.20:206][360]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.02.20:206][360]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.02.20:206][360]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.02.20:220][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:238][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.20:238][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.20:239][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.20:239][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.20:239][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.20:239][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.20:249][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:277][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:307][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:337][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:368][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:371][371]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.20:371][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.20:371][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.20:396][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:413][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.20:413][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.20:426][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:455][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:487][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:515][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:545][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:548][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.20:548][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.20:574][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:602][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:632][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:650][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.20:650][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.20:650][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.20:650][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.20:650][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.20:650][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.20:661][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:690][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:709][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.20:709][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.20:718][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:747][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:763][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.20:763][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.20:776][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:778][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.20:778][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.20:778][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.20:804][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:834][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:862][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:891][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:920][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:949][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:978][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.20:992][414]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:007][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:035][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:051][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.21:051][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.21:051][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.21:051][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.21:051][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.21:051][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.21:065][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:093][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:123][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:152][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:180][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.21:180][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.21:180][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.21:194][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:212][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:240][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:268][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:296][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:325][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:355][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:383][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:412][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:414][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.21:414][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.21:440][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:455][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.21:455][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.21:455][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.21:455][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.21:455][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.21:455][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.21:467][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:495][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:523][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:550][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:553][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.21:553][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.21:578][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:580][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.21:580][455]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.21:580][455]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.21:606][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:633][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:661][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:688][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:714][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:716][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.21:716][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.21:742][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:758][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.21:758][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.21:770][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:797][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:825][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:853][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:856][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.21:856][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.21:856][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.21:856][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.21:856][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.21:856][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.21:880][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:908][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:936][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:963][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:990][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.21:992][485]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.21:992][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.21:992][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.22:018][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:045][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:074][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:100][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:128][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:156][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:183][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:211][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:239][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:267][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:268][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.22:268][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.22:270][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.22:270][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.22:270][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.22:270][505]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.22:294][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:321][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:349][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:376][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:405][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:406][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.22:406][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.22:406][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.22:406][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.22:406][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.22:431][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:458][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:486][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:514][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:542][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:543][525]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.22:543][525]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.22:568][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:596][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:623][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:650][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:679][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:680][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.22:680][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.22:680][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.22:680][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.22:680][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.22:680][535]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.22:706][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:707][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.22:707][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.22:733][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:760][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:762][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.22:762][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.22:787][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:815][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:816][545]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.22:816][545]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.22:816][545]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.22:842][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:869][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:897][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:925][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:953][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.22:980][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:007][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:034][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:062][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:091][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:094][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.23:094][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.23:094][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.23:094][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.23:094][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.23:094][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.23:120][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:149][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:176][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:205][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:220][574]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.23:220][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.23:220][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.23:232][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:259][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:287][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:314][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:342][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:369][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:397][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:413][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.23:413][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.23:425][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:453][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:482][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:499][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.23:499][594]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.23:499][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.23:499][594]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.23:499][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.23:499][594]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.23:510][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:539][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:554][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.23:554][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.23:566][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:595][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:623][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:626][603]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.23:626][603]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.23:626][603]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.23:652][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:680][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:708][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:711][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.23:711][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.23:736][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:764][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:765][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.23:765][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.23:792][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:821][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:864][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:880][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:908][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:911][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.23:911][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.23:912][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.23:912][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.23:912][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.23:912][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.23:936][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:965][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.23:992][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:022][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:039][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.24:039][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.24:039][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.24:050][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:079][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:107][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:137][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:165][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:192][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:222][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:250][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:279][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:308][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:322][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.24:322][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.24:322][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.24:322][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.24:322][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.24:322][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.24:334][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:364][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:392][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:408][658]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.24:408][658]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.24:420][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:449][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:451][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.24:451][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.24:451][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.24:478][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:506][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:534][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:549][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.24:549][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.24:562][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:590][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:618][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:646][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:675][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:708][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:712][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.24:712][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.24:733][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:735][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.24:735][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.24:735][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.24:735][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.24:735][681]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.24:735][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.24:762][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:763][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.24:763][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.24:788][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:817][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:845][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:862][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.24:862][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.24:862][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.24:874][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:902][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:930][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:959][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.24:987][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:015][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:043][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:072][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:101][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:129][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:145][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.25:145][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.25:145][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.25:145][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.25:145][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.25:145][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.25:157][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:184][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:214][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:241][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:269][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:270][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.25:270][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.25:270][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.25:297][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:325][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:353][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:381][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:410][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:411][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.25:411][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.25:438][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:466][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:495][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:523][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:551][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:553][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.25:553][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.25:553][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.25:553][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.25:553][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.25:553][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.25:553][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.25:553][739]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.25:580][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:609][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:609][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:637][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:665][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:681][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.25:681][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.25:681][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.25:693][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:709][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.25:709][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.25:721][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:749][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:765][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.25:765][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.25:778][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:806][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:834][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:862][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:890][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:919][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:946][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.25:964][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.25:964][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.25:964][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.25:964][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.25:964][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.25:964][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.25:974][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:004][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:032][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:060][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:088][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:090][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.26:090][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.26:090][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.26:090][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.26:090][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.26:116][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:144][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:172][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:200][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:229][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:268][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:287][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:316][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:344][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:373][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:374][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.26:374][797]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.26:374][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.26:374][797]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.26:374][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.26:374][797]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.26:400][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:402][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.26:402][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.26:428][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:457][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:485][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:501][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.26:501][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.26:501][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.26:513][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:542][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:543][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.26:543][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.26:570][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:597][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:626][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:652][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:682][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:709][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:712][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.26:712][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.26:737][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:766][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:768][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.26:768][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.26:781][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.26:781][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.26:781][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.26:781][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.26:781][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.26:782][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.26:793][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:822][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:850][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:877][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:907][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:908][835]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.26:908][835]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.26:908][835]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.26:908][835]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.26:908][835]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.26:935][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:962][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.26:992][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:018][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:046][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:076][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:102][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:131][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:161][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:189][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:190][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.27:190][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.27:190][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.27:190][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.27:190][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.27:190][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.27:217][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:244][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:273][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:302][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:320][864]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.27:320][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.27:320][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.27:331][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:358][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:385][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:401][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.27:401][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.27:413][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:442][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:470][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:497][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:525][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:553][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:555][881]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.27:555][881]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.27:581][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:597][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.27:597][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.27:597][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.27:597][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.27:597][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.27:597][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.27:608][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:636][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:664][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:692][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:708][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.27:708][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.27:720][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:723][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.27:723][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.27:723][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.27:748][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:764][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.27:764][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.27:776][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:804][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:833][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:859][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:887][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:916][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:944][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:970][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.27:998][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:000][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.28:000][913]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.28:002][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.28:002][913]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.28:002][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.28:002][913]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.28:025][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:036][915]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.02.28:036][915]LogStreaming: Display: 0.012 ms for processing 2237 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13596->13596) packages and 0 (34428->34428) public exports.
[2026.04.08-22.02.28:055][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:083][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:110][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:126][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.28:126][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.28:126][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.28:138][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:167][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:194][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:222][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:250][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:278][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:305][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:333][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:361][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:390][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:405][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.28:405][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.28:405][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.28:405][942]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.28:405][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.28:405][942]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.28:405][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.28:405][942]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.28:418][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:444][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:473][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:502][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:530][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:532][951]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.28:532][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.28:532][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.28:546][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.28:546][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.28:558][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:584][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:612][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:640][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:667][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:695][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:712][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.28:712][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.28:723][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:751][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:767][968]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.28:767][968]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.28:779][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:805][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:808][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.28:808][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.28:808][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.28:808][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.28:808][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.28:808][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.28:833][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:862][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:890][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:918][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:934][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.28:934][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.28:934][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.28:945][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.28:973][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:001][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:030][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:057][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:085][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:113][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:141][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:169][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:195][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:212][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.29:212][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.29:212][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.29:212][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.29:212][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.29:212][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.29:225][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:253][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:281][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:309][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:335][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:338][  9]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.29:338][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.29:338][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.29:364][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:391][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:408][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.29:408][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.29:420][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:448][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:475][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:503][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:531][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:545][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.29:545][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.29:558][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:585][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:613][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:615][ 29]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.29:615][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.29:615][ 29]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.29:615][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.29:615][ 29]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.29:615][ 29]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.29:641][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:668][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:696][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:712][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.29:712][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.29:724][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:740][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.29:740][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.29:740][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.29:754][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:768][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.29:768][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.29:780][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:810][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:838][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:865][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:893][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:921][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:951][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.29:978][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:006][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:023][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.30:023][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:023][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.30:023][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:023][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.30:023][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.30:035][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:063][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:092][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:119][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:148][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:150][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.30:150][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.30:150][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.30:175][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:204][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:204][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:233][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:260][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:288][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:316][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:344][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:373][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:402][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:403][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.30:403][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.30:430][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:432][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.30:432][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.30:432][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.30:432][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:432][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.30:432][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:457][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:485][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:514][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:541][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:543][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.30:543][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.30:558][ 96]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.30:558][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.30:558][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.30:570][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:598][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:626][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:654][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:683][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:711][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:712][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.30:712][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.30:739][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:766][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:768][111]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.30:768][111]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.30:794][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:822][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:839][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.30:839][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:839][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.30:839][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.30:839][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.30:839][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:850][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:877][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:905][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:933][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:962][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.30:962][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.30:962][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.30:962][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.30:962][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.30:962][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.30:989][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:015][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:045][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:072][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:100][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:128][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:156][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:184][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:212][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:241][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:242][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.31:242][145]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.31:242][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.31:242][145]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.31:242][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.31:242][145]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.31:269][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:296][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:324][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:354][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:370][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.31:370][154]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.31:370][154]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.31:382][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:410][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:413][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.31:413][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.31:441][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:466][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:494][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:522][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:550][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:553][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.31:553][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.31:579][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:607][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:635][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:652][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.31:652][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.31:652][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.31:652][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.31:652][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.31:652][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.31:663][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:690][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:706][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.31:706][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.31:718][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:746][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:762][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.31:762][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.31:774][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:777][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.31:777][183]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.31:777][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.31:777][183]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.31:777][183]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.31:802][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:829][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:859][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:885][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:913][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:942][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:969][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.31:998][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:026][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:055][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:059][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.32:059][203]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:059][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.32:059][203]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.32:059][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.32:059][203]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:084][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:112][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:140][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:168][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:185][212]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.32:185][212]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.32:185][212]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.32:196][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:225][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:254][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:297][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:316][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:343][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:371][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:398][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:400][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.32:400][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.32:427][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:456][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:471][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.32:471][232]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:471][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.32:471][232]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:471][232]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.32:472][232]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.32:482][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:510][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:540][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:556][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.32:556][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.32:569][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:584][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.32:584][240]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.32:584][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.32:584][240]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.32:584][240]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:597][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:625][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:655][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:682][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:710][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:711][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.32:711][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.32:739][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:766][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:769][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.32:769][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.32:796][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:824][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:851][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:879][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:881][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.32:881][261]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.32:881][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.32:881][261]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:881][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.32:881][261]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.32:908][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:936][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:964][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:992][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.32:995][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.32:995][269]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.32:995][269]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.33:021][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:050][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:076][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:106][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:133][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:162][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:191][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:219][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:246][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:274][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:291][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.33:291][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.33:291][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.33:291][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.33:291][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.33:291][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.33:303][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:331][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:359][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:388][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:404][298]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.33:404][298]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.33:404][298]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.33:404][298]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.33:404][298]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.33:404][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.33:404][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.33:423][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:445][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:476][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:504][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:530][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:546][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.33:546][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.33:558][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:586][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:615][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:643][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:671][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:699][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:700][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.33:700][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.33:700][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.33:700][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.33:700][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.33:700][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.33:715][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.33:715][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.33:727][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:755][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:771][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.33:771][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.33:783][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:810][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:813][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.33:813][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.33:813][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.33:839][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:867][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:895][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:925][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:953][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.33:980][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:009][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:036][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:066][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:094][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:110][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.34:110][348]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.34:110][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.34:110][348]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.34:112][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.34:112][348]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.34:122][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:150][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:177][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:206][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:223][356]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.34:223][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.34:223][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.34:233][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:262][359]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.02.34:262][359]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.02.34:262][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:262][359]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.02.34:262][359]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.02.34:290][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:320][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:346][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:374][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:402][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:405][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.34:405][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.34:430][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:472][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:494][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:518][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:520][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.34:520][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.34:520][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.34:520][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.34:520][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.34:520][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.34:545][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:547][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.34:547][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.34:572][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:600][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:628][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:630][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.34:630][385]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.34:630][385]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.34:655][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:683][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:712][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:713][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.34:713][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.34:740][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:768][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:771][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.34:771][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.34:796][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:796][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:824][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:854][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:882][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:910][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:926][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.34:926][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.34:926][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.34:926][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.34:926][406]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.34:926][406]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.34:939][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:966][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.34:994][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:023][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:039][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.35:039][414]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.35:039][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.35:039][414]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.35:039][414]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:051][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:078][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:106][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:134][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:160][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:190][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:218][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:247][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:273][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:303][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:330][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:334][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.35:334][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.35:334][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.35:334][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:334][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.35:334][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:360][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:387][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:403][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.35:403][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.35:415][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:444][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:446][443]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.35:446][443]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.35:446][443]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:471][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:499][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:527][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:555][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:556][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.35:556][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.35:583][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:613][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:642][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:670][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:702][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:717][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.35:717][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.35:728][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:744][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.35:744][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.35:746][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.35:746][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:746][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.35:746][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:756][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:772][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.35:772][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.35:784][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:812][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:840][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:857][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.35:857][472]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.35:857][472]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.35:870][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:897][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:925][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:953][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.35:983][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:010][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:039][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:069][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:099][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:134][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:155][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:158][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.36:158][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.36:158][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.36:158][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.36:158][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.36:158][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.36:185][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:214][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:243][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:260][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.36:260][500]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.36:260][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.36:260][500]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.36:260][500]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.36:284][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:306][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:332][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:361][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:388][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:403][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.36:403][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.36:416][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:444][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:474][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:502][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:533][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:548][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.36:548][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.36:558][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:561][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.36:561][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.36:561][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.36:561][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.36:561][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.36:561][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.36:586][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:615][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:643][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:659][528]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.36:659][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.36:659][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.36:670][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:700][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:714][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.36:716][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.36:726][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:757][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:772][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.36:772][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.36:784][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:813][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:838][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:866][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:894][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:924][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:952][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.36:968][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.36:968][550]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.36:968][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.36:968][550]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.36:968][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.36:968][550]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.36:978][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:008][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:035][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:062][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:064][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.37:064][557]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.37:064][557]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.37:090][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:116][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:146][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:174][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:202][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:229][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:257][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:286][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:313][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:341][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:370][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:372][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.37:372][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.37:372][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.37:372][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.37:372][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.37:372][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.37:397][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:412][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.37:412][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.37:425][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:453][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:468][586]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.37:468][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.37:468][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.37:483][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:511][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:541][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:544][591]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.37:544][591]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.37:569][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:597][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:625][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:654][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:684][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:712][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:714][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.37:714][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.37:739][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:767][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:770][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.37:770][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.37:785][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.37:785][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.37:785][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.37:785][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.37:785][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.37:785][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.37:795][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:823][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:852][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:880][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:883][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.37:883][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.37:883][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.37:907][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:935][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:964][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.37:992][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:021][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:049][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:078][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:106][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:134][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:162][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:195][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:199][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.38:199][637]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.38:201][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.38:201][637]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.38:201][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.38:201][637]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.38:223][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:251][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:279][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:297][644]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.38:297][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.38:297][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.38:307][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:334][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:361][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:389][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:405][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.38:405][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.38:416][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:444][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:472][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:513][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:533][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:549][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.38:549][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.38:562][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:590][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:605][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.38:605][666]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.38:605][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.38:605][666]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.38:607][666]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.38:607][666]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.38:619][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:648][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:677][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:706][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:708][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.38:708][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.38:708][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.38:708][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.38:708][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.38:737][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:768][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:770][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.38:770][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.38:804][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:831][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:868][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:890][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:920][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:948][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.38:977][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:004][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:022][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.39:022][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:022][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.39:022][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.39:022][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.39:022][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:035][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:065][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:095][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:111][700]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.39:111][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.39:111][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.39:123][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:150][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:180][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:209][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:238][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:267][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:297][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:326][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:354][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:382][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:394][720]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:411][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:412][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.39:412][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.39:427][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.39:427][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:427][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.39:427][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.39:428][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.39:428][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:440][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:468][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:496][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:518][728]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.39:518][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.39:518][728]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.39:518][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.39:518][728]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:528][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:543][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.39:543][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.39:556][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:585][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:613][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:643][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:672][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:698][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:716][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.39:716][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.39:727][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:753][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:774][746]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.39:774][746]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.39:783][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:810][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:839][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:842][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.39:842][751]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:842][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.39:842][751]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:842][751]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.39:842][751]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.39:867][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:893][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:922][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:925][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.39:925][757]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.39:925][757]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.39:949][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.39:977][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:007][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:034][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:060][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:090][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:118][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:145][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:174][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:212][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:236][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:247][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.40:247][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.40:248][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.40:248][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.40:248][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.40:248][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.40:258][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:286][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:312][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:330][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.40:330][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.40:330][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.40:330][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.40:330][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.40:342][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:369][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:396][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:412][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.40:412][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.40:424][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:452][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:480][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:507][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:539][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:554][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.40:554][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.40:564][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:592][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:620][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:648][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:651][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.40:651][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.40:651][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.40:651][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.40:651][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.40:651][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.40:674][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:702][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:717][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.40:717][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.40:730][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:732][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.40:732][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.40:732][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.40:755][817]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.02.40:757][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:760][817]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.40:760][817]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.40:785][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:812][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:840][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:867][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:895][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:921][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:948][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.40:976][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:004][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:030][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:058][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:061][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.41:061][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.41:061][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.41:061][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.41:061][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.41:061][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.41:061][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.41:087][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:113][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:143][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:146][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.41:146][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.41:146][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.41:170][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:196][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:226][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:266][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:289][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:312][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:339][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:368][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:394][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:412][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.41:412][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.41:423][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:449][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:468][868]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.41:468][868]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.41:468][868]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.41:468][868]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.41:469][868]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.41:469][868]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.41:477][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:506][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:536][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:550][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.41:550][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.41:550][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.41:550][874]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.41:550][874]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.41:563][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:589][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:617][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:644][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:672][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:697][885]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.02.41:700][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:714][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.41:714][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.41:727][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:755][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:770][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.41:770][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.41:783][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:809][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:836][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:864][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:880][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.41:880][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.41:880][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.41:880][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.41:880][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.41:880][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.41:892][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:919][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:946][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.41:962][904]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.41:962][904]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.41:962][904]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.41:975][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:002][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:029][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:058][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:084][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:113][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:144][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:168][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:196][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:224][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:251][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:281][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:283][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.42:283][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.42:283][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.42:283][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.42:283][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.42:283][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.42:308][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:336][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:365][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:368][933]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.42:368][933]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.42:368][933]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.42:392][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:410][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.42:410][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.42:420][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:447][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:475][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:503][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:533][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:546][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.42:546][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.42:559][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:586][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:614][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:642][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:671][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:686][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.42:686][956]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.42:686][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.42:686][956]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.42:686][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.42:686][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.42:686][956]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.42:698][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:714][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.42:714][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.42:726][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:754][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:769][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.42:769][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.42:769][962]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.42:769][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.42:769][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.42:782][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:808][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:838][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:863][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:891][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:919][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:947][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.42:975][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:002][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:031][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:058][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:087][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:090][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.43:090][985]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:090][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.43:090][985]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:090][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.43:090][985]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.43:114][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:142][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:170][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:173][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.43:173][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.43:173][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.43:173][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.43:173][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:197][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:225][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:253][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:280][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:308][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:336][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:362][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:390][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:405][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.43:405][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.43:417][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:445][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:474][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:500][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:502][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.43:502][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:502][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.43:502][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.43:502][ 15]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.43:502][ 15]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:531][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:545][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.43:545][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.43:557][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:580][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.43:580][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.43:580][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:587][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:613][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:640][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:667][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:698][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:711][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.43:711][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.43:724][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:750][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:767][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.43:767][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.43:780][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:805][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:833][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:861][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:889][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:906][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.43:906][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:906][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.43:906][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.43:906][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.43:906][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.43:918][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:946][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:973][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.43:976][ 49]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.43:976][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.43:976][ 49]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.43:976][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.43:976][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.44:000][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:027][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:027][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:056][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:083][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:111][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:138][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:166][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:193][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:220][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:248][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:274][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:302][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:318][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.44:318][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.44:318][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.44:318][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.44:319][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.44:319][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.44:329][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:358][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:385][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:388][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.44:388][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.44:388][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.44:403][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.44:403][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.44:413][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:442][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:469][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:496][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:524][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:553][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:555][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.44:555][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.44:580][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:607][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:636][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:663][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:692][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:708][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.44:708][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.44:718][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:721][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.44:721][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.44:721][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.44:721][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.44:721][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.44:721][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.44:746][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:762][106]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.44:762][106]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.44:775][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:792][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.44:792][108]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.44:792][108]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.44:802][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:830][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:858][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:887][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:914][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:944][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:970][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.44:997][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:024][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:052][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:080][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:109][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:123][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.45:123][132]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.45:123][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.45:123][132]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.45:123][132]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.45:123][132]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.45:134][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:163][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:192][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:193][137]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.45:193][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.45:193][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.45:218][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:248][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:275][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:302][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:330][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:357][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:386][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:400][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.45:400][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.45:413][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:441][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:469][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:496][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:524][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:528][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.45:528][161]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.45:528][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.45:528][161]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.45:528][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.45:528][161]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.45:553][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:555][163]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.45:555][163]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.45:581][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:595][166]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.45:595][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.45:595][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.45:609][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:636][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:664][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:690][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:706][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.45:706][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.45:718][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:746][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:762][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.45:762][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.45:774][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:801][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:830][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:856][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:886][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:912][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:929][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.45:929][190]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.45:929][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.45:929][190]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.45:929][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.45:929][190]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.45:941][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.45:969][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:000][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:002][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.46:002][195]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.46:002][195]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.46:025][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:052][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:080][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:110][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:136][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:164][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:192][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:221][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:250][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:279][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:308][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:334][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:337][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.46:337][219]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.46:337][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.46:337][219]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.46:337][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.46:337][219]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.46:364][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:392][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:406][224]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.46:406][224]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.46:406][224]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.46:406][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.46:406][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.46:419][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:448][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:476][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:506][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:535][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:552][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.46:552][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.46:562][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:591][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:620][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:647][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:674][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:702][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:705][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.46:705][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.46:730][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:748][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.46:748][248]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.46:748][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.46:748][248]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.46:748][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.46:748][248]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.46:760][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:763][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.46:763][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.46:789][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:817][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:820][253]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.46:820][253]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.46:820][253]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.46:845][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:874][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:902][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:930][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:959][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.46:988][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:015][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:044][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:074][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:102][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:131][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:149][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.47:149][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.47:149][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.47:149][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.47:149][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.47:149][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.47:160][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:189][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:217][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:232][282]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.47:232][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.47:232][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.47:244][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:273][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:302][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:330][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:358][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:386][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:404][294]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.47:404][294]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.47:414][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:442][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:470][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:500][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:529][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:544][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.47:544][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.47:556][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:558][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.47:558][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.47:558][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.47:558][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.47:558][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.47:558][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.47:583][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:612][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:639][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:642][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.47:642][311]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.47:642][311]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.47:667][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:695][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:712][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.47:712][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.47:723][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:751][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:767][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.47:768][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.47:780][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:808][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:837][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:865][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:893][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:921][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:949][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.47:968][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.47:968][334]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.47:969][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.47:969][334]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.47:969][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.47:969][334]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.47:979][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:006][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:037][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:072][340]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.48:073][340]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.48:073][340]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.48:077][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:101][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:128][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:156][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:183][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:212][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:241][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:270][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:297][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:327][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:357][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:373][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.48:373][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.48:373][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.48:373][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.48:373][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.48:373][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.48:385][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:401][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.48:401][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.48:413][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:442][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:470][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:472][369]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.48:472][369]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.48:472][369]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.48:497][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:529][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:543][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.48:543][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.48:555][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:583][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:613][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:645][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:645][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:675][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:700][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:720][386]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.48:720][386]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.48:729][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:758][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:761][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.48:761][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.48:774][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.48:774][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.48:774][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.48:774][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.48:774][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.48:774][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.48:786][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:814][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:843][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:871][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:874][397]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.48:874][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.48:874][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.48:899][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:927][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:959][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.48:987][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:016][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:044][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:072][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:102][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:130][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:158][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:177][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.49:177][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.49:177][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.49:177][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.49:177][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.49:178][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.49:188][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:216][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:245][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:275][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:278][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.49:278][425]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.49:278][425]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.49:319][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:343][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:367][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:395][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:413][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.49:413][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.49:425][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:452][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:482][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:510][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:539][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:555][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.49:555][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.49:567][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:583][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.49:583][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.49:583][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.49:583][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.49:583][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.49:583][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.49:597][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:625][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:654][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:680][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:683][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.49:683][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.49:683][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.49:710][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:713][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.49:713][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.49:738][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:766][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:768][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.49:768][459]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.49:794][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:825][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:854][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:885][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:913][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:943][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:972][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.49:989][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.49:989][474]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.49:989][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.49:989][474]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.49:990][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.49:990][474]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.50:000][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:028][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:056][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:086][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:089][481]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.50:089][481]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.50:089][481]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.50:129][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:144][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:173][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:203][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:230][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:258][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:286][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:314][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:344][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:372][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:389][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.50:389][502]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.50:389][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.50:389][502]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.50:389][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.50:389][502]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.50:402][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:403][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.50:403][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.50:432][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:459][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:487][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:490][509]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.50:490][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.50:490][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.50:515][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:545][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:549][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.50:549][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.50:576][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:603][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:633][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:661][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:690][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:706][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.50:706][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.50:717][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:745][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:762][528]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.50:762][528]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.50:775][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:791][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.50:791][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.50:791][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.50:791][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.50:791][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.50:791][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.50:803][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:833][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:861][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:905][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:908][537]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.50:908][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.50:908][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.50:926][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:951][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.50:980][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:012][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:039][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:066][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:094][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:123][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:153][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:180][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:198][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.51:198][558]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.51:198][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.51:198][558]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.51:198][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.51:198][558]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.51:208][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:238][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:268][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:296][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:312][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.51:312][566]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.51:312][566]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.51:326][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:352][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:380][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:409][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:411][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.51:411][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.51:438][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:469][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:495][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:526][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:553][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:556][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.51:556][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.51:581][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:598][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.51:598][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.51:598][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.51:598][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.51:598][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.51:598][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.51:610][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:639][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:667][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:696][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:712][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.51:712][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.51:712][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.51:712][594]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.51:712][594]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.51:724][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:754][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:783][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.51:783][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.51:792][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:812][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:840][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:873][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:896][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:925][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:954][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.51:982][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:010][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:011][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.52:013][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.52:013][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.52:013][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.52:013][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.52:013][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.52:038][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:067][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:094][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:124][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:125][623]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.52:125][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.52:125][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.52:152][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:180][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:208][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:237][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:267][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:297][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:324][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:352][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:380][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:408][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:410][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.52:410][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.52:425][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.52:425][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.52:425][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.52:425][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.52:425][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.52:425][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.52:436][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:468][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:495][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:523][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:540][652]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.52:540][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.52:540][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.52:553][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:554][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.52:554][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.52:581][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:608][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:638][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:666][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:706][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:709][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.52:709][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.52:725][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:752][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:768][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.52:768][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.52:782][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:810][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:825][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.52:827][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.52:827][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.52:827][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.52:827][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.52:827][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.52:837][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:865][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:893][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:923][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:950][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.52:952][681]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.52:952][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.52:952][681]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.52:980][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:008][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:035][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:065][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:093][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:121][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:151][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:178][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:207][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:235][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:235][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:236][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.53:236][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.53:236][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.53:236][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.53:238][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.53:238][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.53:263][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:291][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:319][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:346][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:364][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.53:364][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.53:364][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.53:376][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:404][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:407][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.53:407][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.53:432][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:460][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:488][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:517][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:545][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:547][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.53:547][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.53:575][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:616][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:634][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:654][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.53:654][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.53:654][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.53:654][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.53:654][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.53:654][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.53:664][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:692][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:708][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.53:708][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.53:720][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:747][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:763][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.53:763][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.53:763][738]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.53:763][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.53:763][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.53:775][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:804][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:833][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:860][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:887][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:917][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:945][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.53:973][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:002][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:030][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:058][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:060][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.54:060][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.54:060][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.54:060][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.54:062][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.54:062][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.54:086][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:116][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:144][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:172][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:175][767]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.54:175][767]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.54:175][767]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.54:200][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:229][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:257][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:286][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:299][776]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.02.54:300][776]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.02.54:300][776]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.02.54:300][776]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.02.54:315][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:343][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:372][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:402][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:405][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.54:405][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.54:427][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:455][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:471][788]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.54:471][788]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.54:472][788]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.54:472][788]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.54:472][788]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.54:472][788]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.54:483][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:512][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:540][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:543][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.54:543][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.54:570][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:587][796]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.54:587][796]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.54:587][796]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.54:599][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:627][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:654][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:683][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:713][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:714][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.54:714][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.54:740][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:770][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:772][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.54:772][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.54:797][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:825][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:856][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:883][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:886][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.54:886][817]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.54:886][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.54:886][817]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.54:886][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.54:886][817]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.54:912][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:941][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:969][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.54:988][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.54:988][824]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.54:988][824]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.54:998][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:029][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:058][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:086][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:113][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:142][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:170][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:198][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:226][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:257][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:286][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:288][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.55:288][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.55:288][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.55:288][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.55:288][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.55:288][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.55:315][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:359][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:380][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:392][852]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.55:392][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.55:392][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.55:403][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:406][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.55:406][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.55:434][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:464][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:495][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:523][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:552][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:554][863]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.55:554][863]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.55:580][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:609][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:636][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:666][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:694][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:695][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.55:695][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.55:695][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.55:695][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.55:695][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.55:695][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.55:711][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.55:711][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.55:724][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:752][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:768][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.55:768][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.55:781][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:797][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.55:797][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.55:797][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.55:809][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:843][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:872][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:900][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:929][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:956][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.55:985][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:017][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:042][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:070][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:097][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:101][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.56:101][901]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.56:101][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.56:101][901]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.56:101][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.56:102][901]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.56:125][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:155][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:183][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:199][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.56:199][908]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.56:199][908]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.56:212][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:239][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:267][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:300][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:325][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:356][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:384][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:400][922]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.56:400][922]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.56:411][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:442][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:469][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:495][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:513][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.56:513][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.56:513][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.56:513][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.56:513][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.56:513][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.56:525][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:553][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:555][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.56:555][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.56:583][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:610][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.56:610][936]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.56:610][936]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.56:625][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:642][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:670][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:698][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:712][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.56:712][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.56:726][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:754][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:770][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.56:770][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.56:782][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:810][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:838][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:866][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:894][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:924][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:926][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.56:926][959]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.56:926][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.56:926][959]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.56:926][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.56:926][959]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.56:952][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.56:981][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:009][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:012][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.57:012][965]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.57:012][965]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.57:038][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:066][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:096][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:122][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:151][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:179][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:208][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:235][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:265][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:293][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:321][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:338][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.57:338][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.57:338][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.57:338][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.57:338][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.57:338][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.57:338][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.57:352][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:378][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:408][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:409][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.57:409][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.57:424][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.57:424][994]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.57:424][994]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.57:437][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:464][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:492][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:522][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:551][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:552][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.57:552][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.57:579][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:607][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:636][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:665][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:693][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:709][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.57:709][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.57:722][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:750][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:751][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.57:752][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.57:752][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.57:752][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.57:752][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.57:752][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.57:766][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.57:766][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.57:779][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:808][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:835][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:837][ 23]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.57:837][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.57:837][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.57:863][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:863][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:892][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:920][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:950][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.57:977][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:007][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:035][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:045][ 37]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.02.58:045][ 37]LogStreaming: Display: 0.036 ms for processing 2288 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13596->13596) packages and 0 (34428->34428) public exports.
[2026.04.08-22.02.58:063][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:092][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:122][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:150][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:151][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.58:151][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.58:153][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.58:153][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.58:153][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.58:153][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.58:153][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.58:178][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:206][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:236][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:252][ 52]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.58:252][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.58:252][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.58:264][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:292][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:322][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:350][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:379][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:408][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:410][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.58:410][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.58:436][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:464][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:494][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:522][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:551][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:553][ 73]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.58:554][ 73]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.58:554][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.58:554][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.58:554][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.58:554][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.58:554][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.58:554][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.58:581][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:610][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:639][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:656][ 80]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.58:656][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.58:656][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.58:668][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:710][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:712][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.58:712][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.58:735][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:759][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:762][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.58:762][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.58:788][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:818][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:846][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:874][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:904][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:934][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:963][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.58:965][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.58:965][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.58:965][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.58:965][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.58:965][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.58:965][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.58:991][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:021][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:050][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:067][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.59:067][108]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.59:067][108]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.59:079][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:108][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:138][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:167][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:197][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:225][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:255][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:284][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:314][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:342][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:371][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:372][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.59:372][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.59:374][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.59:374][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.59:374][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.59:374][129]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.59:399][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:400][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.59:400][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.59:428][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:458][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:472][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.59:472][136]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.59:472][136]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.59:486][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:515][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:544][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:546][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.59:546][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.59:573][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:602][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:630][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:660][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:687][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:718][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:720][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.59:720][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.59:745][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:762][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.02.59:762][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.02.59:777][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:778][157]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.02.59:780][157]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.59:780][157]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.02.59:780][157]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.02.59:780][157]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.02.59:780][157]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.02.59:818][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:836][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:864][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:880][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.02.59:880][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.02.59:880][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.02.59:892][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:922][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:950][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.02.59:978][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:006][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:036][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:063][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:093][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:123][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:151][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:180][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:182][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.00:183][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.00:183][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.00:183][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.00:183][185]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.00:183][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.00:210][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:239][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:268][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:284][192]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.00:284][192]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.00:284][192]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.00:295][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:325][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:354][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:384][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:412][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:414][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.00:414][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.00:440][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:469][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:498][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:530][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:545][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.00:545][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.00:556][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:585][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:588][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.00:588][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.00:588][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.00:588][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.00:588][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.00:588][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.00:614][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:645][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:674][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:688][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.00:688][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.00:688][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.00:702][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:718][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.00:718][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.00:732][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:759][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:760][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.00:760][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.00:787][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:816][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:843][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:873][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:903][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:930][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:959][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:987][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.00:988][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.00:988][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.00:988][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.00:988][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.00:988][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.00:988][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.01:015][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:043][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:072][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:101][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:103][249]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.01:103][249]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.01:103][249]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.01:131][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:159][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:188][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:217][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:258][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:279][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:305][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:333][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:362][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:391][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:392][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.01:392][269]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.01:393][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.01:393][269]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.01:393][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.01:393][269]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.01:407][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.01:407][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.01:418][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:447][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:476][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:506][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:508][277]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.01:508][277]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.01:508][277]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.01:535][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:550][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.01:550][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.01:565][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:597][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:622][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:654][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:680][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:710][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:715][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.01:715][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.01:739][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:769][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:772][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.01:772][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.01:797][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:800][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.01:800][297]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.01:800][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.01:800][297]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.01:800][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.01:800][297]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.01:825][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:854][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:884][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:915][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:916][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.01:916][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.01:916][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.01:941][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:970][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.01:998][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:028][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:057][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:084][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:113][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:143][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:171][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:199][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:202][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.02:202][325]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.02:202][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.02:202][325]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.02:202][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.02:202][325]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.02:229][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:257][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:285][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:315][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:319][333]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.02:319][333]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.02:319][333]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.02:342][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:372][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:401][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:402][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.02:402][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.02:431][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:459][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:459][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:488][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:517][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:546][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:549][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.02:549][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.02:574][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:603][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:604][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.02:604][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.02:604][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.02:604][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.02:604][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.02:604][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.02:632][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:661][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:690][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:706][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.02:706][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.02:718][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:720][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.02:720][361]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.02:720][361]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.02:746][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:762][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.02:762][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.02:776][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:804][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:833][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:863][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:891][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:920][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:949][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.02:978][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:007][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:009][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.03:009][381]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.03:009][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.03:009][381]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.03:010][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.03:010][381]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.03:035][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:065][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:093][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:123][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:126][389]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.03:126][389]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.03:126][389]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.03:152][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:180][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:209][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:237][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:268][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:295][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:324][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:354][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:382][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:410][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:412][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.03:412][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.03:412][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.03:412][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.03:412][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.03:412][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.03:412][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.03:412][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.03:439][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:467][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:496][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:524][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:527][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.03:527][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.03:527][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.03:552][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:555][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.03:555][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.03:566][420]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.03.03:582][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:610][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:640][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:668][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:697][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:713][430]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.03:713][430]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.03:725][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:755][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:770][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.03:770][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.03:783][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:811][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:814][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.03:814][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.03:814][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.03:814][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.03:814][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.03:814][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.03:840][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:870][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:897][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:926][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:930][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.03:930][445]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.03:930][445]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.03:956][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.03:984][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:013][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:040][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:069][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:099][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:127][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:157][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:185][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:213][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:215][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.04:215][465]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.04:216][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.04:216][465]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.04:216][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.04:216][465]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.04:243][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:271][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:299][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:328][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:330][473]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.04:330][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.04:330][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.04:359][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:398][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:401][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.04:401][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.04:421][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:447][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:474][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:504][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:535][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:550][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.04:550][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.04:562][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:592][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:621][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:624][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.04:624][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.04:624][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.04:624][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.04:624][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.04:624][493]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.04:650][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:677][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:706][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:708][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.04:708][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.04:734][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:737][501]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.04:737][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.04:737][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.04:764][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:765][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.04:765][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.04:791][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:820][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:848][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:878][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:906][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:935][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:965][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.04:993][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:023][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:024][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.05:024][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.05:024][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.05:024][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.05:024][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.05:024][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.05:052][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:079][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:108][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:138][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:140][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.05:140][529]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.05:140][529]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.05:165][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:196][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:225][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:255][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:281][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:311][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:338][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:367][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:396][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:412][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.05:412][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.05:423][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:426][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.05:426][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.05:426][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.05:426][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.05:426][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.05:426][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.05:453][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:482][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:511][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:537][557]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.08-22.03.05:540][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:542][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.05:542][557]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.05:542][557]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.05:555][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.05:555][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.05:567][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:594][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:624][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:654][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:681][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:710][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:712][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.05:712][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.05:739][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:767][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:769][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.05:769][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.05:797][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:826][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:828][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.05:828][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.05:828][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.05:828][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.05:828][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.05:828][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.05:855][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:883][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:912][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:940][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:942][585]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.05:942][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.05:942][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.05:968][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.05:996][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:024][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:054][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:083][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:112][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:140][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:169][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:196][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:225][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:242][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.06:242][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.06:242][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.06:242][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.06:243][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.06:243][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.06:255][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:283][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:312][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:340][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:342][613]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.06:342][613]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.06:342][613]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.06:368][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:396][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:411][618]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.06:411][618]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.06:425][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:453][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:483][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:510][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:540][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:555][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.06:555][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.06:569][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:596][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:626][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:654][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:655][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.06:655][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.06:655][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.06:655][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.06:655][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.06:655][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.06:682][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:710][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:713][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.06:713][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.06:740][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:754][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.06:754][642]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.06:754][642]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.06:768][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:769][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.06:769][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.06:795][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:824][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:852][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:880][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:910][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:938][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:967][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.06:993][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:023][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:050][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:052][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:067][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.07:067][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.07:067][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.07:067][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.07:067][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.07:067][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.07:079][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:107][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:136][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:163][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:165][671]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.07:165][671]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.07:165][671]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.07:193][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:221][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:249][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:276][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:305][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:333][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:362][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:390][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:406][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.07:406][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.07:420][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:446][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:476][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:478][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.07:478][693]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.07:478][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.07:478][693]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.07:478][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.07:478][693]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.07:504][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:534][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:548][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.07:548][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.07:561][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:579][700]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.07:579][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.07:579][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.07:590][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:619][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:647][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:676][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:704][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:706][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.07:706][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.07:732][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:762][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:763][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.07:763][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.07:791][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:819][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:848][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:876][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:892][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.07:892][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.07:892][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.07:892][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.07:892][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.07:892][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.07:905][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:932][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:961][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:990][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.07:992][729]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.07:992][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.07:992][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.08:018][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:046][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:076][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:104][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:134][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:162][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:190][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:234][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:254][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:278][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:296][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.08:296][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.08:296][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.08:296][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.08:296][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.08:296][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.08:309][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:335][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:365][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:393][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:395][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.08:395][757]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.08:395][757]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.08:409][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.08:409][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.08:423][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:451][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:479][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:508][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:539][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:555][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.08:555][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.08:566][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:595][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:623][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:653][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:682][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:697][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.08:697][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.08:697][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.08:697][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.08:697][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.08:697][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.08:710][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:712][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.08:712][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.08:738][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:768][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:770][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.08:770][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.08:796][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:798][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.08:798][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.08:798][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.08:824][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:852][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:880][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:910][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:938][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:969][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.08:996][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:025][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:052][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:082][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:098][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.09:098][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.09:098][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.09:098][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.09:099][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.09:099][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.09:111][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:141][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:169][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:197][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:199][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.09:199][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.09:199][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.09:227][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:256][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:283][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:312][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:340][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:370][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:398][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:400][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.09:400][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.09:426][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:456][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:484][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:500][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.09:500][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.09:500][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.09:500][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.09:500][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.09:500][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.09:513][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:541][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:542][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.09:542][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.09:582][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:603][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:606][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.09:606][841]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.09:606][841]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.09:628][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:658][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:686][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:714][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:715][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.09:715][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.09:742][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:772][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:773][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.09:773][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.09:798][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:830][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:857][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:884][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:900][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.09:900][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.09:900][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.09:900][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.09:900][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.09:900][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.09:913][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:943][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:970][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.09:998][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:016][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.10:016][870]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.10:016][870]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.10:027][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:055][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:083][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:112][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:140][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:170][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:198][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:227][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:257][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:283][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:312][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:316][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.10:316][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.10:316][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.10:316][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.10:316][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.10:316][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.10:342][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:372][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:400][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:403][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.10:403][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.10:416][898]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.10:416][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.10:416][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.10:428][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:457][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:486][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:514][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:544][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:545][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.10:545][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.10:572][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:600][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:628][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:658][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:687][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:715][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:718][919]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.10:718][919]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.10:718][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.10:718][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.10:718][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.10:718][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.10:718][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.10:718][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.10:743][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:760][922]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.10:760][922]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.10:772][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:801][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:817][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.10:817][926]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.10:817][926]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.10:829][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:858][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:888][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:916][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:946][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.10:974][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:002][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:031][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:058][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:087][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:115][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:118][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.11:118][947]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.11:118][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.11:118][947]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.11:118][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.11:118][947]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.11:145][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:173][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:202][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:219][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.11:219][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.11:219][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.11:230][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:258][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:288][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:316][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:344][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:372][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:400][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:403][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.11:403][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.11:429][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:457][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:486][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:514][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:534][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.11:534][976]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.11:534][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.11:534][976]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.11:534][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.11:534][976]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.11:544][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:546][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.11:546][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.11:571][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:599][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:627][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:630][983]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.11:630][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.11:630][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.11:640][984]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:657][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:685][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:712][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:715][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.11:715][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.11:743][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:771][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:772][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.11:772][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.11:798][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:826][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:856][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:883][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:910][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:939][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:942][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.11:942][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.11:942][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.11:942][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.11:942][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.11:942][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.11:966][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.11:995][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:024][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:041][ 12]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.12:041][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.12:041][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.12:054][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:081][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:110][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:139][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:167][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:194][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:223][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:251][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:279][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:312][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:337][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:353][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.12:353][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.12:353][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.12:353][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.12:353][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.12:353][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.12:365][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:394][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:410][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.12:410][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.12:423][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:450][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:454][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.12:454][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.12:454][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.12:480][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:508][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:538][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:553][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.12:553][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.12:564][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:595][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:623][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:653][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:678][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:707][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:710][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.12:710][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.12:735][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:765][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:768][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.12:768][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.12:768][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.12:768][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.12:768][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.12:768][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.12:768][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.12:768][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.12:793][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:823][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:865][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:868][ 69]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.12:868][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.12:868][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.12:883][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:913][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:942][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:969][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.12:999][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:026][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:053][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:081][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:111][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:141][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:169][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:171][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.13:171][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.13:171][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.13:171][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.13:171][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.13:171][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.13:196][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:226][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:254][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:270][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.13:270][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.13:270][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.13:282][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:311][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:339][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:368][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:397][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:412][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.13:412][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.13:426][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:453][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:483][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:511][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:541][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:544][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.13:544][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.13:570][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:572][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.13:572][119]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.13:572][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.13:572][119]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.13:572][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.13:572][119]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.13:598][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:626][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:656][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:672][126]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.13:672][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.13:672][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.13:684][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:712][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:715][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.13:715][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.13:740][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:770][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:772][133]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.13:772][133]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.13:796][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:826][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:854][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:884][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:912][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:940][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:968][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.13:986][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.13:986][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.13:986][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.13:986][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.13:986][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.13:986][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.13:998][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:026][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:054][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:083][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:085][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.14:085][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.14:085][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.14:110][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:139][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:167][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:195][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:223][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:252][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:280][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:309][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:335][173]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.03.14:335][173]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.03.14:337][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:337][173]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.03.14:337][173]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.03.14:365][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:393][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:394][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.14:394][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.14:394][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.14:394][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.14:394][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.14:394][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.14:408][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.14:408][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.14:421][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:450][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:478][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:496][184]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.14:496][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.14:496][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.14:506][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:534][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:549][188]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.14:549][188]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.14:562][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:590][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:618][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:645][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:673][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:703][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:718][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.14:718][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.14:730][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:758][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:760][203]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.14:760][203]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.14:786][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:802][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.14:802][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.14:802][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.14:802][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.14:802][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.14:802][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.14:814][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:842][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:871][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:900][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:902][213]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.14:902][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.14:902][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.14:926][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:956][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.14:984][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:011][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:039][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:067][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:095][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:124][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:150][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:180][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:207][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:209][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.15:209][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.15:209][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.15:209][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.15:209][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.15:209][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.15:235][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:272][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:293][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:310][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.15:310][242]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.15:310][242]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.15:322][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:350][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:377][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:405][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:407][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.15:407][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.15:434][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:460][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:490][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:517][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:544][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:547][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.15:547][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.15:572][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:600][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:616][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.15:616][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.15:616][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.15:616][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.15:616][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.15:616][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.15:628][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:657][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:683][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:713][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:714][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.15:714][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.15:714][271]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.15:714][271]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.15:714][271]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.15:742][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:769][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:772][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.15:772][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.15:797][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:826][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:854][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:881][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:910][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:937][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:967][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.15:995][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:024][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:026][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.16:026][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.16:027][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.16:027][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.16:027][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.16:027][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.16:050][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:079][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:107][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:122][300]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.16:122][300]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.16:122][300]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.16:135][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:162][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:190][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:220][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:245][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:247][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:275][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:304][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:331][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:359][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:387][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:403][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.16:403][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.16:415][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:430][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.16:430][322]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.16:430][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.16:430][322]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.16:430][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.16:430][322]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.16:442][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:472][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:499][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:529][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:532][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.16:532][329]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.16:532][329]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.16:544][330]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.16:544][330]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.16:555][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:586][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:613][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:641][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:669][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:696][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:714][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.16:714][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.16:726][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:754][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:770][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.16:770][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.16:782][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:811][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:838][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:840][351]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.16:840][351]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.16:840][351]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.16:840][351]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.16:840][351]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.16:840][351]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.16:866][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:895][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:922][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:939][358]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.16:939][358]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.16:939][358]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.16:950][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.16:978][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:006][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:034][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:063][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:091][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:121][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:146][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:174][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:202][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:232][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:246][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.17:246][380]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.17:246][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.17:246][380]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.17:246][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.17:246][380]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.17:258][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:286][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:315][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:344][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:346][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.17:346][387]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.17:346][387]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.17:371][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:400][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:402][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.17:402][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.17:427][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:454][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:482][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:510][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:540][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:553][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.17:553][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.17:567][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:595][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:623][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:650][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:653][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.17:653][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.17:653][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.17:653][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.17:653][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.17:653][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.17:678][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:706][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:709][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.17:709][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.17:736][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:750][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.17:750][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.17:750][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.17:763][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:764][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.17:764][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.17:790][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:818][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:847][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:875][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:903][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:929][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:958][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.17:986][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:014][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:041][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:059][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.18:059][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.18:060][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.18:060][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.18:060][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.18:060][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.18:070][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:098][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:126][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:155][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:158][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.18:158][445]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.18:158][445]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.18:186][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:214][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:245][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:270][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:297][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:340][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:359][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:388][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:402][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.18:402][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.18:414][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:443][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:470][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:471][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.18:471][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.18:471][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.18:471][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.18:471][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.18:471][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.18:498][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:525][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:554][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:557][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.18:557][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.18:557][473]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.18:557][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.18:557][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.18:583][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:610][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:639][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:667][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:696][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:712][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.18:712][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.18:723][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:753][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:770][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.18:770][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.18:781][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:811][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:841][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:869][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:883][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.18:883][496]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.18:883][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.18:883][496]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.18:883][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.18:883][496]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.18:900][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:928][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:957][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.18:959][501]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.18:959][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.18:959][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.18:984][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:012][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:045][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:073][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:101][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:129][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:157][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:188][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:216][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:245][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:275][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:293][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.19:293][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.19:293][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.19:293][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.19:293][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.19:293][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.19:305][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:333][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:360][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:363][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.19:363][529]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.19:363][529]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.19:390][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:405][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.19:405][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.19:417][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:447][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:477][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:505][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:536][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:552][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.19:552][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.19:564][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:592][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:620][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:646][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:674][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:692][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.19:692][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.19:692][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.19:692][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.19:692][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.19:692][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.19:705][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:706][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.19:706][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.19:733][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:762][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:764][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.19:764][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.19:764][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.19:764][557]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.19:764][557]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.19:790][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:819][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:846][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:876][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:905][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:934][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:962][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.19:992][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:022][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:049][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:077][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:095][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.20:095][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.20:095][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.20:095][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.20:095][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.20:095][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.20:107][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:134][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:164][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:167][585]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.20:167][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.20:167][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.20:193][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:221][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:250][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:276][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:309][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:350][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:369][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:396][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:412][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.20:412][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.20:425][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:454][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:483][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:499][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.20:499][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.20:499][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.20:499][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.20:499][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.20:499][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.20:511][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:541][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:558][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.20:558][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.20:568][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:572][613]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.20:572][613]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.20:572][613]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.20:599][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:627][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:657][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:688][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:715][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:718][623]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.20:718][623]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.20:744][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:762][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.20:762][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.20:776][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:803][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:833][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:848][632]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:862][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:891][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:907][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.20:907][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.20:907][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.20:907][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.20:907][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.20:907][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.20:919][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:948][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:978][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.20:980][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.20:980][641]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.20:980][641]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.21:006][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:035][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:064][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:092][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:122][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:150][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:180][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:208][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:237][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:270][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:296][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:312][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.21:312][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.21:312][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.21:312][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.21:312][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.21:312][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.21:324][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:354][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:382][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:385][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.21:385][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.21:385][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.21:410][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:412][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.21:412][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.21:440][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:467][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:497][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:526][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:543][680]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.21:543][680]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.21:555][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:583][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:613][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:642][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:670][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:700][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:716][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.21:716][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.21:716][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.21:716][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.21:716][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.21:716][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.21:716][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.21:716][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.21:728][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:757][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:759][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.21:760][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.21:785][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:787][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.21:787][697]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.21:787][697]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.21:815][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:844][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:875][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:902][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:931][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:960][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.21:990][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:017][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:046][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:075][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:104][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:121][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.22:121][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.22:121][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.22:121][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.22:122][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.22:122][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.22:132][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:160][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:190][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:193][725]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.22:193][725]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.22:193][725]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.22:219][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:248][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:276][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:307][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:335][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:365][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:393][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:408][740]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.22:408][740]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.22:421][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:448][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:478][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:509][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:526][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.22:526][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.22:526][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.22:526][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.22:526][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.22:526][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.22:539][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:553][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.22:553][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.22:568][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:596][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:599][753]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.22:599][753]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.22:599][753]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.22:625][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:654][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:682][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:712][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:713][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.22:713][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.22:740][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:769][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.22:769][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.22:782][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:800][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:828][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:856][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:886][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:914][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:929][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.22:929][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.22:929][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.22:929][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.22:930][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.22:930][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.22:942][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:970][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.22:999][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:000][781]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.23:000][781]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.23:000][781]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.23:029][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:056][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:084][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:114][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:142][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:170][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:203][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:229][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:258][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:286][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:314][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:330][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.23:330][804]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.23:330][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.23:330][804]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.23:330][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.23:330][804]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.23:343][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:375][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:402][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:403][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.23:403][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.23:403][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.23:403][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.23:403][809]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.23:446][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:470][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:492][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:520][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:550][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:551][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.23:551][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.23:585][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:610][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:638][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:668][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:698][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:713][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.23:713][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.23:725][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:742][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.23:742][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.23:742][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.23:742][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.23:742][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.23:742][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.23:753][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:770][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.23:770][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.23:782][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:811][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:814][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.23:814][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.23:814][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.23:840][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:868][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:897][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:926][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:954][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.23:984][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:012][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:041][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:070][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:098][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:126][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:143][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.24:143][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.24:143][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.24:143][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.24:143][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.24:144][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.24:158][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:184][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:211][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:214][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.24:214][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.24:214][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.24:242][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:272][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:302][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:330][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:358][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:387][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:402][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.24:402][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.24:415][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:445][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:474][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:501][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:533][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:547][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.24:547][888]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.24:547][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.24:547][888]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.24:548][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.24:548][888]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.24:548][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.24:548][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.24:561][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:589][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:622][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:624][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.24:624][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.24:624][893]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.24:648][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:677][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:706][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:709][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.24:709][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.24:735][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:763][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:765][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.24:765][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.24:793][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:821][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:850][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:877][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:907][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:934][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:950][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.24:950][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.24:950][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.24:950][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.24:950][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.24:950][916]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.24:962][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.24:992][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:019][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:036][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.25:036][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.25:036][922]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.25:048][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:077][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:104][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:132][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:160][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:190][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:217][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:245][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:273][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:302][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:330][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:358][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:362][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.25:362][945]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.25:362][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.25:362][945]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.25:362][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.25:362][945]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.25:400][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:403][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.25:403][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.25:425][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:434][950]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:437][950]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.25:437][950]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.25:437][950]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.25:449][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:478][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:507][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:535][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:551][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.25:552][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.25:563][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:591][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:619][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:647][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:675][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:704][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:706][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.25:706][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.25:731][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:760][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:761][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.25:762][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.25:762][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.25:762][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.25:762][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.25:762][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.25:762][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.25:762][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.25:789][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:815][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:844][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:847][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.25:847][979]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.25:847][979]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.25:875][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:904][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:933][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:960][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.25:989][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:020][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:047][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:075][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:106][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:136][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:164][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:167][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.26:167][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.26:167][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.26:167][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.26:167][  1]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.26:167][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.26:192][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:222][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:263][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:266][  7]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.26:266][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.26:266][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.26:287][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:312][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:341][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:370][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:400][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:403][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.26:403][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.26:428][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:457][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:487][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:520][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:552][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:555][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.26:555][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.26:566][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.26:566][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.26:566][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.26:566][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.26:566][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.26:566][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.26:578][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:607][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:636][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:662][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:665][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.26:665][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.26:665][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.26:692][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:708][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.26:708][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.26:721][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:750][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:768][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.26:769][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.26:777][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:816][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:839][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:867][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:902][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:925][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:957][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.26:972][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.26:972][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.26:972][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.26:972][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.26:972][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.26:972][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.26:982][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:010][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:039][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:066][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:069][ 63]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.27:069][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.27:069][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.27:096][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:124][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:152][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:180][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:210][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:239][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:266][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:294][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:324][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:352][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:380][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:383][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.27:383][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.27:383][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.27:383][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.27:383][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.27:383][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.27:410][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:412][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.27:412][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.27:439][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:467][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:485][ 92]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.27:485][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.27:485][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.27:497][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:524][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:555][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:558][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.27:558][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.27:581][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:612][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:640][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:669][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:697][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:715][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.27:715][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.27:726][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:755][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:770][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.27:770][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.27:782][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:784][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.27:784][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.27:784][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.27:784][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.27:784][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.27:784][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.27:811][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:840][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:869][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:885][120]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.27:885][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.27:885][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.27:896][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:926][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:956][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.27:983][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:011][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:041][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:053][131]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.03.28:053][131]LogStreaming: Display: 0.013 ms for processing 1794 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13596->13596) packages and 0 (34428->34428) public exports.
[2026.04.08-22.03.28:070][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:098][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:127][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:154][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:183][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:186][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.28:186][141]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.28:186][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.28:186][141]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.28:186][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.28:186][141]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.28:212][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:240][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:267][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:297][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:299][149]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.28:299][149]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.28:299][149]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.28:325][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:354][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:383][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:411][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:413][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.28:413][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.28:440][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:480][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:499][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:528][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:544][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.28:544][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.28:556][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:584][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:586][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.28:586][169]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.28:586][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.28:586][169]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.28:586][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.28:586][169]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.28:613][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:641][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:669][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:698][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:700][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.28:700][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.28:700][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.28:715][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.28:715][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.28:726][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:757][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:772][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.28:772][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.28:784][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:813][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:842][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:871][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:899][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:927][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:955][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:985][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.28:988][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.28:988][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.28:988][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.28:988][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.28:988][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.28:988][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.29:012][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:040][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:069][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:097][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:113][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.29:113][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.29:113][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.29:126][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:155][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:183][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:212][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:240][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:267][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:295][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:325][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:354][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:383][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:398][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.29:398][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.29:398][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.29:398][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.29:398][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.29:398][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.29:411][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:414][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.29:414][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.29:439][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:467][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:494][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:523][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:525][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.29:525][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.29:525][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.29:552][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:554][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.29:554][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.29:581][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:608][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:637][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:678][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:696][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:711][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.29:711][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.29:724][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:754][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:768][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.29:768][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.29:780][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:810][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:812][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.29:812][255]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.29:812][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.29:812][255]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.29:812][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.29:812][255]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.29:840][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:866][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:894][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:924][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:927][263]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.29:927][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.29:927][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.29:954][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.29:980][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:010][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:038][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:050][272]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:066][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:094][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:123][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:150][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:178][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:209][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:224][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.30:224][284]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.30:224][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.30:224][284]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.30:224][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.30:224][284]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.30:237][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:266][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:294][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:323][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:338][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.30:338][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.30:338][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.30:351][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:378][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:406][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:409][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.30:409][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.30:435][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:463][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:492][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:524][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:550][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:552][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.30:552][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.30:578][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:608][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:625][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.30:625][312]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.30:625][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.30:625][312]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.30:625][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.30:625][312]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.30:636][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:664][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:694][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:708][318]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.30:708][318]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.30:722][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:751][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:753][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.30:753][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.30:753][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.30:766][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.30:766][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.30:779][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:808][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:837][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:865][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:896][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:924][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:952][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.30:982][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:010][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:026][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.31:026][340]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.31:026][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.31:026][340]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.31:026][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.31:026][340]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.31:040][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:069][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:099][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:125][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:154][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:157][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.31:157][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.31:157][349]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.31:197][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:220][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:244][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:273][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:305][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:332][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:360][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:389][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:403][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.31:403][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.31:416][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:432][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.31:432][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.31:432][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.31:432][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.31:432][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.31:432][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.31:444][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:475][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:504][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:536][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:549][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.31:549][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.31:562][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:565][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.31:565][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.31:565][377]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.31:590][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:619][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:648][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:678][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:707][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:710][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.31:710][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.31:735][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:763][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:766][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.31:766][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.31:792][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:821][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:837][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.31:837][396]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.31:837][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.31:837][396]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.31:837][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.31:837][396]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.31:850][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:878][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:907][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:935][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:964][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.31:967][405]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.31:967][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.31:967][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.31:992][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:021][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:049][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:077][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:107][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:148][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:166][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:194][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:223][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:240][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.32:240][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.32:240][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.32:240][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.32:241][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.32:241][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.32:252][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:280][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:310][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:339][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:368][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:370][433]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.32:370][433]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.32:370][433]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.32:396][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:411][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.32:411][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.32:424][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:453][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:481][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:511][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:539][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:555][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.32:555][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.32:568][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:595][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:624][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:639][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.32:640][452]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.32:640][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.32:640][452]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.32:640][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.32:640][452]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.32:665][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:688][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:713][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:714][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.32:714][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.32:743][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:770][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:772][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.32:772][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.32:772][461]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.32:772][461]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.32:772][461]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.32:798][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:827][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:855][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:882][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:912][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:940][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:968][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.32:996][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:025][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:042][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.33:042][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.33:042][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.33:042][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.33:042][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.33:042][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.33:055][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:084][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:112][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:140][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:170][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:187][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.33:187][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.33:187][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.33:196][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:226][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:254][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:284][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:312][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:340][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:369][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:396][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:412][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.33:412][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.33:426][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:453][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:455][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.33:455][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.33:455][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.33:455][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.33:455][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.33:455][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.33:482][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:512][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:543][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:548][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.33:548][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.33:570][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:585][518]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.33:585][518]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.33:585][518]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.33:598][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:626][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:654][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:684][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:712][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:713][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.33:713][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.33:741][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:770][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:772][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.33:772][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.33:798][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:825][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:854][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:855][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.33:855][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.33:855][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.33:855][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.33:855][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.33:855][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.33:882][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:910][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:938][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:966][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:993][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.33:996][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.33:996][547]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.33:996][547]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.34:022][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:063][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:081][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:108][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:136][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:165][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:192][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:222][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:248][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:264][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.34:264][566]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.34:264][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.34:264][566]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.34:266][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.34:266][566]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.34:277][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:304][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:332][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:360][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:374][574]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.03.34:375][574]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.03.34:375][574]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.03.34:375][574]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.03.34:390][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:404][576]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.34:404][576]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.34:404][576]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.34:404][576]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.34:404][576]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.34:417][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:444][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:472][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:501][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:531][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:545][586]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.34:545][586]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.34:558][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:586][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:615][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:643][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:643][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:672][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:674][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.34:674][595]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.34:674][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.34:674][595]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.34:674][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.34:674][595]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.34:700][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:715][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.34:715][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.34:728][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:757][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:758][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.34:758][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.34:785][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:813][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:814][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.34:814][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.34:814][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.34:842][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:869][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:898][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:926][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:953][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.34:982][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:010][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:039][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:066][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:082][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.35:082][624]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.35:082][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.35:082][624]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.35:082][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.35:082][624]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.35:094][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:123][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:153][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:180][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:208][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:225][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.35:225][634]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.35:225][634]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.35:236][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:265][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:293][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:321][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:349][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:376][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:406][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:407][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.35:407][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.35:434][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:460][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:489][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:490][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.35:490][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.35:490][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.35:490][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.35:490][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.35:490][653]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.35:517][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:544][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:546][657]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.35:546][657]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.35:574][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:601][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:630][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:632][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.35:632][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.35:632][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.35:658][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:688][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:718][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:721][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.35:721][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.35:742][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:762][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.35:762][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.35:775][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:800][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:827][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:855][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:883][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:899][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.35:899][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.35:899][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.35:899][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.35:899][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.35:899][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.35:912][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:940][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:967][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.35:995][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:023][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:040][692]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.36:040][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.36:040][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.36:051][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:080][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:108][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:136][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:164][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:191][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:221][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:249][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:277][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:304][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:307][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.36:307][711]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.36:307][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.36:307][711]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.36:307][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.36:307][711]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.36:333][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:362][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:390][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:408][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.36:408][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.36:419][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:447][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:450][721]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.36:450][721]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.36:450][721]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.36:478][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:504][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:532][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:546][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.36:546][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.36:558][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:586][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:614][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:642][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:670][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:699][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:714][740]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.36:714][740]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.36:714][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.36:714][740]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.36:714][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.36:714][740]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.36:714][740]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.36:714][740]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.36:727][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:756][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:771][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.36:771][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.36:783][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:812][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:840][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:855][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.36:855][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.36:855][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.36:867][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:895][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:923][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:951][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.36:979][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:007][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:036][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:065][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:092][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:120][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:122][769]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.37:122][769]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.37:122][769]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.37:122][769]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.37:122][769]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.37:122][769]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.37:148][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:176][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:203][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:233][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:260][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:262][779]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.37:262][779]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.37:262][779]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.37:289][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:316][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:344][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:372][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:401][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:404][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.37:404][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.37:430][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:459][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:485][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:513][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:530][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.37:530][798]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.37:530][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.37:530][798]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.37:530][798]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.37:530][798]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.37:541][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:542][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.37:542][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.37:570][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:598][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:625][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:655][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:668][808]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.37:668][808]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.37:668][808]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.37:682][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:710][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:712][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.37:712][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.37:738][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:766][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:769][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.37:769][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.37:794][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:823][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:850][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:878][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:906][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:934][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:936][827]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.37:936][827]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.37:937][827]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.37:937][827]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.37:937][827]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.37:937][827]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.37:963][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.37:991][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:019][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:061][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:078][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:080][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.38:080][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.38:080][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.38:106][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:134][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:162][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:190][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:218][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:246][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:274][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:302][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:330][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:346][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.38:346][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.38:346][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.38:346][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.38:346][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.38:346][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.38:358][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:387][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:403][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.38:403][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.38:415][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:443][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:471][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:487][866]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.38:487][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.38:487][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.38:499][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:527][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:543][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.38:543][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.38:555][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:584][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:613][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:640][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:667][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:696][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:711][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.38:711][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.38:723][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:765][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:768][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.38:768][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.38:768][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.38:768][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.38:768][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.38:768][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.38:768][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.38:768][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.38:785][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:812][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:840][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:867][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:896][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:899][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.38:899][895]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.38:899][895]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.38:924][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:951][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.38:979][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:008][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:036][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:065][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:092][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:120][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:148][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:177][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:178][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.39:178][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.39:178][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.39:178][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.39:178][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.39:178][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.39:205][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:233][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:246][920]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:261][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:289][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:304][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.39:304][924]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.39:304][924]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.39:315][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:345][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:373][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:401][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:402][931]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.39:402][931]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.39:429][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:458][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:486][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:527][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:543][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:545][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.39:545][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.39:572][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:586][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.39:586][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.39:586][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.39:586][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.39:586][944]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.39:586][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.39:600][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:627][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:656][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:684][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:712][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:713][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.39:713][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.39:713][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.39:713][953]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.39:713][953]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.39:739][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:768][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:769][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.39:769][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.39:796][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:823][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:851][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:881][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:908][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:936][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:964][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:991][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.39:994][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.39:994][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.39:994][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.39:994][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.39:994][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.39:994][973]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.40:020][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:048][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:075][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:104][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:120][982]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.40:120][982]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.40:120][982]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.40:132][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:162][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:188][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:216][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:245][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:273][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:302][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:329][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:357][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:386][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:402][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.40:402][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.40:402][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.40:402][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.40:402][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.40:402][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.40:402][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.40:402][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.40:413][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:442][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:471][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:499][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:527][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:530][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.40:530][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.40:530][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.40:542][ 12]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.40:542][ 12]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.40:555][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:583][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:611][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:640][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:667][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:696][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:710][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.40:710][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.40:723][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:751][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:766][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.40:766][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.40:779][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:808][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:810][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.40:810][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.40:810][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.40:810][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.40:810][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.40:810][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.40:836][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:863][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:892][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:920][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:936][ 40]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.40:936][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.40:936][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.40:948][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.40:976][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:005][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:033][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:060][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:090][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:117][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:144][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:174][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:202][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:216][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.41:216][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.41:216][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.41:216][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.41:216][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.41:216][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.41:228][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:258][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:286][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:315][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:342][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:344][ 69]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.41:344][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.41:344][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.41:370][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:398][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:400][ 73]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.41:400][ 73]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.41:426][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:454][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:484][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:513][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:540][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:553][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.41:553][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.41:566][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:595][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:623][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:626][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.41:626][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.41:626][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.41:626][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.41:626][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.41:626][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.41:652][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:680][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:707][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:709][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.41:709][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.41:736][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:751][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.41:751][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.41:751][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.41:764][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:765][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.41:765][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.41:791][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:820][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:847][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:876][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:904][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:932][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:960][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.41:988][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:016][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:033][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.42:033][118]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.42:033][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.42:033][118]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.42:034][118]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.42:034][118]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.42:045][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:073][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:102][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:129][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:158][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:160][127]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.42:160][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.42:160][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.42:185][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:213][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:242][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:269][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:297][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:325][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:354][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:381][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:409][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:411][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.42:411][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.42:439][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:440][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.42:440][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.42:440][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.42:440][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.42:440][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.42:440][147]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.42:466][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:494][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:522][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:550][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:552][155]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.42:552][155]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.42:566][156]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.42:566][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.42:566][156]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.42:578][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:607][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:634][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:661][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:690][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:706][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.42:706][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.42:719][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:747][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:762][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.42:762][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.42:775][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:803][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:831][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:847][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.42:847][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.42:847][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.42:847][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.42:847][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.42:847][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.42:859][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:887][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:915][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:943][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:970][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.42:973][185]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.42:973][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.42:973][185]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.43:000][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:028][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:055][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:084][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:111][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:141][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:170][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:197][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:227][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:255][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:258][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.43:258][205]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.43:258][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.43:258][205]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.43:258][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.43:258][205]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.43:296][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:313][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:341][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:369][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:385][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.43:385][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.43:385][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.43:398][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:400][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.43:400][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.43:427][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:454][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:482][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:510][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:539][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:555][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.43:555][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.43:567][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:595][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:623][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:652][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:667][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.43:667][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.43:667][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.43:667][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.43:668][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.43:668][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.43:681][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:709][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:710][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.43:710][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.43:737][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:765][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:766][241]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.43:766][241]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.43:793][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:794][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.43:794][243]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.43:794][243]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.43:820][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:834][246]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:848][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:877][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:906][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:934][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:961][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.43:990][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:019][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:045][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:073][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:076][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.44:076][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.44:076][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.44:076][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.44:077][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.44:077][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.44:102][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:130][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:159][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:186][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:202][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.44:202][272]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.44:202][272]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.44:214][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:243][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:270][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:299][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:327][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:355][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:382][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:410][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:413][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.44:413][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.44:440][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:467][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:482][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.44:482][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.44:482][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.44:482][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.44:482][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.44:482][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.44:494][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:523][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:552][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:553][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.44:553][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.44:580][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:608][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:610][301]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.44:610][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.44:610][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.44:636][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:664][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:693][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:709][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.44:709][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.44:720][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:748][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:764][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.44:764][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.44:776][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:804][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:832][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:862][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:888][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:891][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.44:891][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.44:891][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.44:891][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.44:891][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.44:891][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.44:918][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:945][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.44:974][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:001][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:017][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.45:017][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.45:017][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.45:030][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:057][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:085][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:114][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:142][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:170][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:198][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:226][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:255][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:283][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:299][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.45:299][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.45:299][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.45:299][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.45:299][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.45:299][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.45:311][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:339][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:369][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:396][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:411][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.45:411][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.45:424][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:425][359]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.45:425][359]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.45:425][359]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.45:452][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:480][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:508][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:538][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:553][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.45:553][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.45:565][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:593][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:621][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:649][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:676][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:705][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:707][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.45:707][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.45:707][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.45:707][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.45:707][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.45:707][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.45:708][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.45:708][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.45:735][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:762][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:763][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.45:763][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.45:790][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:819][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:834][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.45:834][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.45:834][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.45:846][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:875][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:904][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:931][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:958][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.45:988][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:017][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:046][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:073][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:102][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:119][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.46:119][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.46:120][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.46:120][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.46:120][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.46:120][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.46:130][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:158][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:186][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:214][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:242][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:243][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.46:243][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.46:243][417]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.46:271][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:298][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:333][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:355][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:384][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:412][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:413][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.46:413][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.46:440][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:468][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:495][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:524][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:528][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.46:528][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.46:528][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.46:528][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.46:528][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.46:528][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.46:553][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:554][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.46:554][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.46:581][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:610][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:639][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:654][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.46:654][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.46:654][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.46:669][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:696][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:711][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.46:711][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.46:724][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:752][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:768][454]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.46:768][454]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.46:780][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:808][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:838][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:864][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:894][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:922][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:939][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.46:939][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.46:939][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.46:939][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.46:939][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.46:939][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.46:950][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.46:979][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:006][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:034][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:062][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:065][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.47:065][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.47:065][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.47:093][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:120][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:148][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:176][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:204][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:234][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:261][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:290][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:319][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:346][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:349][495]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.47:349][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.47:349][495]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.47:349][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.47:349][495]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.47:349][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.47:375][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:403][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:405][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.47:405][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.47:433][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:461][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:476][504]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.47:476][504]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.47:476][504]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.47:489][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:517][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:546][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:548][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.47:548][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.47:574][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:603][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:631][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:658][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:686][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:713][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:717][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.47:717][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.47:744][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:760][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.47:761][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.47:761][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.47:761][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.47:761][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.47:761][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.47:761][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.47:761][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.47:773][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:802][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:830][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:858][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:886][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:889][533]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.47:889][533]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.47:889][533]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.47:914][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:943][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.47:973][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:013][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:031][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:058][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:088][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:116][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:145][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:164][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.48:164][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.48:165][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.48:165][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.48:165][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.48:165][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.48:176][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:205][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:233][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:262][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:290][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:295][561]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.48:295][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.48:295][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.48:318][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:346][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:376][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:404][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:406][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.48:406][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.48:432][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:446][572]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:459][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:488][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:517][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:544][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:547][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.48:548][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.48:562][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.48:562][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.48:562][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.48:562][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.48:562][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.48:562][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.48:576][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:602][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:632][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:661][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:690][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:712][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.48:712][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.48:712][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.48:712][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.48:712][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.48:723][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:746][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:763][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.48:763][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.48:777][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:804][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:832][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:862][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:890][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:919][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:947][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.48:964][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.48:964][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.48:964][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.48:964][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.48:964][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.48:964][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.48:977][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:006][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:052][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:067][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:097][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:114][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.49:114][618]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.49:114][618]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.49:128][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:158][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:186][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:217][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:246][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:277][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:305][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:335][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:364][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:367][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.49:367][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.49:367][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.49:367][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.49:367][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.49:367][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.49:395][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:411][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.49:411][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.49:423][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:452][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:482][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:510][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:528][646]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.49:528][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.49:528][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.49:540][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:556][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.49:556][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.49:570][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:599][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:627][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:658][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:686][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:729][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:732][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.49:732][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.49:751][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:764][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.49:764][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.49:776][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:779][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.49:779][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.49:779][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.49:779][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.49:780][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.49:780][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.49:804][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:834][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:864][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:892][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:920][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:938][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.49:938][674]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.49:938][674]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.49:949][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.49:979][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:008][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:038][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:066][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:094][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:124][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:153][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:181][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:184][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.50:184][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.50:185][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.50:185][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.50:185][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.50:185][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.50:210][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:239][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:267][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:297][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:325][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:343][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.50:343][702]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.50:343][702]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.50:356][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:395][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:405][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.50:405][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.50:414][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:442][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:471][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:501][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:530][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:544][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.50:544][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.50:557][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:586][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:589][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.50:589][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.50:589][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.50:589][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.50:589][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.50:589][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.50:615][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:643][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:674][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:702][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:719][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.50:719][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.50:732][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:748][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.50:748][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.50:748][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.50:760][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:761][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.50:761][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.50:792][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:820][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:849][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:877][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:908][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:935][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:965][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:994][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.50:996][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.50:996][747]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.50:996][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.50:996][747]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.50:997][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.50:997][747]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.51:024][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:050][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:080][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:110][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:139][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:155][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.51:155][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.51:155][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.51:168][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:197][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:225][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:255][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:283][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:311][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:341][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:369][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:399][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:400][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.51:400][775]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.51:400][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.51:400][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.51:400][775]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.51:400][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.51:400][775]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.51:400][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.51:400][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.51:427][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:457][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:487][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:513][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:544][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:545][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.51:545][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.51:560][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.51:560][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.51:560][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.51:572][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:600][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:630][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:658][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:687][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:716][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:718][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.51:718][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.51:744][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:760][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.51:760][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.51:773][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:803][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:806][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.51:806][803]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.51:806][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.51:806][803]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.51:806][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.51:806][803]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.51:832][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:861][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:889][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:917][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:946][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.51:963][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.51:963][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.51:963][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.51:975][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:006][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:034][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:063][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:092][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:120][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:150][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:177][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:206][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:209][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.52:209][831]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.52:209][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.52:210][831]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.52:210][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.52:210][831]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.52:236][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:264][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:295][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:324][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:351][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:369][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.52:369][842]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.52:369][842]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.52:381][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:410][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:412][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.52:412][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.52:438][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:466][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:496][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:527][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:554][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:557][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.52:557][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.52:583][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:614][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:617][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.52:617][859]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.52:617][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.52:617][859]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.52:617][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.52:617][859]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.52:655][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:674][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:703][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:704][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.52:704][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.52:732][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:760][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:762][869]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.52:762][869]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.52:776][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.52:776][870]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.52:776][870]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.52:790][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:818][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:846][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:877][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:908][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:936][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:964][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.52:994][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:023][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:025][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.53:025][887]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.53:025][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.53:025][887]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.53:025][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.53:025][887]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.53:051][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:052][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:082][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:110][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:140][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:169][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:185][898]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.53:185][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.53:185][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.53:198][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:227][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:255][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:286][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:314][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:342][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:372][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:401][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:403][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.53:403][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.53:430][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:432][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.53:432][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.53:432][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.53:432][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.53:432][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.53:432][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.53:460][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:488][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:516][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:546][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:547][923]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.53:547][923]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.53:575][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:591][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.53:591][926]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.53:591][926]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.53:604][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:632][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:663][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:706][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:707][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.53:708][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.53:723][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:753][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:770][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.53:770][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.53:782][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:810][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:840][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:843][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.53:843][943]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.53:843][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.53:843][943]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.53:843][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.53:843][943]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.53:869][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:899][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:929][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:957][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.53:986][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:002][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.54:002][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.54:002][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.54:015][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:045][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:073][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:103][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:130][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:160][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:190][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:217][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:246][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:248][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.54:248][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.54:250][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.54:250][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.54:250][971]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.54:250][971]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.54:276][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:305][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:334][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:363][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:390][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:405][982]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.03.54:405][982]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.03.54:405][982]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.03.54:405][982]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.03.54:407][982]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.54:407][982]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.54:407][982]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.54:407][982]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.54:407][982]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.54:423][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:451][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:478][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:508][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:538][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:552][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.54:552][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.54:564][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:594][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:623][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:652][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:654][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.54:654][999]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.54:654][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.54:654][999]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.54:654][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.54:654][999]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.54:684][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:710][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:711][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.54:711][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.54:737][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:767][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:768][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.54:768][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.54:795][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:812][ 10]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.54:812][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.54:812][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.54:824][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:854][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:882][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:910][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:940][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:969][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.54:997][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:027][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:055][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:058][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.55:058][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.55:058][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.55:058][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.55:058][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.55:058][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.55:084][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:112][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:142][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:173][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:200][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:218][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.55:218][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.55:218][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.55:229][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:258][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:287][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:316][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:344][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:373][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:401][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:404][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.55:404][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.55:431][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:460][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:461][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.55:461][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.55:461][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.55:461][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.55:461][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.55:461][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.55:461][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.55:488][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:517][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:547][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:548][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.55:548][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.55:575][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:603][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:620][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.55:620][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.55:620][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.55:632][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:662][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:692][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:707][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.55:707][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.55:721][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:750][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:766][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.55:766][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.55:779][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:807][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:835][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:864][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:867][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.55:867][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.55:867][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.55:867][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.55:867][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.55:867][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.55:893][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:922][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:951][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.55:979][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:009][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:025][ 94]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.56:025][ 94]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.56:025][ 94]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.56:038][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:067][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:096][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:125][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:153][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:182][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:210][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:240][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:271][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.56:271][110]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.56:271][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.56:271][110]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.56:271][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.56:271][110]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.56:284][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:302][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:331][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:359][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:389][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:405][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.56:405][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.56:419][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:433][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.56:433][122]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.56:433][122]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.56:446][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:475][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:505][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:536][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:552][130]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.56:552][130]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.56:564][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:592][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:621][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:650][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:678][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:680][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.56:681][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.56:681][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.56:681][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.56:681][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.56:681][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.56:709][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:712][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.56:712][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.56:739][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:766][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:770][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.56:770][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.56:795][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:824][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:841][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.56:841][150]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.56:841][150]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.56:852][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:882][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:912][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:940][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:970][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.56:997][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:027][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:056][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:084][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:086][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.57:086][167]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.57:086][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.57:086][167]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.57:086][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.57:087][167]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.57:114][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:142][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:170][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:199][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:229][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:245][178]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.57:245][178]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.57:245][178]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.57:258][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:288][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:316][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:345][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:373][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:402][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:403][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.57:403][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.57:432][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:460][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:489][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:490][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.57:490][195]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.57:490][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.57:490][195]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.57:490][195]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.57:490][195]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.57:517][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:546][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:548][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.57:548][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.57:576][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:604][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:634][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:648][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.57:648][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.57:648][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.57:661][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:662][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:692][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:708][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.57:708][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.57:720][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:749][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:764][214]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.57:764][214]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.57:777][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:808][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:835][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:864][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:896][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:898][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.57:900][223]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.57:900][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.57:900][223]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.57:900][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.57:900][223]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.57:926][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:953][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.57:982][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:010][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:042][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:057][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.58:057][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.58:057][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.58:066][234]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.03.58:066][234]LogStreaming: Display: 0.017 ms for processing 1980 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13596->13596) packages and 0 (34428->34428) public exports.
[2026.04.08-22.03.58:072][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:099][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:128][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:158][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:188][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:216][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:246][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:275][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:305][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:308][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.58:308][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.58:308][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.58:308][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.58:308][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.58:308][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.58:335][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:363][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:393][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:409][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.58:409][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.58:421][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:452][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:466][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.58:467][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.58:467][262]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.58:480][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:508][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:539][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:556][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.58:556][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.58:568][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:602][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:630][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:660][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:688][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:706][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.58:706][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.58:717][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:720][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.58:720][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.58:720][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.58:720][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.58:720][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.58:720][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.58:746][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:767][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.58:767][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.58:777][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:806][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:836][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:866][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:880][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.58:880][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.58:880][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.58:894][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:923][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:953][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.58:988][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:013][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:045][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:078][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:101][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:131][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:132][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.59:132][307]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.59:132][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.59:132][307]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.59:132][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.59:132][307]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.59:160][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:190][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:218][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:245][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:275][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:293][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.59:293][318]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.59:293][318]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.59:305][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:335][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:363][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:394][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:408][326]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.59:408][326]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.59:422][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:453][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:481][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:510][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:539][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:542][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.59:542][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.59:542][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.59:542][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.59:542][335]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.59:542][335]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.59:555][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.59:555][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.59:568][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:597][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:626][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:656][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:684][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:702][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.03.59:702][346]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.03.59:702][346]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.03.59:715][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:717][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.59:717][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.59:743][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:760][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.03.59:760][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.03.59:775][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:801][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:831][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:860][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:900][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:927][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:945][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.03.59:945][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.03.59:945][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.03.59:945][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.59:945][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.03.59:945][362]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.03.59:957][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.03.59:986][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:015][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:043][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:073][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:103][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:107][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.00:107][373]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.00:107][373]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.00:132][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:163][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:192][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:220][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:250][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:281][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:309][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:340][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:356][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.00:356][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.00:356][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.00:356][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.00:356][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.00:356][390]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.00:369][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:398][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:414][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.00:414][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.00:427][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:456][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:485][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:514][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:516][401]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.00:516][401]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.00:516][401]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.00:543][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:546][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.00:546][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.00:572][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:601][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:629][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:659][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:687][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:703][414]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.00:703][414]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.00:718][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:746][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:764][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.00:764][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.00:764][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.00:764][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.00:764][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.00:764][418]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.00:764][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.00:764][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.00:777][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:807][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:839][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:865][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:895][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:923][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:926][429]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.00:926][429]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.00:926][429]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.00:954][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.00:983][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:012][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:042][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:069][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:099][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:128][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:157][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:174][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.01:174][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.01:174][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.01:174][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.01:174][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.01:174][446]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.01:198][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:221][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:246][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:277][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:306][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:336][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:338][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.01:338][457]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.01:338][457]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.01:367][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:395][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:412][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.01:412][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.01:425][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:454][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:482][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:512][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:542][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:558][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.01:559][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.01:573][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.01:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.01:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.01:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.01:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.01:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.01:602][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:630][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:662][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:692][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:710][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.01:710][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.01:721][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:739][484]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.01:739][484]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.01:739][484]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.01:751][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:769][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.01:769][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.01:785][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:814][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:843][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:874][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:904][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:934][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:964][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:993][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.01:995][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.01:995][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.01:996][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.01:996][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.01:996][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.01:996][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.02:023][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:054][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:083][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:114][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:143][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:146][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.02:146][511]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.02:146][511]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.02:173][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:202][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:233][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:263][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:277][520]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:294][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:322][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:352][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:380][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:396][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.02:396][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.02:396][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.02:396][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.02:396][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.02:396][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.02:411][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:413][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.02:413][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.02:441][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:470][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:500][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:531][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:546][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.02:546][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.02:546][538]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.02:546][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.02:546][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.02:560][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:590][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:620][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:648][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:678][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:708][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:711][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.02:711][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.02:739][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:768][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:770][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.02:770][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.02:799][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:800][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.02:800][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.02:800][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.02:800][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.02:800][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.02:800][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.02:829][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:861][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:888][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:920][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:955][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.02:958][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.02:959][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.02:959][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.02:980][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:010][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:054][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:073][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:105][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:139][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:169][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:203][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:222][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.03:222][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.03:222][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.03:222][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.03:222][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.03:222][582]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.03:234][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:258][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:288][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:317][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:348][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:367][592]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.03:367][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.03:367][592]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.03:379][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:412][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:414][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.03:414][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.03:438][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:470][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:498][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:530][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:545][604]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.03:545][604]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.03:558][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:589][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:619][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:623][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.03:623][609]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.03:623][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.03:623][609]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.03:623][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.03:623][609]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.03:648][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:679][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:709][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:712][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.03:712][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.03:738][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:767][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:770][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.03:770][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.03:770][619]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.03:770][619]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.03:770][619]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.03:796][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:826][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:856][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:888][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:916][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:948][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.03:976][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:009][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:023][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.04:023][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.04:025][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.04:025][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.04:025][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.04:025][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.04:037][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:068][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:096][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:125][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:155][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:172][646]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.04:172][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.04:172][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.04:184][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:213][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:243][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:272][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:300][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:329][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:360][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:388][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:403][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.04:403][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.04:416][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:431][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.04:431][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.04:431][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.04:431][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.04:431][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.04:431][664]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.04:444][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:474][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:502][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:537][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:549][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.04:549][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.04:562][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:581][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.04:581][674]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.04:581][674]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.04:590][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:616][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:646][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:674][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:703][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:705][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.04:705][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.04:731][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:761][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:764][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.04:764][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.04:790][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:819][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:834][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.04:834][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.04:834][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.04:834][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.04:834][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.04:834][692]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.04:847][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:876][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:906][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:934][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:962][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.04:978][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.04:978][702]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.04:978][702]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.04:991][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:020][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:049][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:078][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:107][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:135][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:164][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:194][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:222][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:238][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.05:238][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.05:238][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.05:238][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.05:238][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.05:238][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.05:251][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:281][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:309][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:337][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:366][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:382][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.05:382][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.05:382][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.05:395][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:411][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.05:411][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.05:425][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:453][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:482][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:510][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:538][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:554][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.05:554][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.05:567][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:595][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:624][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:640][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.05:640][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.05:640][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.05:640][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.05:640][748]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.05:640][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.05:653][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:681][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:710][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:712][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.05:712][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.05:739][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:767][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:770][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.05:770][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.05:784][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.05:784][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.05:784][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.05:796][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:825][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:854][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:882][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:912][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:940][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:968][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.05:997][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:026][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:042][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.06:042][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.06:042][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.06:042][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.06:042][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.06:042][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.06:055][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:082][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:111][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:140][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:169][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:186][786]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.06:186][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.06:186][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.06:197][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:227][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:255][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:283][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:312][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:340][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:368][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:397][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:412][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.06:412][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.06:425][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:441][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.06:441][804]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.06:441][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.06:441][804]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.06:441][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.06:441][804]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.06:454][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:482][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:512][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:540][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:555][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.06:555][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.06:569][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:597][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:599][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.06:599][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.06:599][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.06:625][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:654][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:682][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:710][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:713][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.06:713][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.06:739][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:768][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:770][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.06:770][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.06:797][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:825][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:841][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.06:841][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.06:841][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.06:841][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.06:841][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.06:841][832]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.06:854][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:868][834]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:882][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:911][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:940][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:968][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.06:997][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:012][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.07:012][844]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.07:012][844]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.07:026][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:054][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:083][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:111][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:140][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:167][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:196][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:225][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:253][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:255][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.07:255][861]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.07:255][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.07:255][861]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.07:255][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.07:255][861]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.07:282][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:310][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:338][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:367][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:396][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:410][872]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.07:410][872]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.07:424][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:426][873]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.07:426][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.07:426][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.07:453][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:481][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:511][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:539][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:554][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.07:554][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.07:567][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:595][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:624][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:652][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:668][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.07:669][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.07:669][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.07:669][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.07:669][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.07:669][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.07:680][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:710][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:712][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.07:712][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.07:739][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:766][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:769][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.07:769][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.07:795][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:824][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:840][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.07:840][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.07:840][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.07:852][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:881][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:909][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:937][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:967][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.07:995][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:023][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:051][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:081][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:082][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.08:082][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.08:084][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.08:084][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.08:084][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.08:084][919]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.08:110][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:138][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:165][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:194][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:222][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:255][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:258][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.08:258][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.08:258][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.08:282][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:310][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:339][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:367][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:395][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:410][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.08:410][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.08:423][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:453][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:480][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:496][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.08:496][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.08:496][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.08:496][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.08:496][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.08:496][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.08:509][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:537][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:552][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.08:552][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.08:565][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:593][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:623][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:651][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:667][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.08:667][960]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.08:667][960]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.08:680][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:708][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:710][963]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.08:710][963]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.08:737][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:765][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:766][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.08:766][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.08:793][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:821][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:850][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:878][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:906][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:909][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.08:909][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.08:909][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.08:909][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.08:909][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.08:909][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.08:934][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:963][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.08:992][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:020][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:049][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:078][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:079][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.09:079][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.09:079][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.09:106][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:134][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:162][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:191][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:219][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:248][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:275][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:305][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:320][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.09:320][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.09:320][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.09:320][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.09:320][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.09:320][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.09:334][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:363][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:392][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:407][ 12]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.09:407][ 12]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.09:420][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:448][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:475][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:491][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.09:491][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.09:491][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.09:504][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:534][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:549][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.09:549][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.09:562][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:590][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:619][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:647][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:675][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:705][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:707][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.09:707][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.09:733][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:735][ 35]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.09:735][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.09:735][ 35]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.09:735][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.09:735][ 35]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.09:735][ 35]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.09:762][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:763][ 37]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.09:763][ 37]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.09:790][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:818][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:847][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:875][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:892][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.09:892][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.09:892][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.09:904][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:933][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:963][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.09:991][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:021][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:050][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:079][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:108][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:137][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:138][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.10:138][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.10:138][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.10:138][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.10:140][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.10:140][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.10:165][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:195][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:224][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:252][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:280][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:297][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.10:297][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.10:297][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.10:308][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:337][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:366][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:394][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:409][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.10:409][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.10:422][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:451][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:480][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:509][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:536][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:539][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.10:539][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.10:539][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.10:539][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.10:539][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.10:539][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.10:552][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.10:552][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.10:564][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:594][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:623][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:652][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:680][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:708][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:711][103]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.10:711][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.10:711][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.10:711][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.10:711][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.10:737][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:766][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:768][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.10:768][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.10:793][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:822][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:851][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:878][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:908][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:936][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:952][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.10:952][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.10:952][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.10:952][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.10:952][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.10:952][120]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.10:965][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.10:994][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:022][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:052][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:080][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:109][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:110][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.11:110][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.11:110][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.11:138][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:167][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:194][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:223][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:252][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:280][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:308][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:338][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:354][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.11:354][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.11:354][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.11:354][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.11:354][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.11:354][148]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.11:366][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:394][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:410][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.11:410][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.11:423][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:452][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:480][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:495][158]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:507][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:523][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.11:523][160]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.11:523][160]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.11:537][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:552][162]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.11:552][162]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.11:565][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:593][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:622][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:650][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:678][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:707][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:708][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.11:708][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.11:735][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:777][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:780][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.11:780][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.11:780][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.11:780][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.11:780][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.11:780][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.11:780][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.11:780][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.11:800][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:826][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:854][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:883][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:912][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:929][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.11:929][188]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.11:929][188]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.11:942][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:970][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.11:999][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:026][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:056][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:084][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:113][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:141][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:171][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:187][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.12:187][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.12:187][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.12:187][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.12:187][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.12:187][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.12:199][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:227][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:257][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:283][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:313][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:329][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.12:329][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.12:329][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.12:342][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:371][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:398][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:401][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.12:401][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.12:428][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:456][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:486][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:514][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:543][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:545][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.12:545][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.12:570][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:600][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:603][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.12:603][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.12:603][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.12:603][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.12:603][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.12:603][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.12:627][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:658][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:687][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:715][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:716][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.12:718][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.12:730][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.12:730][244]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.12:730][244]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.12:743][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:760][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.12:760][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.12:772][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:802][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:830][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:860][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:888][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:915][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:944][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.12:973][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:003][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:004][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.13:004][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.13:004][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.13:004][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.13:004][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.13:004][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.13:032][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:061][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:087][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:115][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:133][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.13:133][272]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.13:133][272]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.13:144][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:173][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:201][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:229][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:259][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:289][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:318][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:347][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:375][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:405][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:406][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.13:406][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.13:406][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.13:406][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.13:406][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.13:406][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.13:406][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.13:406][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.13:434][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:463][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:493][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:523][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:539][300]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.13:539][300]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.13:539][300]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.13:550][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:552][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.13:552][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.13:579][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:612][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:639][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:670][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:703][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:719][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.13:719][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.13:731][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:760][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:762][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.13:762][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.13:789][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:817][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:819][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.13:819][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.13:819][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.13:819][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.13:819][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.13:819][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.13:845][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:876][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:904][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:933][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:953][328]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.13:953][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.13:953][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.13:963][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.13:990][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:018][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:046][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:074][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:104][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:132][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:161][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:191][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:219][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:222][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.14:222][347]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.14:222][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.14:222][347]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.14:222][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.14:222][347]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.14:247][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:275][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:306][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:334][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:350][356]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.14:350][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.14:350][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.14:364][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:395][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:409][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.14:409][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.14:422][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:436][362]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.04.14:436][362]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.04.14:436][362]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.04.14:436][362]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.04.14:449][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:478][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:509][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:539][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:555][370]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.14:555][370]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.14:567][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:595][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:643][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:645][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.14:645][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.14:645][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.14:645][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.14:645][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.14:646][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.14:659][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:687][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:715][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:718][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.14:718][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.14:743][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:762][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.14:762][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.14:762][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.14:762][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.14:762][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.14:774][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:805][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:845][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:870][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:893][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:922][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:960][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.14:983][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:011][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:041][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:044][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.15:044][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.15:044][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.15:044][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.15:044][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.15:044][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.15:070][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:099][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:128][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:159][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:175][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.15:175][412]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.15:175][412]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.15:187][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:219][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:250][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:282][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:308][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:339][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:367][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:397][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:411][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.15:411][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.15:425][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:465][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:468][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.15:468][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.15:468][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.15:468][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.15:468][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.15:468][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.15:483][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:514][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:544][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:547][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.15:547][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.15:572][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:588][440]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.15:588][440]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.15:588][440]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.15:601][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:630][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:659][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:689][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:706][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.15:706][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.15:719][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:747][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:765][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.15:765][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.15:777][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:807][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:837][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:869][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:872][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.15:872][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.15:872][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.15:872][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.15:872][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.15:872][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.15:898][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:928][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:957][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:988][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.15:994][467]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.15:994][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.15:994][467]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.16:017][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:046][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:074][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:076][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:105][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:136][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:163][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:193][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:225][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:250][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:281][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:284][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.16:284][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.16:284][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.16:284][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.16:284][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.16:284][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.16:309][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:339][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:367][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:395][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:398][495]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.16:398][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.16:398][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.16:413][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.16:413][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.16:428][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:455][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:485][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:513][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:544][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:547][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.16:547][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.16:575][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:606][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:632][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:660][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:688][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:691][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.16:691][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.16:691][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.16:691][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.16:691][515]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.16:691][515]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.16:716][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:719][517]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.16:719][517]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.16:743][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:761][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.16:761][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.16:774][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:802][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:805][523]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.16:805][523]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.16:805][523]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.16:831][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:861][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:891][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:920][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:950][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.16:979][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:010][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:039][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:071][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:099][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:102][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.17:102][543]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.17:102][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.17:102][543]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.17:102][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.17:102][543]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.17:128][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:158][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:188][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:221][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:225][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.17:225][551]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.17:225][551]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.17:247][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:279][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:307][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:338][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:366][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:393][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:410][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.17:410][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.17:424][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:453][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:483][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:512][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:514][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.17:514][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.17:514][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.17:514][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.17:515][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.17:515][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.17:544][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:548][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.17:548][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.17:570][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:598][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:628][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:630][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.17:630][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.17:630][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.17:656][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:685][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:713][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:716][585]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.17:716][585]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.17:743][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:759][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.17:759][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.17:772][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:802][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:831][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:860][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:888][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:916][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:919][599]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.17:919][599]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.17:919][599]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.17:919][599]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.17:920][599]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.17:920][599]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.17:945][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.17:975][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:003][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:033][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:035][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.18:035][607]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.18:035][607]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.18:060][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:090][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:118][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:148][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:177][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:205][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:235][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:263][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:292][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:320][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:323][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.18:323][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.18:323][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.18:323][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.18:323][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.18:323][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.18:350][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:378][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:408][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:409][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.18:409][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.18:439][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:442][635]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.18:442][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.18:442][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.18:467][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:498][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:527][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:544][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.18:544][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.18:557][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:587][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:617][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:646][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:676][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:707][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:708][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.18:708][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.18:726][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.18:726][654]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.18:726][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.18:726][654]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.18:726][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.18:726][654]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.18:736][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:766][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:768][657]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.18:768][657]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.18:794][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:824][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:853][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:855][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.18:855][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.18:855][663]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.18:882][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:912][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:942][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.18:970][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:002][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:028][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:057][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:087][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:114][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:131][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.19:131][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.19:131][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.19:131][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.19:132][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.19:132][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.19:144][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:174][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:203][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:232][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:261][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:263][691]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.19:263][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.19:263][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.19:290][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:320][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:348][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:376][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:407][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:410][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.19:410][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.19:437][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:465][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:493][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:525][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:543][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.19:543][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.19:543][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.19:543][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.19:543][710]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.19:543][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.19:560][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:564][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.19:564][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.19:592][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:616][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:642][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:672][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:675][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.19:675][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.19:675][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.19:703][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:719][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.19:719][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.19:733][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:761][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:762][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.19:762][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.19:795][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:824][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:855][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:886][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:915][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:945][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.19:948][737]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.19:948][737]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.19:948][737]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.19:948][737]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.19:948][737]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.19:948][737]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.19:975][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:006][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:037][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:066][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:089][746]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.20:089][746]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.20:089][746]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.20:099][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:127][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:156][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:188][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:218][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:250][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:281][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:311][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:339][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:357][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.20:357][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.20:357][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.20:357][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.20:357][764]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.20:357][764]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.20:370][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:400][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:402][767]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.20:402][767]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.20:429][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:459][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:490][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:493][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.20:493][773]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.20:493][773]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.20:518][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:548][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:552][777]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.20:552][777]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.20:578][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:608][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:638][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:666][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:694][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:710][788]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:713][788]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.20:713][788]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.20:725][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:755][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:770][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.20:770][792]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.20:770][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.20:770][792]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.20:770][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.20:770][792]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.20:770][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.20:770][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.20:784][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:812][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:843][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:871][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:901][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:904][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.20:904][801]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.20:904][801]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.20:933][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:960][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.20:990][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:018][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:048][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:080][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:107][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:138][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:167][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:184][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.21:184][820]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.21:184][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.21:184][820]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.21:184][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.21:184][820]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.21:197][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:225][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:259][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:285][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:314][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:317][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.21:317][829]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.21:317][829]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.21:344][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:373][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:402][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:404][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.21:404][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.21:432][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:460][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:491][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:520][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:550][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:552][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.21:552][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.21:579][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:596][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.21:596][848]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.21:596][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.21:596][848]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.21:596][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.21:596][848]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.21:608][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:639][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:668][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:707][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:717][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.21:717][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.21:718][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.21:718][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.21:718][856]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.21:726][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:755][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:772][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.21:772][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.21:784][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:817][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:844][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:873][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:914][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:933][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.21:963][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:007][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:011][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.22:011][875]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.22:012][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.22:012][875]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.22:012][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.22:012][875]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.22:026][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:052][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:082][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:115][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:127][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.22:127][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.22:127][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.22:140][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:170][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:200][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:227][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:256][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:286][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:314][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:344][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:373][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:403][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:404][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.22:404][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.22:405][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.22:405][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.22:405][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.22:405][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.22:405][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.22:405][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.22:432][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:460][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:493][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:522][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:537][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.22:537][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.22:537][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.22:550][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:552][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.22:552][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.22:580][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:610][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:640][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:670][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:700][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:715][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.22:715][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.22:730][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:759][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:762][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.22:762][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.22:789][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:804][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.22:804][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.22:804][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.22:804][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.22:804][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.22:805][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.22:817][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:847][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:876][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:907][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:935][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:953][940]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.22:953][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.22:953][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.22:965][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.22:993][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:022][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:053][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:082][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:110][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:140][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:168][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:196][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:214][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.23:214][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.23:214][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.23:214][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.23:214][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.23:214][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.23:227][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:257][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:299][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:315][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:344][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:360][968]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.23:360][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.23:360][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.23:373][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:403][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:404][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.23:404][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.23:432][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:460][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:490][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:520][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:549][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:551][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.23:551][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.23:579][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:608][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:624][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.23:624][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.23:624][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.23:624][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.23:624][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.23:624][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.23:636][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:666][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:695][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:711][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.23:711][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.23:725][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:754][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:770][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.23:770][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.23:770][996]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.23:770][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.23:770][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.23:784][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:812][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:843][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:873][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:902][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:930][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:968][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.23:995][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:024][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:027][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.24:027][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.24:027][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.24:027][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.24:027][ 13]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.24:027][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.24:054][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:084][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:112][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:141][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:171][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:175][ 23]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.24:175][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.24:175][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.24:200][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:230][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:260][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:292][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:320][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:349][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:378][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:408][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:410][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.24:410][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.24:438][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:440][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.24:440][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.24:440][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.24:440][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.24:440][ 41]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.24:440][ 41]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.24:467][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:496][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:526][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:554][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:557][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.24:557][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.24:585][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:586][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.24:586][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.24:586][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.24:614][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:644][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:672][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:702][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:718][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.24:718][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.24:731][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:761][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:762][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.24:762][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.24:790][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:820][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:849][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:851][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.24:851][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.24:851][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.24:851][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.24:851][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.24:851][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.24:878][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:908][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:938][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:967][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:995][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.24:997][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.24:997][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.24:997][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.25:025][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:055][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:083][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:113][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:143][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:172][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:202][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:230][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:260][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:263][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.25:263][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.25:263][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.25:263][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.25:263][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.25:263][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.25:291][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:319][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:320][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:351][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:381][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:412][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:416][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.25:416][107]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.25:416][107]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.25:416][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.25:416][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.25:440][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:468][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:497][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:529][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:544][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.25:544][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.25:558][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:586][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:615][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:646][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:675][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:676][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.25:676][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.25:676][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.25:676][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.25:676][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.25:676][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.25:705][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:707][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.25:707][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.25:736][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:764][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:767][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.25:767][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.25:794][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:835][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:837][135]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.25:837][135]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.25:837][135]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.25:856][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:885][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:916][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:946][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.25:975][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:005][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:035][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:065][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:082][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.26:082][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.26:082][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.26:082][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.26:083][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.26:083][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.26:095][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:124][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:154][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:184][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:212][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:241][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:244][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.26:244][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.26:244][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.26:272][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:301][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:331][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:360][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:390][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:406][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.26:406][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.26:420][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:449][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:478][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:495][180]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.26:495][180]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.26:495][180]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.26:495][180]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.26:495][180]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.26:495][180]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.26:508][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:538][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:553][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.26:553][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.26:567][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:597][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:626][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:657][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:659][191]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.26:659][191]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.26:659][191]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.26:686][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:715][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:718][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.26:718][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.26:744][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:761][198]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.26:761][198]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.26:774][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:804][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:833][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:862][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:892][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:907][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.26:907][208]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.26:907][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.26:907][208]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.26:908][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.26:908][208]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.26:920][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:948][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.26:978][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:008][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:038][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:068][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:071][219]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.27:071][219]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.27:071][219]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.27:097][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:126][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:155][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:183][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:212][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:242][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:272][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:300][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:316][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.27:316][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.27:316][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.27:316][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.27:316][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.27:316][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.27:330][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:359][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:388][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:403][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.27:403][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.27:418][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:446][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:475][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:477][247]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.27:477][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.27:477][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.27:505][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:539][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:553][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.27:553][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.27:565][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:594][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:625][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:656][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:685][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:716][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:717][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.27:718][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.27:718][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.27:718][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.27:718][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.27:718][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.27:718][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.27:718][263]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.27:745][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:762][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.27:762][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.27:778][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:812][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:841][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:871][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:889][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.27:889][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.27:889][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.27:904][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:933][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:965][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.27:995][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:026][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:056][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:067][285]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.04.28:067][285]LogStreaming: Display: 0.014 ms for processing 1890 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13596->13596) packages and 0 (34428->34428) public exports.
[2026.04.08-22.04.28:088][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:119][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:121][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.28:121][289]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.28:122][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.28:122][289]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.28:122][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.28:122][289]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.28:148][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:181][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:210][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:242][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:272][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:290][300]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.28:290][300]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.28:290][300]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.28:305][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:335][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:364][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:395][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:412][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.28:412][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.28:427][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:458][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:487][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:519][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:537][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.28:537][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.28:537][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.28:537][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.28:537][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.28:537][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.28:550][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:552][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.28:552][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.28:582][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:612][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:643][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:672][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:702][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:704][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.28:704][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.28:704][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.28:717][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.28:717][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.28:732][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:759][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:761][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.28:761][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.28:790][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:818][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:847][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:876][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:906][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:938][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:940][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.28:940][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.28:940][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.28:940][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.28:940][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.28:940][343]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.28:966][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.28:994][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:023][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:054][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:082][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:111][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:114][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.29:114][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.29:114][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.29:142][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:170][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:199][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:228][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:258][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:286][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:314][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:343][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:345][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.29:345][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.29:345][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.29:345][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.29:345][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.29:345][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.29:373][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:403][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:404][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.29:404][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.29:431][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:460][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:489][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:517][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:520][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.29:520][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.29:520][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.29:547][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:549][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.29:549][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.29:576][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:605][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:635][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:665][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:692][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:708][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.29:708][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.29:721][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:750][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:752][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.29:752][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.29:752][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.29:752][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.29:752][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.29:752][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.29:764][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.29:764][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.29:778][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:808][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:836][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:865][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:894][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:929][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:932][411]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.29:932][411]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.29:932][411]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.29:955][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:956][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.29:984][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:012][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:042][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:072][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:102][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:132][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:162][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:163][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.30:163][427]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.30:163][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.30:163][427]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.30:165][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.30:165][427]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.30:191][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:221][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:250][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:280][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:311][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:342][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:343][439]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.30:343][439]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.30:343][439]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.30:371][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:400][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:402][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.30:402][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.30:430][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:460][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:490][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:520][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:551][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:552][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.30:552][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.30:568][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.30:568][454]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.30:568][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.30:568][454]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.30:568][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.30:568][454]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.30:581][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:610][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:640][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:672][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:701][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:717][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.30:717][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.30:731][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:748][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.30:748][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.30:748][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.30:761][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:762][467]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.30:762][467]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.30:790][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:820][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:850][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:880][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:910][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:942][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:971][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.30:972][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.30:972][481]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.30:972][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.30:972][481]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.30:972][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.30:972][481]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.31:000][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:029][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:057][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:085][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:114][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:143][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:158][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.31:158][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.31:158][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.31:171][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:200][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:228][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:257][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:286][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:314][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:343][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:372][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:374][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.31:374][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.31:374][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.31:374][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.31:374][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.31:374][509]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.31:401][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:402][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.31:402][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.31:429][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:458][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:486][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:515][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:544][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:546][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.31:546][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.31:560][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.31:560][522]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.31:560][522]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.31:574][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:601][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:630][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:659][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:688][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:719][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:721][533]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.31:721][533]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.31:745][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:761][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.31:761][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.31:774][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:776][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.31:776][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.31:776][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.31:776][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.31:776][537]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.31:776][537]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.31:802][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:832][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:860][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:890][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:920][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:948][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.31:964][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.31:964][550]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.31:964][550]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.31:977][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:006][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:034][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:063][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:092][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:121][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:150][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:178][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:180][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.32:180][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.32:180][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.32:180][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.32:180][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.32:180][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.32:207][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:236][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:264][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:292][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:322][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:351][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:367][578]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.32:367][578]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.32:367][578]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.32:380][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:409][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:410][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.32:410][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.32:438][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:466][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:496][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:524][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:554][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:555][591]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.32:555][591]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.32:581][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:584][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.32:584][593]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.32:584][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.32:584][593]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.32:584][593]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.32:584][593]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.32:611][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:640][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:669][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:697][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:713][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.32:713][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.32:726][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:756][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:771][606]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.32:771][606]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.32:771][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.32:771][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.32:771][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.32:784][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:812][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:842][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:871][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:898][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:928][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:956][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:986][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.32:989][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.32:989][621]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.32:989][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.32:989][621]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.32:989][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.32:989][621]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.33:014][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:042][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:073][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:101][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:129][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:159][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:174][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.33:174][634]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.33:174][634]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.33:187][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:215][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:244][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:271][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:301][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:329][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:358][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:387][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:389][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.33:389][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.33:389][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.33:389][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.33:389][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.33:389][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.33:402][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.33:402][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.33:416][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:445][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:473][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:503][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:531][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:547][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.33:547][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.33:560][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:576][662]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.33:576][662]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.33:576][662]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.33:590][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:619][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:646][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:675][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:704][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:708][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.33:708][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.33:734][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:763][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:765][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.33:765][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.33:792][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:793][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.33:793][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.33:793][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.33:793][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.33:793][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.33:793][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.33:820][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:849][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:878][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:907][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:936][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:966][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.33:982][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.33:982][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.33:982][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.33:994][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:024][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:051][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:081][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:109][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:139][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:167][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:196][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:197][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.34:197][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.34:199][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.34:199][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.34:199][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.34:199][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.34:225][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:268][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:284][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:314][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:342][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:372][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:387][718]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.34:387][718]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.34:387][718]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.34:400][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:402][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.34:402][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.34:428][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:457][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:470][724]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.04.34:471][724]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.04.34:471][724]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.04.34:471][724]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.04.34:488][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:516][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:542][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:544][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:545][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.34:545][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.34:574][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:602][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:603][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.34:603][733]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.34:603][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.34:603][733]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.34:603][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.34:603][733]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.34:630][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:658][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:688][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:715][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:717][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.34:717][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.34:745][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:760][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.34:760][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.34:774][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:789][746]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.34:789][746]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.34:789][746]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.34:802][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:831][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:860][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:888][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:917][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:946][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.34:975][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:005][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:006][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.35:006][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.35:006][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.35:006][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.35:006][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.35:006][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.35:033][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:062][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:091][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:120][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:148][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:177][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:192][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.35:192][774]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.35:192][774]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.35:207][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:235][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:264][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:292][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:322][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:350][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:379][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:408][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:410][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.35:410][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.35:410][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.35:410][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.35:410][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.35:410][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.35:410][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.35:410][789]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.35:437][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:465][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:493][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:523][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:553][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:554][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.35:554][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.35:581][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:595][802]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.35:595][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.35:595][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.35:609][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:640][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:668][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:696][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:712][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.35:712][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.35:725][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:755][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:770][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.35:770][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.35:783][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:813][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:814][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.35:814][817]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.35:814][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.35:814][817]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.35:814][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.35:814][817]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.35:841][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:871][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:899][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:927][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:957][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.35:984][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:001][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.36:001][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.36:001][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.36:012][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:042][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:072][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:100][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:130][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:156][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:185][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:214][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:217][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.36:217][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.36:217][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.36:217][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.36:217][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.36:217][845]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.36:242][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:272][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:300][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:329][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:358][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:386][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:402][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.36:402][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.36:402][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.36:402][858]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.36:402][858]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.36:415][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:444][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:473][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:501][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:531][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:546][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.36:546][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.36:559][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:588][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:628][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:631][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.36:631][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.36:631][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.36:631][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.36:631][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.36:631][873]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.36:650][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:677][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:705][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:707][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.36:707][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.36:733][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:761][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:764][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.36:764][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.36:791][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:807][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.36:807][886]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.36:807][886]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.36:820][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:848][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:876][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:906][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:937][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:963][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.36:994][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:022][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:037][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.37:037][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.37:037][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.37:037][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.37:038][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.37:038][902]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.37:052][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:080][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:110][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:138][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:180][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:198][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:212][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.37:212][914]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.37:212][914]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.37:227][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:257][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:285][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:314][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:344][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:373][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:401][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:404][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.37:404][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.37:431][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:446][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.37:447][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.37:447][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.37:447][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.37:447][930]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.37:447][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.37:460][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:488][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:518][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:546][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:549][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.37:549][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.37:575][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:604][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:621][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.37:621][942]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.37:621][942]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.37:634][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:662][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:690][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:708][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.37:708][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.37:721][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:751][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:766][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.37:766][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.37:779][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:808][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:835][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:852][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.37:852][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.37:852][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.37:852][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.37:852][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.37:852][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.37:865][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:894][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:923][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:952][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.37:980][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:008][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:024][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.38:024][970]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.38:024][970]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.38:037][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:066][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:094][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:124][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:153][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:181][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:210][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:239][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:253][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.38:253][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.38:255][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.38:255][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.38:255][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.38:255][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.38:266][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:295][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:324][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:354][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:384][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:412][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:413][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.38:413][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.38:427][998]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.38:427][998]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.38:427][998]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.38:440][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:469][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:499][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:528][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:543][  6]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.38:543][  6]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.38:556][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:584][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:614][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:642][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:659][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.38:659][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.38:659][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.38:659][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.38:659][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.38:659][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.38:672][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:700][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:716][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.38:716][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.38:729][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:758][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:760][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.38:760][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.38:786][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:813][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:833][ 26]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.38:833][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.38:833][ 26]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.38:846][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:874][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:901][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:930][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:959][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.38:987][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:016][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:044][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:062][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.39:062][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.39:062][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.39:062][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.39:063][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.39:063][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.39:082][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:112][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:133][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:135][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:163][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:192][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:221][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:236][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.39:236][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.39:236][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.39:249][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:278][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:308][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:336][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:365][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:395][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:410][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.39:410][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.39:423][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:452][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:468][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.39:468][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.39:468][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.39:468][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.39:468][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.39:468][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.39:483][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:511][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:540][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:555][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.39:555][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.39:569][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:597][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:625][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:641][ 82]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.39:641][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.39:641][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.39:654][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:683][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:712][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:714][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.39:714][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.39:740][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:769][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:771][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.39:771][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.39:798][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:829][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:859][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:873][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.39:873][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.39:873][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.39:873][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.39:873][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.39:873][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.39:887][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:913][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:944][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.39:972][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:000][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:028][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:045][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.40:045][110]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.40:045][110]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.40:059][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:086][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:117][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:147][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:175][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:203][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:231][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:260][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:277][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.40:277][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.40:277][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.40:277][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.40:277][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.40:277][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.40:290][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:319][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:347][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:376][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:405][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:407][135]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.40:407][135]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.40:433][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:450][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.40:450][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.40:450][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.40:463][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:491][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:520][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:550][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:551][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.40:551][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.40:578][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:608][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:636][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:665][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:680][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.40:680][154]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.40:680][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.40:680][154]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.40:680][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.40:680][154]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.40:693][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:708][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.40:708][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.40:723][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:756][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:770][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.40:770][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.40:782][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:810][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:839][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:854][166]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.40:854][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.40:854][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.40:868][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:896][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:925][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:953][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.40:983][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:016][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:042][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:070][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:085][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.41:086][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.41:086][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.41:086][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.41:086][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.41:086][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.41:099][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:128][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:156][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:185][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:213][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:243][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:258][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.41:258][194]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.41:258][194]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.41:273][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:300][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:330][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:358][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:386][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:404][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.41:404][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.41:416][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:445][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:473][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:489][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.41:490][210]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.41:490][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.41:490][210]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.41:490][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.41:490][210]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.41:502][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:532][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:547][214]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.41:547][214]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.41:560][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:590][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:619][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:649][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:665][222]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.41:665][222]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.41:665][222]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.41:676][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:707][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:709][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.41:709][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.41:736][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:764][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:765][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.41:765][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.41:792][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:822][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:851][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:878][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:894][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.41:894][238]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.41:894][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.41:894][238]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.41:894][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.41:894][238]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.41:907][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:939][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:967][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.41:995][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:023][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:052][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:069][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.42:069][250]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.42:069][250]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.42:080][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:110][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:138][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:166][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:196][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:224][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:252][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:282][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:300][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.42:301][266]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.42:301][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.42:301][266]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.42:301][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.42:301][266]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.42:314][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:344][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:372][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:417][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:420][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.42:420][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.42:440][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:466][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:482][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.42:482][278]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.42:482][278]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.42:497][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:527][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:543][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.42:543][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.42:558][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:589][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:618][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:650][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:682][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:712][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:715][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.42:715][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.42:715][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.42:715][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.42:715][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.42:715][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.42:715][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.42:715][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.42:743][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:759][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.42:759][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.42:774][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:805][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:836][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:866][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:895][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:899][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.42:899][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.42:899][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.42:929][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:958][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.42:989][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:018][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:049][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:080][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:110][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:126][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.43:126][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.43:126][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.43:126][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.43:126][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.43:126][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.43:140][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:170][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:202][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:233][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:263][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:292][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:308][332]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.43:308][332]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.43:308][332]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.43:322][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:353][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:382][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:411][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:414][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.43:414][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.43:442][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:471][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:498][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:527][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:530][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.43:530][347]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.43:530][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.43:530][347]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.43:530][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.43:530][347]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.43:542][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.43:542][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.43:557][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:585][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:613][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:642][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:672][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:700][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:716][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.43:716][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.43:716][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.43:716][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.43:716][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.43:728][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:742][362]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:757][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:758][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.43:758][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.43:786][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:815][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:843][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:873][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:901][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:930][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:932][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.43:932][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.43:932][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.43:932][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.43:932][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.43:932][375]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.43:959][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.43:986][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:015][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:043][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:073][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:101][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:119][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.44:119][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.44:119][388]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.44:130][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:158][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:189][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:216][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:246][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:274][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:303][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:332][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:335][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.44:335][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.44:335][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.44:335][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.44:335][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.44:335][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.44:362][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:391][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:407][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.44:407][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.44:419][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:448][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:477][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:505][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:521][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.44:521][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.44:521][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.44:537][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:550][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.44:550][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.44:563][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:592][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:620][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:649][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:678][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:707][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:708][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.44:708][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.44:735][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:738][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.44:738][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.44:738][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.44:738][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.44:738][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.44:738][431]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.44:765][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:766][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.44:766][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.44:793][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:823][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:851][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:879][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:908][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:925][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.44:925][444]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.44:925][444]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.44:936][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:966][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.44:994][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:022][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:051][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:080][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:108][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:137][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:139][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.45:139][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.45:139][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.45:139][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.45:139][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.45:139][459]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.45:165][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:194][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:223][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:251][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:279][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:308][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:323][472]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.45:323][472]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.45:323][472]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.45:336][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:364][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:392][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:409][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.45:409][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.45:422][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:450][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:480][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:508][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:538][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:540][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.45:540][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.45:540][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.45:540][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.45:540][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.45:540][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.45:554][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.45:554][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.45:566][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:594][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:622][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:652][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:680][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:707][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:710][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.45:710][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.45:737][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:738][501]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.45:738][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.45:738][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.45:765][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:766][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.45:766][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.45:795][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:824][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:852][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:881][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:908][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:937][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:953][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.45:953][516]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.45:953][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.45:953][516]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.45:953][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.45:953][516]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.45:965][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.45:994][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:022][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:050][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:080][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:108][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:136][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:153][530]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.46:153][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.46:153][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.46:164][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:194][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:222][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:251][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:278][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:307][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:337][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:365][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:367][545]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.46:367][545]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.46:367][545]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.46:367][545]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.46:367][545]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.46:367][545]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.46:393][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:409][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.46:409][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.46:421][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:451][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:478][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:507][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:535][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:550][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.46:550][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.46:563][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:564][559]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.46:564][559]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.46:564][559]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.46:592][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:620][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:648][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:678][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:707][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:709][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.46:709][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.46:734][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:763][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:764][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.46:764][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.46:778][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.46:778][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.46:778][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.46:779][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.46:779][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.46:779][574]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.46:791][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:819][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:849][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:877][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:907][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:937][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:965][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.46:967][587]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.46:967][587]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.46:967][587]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.46:993][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:025][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:052][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:080][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:110][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:139][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:168][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:183][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.47:183][602]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.47:183][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.47:183][602]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.47:183][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.47:183][602]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.47:195][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:226][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:254][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:282][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:310][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:340][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:368][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:371][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.47:371][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.47:371][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.47:397][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:412][618]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.47:412][618]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.47:425][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:453][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:482][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:511][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:540][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:555][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.47:555][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.47:567][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:582][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.47:582][630]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.47:583][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.47:583][630]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.47:583][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.47:583][630]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.47:595][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:625][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:653][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:682][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:710][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:712][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.47:712][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.47:738][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:767][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:768][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.47:768][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.47:782][644]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.47:783][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.47:783][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.47:795][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:824][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:854][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:881][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:910][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:940][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:969][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.47:987][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.47:987][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.47:987][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.47:988][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.47:988][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.47:988][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.47:998][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:026][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:055][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:083][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:110][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:139][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:167][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:183][672]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.48:183][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.48:183][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.48:195][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:224][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:253][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:281][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:309][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:337][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:351][684]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:366][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:393][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:395][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.48:396][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.48:396][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.48:396][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.48:396][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.48:396][687]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.48:410][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.48:410][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.48:422][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:451][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:479][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:507][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:537][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:552][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.48:552][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.48:565][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:592][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:595][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.48:595][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.48:595][701]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.48:622][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:650][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:680][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:710][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:711][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.48:711][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.48:735][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:766][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:768][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.48:768][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.48:794][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:809][716]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.48:809][716]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.48:809][716]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.48:809][716]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.48:809][716]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.48:809][716]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.48:822][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:851][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:879][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:907][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:938][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:964][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.48:992][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:007][730]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.49:007][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.49:007][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.49:020][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:050][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:078][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:106][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:134][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:163][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:193][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:223][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:224][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.49:224][745]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.49:224][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.49:224][745]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.49:224][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.49:224][745]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.49:254][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:282][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:308][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:339][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:369][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:399][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:400][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.49:400][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.49:415][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.49:415][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.49:415][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.49:428][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:458][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:489][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:517][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:547][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:550][767]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.49:550][767]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.49:576][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:607][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:623][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.49:623][772]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.49:623][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.49:623][772]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.49:623][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.49:623][772]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.49:637][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:667][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:696][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:712][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.49:712][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.49:726][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:757][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:774][782]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.49:774][782]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.49:787][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:817][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:818][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.49:818][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.49:818][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.49:846][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:877][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:909][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:939][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.49:971][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:000][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:030][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:032][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.50:032][799]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.50:032][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.50:032][799]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.50:032][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.50:032][799]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.50:060][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:090][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:121][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:152][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:193][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:221][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:223][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.50:223][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.50:223][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.50:250][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:280][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:310][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:338][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:371][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:399][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:402][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.50:402][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.50:428][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:442][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.50:442][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.50:442][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.50:442][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.50:442][826]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.50:442][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.50:456][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:482][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:512][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:540][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:556][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.50:556][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.50:568][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:596][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:625][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:627][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.50:627][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.50:627][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.50:653][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:681][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:710][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:711][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.50:711][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.50:738][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:767][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:769][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.50:769][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.50:795][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:823][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:852][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:854][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.50:854][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.50:854][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.50:854][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.50:854][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.50:854][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.50:880][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:908][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:939][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:966][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.50:995][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:023][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:037][868]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.51:038][868]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.51:038][868]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.51:050][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:079][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:107][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:135][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:165][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:193][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:222][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:251][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:267][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.51:267][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.51:267][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.51:267][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.51:267][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.51:267][884]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.51:280][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:310][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:339][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:367][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:398][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:413][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.51:413][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.51:425][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:442][896]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.51:442][896]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.51:442][896]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.51:456][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:484][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:515][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:544][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:546][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.51:546][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.51:573][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:601][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:632][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:661][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:678][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.51:678][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.51:678][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.51:678][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.51:678][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.51:678][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.51:692][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:707][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.51:707][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.51:720][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:750][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:766][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.51:766][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.51:779][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:808][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:849][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:850][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.51:850][923]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.51:850][923]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.51:869][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:899][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:926][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:956][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.51:985][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:013][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:045][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:073][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:090][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.52:090][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.52:090][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.52:090][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.52:090][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.52:090][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.52:103][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:131][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:162][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:190][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:219][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:246][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:250][951]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.52:250][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.52:250][951]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.52:276][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:306][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:335][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:365][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:394][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:410][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.52:410][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.52:428][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:453][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:480][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:497][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.52:497][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.52:497][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.52:497][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.52:497][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.52:497][968]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.52:510][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:541][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:557][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.52:557][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.52:570][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:599][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:629][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:657][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:660][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.52:660][979]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.52:660][979]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.52:688][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:718][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:719][983]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.52:719][983]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.52:744][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:761][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.52:761][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.52:778][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:818][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:857][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:875][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:898][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:903][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.52:903][995]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.52:903][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.52:903][995]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.52:903][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.52:903][995]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.52:927][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:957][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:958][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.52:988][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:017][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:045][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:061][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.53:061][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.53:061][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.53:075][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:105][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:133][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:162][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:192][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:222][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:253][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:287][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:305][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.53:305][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.53:305][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.53:305][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.53:305][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.53:305][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.53:317][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:348][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:379][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:410][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:412][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.53:412][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.53:457][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:466][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.53:466][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.53:466][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.53:478][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:506][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:539][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:560][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.53:560][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.53:573][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:604][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:637][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:670][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:704][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:705][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.53:707][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.53:707][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.53:707][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.53:707][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.53:707][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.53:707][ 47]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.53:707][ 47]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.53:736][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:769][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:771][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.53:771][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.53:800][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:834][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:868][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:871][ 57]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.53:871][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.53:871][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.53:898][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:928][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:958][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.53:991][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:022][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:052][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:083][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:113][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:117][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.54:117][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.54:117][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.54:117][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.54:118][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.54:118][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.54:144][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:175][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:206][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:235][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:264][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:308][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.54:308][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.54:308][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.54:322][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:338][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:356][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:385][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:401][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.54:401][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.54:414][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:443][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:473][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:501][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:514][100]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.04.54:514][100]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.04.54:514][100]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.04.54:514][100]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.04.54:517][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.54:517][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.54:517][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.54:517][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.54:517][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.54:517][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.54:532][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:548][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.54:548][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.54:560][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:588][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:618][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:646][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:679][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:693][112]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.54:693][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.54:693][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.54:707][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:708][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.54:708][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.54:737][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:779][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:781][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.54:781][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.54:803][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:840][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:862][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:888][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:922][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:925][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.54:925][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.54:925][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.54:925][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.54:925][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.54:925][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.54:959][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.54:981][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:012][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:042][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:073][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:105][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:107][139]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.55:107][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.55:107][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.55:136][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:167][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:198][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:228][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:259][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:290][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:323][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:326][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.55:326][153]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.55:326][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.55:326][153]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.55:326][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.55:326][153]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.55:353][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:384][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:400][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.55:400][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.55:415][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:446][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:477][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:508][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:510][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.55:510][165]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.55:510][165]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.55:540][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:556][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.55:556][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.55:571][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:601][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:632][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:662][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:695][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:712][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.55:712][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.55:726][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:727][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.55:727][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.55:728][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.55:728][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.55:728][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.55:728][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.55:758][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:760][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.55:760][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.55:788][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:819][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:848][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:880][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:911][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:912][191]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.55:914][191]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.55:914][191]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.55:942][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.55:973][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:003][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:035][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:066][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:097][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:128][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:130][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.56:130][205]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.56:130][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.56:130][205]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.56:131][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.56:131][205]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.56:159][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:188][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:221][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:251][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:282][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:314][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:317][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.56:317][217]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.56:317][217]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.56:344][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:376][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:407][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:409][223]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.56:409][223]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.56:439][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:468][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:501][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:533][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:535][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.56:536][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.56:536][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.56:536][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.56:536][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.56:536][231]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.56:548][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.56:548][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.56:563][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:594][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:624][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:627][237]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.04.56:627][237]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.04.56:627][237]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.04.56:627][237]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.04.56:657][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:686][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:719][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:722][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.56:722][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.56:722][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.56:722][243]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.56:722][243]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.56:749][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:768][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.56:768][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.56:780][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:812][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:845][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:876][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:907][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:938][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.56:940][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.56:940][257]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.56:940][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.56:940][257]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.56:940][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.56:940][257]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.56:969][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:000][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:032][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:065][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:097][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:123][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.57:123][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.57:123][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.57:144][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:166][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:198][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:228][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:250][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:280][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:310][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:340][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:343][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.57:343][283]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.57:343][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.57:343][283]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.57:343][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.57:343][283]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.57:370][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:400][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:402][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.57:402][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.57:432][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:460][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:490][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:537][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:539][295]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.57:539][295]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.57:539][295]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.57:545][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.57:545][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.57:554][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:582][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:583][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:612][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:642][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:672][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:701][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:717][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.57:717][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.57:732][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:750][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.57:750][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.57:750][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.57:750][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.57:750][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.57:750][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.57:761][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:762][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.57:762][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.57:790][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:820][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:851][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:880][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:910][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:945][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.57:948][323]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.57:948][323]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.57:948][323]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.57:968][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:000][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:030][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:061][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:073][331]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.04.58:073][331]LogStreaming: Display: 0.021 ms for processing 2606 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13596->13596) packages and 0 (34428->34428) public exports.
[2026.04.08-22.04.58:094][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:124][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:155][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:157][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.58:157][337]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.58:158][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.58:158][337]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.58:158][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.58:158][337]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.58:186][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:217][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:260][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:283][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:312][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:343][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:360][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.58:360][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.58:360][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.58:375][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:404][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:407][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.58:407][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.58:435][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:469][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:495][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:530][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:544][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.58:544][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.58:559][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:560][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.58:560][363]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.58:562][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.58:562][363]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.58:562][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.58:562][363]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.58:590][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:620][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:651][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:680][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:712][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:713][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.58:713][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.58:755][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:763][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.58:763][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.58:763][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.58:763][376]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.58:763][376]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.58:775][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:805][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:836][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:869][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:900][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:930][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:960][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.58:963][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.58:963][389]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.58:963][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.58:963][389]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.58:963][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.58:963][389]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.58:994][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:022][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:053][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:084][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:113][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:143][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:172][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:174][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.59:174][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.59:174][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.59:203][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:233][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:263][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:293][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:324][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:354][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:369][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.59:369][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.59:369][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.59:369][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.59:369][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.59:369][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.59:385][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:413][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:415][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.59:415][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.59:444][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:473][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:503][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:535][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:550][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.59:550][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.59:563][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:580][430]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.59:580][430]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.59:580][430]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.04.59:593][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:624][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:653][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:682][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:713][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:715][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.59:715][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.59:743][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:760][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.04.59:760][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.04.59:774][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:776][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.04.59:776][443]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.59:776][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.04.59:776][443]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.04.59:776][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.04.59:776][443]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.04.59:805][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:833][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:862][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:892][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:923][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:951][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:980][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.04.59:983][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.04.59:983][457]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.04.59:985][457]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.00:010][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:041][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:071][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:100][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:128][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:158][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:175][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.00:175][470]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.00:175][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.00:175][470]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.00:175][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.00:175][470]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.00:187][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:215][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:245][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:274][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:302][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:332][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:360][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:391][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:392][485]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.00:392][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.00:392][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.00:408][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.00:408][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.00:422][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:448][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:481][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:514][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:543][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:546][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.00:546][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.00:572][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:590][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.00:590][498]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.00:590][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.00:590][498]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.00:590][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.00:590][498]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.00:603][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:633][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:664][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:694][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:713][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.00:713][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.00:726][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:756][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:774][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.00:774][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.00:787][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:803][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.00:803][512]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.00:803][512]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.00:817][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:848][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:878][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:909][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:939][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.00:968][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:001][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:002][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.01:002][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.01:004][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.01:004][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.01:004][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.01:004][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.01:031][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:061][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:092][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:122][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:153][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:183][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:213][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:215][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.01:215][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.01:215][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.01:244][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:275][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:305][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:337][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:365][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:399][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:416][552]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.01:416][552]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.01:416][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.01:416][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.01:416][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.01:416][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.01:416][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.01:416][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.01:429][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:460][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:503][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:539][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:548][560]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.01:549][560]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.01:572][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:599][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:627][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:630][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.01:630][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.01:630][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.01:660][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:693][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:711][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.01:711][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.01:726][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:758][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:761][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.01:762][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.01:792][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:823][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:825][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.01:825][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.01:825][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.01:825][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.01:825][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.01:825][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.01:855][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:888][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:921][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:958][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.01:991][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:025][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:042][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.02:042][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.02:042][590]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.02:057][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:086][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:119][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:153][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:186][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:203][600]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:218][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:236][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.02:237][602]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.02:237][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.02:237][602]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.02:237][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.02:237][602]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.02:250][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:284][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:315][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:349][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:385][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:400][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.02:400][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.02:414][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:447][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:450][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.02:450][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.02:450][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.02:479][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:512][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:545][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:548][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.02:548][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.02:578][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:611][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:643][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:646][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.02:646][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.02:646][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.02:646][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.02:646][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.02:646][627]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.02:676][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:708][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:710][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.02:710][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.02:740][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:773][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:775][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.02:775][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.02:806][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:838][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:855][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.02:855][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.02:855][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.02:871][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:902][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:934][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.02:966][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:000][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:032][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:053][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.03:053][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.03:054][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.03:054][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.03:054][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.03:054][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.03:069][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:103][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:145][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:173][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:210][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:234][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:263][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:266][665]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.03:266][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.03:266][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.03:294][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:327][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:359][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:392][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:408][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.03:408][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.03:422][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:454][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:457][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.03:457][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.03:457][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.03:457][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.03:457][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.03:457][677]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.03:485][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:516][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:549][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:552][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.03:552][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.03:580][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:611][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:645][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:674][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:677][691]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.03:677][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.03:677][691]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.03:706][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:708][693]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.03:708][693]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.03:741][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:771][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:772][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.03:772][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.03:804][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:835][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:866][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:869][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.03:869][703]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.03:869][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.03:869][703]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.03:869][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.03:870][703]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.03:897][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:930][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:962][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.03:995][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:027][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:060][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:078][716]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.04:078][716]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.04:078][716]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.04:091][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:123][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:156][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:188][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:220][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:250][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:282][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:286][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.04:286][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.04:286][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.04:286][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.04:286][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.04:286][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.04:317][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:348][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:379][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:415][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:418][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.04:418][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.04:462][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:480][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:482][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.04:482][741]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.04:482][741]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.04:510][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:544][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:546][745]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.04:546][745]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.04:546][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.04:546][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.04:574][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:606][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:639][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:671][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:689][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.04:689][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.04:689][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.04:689][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.04:689][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.04:689][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.04:702][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:720][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.04:720][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.04:735][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:766][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:769][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.04:769][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.04:798][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:828][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:861][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:894][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:895][767]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.04:896][767]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.04:896][767]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.04:926][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:957][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.04:990][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:023][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:053][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:084][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:101][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.05:101][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.05:101][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.05:101][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.05:101][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.05:101][780]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.05:114][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:146][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:179][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:212][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:244][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:275][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:306][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:310][793]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.05:310][793]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.05:310][793]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.05:340][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:372][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:404][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:407][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.05:407][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.05:436][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:469][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:501][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:504][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.05:504][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.05:504][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.05:504][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.05:504][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.05:504][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.05:535][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:553][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.05:553][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.05:565][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:598][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:631][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:662][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:696][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:712][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.05:712][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.05:712][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.05:712][818]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.05:712][818]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.05:727][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:758][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:762][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.05:762][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.05:794][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:824][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:857][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:891][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:907][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.05:907][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.05:907][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.05:907][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.05:907][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.05:907][830]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.05:922][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:955][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.05:987][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:018][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:052][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:083][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:116][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:119][843]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.06:119][843]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.06:119][843]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.06:150][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:180][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:213][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:244][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:276][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:307][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:309][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.06:310][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.06:310][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.06:310][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.06:310][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.06:310][855]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.06:339][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:372][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:403][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:405][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.06:405][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.06:435][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:470][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:498][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:531][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:532][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.06:532][869]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.06:532][869]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.06:550][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.06:550][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.06:560][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:593][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:628][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:657][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:689][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:710][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.06:710][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.06:710][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.06:710][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.06:710][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.06:710][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.06:710][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.06:710][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.06:720][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:752][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:772][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.06:772][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.06:786][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:813][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:814][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:847][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:848][889]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.06:879][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:909][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:944][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.06:946][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.06:946][895]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.06:946][895]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.06:973][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:004][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:036][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:069][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:103][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:122][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.07:122][906]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.07:122][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.07:122][906]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.07:122][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.07:122][906]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.07:132][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:163][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:194][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:225][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:262][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:291][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:323][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:356][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:360][921]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.07:360][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.07:360][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.07:389][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:409][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.07:409][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.07:426][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:456][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:487][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:519][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:521][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.07:521][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.07:521][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.07:521][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.07:522][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.07:522][931]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.07:552][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:553][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.07:553][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.07:583][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:623][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:650][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:670][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:708][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:711][943]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.07:711][943]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.07:740][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:756][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:773][948]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.07:773][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.07:773][948]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.07:773][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.07:773][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.07:783][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:811][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:841][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:872][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:896][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:922][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.07:922][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.07:924][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.07:924][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.07:924][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.07:924][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.07:936][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:955][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.07:980][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:011][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:035][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:060][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:088][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:115][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:150][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:172][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:173][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.08:173][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.08:173][977]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.08:196][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:222][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:247][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:277][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:299][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:326][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:329][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.08:329][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.08:329][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.08:329][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.08:329][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.08:329][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.08:351][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:378][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:408][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:410][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.08:410][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.08:430][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:456][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:483][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:508][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:536][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:550][  6]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.08:552][  6]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.08:562][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:575][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.08:575][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.08:575][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.08:587][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:613][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:640][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:670][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:692][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:707][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.08:707][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.08:718][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:733][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.08:733][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.08:733][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.08:733][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.08:733][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.08:733][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.08:744][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:770][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:772][ 23]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.08:772][ 23]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.08:800][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:822][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:847][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:875][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:898][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:928][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:950][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:976][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.08:980][ 39]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.08:980][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.08:980][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.09:002][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:029][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:055][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:080][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:107][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:132][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:134][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.09:134][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.09:134][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.09:134][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.09:134][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.09:134][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.09:158][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:188][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:210][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:237][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:262][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:288][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:318][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:342][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:367][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:385][ 70]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.09:385][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.09:385][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.09:394][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:409][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.09:409][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.09:419][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:447][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:470][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:496][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:524][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:539][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.09:539][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.09:539][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.09:539][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.09:539][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.09:539][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.09:549][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:552][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.09:552][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.09:579][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:602][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:628][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:655][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:680][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:709][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:712][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.09:712][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.09:730][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:755][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:777][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.09:777][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.09:783][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:796][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.09:796][102]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.09:796][102]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.09:809][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:840][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:860][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:886][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:913][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:937][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:940][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.09:940][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.09:940][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.09:940][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.09:940][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.09:940][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.09:966][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.09:988][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:015][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:040][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:065][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:095][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:117][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:143][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:167][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:194][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:210][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.10:210][134]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.10:210][134]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.10:224][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:245][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:271][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:296][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:321][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:352][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:355][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.10:355][145]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.10:355][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.10:355][145]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.10:355][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.10:355][145]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.10:375][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:399][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:401][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.10:401][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.10:426][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:451][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:479][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:501][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:528][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:544][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.10:544][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.10:553][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:580][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:610][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:612][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.10:612][165]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.10:612][165]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.10:630][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:655][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:682][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:708][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:710][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.10:710][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.10:733][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:760][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:762][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.10:762][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.10:762][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.10:762][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.10:762][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.10:762][177]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.10:762][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.10:762][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.10:784][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:810][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:835][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:864][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:887][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:912][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:938][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:963][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.10:992][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:014][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:018][197]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.11:018][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.11:018][197]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.11:040][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:066][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:091][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:115][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:142][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:167][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:172][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.11:172][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.11:172][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.11:172][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.11:172][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.11:173][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.11:192][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:219][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:247][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:270][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:295][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:321][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:346][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:375][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:398][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:412][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.11:412][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.11:424][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:426][229]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.11:426][229]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.11:426][229]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.11:437][230]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:448][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:474][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:503][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:525][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:550][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:553][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.11:553][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.11:577][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:580][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.11:580][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.11:580][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.11:580][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.11:580][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.11:580][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.11:603][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:631][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:654][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:679][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:704][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:707][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.11:707][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.11:731][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:759][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:762][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.11:762][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.11:783][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:808][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:827][260]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.11:827][260]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.11:827][260]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.11:834][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:859][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:888][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:910][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:935][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:962][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:988][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.11:991][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.11:991][273]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.11:991][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.11:991][273]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.11:991][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.11:991][273]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.12:015][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:038][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:063][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:090][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:116][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:141][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:168][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:193][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:218][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:233][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.12:233][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.12:233][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.12:244][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:275][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:295][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:322][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:347][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:373][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:399][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:400][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.12:400][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.12:400][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.12:400][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.12:400][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.12:400][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.12:402][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.12:402][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.12:424][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:451][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:475][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:500][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:531][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:542][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.12:542][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.12:552][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:579][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:606][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:630][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:645][324]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.12:645][324]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.12:645][324]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.12:660][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:682][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:709][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:710][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.12:710][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.12:735][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:760][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:762][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.12:762][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.12:785][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:812][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:814][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.12:814][337]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.12:814][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.12:814][337]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.12:814][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.12:814][337]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.12:842][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:864][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:891][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:915][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:941][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:967][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.12:993][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:019][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:045][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:047][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.13:047][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.13:047][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.13:070][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:096][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:122][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:148][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:173][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:198][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:212][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.13:212][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.13:212][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.13:212][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.13:212][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.13:212][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.13:229][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:251][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:276][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:302][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:328][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:354][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:379][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:406][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:407][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.13:407][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.13:432][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:459][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:460][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.13:460][387]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.13:460][387]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.13:483][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:509][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:534][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:548][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.13:548][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.13:560][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:586][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:612][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:630][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.13:630][400]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.13:630][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.13:630][400]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.13:630][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.13:630][400]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.13:636][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:663][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:691][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:713][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:714][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.13:714][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.13:739][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:765][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:766][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.13:766][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.13:790][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:816][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:842][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:869][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:872][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.13:872][419]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.13:872][419]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.13:893][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:919][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:945][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:971][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.13:996][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:022][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:036][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.14:036][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.14:036][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.14:036][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.14:038][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.14:038][432]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.14:048][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:074][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:100][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:125][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:152][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:177][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:207][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:228][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:255][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:280][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:284][451]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.14:284][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.14:284][451]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.14:306][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:331][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:358][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:385][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:412][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:413][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.14:413][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.14:436][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:439][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.14:439][463]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.14:439][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.14:439][463]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.14:439][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.14:439][463]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.14:462][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:489][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:515][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:540][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:552][472]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.05.14:552][472]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.05.14:552][472]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.05.14:552][472]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.05.14:554][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.14:554][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.14:565][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:593][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:619][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:643][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:670][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:685][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.14:685][482]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.14:685][482]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.14:695][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:711][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.14:711][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.14:722][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:747][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:762][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.14:762][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.14:773][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:798][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:825][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:840][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.14:840][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.14:840][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.14:840][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.14:840][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.14:840][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.14:852][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:877][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:904][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:929][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:955][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.14:982][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:007][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:032][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:059][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:085][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:087][513]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.15:087][513]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.15:087][513]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.15:111][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:135][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:160][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:188][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:213][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:239][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:240][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.15:240][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.15:240][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.15:240][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.15:240][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.15:240][525]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.15:264][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:290][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:317][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:342][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:369][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:394][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:408][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.15:408][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.15:420][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:447][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:472][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:486][544]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.15:486][544]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.15:486][544]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.15:499][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:526][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:551][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:554][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.15:554][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.15:578][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:602][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:629][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:644][556]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.15:645][556]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.15:645][556]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.15:645][556]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.15:645][556]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.15:645][556]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.15:657][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:682][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:708][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:710][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.15:710][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.15:735][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:760][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:761][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.15:761][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.15:787][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:813][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:838][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:863][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:891][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:893][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.15:893][575]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.15:893][575]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.15:918][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:943][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:970][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.15:995][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:022][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:022][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:047][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.16:047][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.16:049][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.16:049][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.16:049][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.16:049][586]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.16:054][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:080][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:109][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:136][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:163][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:187][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:212][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:241][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:269][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:298][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:301][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.16:301][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.16:301][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.16:322][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:350][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:378][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:403][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:406][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.16:406][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.16:432][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:446][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.16:446][616]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.16:446][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.16:446][616]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.16:446][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.16:446][616]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.16:459][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:489][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:513][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:540][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:553][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.16:553][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.16:568][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:594][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:622][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:648][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:676][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:710][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:713][635]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.16:713][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.16:713][635]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.16:713][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.16:713][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.16:730][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:758][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:760][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.16:760][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.16:786][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:813][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:843][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:856][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.16:856][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.16:856][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.16:856][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.16:856][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.16:856][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.16:868][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:894][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:923][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:950][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.16:981][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:007][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:032][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:060][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:087][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:118][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:120][665]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.17:120][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.17:120][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.17:142][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:173][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:196][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:224][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:252][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:267][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.17:267][676]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.17:267][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.17:267][676]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.17:267][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.17:267][676]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.17:280][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:308][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:334][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:361][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:393][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:405][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.17:405][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.17:417][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:445][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:473][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:500][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:532][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:536][695]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.17:536][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.17:536][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.17:544][696]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.17:544][696]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.17:556][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:583][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:610][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:637][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:667][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:670][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.17:670][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.17:670][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.17:670][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.17:670][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.17:670][705]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.17:692][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:708][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.17:708][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.17:720][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:747][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:762][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.17:762][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.17:775][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:806][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:829][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:857][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:885][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:913][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:943][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:946][725]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.17:946][725]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.17:946][725]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.17:968][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.17:995][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:035][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:056][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:086][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:089][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.18:089][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.18:090][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.18:090][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.18:090][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.18:090][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.18:121][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:138][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:165][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:193][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:232][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:253][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:282][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:305][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:332][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:349][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.18:349][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.18:349][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.18:364][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:388][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:402][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.18:402][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.18:415][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:443][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:469][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:496][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:498][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.18:498][765]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.18:498][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.18:498][765]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.18:498][765]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.18:498][765]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.18:524][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:550][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:552][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.18:552][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.18:577][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:604][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:635][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:660][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:686][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:714][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:715][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.18:715][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.18:742][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:757][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.18:757][784]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.18:757][784]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.18:773][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:776][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.18:776][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.18:795][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:823][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:852][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:878][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:904][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:908][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.18:908][795]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.18:908][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.18:908][795]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.18:908][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.18:908][795]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.18:933][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:962][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.18:987][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:018][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:046][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:081][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:111][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:129][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:155][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:158][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.19:158][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.19:158][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.19:183][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:212][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:238][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:266][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:294][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:309][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.19:309][824]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.19:309][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.19:309][824]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.19:309][824]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.19:309][824]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.19:327][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:349][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:377][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:403][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:406][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.19:406][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.19:433][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:462][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:486][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:514][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:542][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:545][841]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.19:545][841]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.19:557][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.19:557][842]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.19:557][842]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.19:570][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:601][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:625][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:653][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:680][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:708][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:710][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.19:710][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.19:710][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.19:710][853]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.19:710][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.19:710][853]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.19:710][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.19:710][853]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.19:741][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:763][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:766][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.19:766][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.19:792][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:820][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:847][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:878][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:903][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:930][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:958][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.19:961][871]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.19:961][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.19:961][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.19:986][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:017][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:041][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:070][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:107][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:116][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.20:116][882]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.20:118][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.20:118][882]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.20:118][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.20:118][882]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.20:126][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:155][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:181][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:219][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:242][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:267][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:295][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:322][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:350][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:369][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.20:369][900]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.20:369][900]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.20:378][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:404][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:407][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.20:407][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.20:435][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:460][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:488][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:515][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:532][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.20:532][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.20:532][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.20:532][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.20:532][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.20:532][912]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.20:542][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:545][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.20:545][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.20:575][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:598][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:625][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:652][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:653][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:680][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:712][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:716][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.20:716][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.20:737][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:763][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:766][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.20:766][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.20:782][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.20:782][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.20:782][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.20:791][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:819][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:850][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:878][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:914][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:942][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.20:942][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.20:942][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.20:942][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.20:942][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.20:942][940]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.20:949][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.20:985][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:022][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:053][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:091][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:125][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:160][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:200][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:204][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.21:204][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.21:204][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.21:232][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:267][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:303][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:338][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:341][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.21:341][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.21:341][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.21:341][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.21:341][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.21:341][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.21:377][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:411][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:414][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.21:414][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.21:444][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:482][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:516][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:553][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:554][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.21:554][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.21:588][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:607][978]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.21:607][978]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.21:607][978]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.21:623][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:660][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:699][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:720][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.21:720][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.21:735][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:755][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.21:755][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.21:755][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.21:755][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.21:755][986]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.21:755][986]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.21:770][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:775][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.21:775][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.21:804][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:840][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:875][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:911][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:946][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.21:983][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:020][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:023][  1]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.22:023][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.22:023][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.22:053][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:091][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:127][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:162][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:167][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.22:167][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.22:167][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.22:167][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.22:167][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.22:167][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.22:197][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:233][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:270][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:305][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:340][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:376][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:411][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:415][ 23]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.22:415][ 23]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.22:431][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.22:431][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.22:431][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.22:447][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:483][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:521][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:555][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:558][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.22:558][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.22:573][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.22:573][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.22:573][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.22:573][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.22:573][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.22:573][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.22:591][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:628][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:663][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:698][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:719][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.22:719][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.22:735][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:771][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:774][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.22:774][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.22:807][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:843][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:845][ 47]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.22:845][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.22:845][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.22:878][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:915][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:951][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:986][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.22:989][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.22:989][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.22:990][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.22:990][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.22:990][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.22:990][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.23:022][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:024][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.23:058][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:094][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:129][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:165][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:200][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:238][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:257][ 70]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.23:257][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.23:257][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.23:273][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:308][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:346][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:348][ 75]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.23:382][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:403][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.23:403][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.23:403][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.23:403][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.23:403][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.23:403][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.23:403][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.23:403][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.23:418][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:455][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:492][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:528][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:549][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.23:549][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.23:567][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:599][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:635][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:672][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:674][ 93]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.23:674][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.23:674][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.23:692][ 94]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.23:710][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:712][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.23:712][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.23:742][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:762][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.23:762][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.23:779][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:810][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:812][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.23:814][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.23:814][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.23:814][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.23:814][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.23:814][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.23:843][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:874][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:906][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:936][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.23:968][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:001][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:032][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:064][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:082][118]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.24:082][118]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.24:082][118]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.24:097][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:128][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:160][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:190][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:223][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:227][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.24:227][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.24:227][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.24:227][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.24:228][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.24:228][127]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.24:254][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:286][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:317][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:350][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:380][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:412][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:415][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.24:415][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.24:444][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:477][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:493][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.24:493][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.24:493][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.24:508][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:542][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:556][148]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.24:556][148]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.24:571][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:603][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:635][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:638][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.24:638][153]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.24:638][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.24:638][153]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.24:638][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.24:638][153]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.24:666][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:669][155]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.24:669][155]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.24:669][155]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.24:669][155]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.24:698][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:714][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.24:714][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.24:729][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:760][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:763][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.24:763][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.24:792][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:825][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:856][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:889][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:907][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.24:907][170]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.24:907][170]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.24:920][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:951][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.24:982][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:014][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:048][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:051][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.25:051][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.25:051][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.25:051][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.25:051][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.25:051][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.25:078][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:109][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:139][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:171][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:200][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:230][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:262][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:276][194]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:294][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:308][196]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.25:308][196]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.25:308][196]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.25:323][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:354][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:384][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:415][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:416][203]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.25:416][203]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.25:444][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:462][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.25:462][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.25:464][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.25:464][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.25:464][206]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.25:464][206]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.25:476][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:507][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:536][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:552][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.25:553][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.25:567][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:596][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:627][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:659][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:690][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:707][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.25:707][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.25:720][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:721][223]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.25:721][223]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.25:721][223]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.25:754][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:768][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.25:768][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.25:781][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:812][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:844][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:872][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:875][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.25:875][233]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.25:875][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.25:875][233]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.25:875][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.25:875][233]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.25:905][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:936][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:967][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.25:998][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:028][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:057][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:088][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:120][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:135][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.26:135][250]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.26:135][250]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.26:150][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:181][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:213][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:243][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:274][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:279][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.26:279][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.26:279][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.26:279][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.26:280][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.26:280][259]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.26:307][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:335][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:366][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:397][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:415][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.26:415][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.26:428][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:459][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:490][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:522][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:539][276]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.26:539][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.26:539][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.26:552][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:553][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.26:553][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.26:583][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:614][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:645][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:676][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:678][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.26:678][285]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.26:678][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.26:678][285]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.26:678][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.26:678][285]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.26:707][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:710][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.26:710][287]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.26:741][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:770][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:772][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.26:772][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.26:800][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:829][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:858][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:898][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:928][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:947][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.26:949][303]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.26:949][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.26:949][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.26:976][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:005][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:033][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:063][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:078][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.27:078][312]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.27:078][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.27:078][312]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.27:078][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.27:078][312]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.27:091][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:120][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:151][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:185][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:216][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:248][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:291][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:324][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:345][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:360][330]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.27:360][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.27:360][330]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.27:370][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:400][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:402][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.27:402][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.27:430][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:459][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:490][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:493][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.27:493][339]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.27:493][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.27:493][339]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.27:493][339]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.27:493][339]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.27:520][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:552][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:554][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.27:554][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.27:582][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:612][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:643][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:673][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:704][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:707][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.27:707][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.27:735][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:764][356]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.27:764][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.27:764][356]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.27:764][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.27:764][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.27:792][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:810][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:828][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:858][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:888][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:907][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.27:907][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.27:907][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.27:907][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.27:907][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.27:907][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.27:918][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:947][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.27:978][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:010][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:038][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:069][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:079][377]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.05.28:079][377]LogStreaming: Display: 0.070 ms for processing 3943 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 102 (13690->13588) packages and 155 (34730->34575) public exports.
[2026.04.08-22.05.28:099][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:130][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:159][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:177][384]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.28:177][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.28:177][384]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.28:189][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:218][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:249][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:279][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:307][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:310][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.28:310][393]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.28:310][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.28:310][393]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.28:311][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.28:311][393]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.28:337][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:366][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:395][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:412][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.28:412][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.28:427][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:456][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:486][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:517][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:546][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:550][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.28:550][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.28:577][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:580][411]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.28:580][411]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.28:580][411]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.28:607][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:636][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:667][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:697][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:713][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.28:713][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.28:713][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.28:713][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.28:713][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.28:713][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.28:713][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.28:713][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.28:727][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:757][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:760][423]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.28:760][423]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.28:788][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:816][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:848][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:878][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:908][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:940][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:969][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.28:987][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.28:987][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.28:987][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.29:000][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:031][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:061][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:092][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:124][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:127][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.29:127][447]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.29:127][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.29:127][447]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.29:127][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.29:127][447]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.29:154][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:186][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:218][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:247][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:280][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:310][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:340][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:371][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:390][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.29:390][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.29:390][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.29:404][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:405][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.29:405][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.29:435][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:469][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:497][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:542][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:545][473]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.29:545][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.29:545][473]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.29:545][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.29:545][473]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.29:545][473]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.29:561][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.29:561][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.29:587][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:614][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:629][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.29:629][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.29:629][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.29:629][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.29:629][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.29:629][478]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.08-22.05.29:635][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:659][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:699][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:717][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.29:717][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.29:724][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:758][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:769][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.29:769][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.29:780][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:797][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.29:797][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.29:797][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.29:810][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:839][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:868][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:895][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:896][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:928][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:943][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.29:943][500]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.29:943][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.29:943][500]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.29:943][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.29:943][500]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.29:956][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.29:984][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:013][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:040][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:070][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:098][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:128][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:156][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:185][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:200][518]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.30:200][518]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.30:200][518]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.30:213][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:242][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:270][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:300][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:330][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:343][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.30:343][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.30:343][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.30:343][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.30:343][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.30:343][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.30:356][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:385][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:404][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.30:404][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.30:413][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:443][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:470][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:499][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:529][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:544][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.30:544][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.30:557][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:585][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:603][546]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.30:603][546]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.30:603][546]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.30:613][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:642][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:674][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:700][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:716][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.30:716][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.30:727][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:747][556]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.30:747][556]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.30:747][556]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.30:747][556]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.30:747][556]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.30:747][556]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.30:755][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:772][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.30:772][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.30:785][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:816][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:843][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:870][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:900][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:929][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:959][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.30:985][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:012][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:015][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.31:015][575]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.31:015][575]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.31:042][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:072][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:102][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:127][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:155][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:158][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.31:158][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.31:158][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.31:158][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.31:158][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.31:158][585]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.31:183][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:212][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:243][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:270][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:298][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:327][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:354][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:387][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:411][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:412][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.31:412][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.31:427][604]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.31:427][604]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.31:427][604]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.31:440][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:468][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:498][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:530][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:555][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:557][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.31:557][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.31:570][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.31:570][614]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.31:570][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.31:570][614]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.31:570][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.31:570][614]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.31:585][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:613][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:642][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:673][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:698][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:713][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.31:713][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.31:726][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:755][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:770][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.31:770][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.31:783][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:813][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:840][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:842][633]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.31:842][633]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.31:842][633]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.31:869][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:897][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:926][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:960][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:983][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.31:986][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.31:986][643]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.31:986][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.31:986][643]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.31:986][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.31:986][643]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.32:011][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:039][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:068][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:100][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:126][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:153][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:182][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:211][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:242][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:246][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.32:246][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.32:246][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.32:268][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:297][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:325][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:353][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:385][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:387][671]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.32:387][671]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.32:387][671]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.32:387][671]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.32:387][671]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.32:387][671]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.32:410][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:412][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.32:412][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.32:440][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:468][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:497][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:529][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:553][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:555][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.32:555][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.32:583][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:610][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:638][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:654][690]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.32:654][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.32:654][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.32:671][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:695][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:711][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.32:711][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.32:723][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:752][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:768][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.32:768][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.32:781][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:797][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.32:797][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.32:797][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.32:797][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.32:797][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.32:797][700]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.32:812][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:839][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:866][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:895][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:924][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:956][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.32:981][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:010][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:038][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:066][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:069][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.33:069][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.33:069][719]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.33:097][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:122][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:151][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:179][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:209][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:210][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.33:210][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.33:210][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.33:210][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.33:210][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.33:210][729]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.33:237][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:265][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:293][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:324][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:353][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:382][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:407][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:410][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.33:410][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.33:436][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:464][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:480][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.33:480][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.33:480][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.33:494][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:525][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:552][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:553][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.33:553][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.33:581][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:609][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:625][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.33:625][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.33:625][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.33:625][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.33:625][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.33:625][758]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.33:637][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:668][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:693][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:708][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.33:708][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.33:721][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:751][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:766][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.33:766][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.33:779][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:808][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:837][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:865][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:893][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:896][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.33:896][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.33:896][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.33:923][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:954][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.33:979][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:007][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:034][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.34:034][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.34:035][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.34:035][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.34:035][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.34:035][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.34:043][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:069][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:102][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:127][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:151][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:180][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:209][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:240][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:264][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:295][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:299][805]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.34:299][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.34:299][805]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.34:323][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:350][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:381][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:408][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:410][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.34:410][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.34:434][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:438][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.34:438][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.34:438][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.34:438][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.34:438][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.34:438][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.34:464][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:492][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:523][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:525][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:550][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:551][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.34:551][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.34:581][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:594][826]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.05.34:594][826]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.05.34:594][826]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.05.34:594][826]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.05.34:606][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:636][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:667][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:692][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:708][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.34:708][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.34:708][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.34:708][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.34:708][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.34:720][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:751][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:766][838]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.34:766][838]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.34:780][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:808][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:838][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:840][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.34:840][843]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.34:840][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.34:840][843]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.34:840][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.34:840][843]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.34:867][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:895][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:923][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:957][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.34:981][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:010][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:039][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:068][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:100][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:113][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.35:113][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.35:113][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.35:126][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:159][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:183][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:213][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:245][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:247][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.35:247][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.35:247][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.35:247][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.35:247][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.35:247][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.35:271][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:299][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:330][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:358][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:387][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:403][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.35:403][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.35:415][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:445][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:473][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:503][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:518][890]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.35:518][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.35:518][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.35:535][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:548][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.35:548][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.35:560][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:590][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:619][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:647][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:650][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.35:650][899]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.35:650][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.35:650][899]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.35:650][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.35:650][899]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.35:677][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:706][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:709][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.35:709][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.35:736][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:765][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:768][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.35:768][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.35:794][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:823][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:853][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:881][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:911][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:927][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.35:927][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.35:927][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.35:939][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:970][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.35:996][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:025][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:054][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:057][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.36:057][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.36:057][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.36:057][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.36:057][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.36:058][927]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.36:083][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:115][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:141][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:169][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:198][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:226][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:258][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:284][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:312][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:333][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.36:333][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.36:333][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.36:342][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:371][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:400][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:402][951]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.36:402][951]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.36:428][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:456][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:459][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.36:459][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.36:459][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.36:459][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.36:459][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.36:459][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.36:487][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:514][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:541][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:544][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.36:544][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.36:570][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:599][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:629][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:656][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:690][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:714][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:717][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.36:717][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.36:743][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:745][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.36:745][975]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.36:745][975]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.36:772][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:775][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.36:776][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.36:802][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:832][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:856][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:859][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.36:859][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.36:859][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.36:859][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.36:859][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.36:859][983]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.36:886][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:914][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:942][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.36:975][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:002][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:029][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:057][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:087][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:119][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:144][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:146][  3]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.37:146][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.37:146][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.37:172][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:200][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:230][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:260][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:263][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.37:263][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.37:263][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.37:263][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.37:263][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.37:263][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.37:288][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:316][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:344][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:374][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:403][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:405][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.37:405][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.37:432][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:461][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:490][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:519][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:550][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:553][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.37:553][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.37:553][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.37:553][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.37:553][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.37:576][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:604][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:632][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:660][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:663][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.37:663][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.37:663][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.37:663][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.37:663][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.37:663][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.37:692][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:705][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.37:705][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.37:719][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:747][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:766][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.37:766][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.37:776][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:805][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:834][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:862][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:890][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:920][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:949][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.37:967][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.37:967][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.37:967][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.37:980][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:005][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:036][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:064][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:067][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.38:067][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.38:067][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.38:067][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.38:067][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.38:067][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.38:093][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:125][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:150][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:183][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:209][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:238][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:269][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:294][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:325][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:354][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:370][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.38:370][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.38:370][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.38:381][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:414][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:417][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.38:417][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.38:440][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:469][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:472][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.38:472][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.38:472][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.38:472][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.38:472][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.38:472][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.38:497][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:526][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:559][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:562][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.38:562][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.38:584][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:612][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:641][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:671][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:703][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:715][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.38:716][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.38:730][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:758][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:777][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.38:777][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.38:777][116]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.38:777][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.38:777][116]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.38:786][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:816][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:848][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:873][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:874][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.38:874][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.38:874][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.38:874][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.38:874][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.38:874][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.38:901][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:930][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:960][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.38:992][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:017][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:045][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:074][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:102][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:104][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:134][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:161][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:178][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.39:178][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.39:178][144]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.39:190][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:219][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:247][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:278][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:281][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.39:281][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.39:282][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.39:282][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.39:282][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.39:282][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.39:306][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:334][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:364][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:392][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:410][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.39:410][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.39:426][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:451][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:480][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:509][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:537][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:554][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.39:554][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.39:570][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:583][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.39:583][172]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.39:583][172]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.39:596][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:628][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:653][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:683][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:686][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.39:686][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.39:686][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.39:686][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.39:686][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.39:686][179]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.39:714][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:717][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.39:717][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.39:740][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:769][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:772][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.39:772][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.39:800][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:829][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:861][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:889][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:917][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:946][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:976][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.39:994][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.39:994][200]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.39:994][200]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.40:004][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:033][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:062][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:092][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:095][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.40:095][207]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.40:095][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.40:095][207]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.40:095][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.40:095][207]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.40:121][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:153][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:179][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:209][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:238][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:267][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:301][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:325][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:353][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:382][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:397][228]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.40:397][228]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.40:397][228]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.40:410][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:412][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.40:412][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.40:441][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:468][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:496][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:499][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.40:499][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.40:499][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.40:499][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.40:499][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.40:499][235]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.40:524][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:555][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:557][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.40:557][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.40:584][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:612][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:641][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:670][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:698][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:714][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.40:714][250]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.40:730][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:755][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:768][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.40:768][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.40:782][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:800][256]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.40:800][256]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.40:801][256]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.40:811][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:839][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:872][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:897][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:912][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.40:912][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.40:912][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.40:912][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.40:912][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.40:912][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.40:926][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:954][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.40:982][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:013][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:039][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:068][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:098][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:125][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:158][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:182][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:210][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:213][285]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.41:213][285]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.41:213][285]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.41:241][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:269][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:298][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:325][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:328][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.41:328][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.41:328][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.41:328][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.41:329][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.41:329][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.41:353][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:383][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:410][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:412][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.41:412][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.41:442][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:468][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:497][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:526][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:554][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:557][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.41:557][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.41:588][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:612][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:614][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.41:614][313]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.41:614][313]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.41:642][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:669][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:699][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:713][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.41:713][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.41:730][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:733][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.41:733][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.41:733][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.41:733][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.41:733][321]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.41:733][321]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.41:756][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:771][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.41:771][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.41:785][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:812][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:841][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:874][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:898][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:926][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:956][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.41:984][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:012][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:013][341]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.42:013][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.42:013][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.42:039][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:070][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:096][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:126][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:142][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.42:142][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.42:142][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.42:142][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.42:142][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.42:142][350]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.42:154][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:183][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:210][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:240][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:269][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:298][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:326][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:354][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:382][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:410][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:412][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.42:412][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.42:425][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.42:425][370]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.42:425][370]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.42:442][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:467][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:496][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:525][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:553][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:555][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.42:555][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.42:555][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.42:555][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.42:555][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.42:555][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.42:555][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.42:555][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.42:582][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:611][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:639][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:666][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:695][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:710][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.42:710][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.42:723][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:752][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:767][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.42:767][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.42:780][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:808][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:835][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:838][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.42:838][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.42:838][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.42:865][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:894][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:923][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:952][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.42:966][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.42:966][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.42:966][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.42:966][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.42:968][408]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.42:968][408]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.42:980][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:009][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:036][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:069][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:094][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:122][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:150][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:178][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:207][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:237][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:239][427]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.43:239][427]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.43:239][427]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.43:265][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:294][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:321][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:348][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:379][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:381][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.43:381][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.43:381][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.43:381][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.43:381][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.43:381][437]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.43:405][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:409][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.43:409][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.43:434][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:463][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:490][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:520][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:548][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:549][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.43:549][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.43:576][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:605][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:633][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:654][456]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.43:654][456]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.43:654][456]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.43:663][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:692][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:706][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.43:706][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.43:720][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:733][462]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:748][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:762][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.43:762][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.43:777][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:792][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.43:792][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.43:792][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.43:792][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.43:792][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.43:792][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.43:804][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:833][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:862][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:890][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:922][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:946][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.43:976][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:004][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:034][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:060][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:065][485]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.44:065][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.44:065][485]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.44:087][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:117][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:145][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:174][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:202][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:206][495]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.44:206][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.44:206][495]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.44:207][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.44:207][495]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.44:207][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.44:231][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:259][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:288][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:317][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:343][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:373][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:401][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:404][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.44:404][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.44:430][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:459][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:474][514]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.44:474][514]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.44:474][514]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.44:487][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:515][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:543][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:546][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.44:546][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.44:573][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:601][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:617][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.44:617][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.44:617][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.44:617][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.44:617][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.44:617][524]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.44:630][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:660][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:689][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:705][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.44:705][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.44:718][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:746][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:762][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.44:762][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.44:775][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:805][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:834][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:865][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:877][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.44:877][542]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.44:877][542]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.44:892][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:921][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:949][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.44:979][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:010][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:023][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.45:023][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.45:023][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.45:023][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.45:023][552]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.45:023][552]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.45:036][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:066][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:094][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:123][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:153][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:182][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:212][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:241][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:270][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:286][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.45:286][570]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.45:286][570]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.45:300][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:329][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:357][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:387][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:403][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.45:403][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.45:416][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:431][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.45:431][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.45:431][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.45:431][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.45:431][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.45:431][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.45:444][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:474][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:503][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:532][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:548][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.45:548][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.45:561][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:589][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:618][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:651][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:677][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:692][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.45:692][598]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.45:692][598]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.45:705][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:708][599]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.45:708][599]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.45:734][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:764][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:765][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.45:765][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.45:793][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:823][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:838][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.45:838][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.45:838][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.45:838][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.45:838][608]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.45:838][608]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.45:852][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:882][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:909][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:939][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:967][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.45:994][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:022][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:051][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:080][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:096][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.46:096][626]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.46:096][626]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.46:110][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:138][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:170][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:196][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:223][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:244][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.46:244][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.46:244][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.46:244][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.46:244][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.46:244][636]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.46:251][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:280][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:309][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:338][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:366][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:395][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:410][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.46:410][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.46:425][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:453][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:482][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:497][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.46:497][654]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.46:497][654]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.46:512][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:540][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:555][658]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.46:555][658]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.46:568][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:600][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:625][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:658][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:660][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.46:660][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.46:660][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.46:660][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.46:660][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.46:660][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.46:682][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:711][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:713][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.46:713][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.46:740][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:768][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:771][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.46:771][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.46:796][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:825][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:856][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:887][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:899][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.46:899][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.46:899][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.46:913][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:945][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:970][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.46:998][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:031][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:056][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:071][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.47:071][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.47:071][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.47:071][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.47:071][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.47:071][694]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.47:087][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:112][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:142][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:177][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:199][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:228][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:256][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:285][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:300][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.47:300][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.47:300][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.47:316][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:342][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:370][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:400][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:402][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.47:402][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.47:428][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:456][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:474][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.47:474][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.47:474][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.47:474][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.47:474][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.47:474][722]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.47:485][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:516][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:544][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:546][727]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.47:546][727]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.47:572][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:604][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:628][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:658][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:687][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:703][738]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.47:703][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.47:703][738]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.47:715][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:717][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.47:717][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.47:748][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:760][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.47:760][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.47:773][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:802][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:829][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:859][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:875][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.47:875][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.47:875][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.47:875][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.47:875][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.47:875][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.47:892][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:917][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:945][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.47:973][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:003][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:034][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:060][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:089][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:108][766]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.48:108][766]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.48:108][766]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.48:117][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:146][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:177][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:204][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:230][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:260][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:276][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.48:276][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.48:278][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.48:278][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.48:278][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.48:278][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.48:289][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:317][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:319][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:347][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:375][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:404][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:408][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.48:408][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.48:432][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:464][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:490][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:518][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:522][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.48:522][795]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.48:522][795]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.48:548][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:549][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.48:549][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.48:576][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:610][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:635][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:667][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:681][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.48:681][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.48:681][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.48:681][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.48:681][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.48:681][806]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.48:692][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:709][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.48:709][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.48:721][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:753][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:765][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.48:765][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.48:778][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:808][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:837][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:866][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:897][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:923][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:925][823]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.48:925][823]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.48:925][823]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.48:953][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.48:981][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:011][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:042][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:068][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:083][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.49:083][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.49:083][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.49:083][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.49:083][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.49:083][834]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.49:097][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:126][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:155][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:186][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:211][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:243][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:270][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:302][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:330][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:333][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.49:333][851]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.49:333][851]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.49:355][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:385][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:404][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.49:404][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.49:414][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:443][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:476][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:487][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.49:487][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.49:487][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.49:487][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.49:488][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.49:488][862]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.49:501][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:531][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:548][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.49:548][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.49:559][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:587][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:620][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:645][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:673][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:702][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:718][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.49:718][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.49:732][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:733][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.49:734][879]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.49:734][879]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.49:763][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:766][881]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.49:766][881]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.49:790][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:820][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:848][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:876][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:891][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.49:891][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.49:891][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.49:891][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.49:891][890]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.49:891][890]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.49:908][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:935][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:963][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.49:991][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:022][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:050][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:078][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:108][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:136][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:140][907]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.50:140][907]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.50:140][907]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.50:165][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:195][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:223][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:252][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:281][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:299][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.50:299][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.50:299][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.50:299][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.50:299][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.50:299][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.50:310][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:343][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:368][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:396][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:415][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.50:415][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.50:426][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:454][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:485][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:511][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:540][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:543][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.50:543][935]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.50:543][935]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.50:561][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.50:561][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.50:570][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:599][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:630][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:657][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:686][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:705][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.50:705][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.50:705][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.50:705][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.50:705][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.50:705][946]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.50:713][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:716][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.50:716][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.50:743][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:777][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:780][951]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.50:780][951]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.50:801][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:829][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:858][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:888][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:920][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:945][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.50:947][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.50:947][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.50:947][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.50:974][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:003][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:033][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:061][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:090][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:105][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.51:105][974]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.51:105][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.51:105][974]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.51:105][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.51:105][974]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.51:118][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:148][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:178][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:209][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:235][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:263][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:292][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:322][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:353][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:356][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.51:356][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.51:356][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.51:379][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:409][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:411][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.51:411][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.51:437][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:467][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:498][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:511][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.51:511][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.51:511][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.51:511][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.51:511][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.51:511][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.51:524][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:553][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:556][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.51:556][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.51:583][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:612][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:644][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:669][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:699][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:718][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.51:718][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.51:728][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:758][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:759][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.51:759][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.51:759][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.51:773][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.51:773][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.51:791][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:814][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:844][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:874][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:902][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:919][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.51:919][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.51:919][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.51:919][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.51:919][ 30]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.51:919][ 30]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.51:934][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:960][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.51:988][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:017][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:046][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:078][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:104][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:133][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:162][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:164][ 47]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.52:164][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.52:164][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.52:191][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:224][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:250][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:279][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:308][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:325][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.52:325][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.52:325][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.52:325][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.52:325][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.52:325][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.52:337][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:367][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:395][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:412][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.52:412][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.52:424][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:454][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:483][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:514][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:541][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:555][ 74]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.52:555][ 74]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.52:570][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:573][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.52:573][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.52:573][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.52:600][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:627][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:660][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:685][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:714][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:717][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.52:718][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.52:734][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.52:734][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.52:734][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.52:734][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.52:734][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.52:734][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.52:744][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:760][ 88]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.52:760][ 88]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.52:774][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:806][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:832][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:861][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:892][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:920][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:921][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:950][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:979][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.52:980][103]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.52:982][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.52:982][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.53:009][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:038][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:066][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:099][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:125][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:141][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.53:141][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.53:141][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.53:141][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.53:141][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.53:141][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.53:156][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:185][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:213][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:248][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:274][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:304][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:334][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:359][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:391][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:394][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.53:394][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.53:394][131]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.53:406][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.53:406][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.53:419][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:451][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:477][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:507][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:539][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:550][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.53:550][142]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.53:550][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.53:550][142]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.53:550][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.53:550][142]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.53:550][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.53:550][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.53:563][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:592][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:622][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:650][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:682][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:710][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:714][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.53:714][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.53:739][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:768][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:769][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.53:769][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.53:796][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:798][159]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.53:798][159]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.53:798][159]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.53:829][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:855][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:884][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:914][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:943][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.53:958][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.53:959][170]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.53:959][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.53:959][170]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.53:959][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.53:959][170]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.53:976][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:002][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:035][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:061][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:090][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:123][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:149][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:178][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:199][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.54:199][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.54:199][186]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.54:208][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:238][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:266][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:297][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:327][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:353][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:370][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.54:370][198]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.54:370][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.54:370][198]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.54:370][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.54:370][198]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.54:383][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:415][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:419][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.54:419][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.54:442][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:470][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:501][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:532][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:545][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.54:545][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.54:562][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:589][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:604][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.54:604][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.54:604][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.54:618][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:635][216]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.05.54:635][216]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.05.54:635][216]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.05.54:635][216]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.05.54:647][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:676][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:709][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:712][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.54:712][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.54:736][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:766][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:768][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.54:768][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.54:785][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.54:785][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.54:785][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.54:785][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.54:785][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.54:785][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.54:795][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:823][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:859][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:884][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:915][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:942][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.54:971][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:002][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:015][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.55:015][242]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.55:015][242]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.55:028][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:058][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:088][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:117][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:150][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:178][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:195][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.55:195][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.55:197][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.55:197][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.55:197][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.55:197][254]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.55:209][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:238][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:267][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:302][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:324][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:354][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:384][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:413][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:415][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.55:415][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.55:428][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.55:428][270]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.55:428][270]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.55:444][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:472][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:500][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:530][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:545][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.55:545][278]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.55:559][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:591][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:604][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.55:604][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.55:604][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.55:604][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.55:604][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.55:604][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.55:617][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:647][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:676][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:706][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:709][289]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.55:709][289]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.55:739][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:765][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:767][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.55:767][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.55:793][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:824][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:839][298]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.55:839][298]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.55:839][298]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.55:852][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:885][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:911][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:940][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.55:970][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:000][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:015][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.56:016][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.56:016][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.56:016][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.56:016][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.56:016][310]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.56:032][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:058][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:087][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:117][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:146][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:179][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:205][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:235][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:251][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.56:251][326]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.56:251][326]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.56:264][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:294][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:322][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:352][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:381][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:411][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:414][337]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.56:414][337]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.56:427][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.56:427][338]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.56:427][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.56:427][338]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.56:427][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.56:427][338]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.56:441][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:474][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:498][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:529][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:547][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.56:547][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.56:557][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:586][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:619][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:645][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:662][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.56:662][354]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.56:662][354]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.56:675][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:703][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:705][357]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.56:705][357]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.56:733][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:765][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:768][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.56:768][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.56:790][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:822][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:842][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.56:842][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.56:842][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.56:842][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.56:842][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.56:842][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.56:852][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:880][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:910][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:938][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:970][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.56:998][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:027][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:060][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:074][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.57:074][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.57:074][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.57:087][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:116][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:146][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:176][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:210][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:235][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:251][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.57:251][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.57:251][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.57:251][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.57:251][394]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.57:251][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.57:265][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:294][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:323][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:353][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:382][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:411][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:414][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.57:414][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.57:442][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:469][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:486][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.57:486][410]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.57:486][410]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.57:502][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:529][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:541][414]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:544][414]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.57:544][414]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.57:559][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:588][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:616][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:648][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:662][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.57:662][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.57:662][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.57:662][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.57:662][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.57:662][422]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.57:675][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:705][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:708][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.57:708][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.57:734][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:762][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:765][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.57:765][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.57:796][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:822][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:852][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:883][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:900][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.57:900][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.57:900][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.57:911][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:945][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.57:970][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:000][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:029][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:058][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:074][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.58:074][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.58:074][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.58:074][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.58:074][450]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.58:074][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.58:082][450]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.05.58:082][450]LogStreaming: Display: 0.018 ms for processing 2409 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13588->13588) packages and 0 (34575->34575) public exports.
[2026.04.08-22.05.58:095][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:118][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:149][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:175][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:206][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:238][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:264][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:294][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:313][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.58:313][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.58:313][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.58:323][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:352][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:385][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:412][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:413][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.58:413][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.58:440][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:469][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:484][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.58:484][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.58:484][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.58:484][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.58:484][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.58:484][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.58:498][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:531][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:545][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.58:545][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.58:557][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:586][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:616][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:645][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:678][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:704][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:705][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.58:705][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.58:719][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.58:719][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.58:719][494]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.58:732][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:762][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:763][497]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.58:763][497]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.58:793][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:825][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:852][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:880][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:899][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.58:899][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.58:899][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.58:899][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.58:899][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.58:899][506]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.58:911][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:940][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:972][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.58:998][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:027][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:058][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:087][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:120][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:122][521]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.59:122][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.59:122][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.59:146][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:178][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:205][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:233][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:267][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:292][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:309][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.59:309][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.59:309][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.59:309][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.59:309][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.59:309][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.59:323][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:353][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:382][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:413][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:416][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.59:416][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.59:441][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:469][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:499][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:528][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:533][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.59:533][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.59:533][549]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.59:545][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.59:545][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.59:560][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:587][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:616][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:646][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:676][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:708][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:712][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.59:712][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.59:712][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.05.59:712][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.59:712][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.05.59:712][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.05.59:712][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.05.59:712][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.05.59:735][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:765][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:768][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.05.59:768][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.05.59:794][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:823][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:852][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:882][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:912][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:932][576]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.05.59:932][576]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.05.59:932][576]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.05.59:941][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.05.59:970][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:004][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:030][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:060][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:089][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:119][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:121][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.00:121][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.00:121][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.00:121][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.00:121][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.00:121][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.00:151][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:176][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:207][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:237][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:267][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:295][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:323][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:340][604]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.00:340][604]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.00:340][604]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.00:355][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:384][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:413][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:416][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.00:416][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.00:446][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:472][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:502][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:520][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.00:520][616]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.00:520][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.00:520][616]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.00:520][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.00:520][616]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.00:533][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:548][618]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.00:548][618]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.00:562][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:594][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:622][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:653][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:680][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:709][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:712][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.00:712][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.00:739][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:742][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.00:742][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.00:742][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.00:768][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:771][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.00:771][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.00:797][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:826][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:856][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:888][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:915][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:930][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.00:930][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.00:930][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.00:930][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.00:930][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.00:930][644]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.00:943][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.00:974][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:002][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:036][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:061][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:095][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:122][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:150][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:153][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.01:153][659]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.01:153][659]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.01:183][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:208][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:238][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:269][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:297][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:327][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:343][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.01:343][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.01:343][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.01:343][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.01:343][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.01:343][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.01:355][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:386][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:405][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.01:405][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.01:416][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:445][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:478][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:505][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:534][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:555][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.01:555][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.01:555][686]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.01:555][686]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.01:555][686]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.01:564][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:594][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:626][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:653][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:683][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:712][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:714][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.01:714][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.01:742][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:745][699]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.01:745][699]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.01:745][699]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.01:745][699]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.01:745][699]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.01:745][699]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.01:762][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.01:762][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.01:772][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:802][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:830][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:860][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:890][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:919][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:950][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.01:966][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.01:966][714]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.01:966][714]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.01:978][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:008][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:038][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:069][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:097][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:128][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:140][726]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:156][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:159][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.02:159][727]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.02:159][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.02:159][727]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.02:159][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.02:159][727]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.02:187][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:219][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:246][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:274][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:304][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:332][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:365][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:367][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.02:367][741]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.02:367][741]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.02:392][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:408][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.02:408][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.02:421][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:451][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:480][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:513][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:541][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:556][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.02:556][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.02:570][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:572][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.02:572][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.02:572][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.02:572][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.02:572][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.02:572][755]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.02:600][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:628][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:662][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:689][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:720][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:723][765]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.02:723][765]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.02:746][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:762][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.02:762][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.02:776][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:778][769]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.02:778][769]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.02:778][769]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.02:810][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:834][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:864][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:894][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:924][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:957][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:982][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.02:984][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.02:984][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.02:984][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.02:984][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.02:984][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.02:984][783]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.03:012][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:042][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:072][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:105][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:130][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:163][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:190][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:192][797]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.03:192][797]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.03:192][797]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.03:218][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:252][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:278][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:306][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:337][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:368][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:400][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:404][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.03:404][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.03:404][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.03:404][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.03:404][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.03:405][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.03:405][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.03:405][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.03:426][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:455][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:486][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:515][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:545][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:549][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.03:549][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.03:574][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:602][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:605][825]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.03:605][825]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.03:605][825]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.03:633][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:663][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:695][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:708][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.03:708][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.03:722][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:752][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:772][836]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.03:772][836]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.03:781][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:812][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:814][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.03:814][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.03:814][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.03:814][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.03:814][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.03:814][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.03:840][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:869][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:898][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:929][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:958][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.03:994][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:005][852]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.04:005][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.04:005][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.04:019][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:051][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:076][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:105][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:139][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:165][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:194][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:215][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.04:215][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.04:217][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.04:217][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.04:217][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.04:217][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.04:225][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:253][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:286][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:314][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:341][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:372][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:401][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:403][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.04:403][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.04:417][880]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.04:417][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.04:417][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.04:433][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:460][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:490][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:519][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:549][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:550][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.04:550][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.04:578][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:608][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:622][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.04:622][894]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.04:622][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.04:622][894]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.04:622][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.04:622][894]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.04:636][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:667][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:697][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:712][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.04:712][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.04:729][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:755][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:772][904]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.04:772][904]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.04:785][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:815][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:831][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.04:831][908]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.04:831][908]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.04:844][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:876][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:903][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:933][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:964][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.04:992][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:026][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:028][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.05:028][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.05:028][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.05:028][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.05:029][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.05:029][921]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.05:052][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:082][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:110][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:141][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:176][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:200][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:228][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:248][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.05:248][936]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.05:248][936]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.05:258][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:288][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:321][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:348][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:377][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:408][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:410][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.05:410][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.05:436][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:439][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.05:439][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.05:440][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.05:440][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.05:440][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.05:440][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.05:470][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:497][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:527][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:545][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.05:545][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.05:556][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:586][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:620][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:644][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:660][964]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.05:660][964]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.05:660][964]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.05:675][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:704][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:707][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.05:707][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.05:735][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:763][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:765][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.05:765][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.05:793][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:823][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:845][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.05:845][976]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.05:845][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.05:845][976]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.05:845][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.05:845][976]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.05:854][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:882][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:912][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:942][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.05:971][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:002][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:033][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:065][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:070][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.06:070][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.06:070][991]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.06:091][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:122][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:150][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:181][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:213][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:240][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:256][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.06:258][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.06:258][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.06:258][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.06:259][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.06:259][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.06:270][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:300][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:330][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:362][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:389][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:405][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.06:405][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.06:419][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:448][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:479][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:481][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.06:482][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.06:482][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.06:510][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:538][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:553][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.06:553][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.06:567][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:597][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:628][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:660][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:665][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.06:665][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.06:665][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.06:665][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.06:665][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.06:665][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.06:687][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:717][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:719][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.06:719][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.06:734][ 36]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:747][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:762][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.06:762][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.06:777][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:811][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:837][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:868][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:886][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.06:886][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.06:886][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.06:896][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:926][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:960][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.06:985][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:016][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:047][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:062][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.07:062][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.07:062][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.07:062][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.07:062][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.07:062][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.07:075][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:105][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:134][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:164][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:193][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:224][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:257][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:284][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:300][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.07:300][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.07:300][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.07:312][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:343][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:371][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:406][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:408][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.07:408][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.07:432][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:462][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:464][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.07:464][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.07:464][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.07:464][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.07:465][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.07:465][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.07:492][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:522][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:554][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:557][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.07:557][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.07:582][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:612][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:642][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:670][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:701][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:705][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.07:705][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.07:705][101]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.07:718][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.07:718][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.07:731][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:760][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:763][105]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.07:763][105]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.07:790][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:821][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:853][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:867][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.07:867][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.07:867][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.07:867][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.07:867][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.07:867][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.07:880][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:909][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:939][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.07:968][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:002][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:029][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:061][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:088][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:106][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.08:106][128]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.08:106][128]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.08:117][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:150][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:178][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:210][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:238][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:268][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:270][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.08:270][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.08:270][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.08:270][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.08:271][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.08:271][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.08:301][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:326][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:358][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:387][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:404][148]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.08:404][148]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.08:418][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:447][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:476][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:507][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:509][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.08:509][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.08:509][155]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.08:537][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:553][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.08:553][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.08:566][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:600][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:627][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:656][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:678][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.08:678][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.08:678][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.08:678][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.08:678][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.08:678][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.08:687][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:716][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:719][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.08:719][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.08:746][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:762][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.08:762][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.08:777][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:805][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:835][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:872][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:902][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:917][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.08:917][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.08:917][182]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.08:930][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:966][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.08:986][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:017][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:046][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:076][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:079][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.09:079][193]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.09:079][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.09:079][193]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.09:079][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.09:079][193]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.09:106][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:136][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:166][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:195][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:226][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:255][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:285][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:315][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:318][209]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.09:318][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.09:318][209]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.09:344][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:376][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:406][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:409][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.09:409][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.09:435][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:465][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:482][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.09:482][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.09:482][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.09:482][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.09:482][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.09:482][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.09:499][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:524][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:555][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:556][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.09:556][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.09:585][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:616][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:648][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:674][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:705][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:706][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.09:706][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.09:726][236]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.09:726][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.09:726][236]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.09:734][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:765][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:767][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.09:767][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.09:797][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:824][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:854][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:885][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:886][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.09:886][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.09:886][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.09:886][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.09:886][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.09:886][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.09:913][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:945][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.09:973][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:003][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:033][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:062][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:095][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:122][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:139][264]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.10:139][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.10:139][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.10:153][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:183][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:213][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:244][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:270][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:288][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.10:288][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.10:288][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.10:288][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.10:288][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.10:288][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.10:303][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:331][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:362][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:395][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:407][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.10:407][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.10:422][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:451][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:481][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:512][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:542][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:543][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.10:543][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.10:544][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.10:544][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.10:544][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.10:570][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:600][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:632][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:661][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:694][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:697][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.10:697][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.10:697][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.10:697][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.10:697][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.10:697][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.10:709][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.10:709][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.10:720][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:750][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:770][306]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.10:771][306]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.10:780][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:810][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:843][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:871][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:901][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:931][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:947][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.10:947][318]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.10:947][318]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.10:960][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.10:993][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:020][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:050][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:079][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:097][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.11:097][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.11:097][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.11:097][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.11:097][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.11:097][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.11:110][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:143][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:168][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:201][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:228][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:259][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:293][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:318][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:346][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:348][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:351][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.11:351][345]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.11:351][345]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.11:379][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:408][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:411][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.11:411][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.11:442][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:468][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:499][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:502][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.11:502][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.11:502][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.11:502][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.11:502][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.11:502][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.11:529][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:545][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.11:545][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.11:558][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:588][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:618][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:648][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:676][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:707][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:709][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.11:709][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.11:741][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:753][372]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.11:753][372]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.11:753][372]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.11:766][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:769][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.11:769][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.11:797][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:825][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:855][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:890][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:903][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.11:903][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.11:903][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.11:903][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.11:903][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.11:903][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.11:915][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:945][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.11:976][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:006][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:040][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:066][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:096][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:126][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:156][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:159][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.12:159][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.12:159][399]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.12:190][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:215][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:245][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:275][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:306][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:310][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.12:310][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.12:311][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.12:311][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.12:311][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.12:311][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.12:338][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:364][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:396][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:416][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.12:416][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.12:426][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:454][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:488][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:515][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:544][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:546][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.12:546][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.12:562][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.12:562][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.12:562][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.12:572][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:602][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:638][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:664][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:693][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:717][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.12:717][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.12:717][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.12:717][436]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.12:717][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.12:717][436]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.12:717][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.12:717][436]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.12:726][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:756][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:772][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.12:772][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.12:785][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:813][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:844][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:874][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:903][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:937][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:964][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.12:967][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.12:967][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.12:967][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.12:994][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:023][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:053][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:087][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:113][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:115][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.13:115][463]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.13:115][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.13:115][463]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.13:115][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.13:115][463]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.13:143][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:173][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:203][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:237][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:262][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:293][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:323][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:352][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:368][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.13:368][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.13:368][480]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.13:386][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:412][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:415][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.13:415][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.13:443][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:472][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:502][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:519][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.13:519][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.13:519][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.13:519][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.13:519][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.13:519][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.13:536][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:549][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.13:549][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.13:562][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:592][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:622][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:652][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:685][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:712][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:715][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.13:715][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.13:745][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:772][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:774][507]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.13:774][507]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.13:774][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.13:774][507]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.13:774][507]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.13:802][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:835][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:862][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:894][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:922][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:925][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.13:925][517]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.13:925][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.13:925][517]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.13:925][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.13:925][517]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.13:952][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.13:984][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:010][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:041][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:072][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:102][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:131][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:161][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:179][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.14:179][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.14:179][534]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.14:190][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:220][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:251][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:284][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:310][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:327][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.14:327][544]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.14:327][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.14:327][544]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.14:327][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.14:327][544]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.14:340][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:371][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:401][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:403][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.14:403][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.14:433][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:460][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:490][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:521][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:552][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:553][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.14:553][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.14:583][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:585][561]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.14:585][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.14:585][561]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.14:610][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:639][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:669][567]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.06.14:669][567]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.06.14:670][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:671][567]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.06.14:671][567]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.06.14:700][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:716][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.14:716][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.14:733][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:736][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.14:736][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.14:736][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.14:736][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.14:736][571]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.14:736][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.14:760][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:762][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.14:762][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.14:790][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:819][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:850][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:882][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:909][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:939][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:969][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.14:986][588]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.14:986][588]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.14:986][588]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.15:000][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:033][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:059][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:088][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:119][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:136][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.15:136][598]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.15:136][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.15:136][598]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.15:136][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.15:136][598]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.15:149][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:183][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:208][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:238][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:269][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:299][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:333][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:358][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:389][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:392][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.15:392][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.15:392][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.15:410][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.15:410][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.15:420][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:449][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:478][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:509][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:539][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:542][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.15:542][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.15:542][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.15:542][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.15:542][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.15:542][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.15:555][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.15:555][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.15:568][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:598][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:631][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:659][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:688][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:711][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.15:711][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.15:719][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:749][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:765][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.15:765][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.15:783][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:796][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.15:796][642]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.15:796][642]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.15:808][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:839][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:870][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:900][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:932][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:946][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.15:946][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.15:946][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.15:946][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.15:947][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.15:947][652]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.15:960][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:972][654]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.15:989][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:018][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:050][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:083][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:108][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:139][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:169][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:199][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:202][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.16:202][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.16:202][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.16:232][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:260][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:289][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:319][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:348][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:351][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.16:351][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.16:351][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.16:351][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.16:352][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.16:352][679]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.16:382][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:409][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:410][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.16:410][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.16:438][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:469][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:499][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:534][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:545][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.16:545][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.16:559][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:589][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:609][696]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.16:609][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.16:609][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.16:618][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:649][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:682][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:709][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:712][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.16:712][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.16:739][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:758][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.16:758][706]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.16:758][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.16:758][706]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.16:758][706]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.16:758][706]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.16:768][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:772][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.16:772][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.16:798][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:832][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:859][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:889][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:919][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:950][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.16:982][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:010][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:012][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.17:012][723]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.17:012][723]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.17:040][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:070][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:100][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:130][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:160][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:162][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.17:162][733]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.17:162][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.17:162][733]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.17:162][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.17:162][733]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.17:190][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:221][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:251][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:285][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:311][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:340][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:372][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:401][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:402][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.17:402][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.17:418][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.17:418][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.17:418][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.17:435][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:460][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:491][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:522][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:552][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:554][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.17:554][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.17:568][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.17:568][760]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.17:568][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.17:568][760]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.17:568][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.17:568][760]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.17:585][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:610][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:643][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:674][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:702][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:718][770]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.17:718][770]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.17:733][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:762][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:765][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.17:765][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.17:793][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:825][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:830][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.17:831][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.17:831][777]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.17:873][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:903][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:931][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:958][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.17:980][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.17:980][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.17:981][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.17:981][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.17:981][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.17:981][786]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.17:986][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:015][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:047][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:078][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:108][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:144][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:175][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:212][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:240][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:243][803]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.18:243][803]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.18:243][803]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.18:243][803]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.18:243][803]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.18:272][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:303][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:337][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:382][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:385][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.18:385][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.18:385][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.18:385][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.18:386][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.18:386][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.18:411][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:415][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.18:415][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.18:442][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:479][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:507][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:546][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:552][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.18:552][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.18:574][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:612][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:657][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:662][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.18:662][827]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.18:662][827]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.18:692][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:711][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.18:711][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.18:724][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:752][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:769][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.18:769][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.18:782][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:786][835]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.18:786][835]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.18:786][835]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.18:786][835]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.18:786][835]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.18:786][835]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.18:814][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:853][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:887][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:915][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:946][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.18:979][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:012][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:052][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:067][852]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.19:067][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.19:067][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.19:081][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:113][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:144][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:175][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:193][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.19:193][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.19:193][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.19:193][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.19:193][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.19:193][860]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.19:210][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:240][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:272][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:306][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:339][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:376][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:403][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:406][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.19:406][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.19:438][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:470][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:474][877]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.19:474][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.19:474][877]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.19:474][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.19:474][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.19:502][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:543][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:556][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.19:556][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.19:570][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:600][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:604][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.19:604][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.19:604][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.19:604][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.19:604][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.19:604][885]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.19:631][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:662][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:699][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:714][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.19:714][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.19:726][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:757][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:779][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.19:779][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.19:789][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:820][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:856][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:882][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:886][903]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.19:886][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.19:886][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.19:915][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:946][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.19:979][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:015][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:021][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.20:021][911]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.20:021][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.20:021][911]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.20:022][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.20:022][911]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.20:043][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:074][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:105][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:138][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:177][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:205][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:239][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:269][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:287][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.20:287][928]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.20:287][928]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.20:300][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:333][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:362][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:396][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:416][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.20:416][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.20:429][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:432][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.20:432][937]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.20:432][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.20:432][937]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.20:432][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.20:432][937]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.20:460][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:494][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:522][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:555][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:558][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.20:558][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.20:587][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:601][948]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:620][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:655][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:683][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:702][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.20:702][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.20:702][954]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.20:716][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:719][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.20:719][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.20:747][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:763][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.20:763][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.20:782][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:817][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:830][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.20:830][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.20:830][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.20:830][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.20:830][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.20:830][962]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.20:844][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:875][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:910][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:940][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.20:971][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:004][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:035][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:067][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:100][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:116][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.21:116][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.21:116][980]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.21:134][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:160][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:193][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:226][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:244][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.21:244][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.21:244][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.21:244][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.21:244][988]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.21:244][988]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.21:257][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:288][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:319][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:351][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:382][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:414][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:416][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.21:416][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.21:446][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:476][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:511][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:533][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.21:533][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.21:533][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.21:545][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:548][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.21:548][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.21:576][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:610][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:640][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:656][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.21:656][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.21:656][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.21:656][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.21:656][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.21:656][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.21:670][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:703][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:728][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.21:728][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.21:740][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:769][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:773][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.21:773][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.21:803][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:832][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:865][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:897][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:933][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:937][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.21:937][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.21:937][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.21:963][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.21:995][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:030][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:061][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:064][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.22:064][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:066][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.22:066][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:066][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.22:066][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.22:095][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:126][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:168][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:205][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:238][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:267][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:302][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:339][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:343][ 55]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.22:343][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.22:343][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.22:373][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:402][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:419][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.22:419][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.22:437][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:460][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:479][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.22:479][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:479][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.22:479][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:479][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.22:479][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.22:494][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:542][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:572][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.22:572][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.22:600][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:638][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:675][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:702][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:722][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.22:722][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.22:733][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:748][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.22:748][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.22:748][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.22:748][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.22:748][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:762][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:766][ 79]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.22:766][ 79]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.22:803][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:828][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:860][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:885][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.22:885][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.22:885][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.22:885][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:885][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.22:885][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.22:893][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:925][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:956][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.22:988][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:019][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:050][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:085][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:119][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:148][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:151][103]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.23:151][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.23:153][103]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:178][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:211][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:243][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:275][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:288][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.23:288][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.23:288][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.23:288][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:288][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.23:288][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:302][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:332][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:362][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:392][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:407][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.23:407][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.23:427][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:454][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:481][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:512][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:542][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:543][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.23:543][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.23:558][130]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.23:558][130]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.23:558][130]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:575][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:601][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:630][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:661][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:690][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:693][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.23:693][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:693][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.23:693][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:693][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.23:693][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.23:707][140]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.23:707][140]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.23:726][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:752][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:769][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.23:769][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.23:783][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:812][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:842][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:875][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:903][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:937][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:965][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.23:968][157]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.23:968][157]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.23:968][157]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.23:994][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:027][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:055][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:085][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:102][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.24:102][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:102][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.24:102][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.24:102][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.24:104][166]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:115][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:145][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:179][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:205][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:236][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:267][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:298][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:332][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:358][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:375][184]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.24:375][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.24:375][184]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:389][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:411][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.24:411][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.24:420][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:450][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:483][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:511][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:514][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.24:514][193]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:514][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.24:514][193]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:514][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.24:514][193]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.24:540][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:559][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.24:559][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.24:570][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:601][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:632][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:659][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:690][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:709][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.24:709][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.24:719][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:750][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:765][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.24:765][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.24:783][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:784][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.24:784][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.24:786][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.24:786][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.24:786][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.24:810][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:840][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:871][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:902][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:919][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.24:919][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:920][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.24:920][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.24:920][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.24:920][220]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.24:933][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:962][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.24:993][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:022][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:053][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:089][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:113][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:145][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:178][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:195][238]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.25:195][238]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.25:195][238]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.25:208][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:224][240]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:236][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:265][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:296][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:326][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:332][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.25:332][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.25:332][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.25:332][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.25:332][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.25:332][247]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.25:358][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:388][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:404][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.25:404][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.25:418][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:447][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:477][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:508][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:542][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:553][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.25:553][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.25:570][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:599][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:602][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.25:602][265]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.25:602][265]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.25:629][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:660][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:694][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:707][272]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.25:707][272]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.25:719][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:736][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.25:736][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.25:736][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.25:736][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.25:737][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.25:737][274]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.25:750][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:769][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.25:769][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.25:780][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:811][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:843][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:871][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:902][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:932][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:963][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.25:996][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:010][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.26:010][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.26:010][292]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.26:023][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:055][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:085][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:116][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:148][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:152][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.26:152][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.26:152][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.26:152][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.26:153][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.26:153][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.26:178][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:208][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:238][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:269][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:301][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:328][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:359][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:390][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:405][318]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.26:407][318]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.26:420][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:423][319]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.26:423][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.26:423][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.26:456][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:481][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:512][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:544][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:547][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.26:547][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.26:559][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.26:559][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.26:559][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.26:559][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.26:559][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.26:559][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.26:573][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:602][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:632][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:663][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:693][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:711][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.26:711][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.26:725][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:755][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:772][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.26:772][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.26:786][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:816][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:833][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.26:833][346]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.26:833][346]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.26:847][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:878][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:909][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:938][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:968][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.26:970][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.26:970][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.26:971][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.26:971][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.26:971][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.26:971][355]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.26:999][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:029][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:058][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:088][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:118][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:149][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:178][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:212][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:239][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:242][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.27:242][373]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.27:242][373]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.27:269][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:299][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:329][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:358][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:379][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.27:379][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.27:379][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.27:379][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.27:379][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.27:379][382]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.27:390][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:405][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.27:405][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.27:419][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:450][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:480][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:514][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:541][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:557][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.27:557][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.27:573][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:604][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:633][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:649][400]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.27:649][400]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.27:649][400]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.27:666][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:694][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:710][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.27:710][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.27:725][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:755][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:773][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.27:773][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.27:786][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:790][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.27:790][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.27:790][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.27:790][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.27:790][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.27:790][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.27:820][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:845][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:882][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:915][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:945][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.27:976][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:005][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:035][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:056][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.28:056][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.28:056][426]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.28:066][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:091][428]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.06.28:091][428]LogStreaming: Display: 0.018 ms for processing 1408 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13588->13588) packages and 0 (34575->34575) public exports.
[2026.04.08-22.06.28:104][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:127][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:158][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:188][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:192][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.28:192][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.28:192][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.28:192][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.28:194][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.28:194][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.28:222][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:254][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:303][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:323][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:351][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:388][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:404][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.28:404][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.28:416][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:452][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:467][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.28:467][452]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.28:467][452]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.28:478][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:510][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:556][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:557][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.28:557][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.28:584][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:600][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.28:600][460]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.28:602][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.28:602][460]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.28:602][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.28:602][460]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.28:615][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:642][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:675][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:709][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:713][467]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.28:713][467]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.28:741][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:774][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:777][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.28:777][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.28:804][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:836][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:869][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:873][477]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.28:873][477]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.28:873][477]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.28:898][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:933][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:961][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.28:992][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:012][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.29:013][486]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.29:013][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.29:013][486]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.29:013][486]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.29:013][486]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.29:023][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:055][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:091][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:119][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:150][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:182][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:212][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:243][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:274][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:277][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.29:277][503]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.29:277][503]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.29:305][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:335][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:368][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:407][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:412][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.29:412][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.29:423][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.29:423][512]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.29:423][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.29:423][512]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.29:423][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.29:423][512]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.29:435][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:465][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:494][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:524][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:561][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:564][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.29:564][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.29:589][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:621][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:654][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:683][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:687][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.29:687][529]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.29:687][529]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.29:719][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:722][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.29:722][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.29:745][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:762][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.29:762][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.29:776][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:809][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:828][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.29:828][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.29:828][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.29:828][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.29:828][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.29:828][538]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.29:838][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:840][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:875][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:902][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:934][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:966][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.29:997][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:030][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:057][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:088][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:092][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.30:092][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.30:092][555]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.30:120][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:152][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:185][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:215][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:233][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.30:233][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.30:234][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.30:234][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.30:234][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.30:234][564]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.30:248][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:287][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:318][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:349][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:380][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:416][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:424][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.30:425][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.30:448][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:477][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:497][580]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.30:497][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.30:497][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.30:513][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:542][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:559][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.30:559][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.30:573][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:606][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:637][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:640][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.30:640][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.30:642][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.30:642][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.30:642][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.30:642][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.30:666][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:699][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:717][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.30:717][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.30:729][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:770][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:775][597]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.30:775][597]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.30:802][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:826][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:860][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:890][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:911][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.30:911][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.30:911][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.30:921][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:950][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.30:982][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:012][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:043][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:047][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.31:047][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.31:047][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.31:047][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.31:047][615]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.31:047][615]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.31:078][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:111][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:147][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:175][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:206][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:237][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:268][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:303][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:316][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.31:316][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.31:316][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.31:332][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:365][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:397][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:419][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.31:419][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.31:433][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:449][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.31:449][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.31:449][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.31:449][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.31:449][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.31:449][640]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.31:467][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:495][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:529][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:550][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.31:550][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.31:562][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:595][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:631][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:662][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:696][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:718][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.31:718][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.31:727][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:731][657]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.31:731][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.31:731][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.31:762][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:767][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.31:767][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.31:795][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:825][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:857][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:860][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.31:860][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.31:860][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.31:860][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.31:860][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.31:860][665]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.31:891][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:922][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:960][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.31:987][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:020][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:050][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:082][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:116][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:132][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.32:132][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.32:132][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.32:132][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.32:132][682]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.32:146][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:177][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:211][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:243][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:262][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.32:262][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.32:262][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.32:262][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.32:263][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.32:263][690]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.32:279][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:307][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:336][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:366][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:398][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:416][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.32:416][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.32:431][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:459][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:488][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:520][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:537][708]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.32:537][708]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.32:537][708]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.32:550][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:553][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.32:553][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.32:585][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:612][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:641][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:672][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:675][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.32:675][717]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.32:675][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.32:675][717]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.32:675][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.32:675][717]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.32:703][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:719][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.32:719][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.32:737][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:763][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:765][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.32:765][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.32:796][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:826][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:859][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:889][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:920][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:938][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.32:938][734]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.32:938][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.32:938][734]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.32:938][734]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.32:951][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.32:982][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:013][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:049][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:077][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:080][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.33:080][743]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.33:080][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.33:080][743]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.33:080][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.33:080][743]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.33:108][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:140][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:172][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:202][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:243][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:277][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:309][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:340][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:342][759]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.33:342][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.33:342][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.33:378][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:406][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:409][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.33:409][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.33:435][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:466][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:483][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.33:483][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.33:483][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.33:483][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.33:483][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.33:483][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.33:497][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:530][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:557][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:558][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.33:558][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.33:590][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:622][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:655][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:691][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:715][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:718][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.33:718][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.33:749][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:752][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.33:752][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.33:752][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.33:767][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.33:767][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.33:780][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:813][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:846][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:876][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:894][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.33:894][794]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.33:894][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.33:894][794]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.33:894][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.33:894][794]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.33:908][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:940][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.33:971][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:006][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:033][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:066][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:098][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:129][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:158][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:162][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.34:162][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.34:162][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.34:192][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:223][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:254][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:287][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:310][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.34:310][820]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.34:310][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.34:310][820]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.34:310][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.34:312][820]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.34:320][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:352][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:384][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:414][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:419][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.34:419][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.34:450][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:483][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:484][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:511][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:542][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:545][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.34:545][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.34:566][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.34:566][836]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.34:566][836]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.34:574][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:608][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:643][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:670][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:704][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:722][846]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.06.34:722][846]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.06.34:723][846]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.06.34:723][846]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.06.34:726][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.34:726][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.34:726][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.34:726][846]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.34:726][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.34:726][846]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.34:726][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.34:726][846]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.34:735][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:769][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:772][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.34:772][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.34:807][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:837][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:866][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:905][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:934][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:971][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.34:975][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.34:975][861]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.34:975][861]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.34:999][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:031][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:066][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:096][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:129][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:132][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.35:132][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.35:132][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.35:132][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.35:132][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.35:132][871]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.35:157][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:187][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:217][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:248][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:282][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:310][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:340][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:373][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:376][887]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.35:376][887]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.35:376][887]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.35:403][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:406][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.35:406][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.35:432][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:463][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:495][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:526][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:545][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.35:545][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.35:545][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.35:545][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.35:545][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.35:545][898]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.35:557][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:560][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.35:560][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.35:591][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:618][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:649][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:681][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:715][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:718][909]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.35:718][909]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.35:748][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:762][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.35:762][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.35:776][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:779][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.35:779][913]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.35:779][913]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.35:809][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:840][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:872][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:911][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:935][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:954][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.35:954][924]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.35:954][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.35:954][924]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.35:954][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.35:954][924]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.35:967][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.35:998][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:034][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:068][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:096][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:132][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:160][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:188][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.36:188][938]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.36:188][938]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.36:201][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:232][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:258][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:290][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:324][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:358][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:362][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.36:362][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.36:362][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.36:362][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.36:362][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.36:362][949]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.36:390][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:402][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.36:402][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.36:416][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:449][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:483][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:519][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:552][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:557][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.36:557][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.36:586][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:590][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.36:590][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.36:590][963]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.36:615][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:650][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:685][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:715][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:719][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.36:719][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.36:748][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:764][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.36:764][974]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.36:764][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.36:766][974]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.36:766][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.36:766][974]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.36:766][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.36:766][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.36:784][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:819][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:850][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:886][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:930][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:957][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:982][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.36:985][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.36:985][987]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.36:985][987]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.37:012][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:045][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:074][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:107][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:136][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:166][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:169][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.37:169][999]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.37:169][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.37:169][999]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.37:169][999]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.37:169][999]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.37:200][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:231][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:260][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:290][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:323][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:360][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:387][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:390][ 13]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.37:390][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.37:390][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.37:406][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.37:406][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.37:421][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:455][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:487][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:523][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:554][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:556][ 23]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.37:556][ 23]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.37:573][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.37:573][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.37:573][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.37:573][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.37:573][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.37:573][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.37:585][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:619][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:648][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:687][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:717][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:720][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.37:720][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.37:747][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:773][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.37:773][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.37:782][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:801][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.37:801][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.37:801][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.37:816][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:855][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:883][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:917][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:950][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:984][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.37:987][ 49]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.37:987][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.37:987][ 49]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.37:987][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.37:989][ 49]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.37:989][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.38:022][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:053][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:088][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:120][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:152][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:188][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:203][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.38:203][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.38:203][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.38:219][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:253][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:289][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:318][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:357][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:386][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:389][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.38:389][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.38:389][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.38:389][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.38:390][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.38:390][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.38:404][ 74]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.38:404][ 74]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.38:420][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:454][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:487][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:524][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:555][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:558][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.38:558][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.38:586][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:608][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.38:608][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.38:608][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.38:618][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:650][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:688][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:715][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:719][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.38:719][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.38:750][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:771][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.38:771][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.38:781][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:797][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.38:797][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.38:797][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.38:797][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.38:797][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.38:797][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.38:812][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:848][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:875][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:908][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:939][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.38:971][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:007][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:020][112]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.39:020][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.39:020][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.39:034][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:064][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:098][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:111][118]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:129][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:163][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:194][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:210][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.39:210][124]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.39:210][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.39:210][124]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.39:210][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.39:210][124]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.39:225][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:258][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:291][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:326][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:353][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:386][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:408][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.39:408][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.39:416][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:433][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.39:433][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.39:434][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.39:448][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:483][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:512][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:544][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:547][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.39:547][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.39:576][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:607][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:626][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.39:626][150]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.39:626][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.39:626][150]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.39:626][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.39:626][150]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.39:642][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:672][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:708][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:711][155]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.39:711][155]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.39:735][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:767][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:770][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.39:770][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.39:805][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:832][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:849][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.39:849][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.39:849][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.39:869][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:899][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:929][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:962][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.39:996][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:027][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:032][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.40:032][175]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.40:032][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.40:032][175]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.40:033][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.40:033][175]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.40:059][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:091][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:128][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:156][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:188][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:224][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:253][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:258][189]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.40:258][189]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.40:258][189]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.40:286][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:319][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:353][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:384][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:415][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:418][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.40:418][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.40:433][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.40:433][200]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.40:433][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.40:433][200]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.40:435][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.40:435][200]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.40:452][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:480][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:512][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:545][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:548][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.40:548][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.40:576][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:613][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:642][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:661][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.40:661][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.40:661][214]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.40:676][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:707][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:708][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.40:708][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.40:738][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:777][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:780][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.40:780][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.40:803][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:834][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:835][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.40:835][225]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.40:837][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.40:837][225]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.40:837][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.40:837][225]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.40:865][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:898][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:933][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:961][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.40:993][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:025][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:057][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:075][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.41:075][240]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.41:075][240]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.41:093][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:118][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:152][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:183][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:216][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:250][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:255][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.41:255][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.41:255][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.41:255][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.41:255][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.41:255][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.41:280][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:314][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:350][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:376][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:410][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:413][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.41:413][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.41:439][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:472][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:493][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.41:493][266]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.41:493][266]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.41:503][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:534][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:552][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.41:552][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.41:574][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:607][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:640][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:653][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.41:653][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.41:654][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.41:654][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.41:654][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.41:654][276]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.41:664][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:697][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:718][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.41:718][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.41:736][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:760][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:763][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.41:763][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.41:791][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:824][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:857][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:891][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:894][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.41:894][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.41:894][291]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.41:922][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:953][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.41:985][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:019][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:053][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:057][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.42:057][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.42:058][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.42:058][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.42:058][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.42:058][301]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.42:082][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:114][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:146][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:179][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:213][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:242][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:273][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:294][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.42:295][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.42:295][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.42:304][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:336][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:372][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:400][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:403][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.42:403][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.42:433][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:464][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:467][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.42:467][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.42:467][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.42:467][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.42:467][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.42:467][327]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.42:495][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:532][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:544][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.42:544][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.42:558][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:589][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:620][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:650][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:685][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:698][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.42:698][342]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.42:698][342]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.42:711][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:714][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.42:714][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.42:744][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:763][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.42:763][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.42:775][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:806][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:840][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:867][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:870][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.42:870][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.42:870][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.42:870][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.42:870][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.42:870][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.42:898][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:929][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:960][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.42:991][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:023][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:054][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:085][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:103][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.43:103][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.43:103][368]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.43:117][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:147][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:178][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:209][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:242][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:272][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:275][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.43:275][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.43:275][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.43:275][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.43:275][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.43:275][379]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.43:309][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:337][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:368][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:399][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:402][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.43:402][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.43:431][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:465][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:493][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:508][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.43:508][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.43:508][394]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.43:523][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:554][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:557][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.43:557][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.43:585][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:619][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:649][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:683][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:686][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.43:686][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.43:686][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.43:686][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.43:686][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.43:686][405]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.43:714][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:719][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.43:719][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.43:724][408]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:743][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:778][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:781][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.43:781][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.43:806][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:842][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:873][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:905][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:923][420]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.43:923][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.43:923][420]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.43:938][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.43:970][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:006][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:039][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:074][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:094][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.44:094][430]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.44:094][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.44:094][430]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.44:096][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.44:096][430]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.44:107][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:143][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:174][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:205][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:240][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:272][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:305][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:336][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:339][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.44:339][445]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.44:339][445]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.44:369][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:412][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:417][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.44:417][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.44:443][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:478][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:493][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.44:493][454]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.44:493][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.44:493][454]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.44:493][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.44:493][454]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.44:506][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:538][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:552][458]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.44:552][458]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.44:568][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:602][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:633][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:670][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:698][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:716][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.44:716][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.44:731][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:748][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.44:748][470]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.44:748][470]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.44:766][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:769][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.44:770][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.44:796][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:829][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:860][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:894][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:896][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.44:896][479]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.44:896][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.44:896][479]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.44:896][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.44:896][479]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.44:930][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.44:968][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:001][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:038][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:070][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:101][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:129][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:163][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:168][495]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.45:168][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.45:168][495]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.45:197][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:228][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:260][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:290][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:303][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.45:303][504]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.45:303][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.45:303][504]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.45:303][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.45:303][504]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.45:316][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:347][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:379][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:413][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:417][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.45:417][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.45:441][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:474][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:504][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:539][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:555][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.45:555][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.45:572][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:576][521]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.45:576][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.45:576][521]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.45:600][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:632][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:662][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:693][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:710][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.45:710][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.45:710][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.45:710][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.45:710][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.45:710][530]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.45:710][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.45:710][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.45:728][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:758][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:777][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.45:777][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.45:790][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:823][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:852][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:886][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:914][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:945][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:988][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.45:997][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.45:997][547]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.45:997][547]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.46:032][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:064][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:095][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:129][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.46:129][554]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.46:130][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.46:130][554]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.46:130][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.46:130][554]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.46:144][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:165][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:195][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:228][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:256][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:285][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:316][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:347][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:383][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:386][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.46:386][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.46:386][571]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.46:411][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:414][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.46:414][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.46:442][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:472][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:506][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:522][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.46:522][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.46:522][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.46:522][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.46:522][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.46:522][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.46:541][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:553][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.46:553][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.46:568][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:601][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:632][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:666][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:701][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:715][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.46:715][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.46:728][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:762][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:765][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.46:765][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.46:793][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:796][597]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.46:796][597]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.46:796][597]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.46:826][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:860][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:889][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:920][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:940][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.46:940][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.46:940][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.46:940][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.46:940][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.46:940][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.46:951][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.46:982][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:018][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:046][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:078][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:108][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:140][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:175][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:203][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:205][623]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.47:205][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.47:205][623]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.47:234][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:264][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:297][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:334][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:349][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.47:349][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.47:349][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.47:349][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.47:349][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.47:349][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.47:362][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:395][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:412][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.47:412][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.47:426][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:457][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:496][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:522][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:553][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:557][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.47:557][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.47:598][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:616][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.47:616][648]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.47:616][648]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.47:623][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:653][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:680][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:712][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:714][655]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.47:714][655]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.47:744][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:760][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.47:760][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.47:760][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.47:760][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.47:760][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.47:760][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.47:775][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:776][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.47:776][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.47:809][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:838][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:888][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:927][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:957][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.47:985][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:012][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:016][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.48:016][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.48:016][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.48:042][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:075][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:115][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:143][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:175][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:181][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.48:181][683]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.48:181][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.48:181][683]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.48:182][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.48:182][683]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.48:204][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:240][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:266][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:301][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:328][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:343][694]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:360][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:402][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:416][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.48:416][698]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.48:418][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.48:418][698]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.48:418][698]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.48:429][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:463][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:489][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:520][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:554][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:557][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.48:557][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.48:587][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:590][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.48:590][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.48:590][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.48:590][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.48:590][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.48:590][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.48:621][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:654][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:686][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:709][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.48:709][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.48:719][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:752][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:770][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.48:770][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.48:786][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:819][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:820][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.48:820][723]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.48:820][723]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.48:848][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:881][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:913][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:950][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:980][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.48:998][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.48:998][734]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.48:998][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.48:998][734]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.48:998][734]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.48:998][734]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.49:012][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:045][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:078][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:114][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:145][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:176][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:208][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:227][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.49:227][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.49:227][748]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.49:242][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:276][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:306][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:340][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:374][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:405][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:408][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.49:408][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.49:408][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.49:408][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.49:408][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.49:408][759]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.49:408][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.49:408][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.49:436][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:466][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:496][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:528][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:543][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.49:545][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.49:559][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:592][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:621][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:637][774]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.49:637][774]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.49:637][774]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.49:652][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:682][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:714][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:715][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.49:715][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.49:747][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:761][782]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.49:761][782]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.49:775][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:807][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:810][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.49:810][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.49:810][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.49:810][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.49:810][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.49:810][785]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.49:838][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:869][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:903][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:932][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:962][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.49:995][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:025][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:041][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.50:041][800]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.50:041][800]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.50:059][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:087][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:118][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:149][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:179][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:215][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:220][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.50:220][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.50:221][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.50:221][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.50:221][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.50:221][811]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.50:242][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:273][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:304][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:335][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:370][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:397][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:415][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.50:415][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.50:429][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:450][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.50:450][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.50:450][826]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.50:462][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:494][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:528][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:556][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:559][833]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.50:559][833]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.50:587][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:619][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:622][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.50:622][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.50:622][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.50:622][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.50:622][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.50:622][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.50:622][837]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.50:650][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:684][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:711][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:714][843]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.50:714][843]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.50:742][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:763][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.50:763][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.50:773][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:805][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:841][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:853][852]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.50:853][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.50:853][852]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.50:867][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:898][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:929][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:960][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.50:995][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:023][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:029][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.51:029][863]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.51:029][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.51:029][863]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.51:029][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.51:029][863]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.51:055][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:087][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:118][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:148][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:179][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:211][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:244][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:260][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.51:260][878]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.51:260][878]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.51:273][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:309][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:337][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:368][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:399][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:402][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.51:402][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.51:430][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:433][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.51:433][889]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.51:433][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.51:433][889]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.51:433][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.51:433][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.51:433][889]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.51:465][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:493][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:526][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:556][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:559][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.51:559][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.51:587][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:621][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:648][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:666][904]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.51:666][904]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.51:666][904]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.51:679][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:710][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:715][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.51:715][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.51:742][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:777][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:781][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.51:781][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.51:804][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:835][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:837][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.51:837][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.51:837][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.51:837][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.51:837][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.51:837][915]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.51:865][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:895][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:931][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:958][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.51:991][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:022][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:052][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:073][930]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.52:073][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.52:073][930]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.52:083][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:114][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:145][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:177][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:208][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:243][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:247][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.52:247][941]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.52:249][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.52:249][941]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.52:249][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.52:249][941]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.52:271][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:302][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:332][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:363][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:400][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:418][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.52:418][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.52:435][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:462][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:480][956]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.52:480][956]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.52:480][956]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.52:494][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:524][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:547][960]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.52:547][960]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.52:557][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:582][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:616][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:646][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:648][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.52:648][967]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.52:649][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.52:649][967]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.52:649][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.52:649][967]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.52:679][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:712][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:715][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.52:715][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.52:739][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:769][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:773][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.52:773][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.52:800][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:830][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:865][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:879][982]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.52:879][982]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.52:879][982]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.52:893][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:930][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:957][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:970][988]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.52:989][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:022][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:049][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:052][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.53:052][993]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.53:052][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.53:052][993]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.53:052][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.53:052][993]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.53:082][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:113][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:143][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:184][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:208][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:239][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:268][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:286][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.53:286][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.53:286][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.53:301][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:333][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:361][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:394][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:415][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.53:415][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.53:427][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:456][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:460][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.53:460][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.53:460][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.53:460][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.53:460][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.53:460][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.53:490][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:518][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:551][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:554][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.53:554][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.53:581][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:614][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:648][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:674][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:692][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.53:692][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.53:692][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.53:705][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:708][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.53:708][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.53:738][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:768][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:770][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.53:770][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.53:811][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:836][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:865][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:869][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.53:869][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.53:869][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.53:869][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.53:869][ 45]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.53:869][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.53:894][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:927][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:962][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.53:989][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:020][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:052][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:084][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:105][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.54:105][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.54:105][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.54:114][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:147][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:176][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:207][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:238][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:275][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:278][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.54:278][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.54:278][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.54:278][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.54:279][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.54:279][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.54:302][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:332][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:364][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:395][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:411][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.54:411][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.54:428][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:456][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:489][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:509][ 86]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.54:509][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.54:509][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.54:519][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:551][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:553][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.54:553][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.54:580][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:612][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:644][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:676][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:677][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.54:677][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.54:678][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.54:678][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.54:678][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.54:678][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.54:707][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:709][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.54:709][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.54:742][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:767][103]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.06.54:767][103]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.06.54:769][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:769][103]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.06.54:769][103]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.06.54:772][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.54:772][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.54:800][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:830][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:863][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:897][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:910][112]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.54:910][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.54:910][112]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.54:926][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:956][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.54:989][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:018][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:052][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:079][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:082][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.55:082][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.55:082][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.55:082][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.55:082][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.55:082][123]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.55:112][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:143][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:173][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:210][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:236][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:269][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:298][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:316][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.55:316][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.55:316][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.55:331][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:363][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:393][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:408][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.55:408][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.55:423][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:453][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:486][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:489][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.55:489][149]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.55:489][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.55:489][149]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.55:489][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.55:489][149]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.55:518][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:548][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:551][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.55:551][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.55:578][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:610][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:640][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:677][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:703][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:718][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.55:718][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.55:718][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.55:718][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.55:718][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.55:733][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:763][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:766][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.55:766][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.55:795][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:826][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:857][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:889][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:891][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.55:891][175]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.55:891][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.55:891][175]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.55:891][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.55:891][175]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.55:919][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:951][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.55:981][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:012][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:043][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:075][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:108][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:125][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.56:125][190]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.56:125][190]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.56:143][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:170][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:201][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:232][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:263][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:297][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:300][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.56:300][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.56:302][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.56:302][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.56:303][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.56:303][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.56:327][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:358][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:388][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:405][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.56:405][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.56:420][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:455][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:483][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:514][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:536][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.56:536][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.56:536][216]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.56:545][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:548][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.56:548][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.56:576][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:610][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:638][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:669][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:701][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:702][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.56:702][227]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.56:702][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.56:702][227]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.56:704][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.56:704][227]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.56:718][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.56:718][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.56:731][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:767][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:770][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.56:770][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.56:794][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:825][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:856][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:888][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:922][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:937][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.56:937][242]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.56:937][242]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.56:952][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.56:982][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:013][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:046][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:075][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:109][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:112][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.57:112][253]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.57:112][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.57:112][253]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.57:112][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.57:112][253]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.57:142][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:170][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:201][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:236][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:263][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:295][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:325][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:342][268]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.57:342][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.57:342][268]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.57:356][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:391][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:405][272]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.57:405][272]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.57:419][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:450][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:483][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:513][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:516][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.57:516][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.57:516][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.57:516][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.57:516][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.57:516][279]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.57:550][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:554][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.57:554][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.57:576][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:578][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:611][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:639][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:670][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:704][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:707][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.57:707][291]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.57:732][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:748][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.57:748][294]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.57:748][294]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.57:762][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:763][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.57:765][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.57:794][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:825][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:859][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:889][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:924][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:929][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.57:929][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.57:930][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.57:930][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.57:931][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.57:931][305]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.57:956][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.57:982][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:019][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:047][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:077][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:105][316]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.06.58:105][316]LogStreaming: Display: 0.010 ms for processing 1406 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13588->13588) packages and 0 (34575->34575) public exports.
[2026.04.08-22.06.58:118][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:140][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:164][320]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.58:164][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.58:164][320]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.58:172][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:202][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:233][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:264][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:296][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:328][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:333][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.58:333][331]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.58:333][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.58:333][331]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.58:335][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.58:335][331]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.58:359][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:394][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:407][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.58:407][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.58:422][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:452][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:486][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:513][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:544][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:547][345]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.58:547][345]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.58:564][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.58:564][346]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.58:564][346]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.58:575][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:608][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:642][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:670][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:701][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:720][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.58:720][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.58:732][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:735][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.58:735][357]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.58:735][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.58:735][357]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.58:735][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.58:735][357]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.58:762][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:765][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.58:765][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.58:798][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:827][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:858][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:889][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:920][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:954][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.58:968][372]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.58:968][372]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.58:968][372]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.58:982][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:014][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:045][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:078][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:107][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:139][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:141][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.59:141][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.59:141][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.59:141][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.59:141][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.59:141][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.59:141][383]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.59:169][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:200][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:231][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:265][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:294][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:326][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:357][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:372][398]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.59:372][398]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.59:372][398]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.59:388][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:406][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.59:406][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.59:424][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:450][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:483][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:513][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:548][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:552][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.59:552][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.59:552][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.59:552][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.59:552][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.59:552][409]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.59:552][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.59:552][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.59:580][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:607][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:639][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:669][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:701][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:720][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.59:720][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.59:735][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:765][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:768][423]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.06.59:768][423]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.06.59:782][424]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.06.59:782][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.06.59:782][424]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.06.59:801][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:828][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:859][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:893][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:921][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:953][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.06.59:957][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.06.59:957][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.59:957][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.06.59:957][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.06.59:958][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.06.59:958][435]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.06.59:984][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:017][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:053][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:078][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:109][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:142][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:173][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:190][450]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.00:190][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.00:190][450]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.00:209][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:235][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:268][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:298][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:330][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:365][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:370][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.00:370][461]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.00:370][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.00:370][461]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.00:370][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.00:370][461]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.00:393][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:410][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.00:410][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.00:423][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:457][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:488][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:518][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:550][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:553][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.00:553][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.00:580][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:601][476]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.00:601][476]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.00:601][476]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.00:611][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:643][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:678][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:705][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:708][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.00:708][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.00:736][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:768][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:770][487]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.00:770][487]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.00:770][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.00:770][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.00:771][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.00:771][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.00:771][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.00:771][487]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.00:800][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:832][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:863][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:893][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:925][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:958][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.00:989][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:007][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.01:007][502]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.01:007][502]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.01:020][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:050][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:081][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:112][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:149][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:174][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:180][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.01:180][513]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.01:180][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.01:180][513]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.01:180][513]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.01:180][513]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.01:208][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:238][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:270][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:304][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:334][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:363][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:394][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:411][528]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.01:411][528]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.01:411][528]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.01:411][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.01:411][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.01:425][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:461][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:488][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:518][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:552][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:554][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.01:554][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.01:580][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:584][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.01:584][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.01:584][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.01:584][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.01:584][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.01:584][539]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.01:612][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:643][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:675][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:705][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:708][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.01:708][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.01:737][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:773][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:774][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.01:774][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.01:802][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:817][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.01:817][554]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.01:817][554]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.01:832][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:863][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:894][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:928][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:956][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:987][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.01:990][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.01:990][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.01:991][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.01:991][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.01:992][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.01:992][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.02:019][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:051][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:085][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:113][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:144][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:175][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:190][578]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:206][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:224][580]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.02:224][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.02:224][580]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.02:242][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:268][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:301][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:332][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:363][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:397][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:400][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.02:400][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.02:400][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.02:400][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.02:401][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.02:401][591]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.02:412][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.02:412][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.02:426][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:456][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:488][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:519][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:552][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:555][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.02:555][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.02:582][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:612][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:633][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.02:633][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.02:633][606]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.02:643][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:674][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:708][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:712][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.02:712][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.02:739][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:770][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:772][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.02:772][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.02:801][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:804][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.02:804][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.02:804][617]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.02:804][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.02:804][617]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.02:804][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.02:804][617]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.02:831][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:865][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:893][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:925][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:956][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.02:990][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:025][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:037][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.03:037][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.03:037][632]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.03:052][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:082][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:114][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:147][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:178][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:209][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:212][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.03:212][643]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.03:212][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.03:212][643]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.03:212][643]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.03:212][643]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.03:242][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:271][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:302][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:339][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:364][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:397][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:415][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.03:415][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.03:428][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:445][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.03:445][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.03:445][658]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.03:459][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:494][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:522][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:553][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:556][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.03:556][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.03:584][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:618][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:621][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.03:621][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.03:621][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.03:621][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.03:621][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.03:621][669]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.03:652][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:680][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:711][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:714][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.03:714][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.03:742][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:775][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:778][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.03:778][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.03:809][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:838][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:855][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.03:855][684]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.03:855][684]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.03:870][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:900][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:932][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:967][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.03:995][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:026][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:029][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.04:029][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.04:029][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.04:029][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.04:029][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.04:029][695]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.04:057][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:088][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:123][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:150][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:181][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:214][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:244][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:262][710]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.04:262][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.04:262][710]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.04:280][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:306][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:337][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:370][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:402][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:404][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.04:404][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.04:432][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:435][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.04:435][721]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.04:435][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.04:435][721]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.04:435][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.04:435][721]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.04:464][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:494][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:529][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:545][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.04:545][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.04:558][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:593][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:621][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:652][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:675][736]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.04:675][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.04:675][736]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.04:684][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:714][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:717][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.04:717][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.04:750][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:763][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.04:763][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.04:776][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:808][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:839][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:842][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.04:842][747]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.04:842][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.04:842][747]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.04:842][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.04:842][747]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.04:872][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:906][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:936][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:965][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.04:999][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:028][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:061][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:076][762]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.05:076][762]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.05:076][762]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.05:091][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:121][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:154][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:185][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:219][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:247][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:249][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.05:249][773]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.05:249][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.05:249][773]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.05:249][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.05:249][773]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.05:279][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:310][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:342][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:377][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:405][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:408][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.05:408][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.05:435][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:467][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:483][788]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.05:483][788]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.05:483][788]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.05:499][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:535][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:547][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.05:547][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.05:561][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:594][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:623][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:655][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:658][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.05:658][799]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.05:658][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.05:658][799]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.05:658][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.05:658][799]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.05:690][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:717][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:720][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.05:720][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.05:750][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:768][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.05:768][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.05:780][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:811][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:845][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:875][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:891][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.05:891][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.05:891][814]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.05:904][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:936][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:970][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.05:999][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:032][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:062][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:065][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.06:065][825]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.06:065][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.06:065][825]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.06:067][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.06:067][825]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.06:095][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:124][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:158][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:188][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:219][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:249][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:281][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:300][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.06:300][840]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.06:300][840]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.06:316][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:345][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:376][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:407][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:410][847]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.06:410][847]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.06:440][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:473][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:476][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.06:476][851]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.06:476][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.06:476][851]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.06:476][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.06:476][851]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.06:503][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:534][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:553][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.06:553][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.06:563][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:594][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:631][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:659][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:689][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:711][866]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.06:711][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.06:711][866]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.06:711][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.06:711][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.06:720][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:751][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:768][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.06:768][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.06:785][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:812][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:814][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:844][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:878][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:883][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.06:883][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.06:883][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.06:883][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.06:883][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.06:883][877]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.06:909][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:944][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.06:970][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:004][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:033][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:065][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:099][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:113][892]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.07:113][892]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.07:113][892]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.07:126][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:159][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:191][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:224][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:256][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:285][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:287][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.07:287][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.07:287][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.07:287][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.07:287][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.07:287][903]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.07:315][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:346][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:379][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:413][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:416][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147458910 DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.07:418][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.07:441][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:472][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:504][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:521][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.07:521][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.07:521][918]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.07:538][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:553][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.07:553][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.07:569][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:599][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:630][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:662][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:694][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:695][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.07:695][929]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.07:695][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.07:695][929]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.07:695][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.07:695][929]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.07:710][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.07:710][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.07:726][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:756][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:772][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.07:772][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.07:787][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:818][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:850][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:884][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:912][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:930][944]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147458910, Level: 4, Distance: 525.87
[2026.04.08-22.07.07:930][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=53)
[2026.04.08-22.07.07:930][944]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.07:930][944]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147433136] AIController::On Threat Forgotten
[2026.04.08-22.07.07:943][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.07:974][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:005][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:042][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:069][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:100][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:103][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.08:103][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.08:103][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.08:103][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.08:104][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.08:104][955]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.08:131][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:162][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:195][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:224][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:262][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:291][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:323][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:340][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.08:340][970]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.08:357][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:385][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:402][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.08:402][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.08:417][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:448][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:479][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:513][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:516][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.08:516][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.08:516][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.08:516][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.08:516][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.08:516][981]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.08:541][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:544][983]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.08:544][983]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.08:572][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:614][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:640][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:675][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:704][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:714][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.08:714][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.08:731][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:750][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.08:750][996]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.08:760][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:763][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.08:763][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.08:794][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:826][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:856][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:887][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:918][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:920][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.08:920][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.08:920][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.08:920][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.08:920][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.08:920][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.08:949][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.08:983][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:012][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:043][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:075][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:106][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:142][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:155][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.09:155][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.09:168][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:201][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:230][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:264][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:297][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:325][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:328][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.09:328][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.09:328][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.09:328][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.09:329][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.09:329][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.09:357][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:388][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:405][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.09:405][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.09:419][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:451][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:483][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:512][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:545][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:548][ 47]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.09:548][ 47]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.09:562][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.09:562][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.09:576][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:608][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:639][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:670][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:701][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:720][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.09:720][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.09:734][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:736][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.09:736][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.09:736][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.09:736][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.09:736][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.09:736][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.09:765][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:766][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.09:766][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.09:795][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:828][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:860][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:891][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:926][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:952][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.09:968][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.09:968][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.09:983][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:015][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:046][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:080][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:110][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:141][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:144][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.10:144][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.10:144][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.10:144][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.10:145][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.10:145][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.10:172][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:203][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:239][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:267][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:298][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:329][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:360][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:376][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.10:376][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.10:394][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:408][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.10:408][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.10:423][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:454][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:486][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:517][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:552][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:553][111]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.10:553][111]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.10:553][111]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.10:553][111]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.10:553][111]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.10:553][111]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.10:553][111]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.10:553][111]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.10:579][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:611][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:643][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:674][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:708][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:711][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.10:711][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.10:736][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:767][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:770][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.10:770][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.10:786][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.10:786][126]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.10:799][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:829][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:863][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:893][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:924][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:954][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.10:957][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.10:957][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.10:957][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.10:957][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.10:957][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.10:957][137]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.10:989][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:022][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:050][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:080][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:111][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:144][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:179][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:193][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.11:193][152]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.11:206][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:237][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:269][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:301][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:335][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:362][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:365][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.11:365][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.11:365][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.11:365][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.11:365][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.11:365][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.11:393][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:413][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.11:413][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.11:425][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:439][168]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:458][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:492][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:519][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:552][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:555][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.11:555][175]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.11:582][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:599][178]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.11:599][178]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.11:614][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:648][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:678][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:712][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:715][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.11:715][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.11:740][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:771][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:772][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.11:772][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.11:772][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.11:772][189]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.11:774][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.11:774][189]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.11:774][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.11:774][189]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.11:806][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:833][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:865][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:897][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:928][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:962][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.11:990][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:006][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.12:006][204]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.12:022][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:052][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:085][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:118][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:148][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:178][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:182][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.12:182][215]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.12:183][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.12:183][215]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.12:183][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.12:183][215]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.12:210][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:242][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:273][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:305][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:336][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:368][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:400][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:401][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.12:401][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.12:416][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.12:416][230]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.12:437][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:462][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:494][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:528][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:543][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.12:543][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.12:559][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:590][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:593][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.12:593][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.12:593][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.12:593][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.12:593][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.12:593][241]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.12:622][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:652][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:685][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:716][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:718][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.12:718][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.12:750][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:763][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.12:763][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.12:777][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:811][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:830][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.12:830][256]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.12:841][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:873][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:909][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:935][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:966][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.12:998][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:000][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.13:000][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.13:000][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.13:002][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.13:002][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.13:002][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.13:030][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:067][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:095][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:124][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:157][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:188][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:223][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:237][282]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.13:237][282]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.13:252][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:282][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:313][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:346][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:380][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:410][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:412][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.13:412][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.13:412][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.13:412][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.13:413][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.13:413][293]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.13:413][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.13:413][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.13:440][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:472][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:502][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:540][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:553][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.13:553][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.13:567][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:597][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:630][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:647][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.13:647][308]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.13:661][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:693][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:710][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.13:710][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.13:724][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:755][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:773][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.13:773][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.13:787][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:819][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:822][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.13:822][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.13:822][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.13:822][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.13:822][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.13:822][319]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.13:854][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:883][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:917][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:945][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.13:978][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:011][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:040][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:058][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.14:058][334]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.14:072][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:103][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:135][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:169][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:197][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:228][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:231][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.14:231][345]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.14:231][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.14:231][345]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.14:232][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.14:232][345]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.14:260][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:295][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:329][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:354][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:387][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:411][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.14:411][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.14:420][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:452][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:468][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.14:468][360]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.14:483][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:514][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:547][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:550][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.14:550][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.14:578][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:608][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:644][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:645][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.14:645][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.14:645][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.14:645][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.14:645][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.14:645][371]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.14:672][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:702][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:725][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.14:725][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.14:735][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:767][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:770][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.14:770][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.14:799][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:813][382]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.07.14:813][382]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.07.14:813][382]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.07.14:813][382]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.07.14:831][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:864][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:884][386]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.14:884][386]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.14:895][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:927][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:959][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.14:989][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:021][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:053][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:055][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.15:055][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.15:055][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.15:055][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.15:055][397]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.15:055][397]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.15:083][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:114][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:145][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:178][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:209][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:240][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:276][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:288][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.15:288][412]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.15:304][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:337][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:368][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:400][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:403][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.15:403][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.15:430][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:461][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:464][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.15:464][423]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.15:464][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.15:464][423]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.15:464][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.15:464][423]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.15:494][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:525][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:558][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:560][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.15:560][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.15:589][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:623][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:655][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:685][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:701][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.15:701][438]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.15:714][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:717][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.15:717][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.15:751][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:764][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.15:764][442]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.15:778][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:809][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:840][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:872][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:874][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.15:874][449]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.15:874][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.15:874][449]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.15:874][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.15:874][449]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.15:910][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:938][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.15:971][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:000][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:029][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:030][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:066][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:095][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:111][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.16:111][464]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.16:124][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:157][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:189][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:225][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:252][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:283][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:286][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.16:286][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.16:286][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.16:286][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.16:286][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.16:286][475]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.16:316][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:347][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:379][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:410][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:413][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.16:413][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.16:442][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:472][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:505][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:525][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.16:525][490]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.16:545][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:550][491]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.16:550][491]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.16:570][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:600][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:632][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:661][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:695][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:698][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.16:698][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.16:698][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.16:698][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.16:698][501]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.16:698][501]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.16:711][502]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.16:711][502]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.16:726][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:758][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:778][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.16:778][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.16:790][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:822][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:856][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:883][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:915][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:937][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.16:937][516]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.16:947][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.16:978][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:012][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:040][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:073][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:104][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:107][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.17:107][527]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.17:107][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.17:107][527]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.17:107][527]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.17:107][527]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.17:135][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:170][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:197][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:230][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:260][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:293][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:324][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:343][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.17:343][542]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.17:355][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:388][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:409][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.17:409][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.17:420][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:451][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:484][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:514][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:517][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.17:517][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.17:517][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.17:517][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.17:517][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.17:518][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.17:545][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:548][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.17:548][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.17:576][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:608][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:642][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:672][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:706][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:709][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.17:709][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.17:734][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:752][568]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.17:752][568]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.17:765][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:768][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.17:768][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.17:798][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:830][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:862][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:892][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:924][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:927][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.17:927][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.17:928][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.17:928][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.17:928][579]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.17:928][579]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.17:960][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.17:987][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:018][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:051][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:082][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:115][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:144][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:161][594]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.18:161][594]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.18:176][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:208][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:240][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:275][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:302][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:334][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:336][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.18:336][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.18:336][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.18:336][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.18:337][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.18:337][605]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.18:365][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:398][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:415][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.18:415][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.18:433][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:462][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:492][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:523][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:556][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:559][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.18:559][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.18:572][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.18:572][620]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.18:593][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:620][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:652][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:683][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:714][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:717][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.18:717][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.18:750][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:752][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.18:752][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.18:752][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.18:752][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.18:752][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.18:752][631]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.18:763][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.18:763][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.18:777][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:810][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:842][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:879][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:909][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:937][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:968][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.18:987][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.18:987][646]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.18:999][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:033][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:066][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:094][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:126][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:157][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:159][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.19:159][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.19:159][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.19:159][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.19:159][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.19:159][657]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.19:189][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:224][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:252][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:283][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:315][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:346][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:380][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:396][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.19:396][672]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.19:409][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:412][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.19:412][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.19:440][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:473][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:504][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:538][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:556][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.19:556][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.19:570][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:574][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.19:574][683]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.19:574][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.19:574][683]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.19:574][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.19:574][683]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.19:601][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:633][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:673][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:703][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:716][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.19:717][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.19:730][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:765][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:768][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.19:768][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.19:790][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:808][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.19:808][698]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.19:823][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:860][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:886][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:920][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:949][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:981][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.19:984][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.19:984][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.19:984][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.19:984][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.19:984][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.19:984][709]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.20:018][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:043][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:076][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:108][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:139][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:176][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:203][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:220][724]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.20:220][724]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.20:235][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:266][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:299][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:330][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:362][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:392][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:395][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.20:395][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.20:395][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.20:395][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.20:395][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.20:395][735]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.20:413][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.20:413][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.20:424][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:457][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:492][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:519][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:552][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:555][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.20:555][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.20:582][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:613][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:628][750]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:630][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.20:630][750]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.20:650][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:677][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:709][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:712][755]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.20:712][755]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.20:739][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:771][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:773][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.20:773][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.20:806][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:809][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.20:809][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.20:809][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.20:809][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.20:809][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.20:809][761]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.20:834][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:868][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:898][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:929][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:964][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.20:992][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:023][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:044][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.21:044][776]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.21:056][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:087][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:121][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:149][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:182][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:213][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:214][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.21:214][787]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.21:214][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.21:214][787]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.21:216][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.21:216][787]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.21:244][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:278][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:306][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:338][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:371][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:402][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:405][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.21:405][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.21:436][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:450][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.21:450][802]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.21:466][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:497][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:529][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:544][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.21:544][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.21:559][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:594][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:624][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:625][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.21:625][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.21:625][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.21:625][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.21:625][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.21:625][813]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.21:653][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:686][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:718][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:721][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.21:721][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.21:750][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:766][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.21:767][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.21:780][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:812][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:842][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:860][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.21:860][828]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.21:874][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:911][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:940][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.21:971][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:002][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:033][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:036][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.22:036][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.22:036][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.22:036][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.22:037][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.22:037][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.22:068][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:096][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:130][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:160][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:193][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:222][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:255][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:272][854]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.22:272][854]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.22:286][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:319][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:352][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:384][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:400][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.22:400][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.22:415][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:446][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:449][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.22:449][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.22:449][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.22:449][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.22:449][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.22:449][865]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.22:477][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:510][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:546][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:548][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.22:548][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.22:574][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:610][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:637][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:668][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:683][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.22:683][880]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.22:700][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:717][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.22:717][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.22:733][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:764][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:769][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.22:769][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.22:795][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:826][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:863][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:866][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.22:866][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.22:866][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.22:866][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.22:866][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.22:866][891]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.22:890][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:921][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:953][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.22:985][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:020][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:049][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:079][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:099][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.23:099][906]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.23:111][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:144][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:178][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:208][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:242][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:271][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:273][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.23:273][917]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.23:273][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.23:273][917]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.23:273][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.23:273][917]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.23:301][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:336][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:363][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:396][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:415][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.23:415][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.23:427][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:458][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:493][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:507][932]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.23:507][932]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.23:523][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:555][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:558][935]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.23:558][935]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.23:587][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:618][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:654][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:682][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:684][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.23:684][943]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.23:684][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.23:684][943]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.23:684][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.23:684][943]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.23:712][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:713][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.23:713][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.23:743][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:762][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.23:762][948]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.23:777][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:808][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:840][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:872][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:903][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:919][958]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.23:919][958]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.23:933][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:969][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.23:998][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:030][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:062][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:092][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:095][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.24:095][969]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.24:095][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.24:095][969]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.24:095][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.24:095][969]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.24:126][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:155][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:187][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:219][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:252][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:285][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:314][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:330][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.24:330][984]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.24:345][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:379][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:410][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:413][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.24:413][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.24:444][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:474][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:505][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:506][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.24:506][995]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.24:506][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.24:506][995]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.24:508][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.24:508][995]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.24:540][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:554][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.24:554][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.24:568][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:600][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:629][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:662][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:694][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:711][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.24:711][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.24:728][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:742][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.24:742][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.24:760][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:762][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.24:762][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.24:789][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:820][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:851][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:884][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:918][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:920][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.24:920][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.24:920][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.24:920][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.24:920][ 21]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.24:920][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.24:945][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.24:977][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:010][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:042][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:076][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:104][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:136][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:153][ 36]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.25:153][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.25:167][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:199][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:234][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:235][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:262][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:295][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:327][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:332][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.25:332][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.25:332][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.25:332][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.25:332][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.25:332][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.25:356][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:392][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:407][ 52]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.25:407][ 52]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.25:422][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:453][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:484][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:515][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:551][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:552][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.25:552][ 61]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.25:564][ 62]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.25:564][ 62]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.25:582][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:612][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:644][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:677][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:712][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:715][ 71]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.25:715][ 71]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.25:742][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:746][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.25:746][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.25:746][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.25:746][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.25:746][ 73]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.25:746][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.25:774][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:777][ 75]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.25:777][ 75]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.25:807][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:838][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:877][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:902][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:935][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:966][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.25:968][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.25:968][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.25:997][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:031][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:060][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:092][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:122][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:154][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:156][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.26:156][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.26:157][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.26:157][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.26:157][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.26:157][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.26:187][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:218][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:249][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:281][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:312][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:344][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:375][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:378][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.26:378][113]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.26:407][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:410][115]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.26:410][115]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.26:440][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:473][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:510][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:539][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:556][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.26:556][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.26:572][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:575][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.26:575][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.26:575][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.26:575][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.26:575][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.26:575][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.26:600][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:632][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:666][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:697][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:715][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.26:715][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.26:728][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:760][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:764][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.26:764][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.26:777][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.26:777][138]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.26:792][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:829][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:857][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:888][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:921][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:953][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:990][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.26:993][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.26:993][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.26:993][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.26:993][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.26:993][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.26:993][151]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.27:018][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:051][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:083][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:116][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:151][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:180][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:183][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.27:183][163]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.27:212][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:244][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:275][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:311][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:340][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:372][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:393][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.27:393][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.27:393][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.27:393][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.27:393][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.27:393][176]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.27:405][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:406][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.27:406][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.27:436][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:472][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:503][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:536][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:557][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.27:557][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.27:567][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:583][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.27:585][188]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.27:601][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:635][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:664][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:697][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:718][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.27:718][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.27:729][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:763][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:766][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.27:766][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.27:796][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:799][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.27:799][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.27:799][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.27:799][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.27:799][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.27:799][201]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.27:827][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:859][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:890][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:922][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:954][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:987][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.27:990][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.27:990][213]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.28:018][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:050][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:082][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:113][220]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.08-22.07.28:113][220]LogStreaming: Display: 0.015 ms for processing 1430 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (13588->13588) packages and 0 (34575->34575) public exports.
[2026.04.08-22.07.28:121][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:148][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:179][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:200][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.28:200][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.28:200][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.28:200][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.28:201][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.28:201][226]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.28:212][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:244][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:292][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:317][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:343][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:375][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:393][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.28:393][238]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.28:408][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:410][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.28:410][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.28:446][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:473][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:508][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:540][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:559][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.28:559][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.28:571][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:602][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:606][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.28:606][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.28:606][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.28:606][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.28:606][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.28:606][251]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.28:636][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:662][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:695][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:711][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.28:711][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.28:726][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:760][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:763][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.28:763][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.28:789][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:805][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.28:805][264]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.28:820][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:852][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:882][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:920][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:947][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.28:978][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:009][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:012][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.29:012][277]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.29:012][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.29:012][277]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.29:012][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.29:012][277]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.29:040][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:077][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:103][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:133][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:164][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:197][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:214][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.29:214][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.29:231][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:262][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:292][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:323][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:354][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:391][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:405][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.29:405][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.29:419][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:421][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.29:422][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.29:422][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.29:422][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.29:422][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.29:422][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.29:450][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:483][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:514][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:552][311]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:556][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.29:556][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.29:580][313]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:612][315]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:632][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.29:632][316]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.29:644][317]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:677][319]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:710][321]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:713][321]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.29:713][321]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.29:742][323]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:776][325]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:779][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.29:779][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.29:804][327]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:822][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.29:822][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.29:822][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.29:822][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.29:822][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.29:822][328]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.29:837][329]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:850][330]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:872][331]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:901][333]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:937][335]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:966][337]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.29:999][339]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:035][341]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:038][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.30:038][341]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.30:044][342]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147413687] MDC TICK
[2026.04.08-22.07.30:064][343]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:096][345]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:130][347]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:162][349]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:197][351]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:232][353]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:235][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.30:235][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.30:236][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.30:236][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.30:236][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.30:236][353]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.30:262][355]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:295][357]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:329][359]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:361][361]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:393][363]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:412][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.30:412][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.30:425][365]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:446][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.30:446][366]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.30:458][367]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:494][369]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:530][371]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:544][372]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.30:544][372]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.30:559][373]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:591][375]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:624][377]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:641][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.30:641][378]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.30:641][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.30:641][378]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.30:641][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.30:641][378]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.30:656][379]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:693][381]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:706][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.30:706][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.30:722][383]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:755][385]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:775][386]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.30:775][386]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.30:787][387]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:821][389]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:855][391]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:859][391]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.30:859][391]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.30:884][393]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:918][395]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:950][397]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.30:986][399]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:020][401]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:049][403]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:052][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.31:052][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.31:052][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.31:052][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.31:052][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.31:052][403]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.31:082][405]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:118][407]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:150][409]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:184][411]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:213][413]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:247][415]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:267][416]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.31:267][416]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.31:278][417]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:311][419]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:346][421]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:377][423]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:408][425]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:412][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.31:412][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.31:441][427]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:461][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.31:461][428]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.31:461][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.31:461][428]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.31:461][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.31:461][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.31:461][428]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.31:476][429]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:515][431]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:548][433]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:552][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.31:552][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.31:584][435]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:612][437]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:643][439]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:678][441]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:685][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.31:685][441]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.31:710][443]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:713][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.31:713][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.31:743][445]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:762][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.31:762][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.31:777][447]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:809][449]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:844][451]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:874][453]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:877][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.31:877][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.31:877][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.31:877][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.31:877][453]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.31:877][453]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.31:912][455]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:940][457]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.31:971][459]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:007][461]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:036][463]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:068][465]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:088][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.32:088][466]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.32:100][467]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:132][469]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:168][471]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:199][473]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:230][475]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:262][477]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:280][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.32:280][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.32:280][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.32:280][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.32:280][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.32:280][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.32:280][478]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.32:295][479]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:330][481]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:360][483]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:392][485]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:412][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.32:412][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.32:425][487]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:457][489]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:494][491]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:497][491]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.32:497][491]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.32:522][493]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:556][495]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:558][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.32:558][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.32:589][497]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:622][499]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:658][501]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:687][503]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:690][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.32:690][503]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.32:690][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.32:690][503]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.32:690][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.32:690][503]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.32:705][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.32:705][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.32:723][505]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:755][507]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:771][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.32:771][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.32:788][509]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:823][511]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:852][513]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:887][515]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:907][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.32:907][516]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.32:919][517]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:951][519]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.32:982][521]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:015][523]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:048][525]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:080][527]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:098][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.33:098][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.33:098][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.33:098][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.33:098][528]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.33:098][528]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.33:113][529]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:147][531]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:178][533]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:212][535]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:243][537]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:276][539]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:311][541]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:312][541]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.33:312][541]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.33:341][543]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:373][545]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:406][547]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:409][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.33:409][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.33:438][549]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:474][551]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:506][553]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:510][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.33:510][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.33:510][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.33:510][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.33:510][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.33:510][553]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.33:545][555]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:548][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.33:548][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.33:577][557]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:610][559]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:649][561]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:680][563]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:714][565]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:717][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.33:717][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.33:717][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.33:717][565]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.33:749][567]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:767][568]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.33:767][568]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.33:784][569]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:819][571]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:851][573]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:886][575]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:922][577]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.33:925][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.33:925][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.33:926][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.33:926][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.33:926][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.33:926][577]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.33:960][579]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:003][581]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:024][583]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:055][585]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:093][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:122][589]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:125][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.34:125][589]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.34:163][591]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:189][593]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:223][595]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:254][597]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:286][599]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:321][601]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:324][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.34:324][601]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.34:324][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.34:324][601]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.34:324][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.34:324][601]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.34:354][603]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:386][605]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:405][606]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.34:405][606]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.34:421][607]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:467][609]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:498][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:499][611]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:550][613]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:552][613]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.34:552][613]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.34:566][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.34:566][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.34:577][615]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:607][617]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:638][619]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:672][621]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:703][623]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:720][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.34:720][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.34:735][625]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:740][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.34:740][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.34:740][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.34:740][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.34:740][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.34:740][625]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.34:770][627]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:773][627]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.34:774][627]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.34:804][629]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:842][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:854][632]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433116 Activity:  
[2026.04.08-22.07.34:854][632]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433116 Executing Activities C377C49A4288A121078BB4AD15FDEB7E
[2026.04.08-22.07.34:854][632]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147433159] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147433126 Activity:  
[2026.04.08-22.07.34:854][632]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147433126 Executing Activities B5E555A64D351886D913A1BF11EB1304
[2026.04.08-22.07.34:872][633]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:907][635]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:946][637]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.34:950][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.34:950][637]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.34:979][639]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:012][641]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:047][643]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:082][645]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:116][647]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:151][649]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:154][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.35:154][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.35:154][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.35:154][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.35:154][649]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.35:154][649]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.35:188][651]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:219][653]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:253][655]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:286][657]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:322][659]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:355][661]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:358][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.35:358][661]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.35:389][663]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:407][664]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.35:407][664]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.35:423][665]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:458][667]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:492][669]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:532][671]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:549][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.35:549][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.35:564][673]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:567][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.35:567][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.35:567][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.35:567][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.35:567][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.35:567][673]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.35:598][675]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:632][677]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:674][679]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:712][681]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:715][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.35:715][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.35:741][683]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:758][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.35:758][684]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.35:774][685]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:777][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.35:777][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.35:815][687]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:852][689]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:894][691]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:923][693]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:958][695]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.35:979][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.35:979][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.35:979][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.35:979][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.35:979][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.35:979][696]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.35:990][697]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:026][699]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:060][701]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:092][703]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:126][705]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:161][707]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:164][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.36:164][707]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.36:201][709]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:238][711]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:268][713]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:302][715]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:337][717]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:371][719]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:389][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.36:389][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.36:389][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.36:389][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.36:389][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.36:389][720]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.36:413][721]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:415][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.36:415][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.36:442][723]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:476][725]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:510][727]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:546][729]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:549][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.36:549][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.36:565][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.36:565][730]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.36:584][731]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:614][733]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:647][735]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:683][737]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:716][739]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:719][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.36:719][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.36:754][741]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:769][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.36:769][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.36:787][743]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:806][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.36:806][744]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.36:806][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.36:806][744]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.36:806][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.36:806][744]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.36:824][745]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:857][747]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:892][749]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:929][751]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:958][753]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.36:977][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.36:977][754]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.37:000][755]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:030][757]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:063][759]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:099][761]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:134][763]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:170][765]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:204][767]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:220][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.37:220][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.37:220][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.37:220][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.37:220][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.37:220][768]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.37:237][769]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:272][771]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:303][773]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:338][775]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:372][777]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:390][778]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.37:390][778]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.37:408][779]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:411][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.37:411][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.37:445][781]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:477][783]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:517][785]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:559][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.37:559][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.37:575][787]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:597][789]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:636][791]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:639][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.37:639][791]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.37:639][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.37:639][791]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.37:639][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.37:639][791]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.37:665][793]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:699][795]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:720][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.37:720][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.37:734][797]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:771][799]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:772][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.37:772][799]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.37:812][801]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:815][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.37:815][801]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.37:840][803]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:877][805]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:910][807]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:945][809]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.37:992][811]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:018][813]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:050][815]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:055][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.38:055][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.38:055][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.38:055][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.38:055][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.38:055][815]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.38:084][817]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:118][819]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:160][821]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:190][823]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:223][825]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:226][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.38:226][825]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.38:259][827]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:293][829]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:330][831]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:358][833]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:392][835]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:413][836]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.38:413][836]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.38:427][837]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:458][839]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:460][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.38:461][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.38:461][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.38:461][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.38:461][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.38:461][839]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.38:490][841]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:524][843]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:556][845]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:558][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.38:558][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.38:589][847]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:621][849]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:638][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.38:638][850]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.38:656][851]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:685][853]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:719][855]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:721][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.38:721][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.38:750][857]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:768][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.38:768][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.38:783][859]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:819][861]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:848][863]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:865][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.38:865][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.38:865][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.38:865][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.38:865][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.38:865][864]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.38:881][865]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:913][867]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:945][869]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.38:981][871]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:010][873]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:042][875]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:045][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.39:045][875]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.39:075][877]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:107][879]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:142][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:143][881]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:173][883]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:204][885]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:238][887]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:271][889]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:273][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.39:273][889]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.39:273][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.39:273][889]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.39:273][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.39:273][889]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.39:307][891]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:336][893]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:368][895]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:401][897]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:403][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.39:403][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.39:434][899]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:451][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.39:451][900]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.39:469][901]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:499][903]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:533][905]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:552][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.39:552][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.39:563][907]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:597][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:633][911]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:663][913]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:680][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.39:680][914]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.39:681][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.39:681][914]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.39:681][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.39:681][914]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.39:695][915]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:718][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.39:718][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.39:731][917]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:763][919]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:765][919]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.39:765][919]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.39:794][921]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:828][923]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:863][925]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:866][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.39:866][925]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.39:894][927]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:926][929]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:959][931]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.39:990][933]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:022][935]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:055][937]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:088][939]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:091][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.40:091][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.40:091][939]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.40:091][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.40:091][939]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.40:091][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.40:091][939]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.40:125][941]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:153][943]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:185][945]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:219][947]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:250][949]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:269][950]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.40:269][950]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.40:286][951]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:317][953]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:354][955]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:384][957]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:402][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.40:402][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.40:415][959]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:452][961]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:482][963]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:499][964]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.40:499][964]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.40:499][964]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.40:499][964]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.40:499][964]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.40:499][964]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.40:515][965]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:548][967]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:550][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.40:550][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.40:584][969]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:617][971]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:646][973]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:680][975]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:684][975]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.40:684][975]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.40:714][977]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:718][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.40:718][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.40:746][979]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:764][980]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.40:764][980]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.40:781][981]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:811][983]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:845][985]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:879][987]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:912][989]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:915][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.40:915][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.40:915][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.40:915][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.40:915][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.40:915][989]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.40:947][991]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.40:977][993]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:010][995]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:042][997]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:074][999]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:091][  0]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.41:091][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.41:108][  1]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:140][  3]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:172][  5]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:204][  7]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:239][  9]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:276][ 11]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:304][ 13]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:321][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.41:321][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.41:321][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.41:321][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.41:321][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.41:321][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.41:336][ 15]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:369][ 17]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:402][ 19]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:405][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.41:405][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.41:437][ 21]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:468][ 23]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:501][ 25]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:504][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.41:504][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.41:533][ 27]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:549][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.41:549][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.41:564][ 29]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:600][ 31]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:629][ 33]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:663][ 35]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:694][ 37]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:712][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.41:713][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.41:729][ 39]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:731][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.41:731][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.41:731][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.41:731][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.41:731][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.41:731][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.41:760][ 41]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:763][ 41]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.41:763][ 41]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.41:793][ 43]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:825][ 45]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:858][ 47]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:891][ 49]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:907][ 50]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.41:907][ 50]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.41:926][ 51]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:956][ 53]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.41:988][ 55]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:021][ 57]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:052][ 59]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:088][ 61]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:117][ 63]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:135][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.42:135][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.42:135][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.42:135][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.42:136][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.42:136][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.42:150][ 65]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:182][ 67]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:214][ 69]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:251][ 71]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:279][ 73]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:312][ 75]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:315][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.42:315][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.42:344][ 77]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:377][ 79]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:412][ 81]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:415][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.42:415][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.42:441][ 83]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:473][ 85]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:507][ 87]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:539][ 89]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:541][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.42:541][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.42:541][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.42:541][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.42:541][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.42:541][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.42:556][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.42:556][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.42:574][ 91]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:603][ 93]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:636][ 95]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:669][ 97]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:702][ 99]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:719][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.42:719][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.42:719][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.42:719][100]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.42:737][101]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:766][103]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:768][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.42:768][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.42:802][105]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:833][107]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:865][109]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:901][111]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:930][113]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:948][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.42:948][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.42:948][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.42:948][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.42:948][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.42:948][114]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.42:962][115]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.42:995][117]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:027][119]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:063][121]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:092][123]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:128][125]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:130][125]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.43:130][125]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.43:160][127]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:192][129]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:226][131]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:256][133]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:289][135]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:321][137]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:354][139]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:357][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.43:357][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.43:357][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.43:357][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.43:357][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.43:357][139]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.43:390][141]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:404][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.43:404][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.43:418][143]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:451][145]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:484][147]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:516][149]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:535][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.43:535][150]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.43:552][151]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:555][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.43:555][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.43:583][153]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:617][155]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:656][157]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:683][159]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:718][161]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:720][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.43:720][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.43:748][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:750][163]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:765][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.43:765][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.43:765][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.43:765][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.43:765][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.43:765][164]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.43:765][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.43:765][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.43:782][165]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:814][167]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:847][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:883][171]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:913][173]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:942][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.43:942][174]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.43:949][175]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.43:986][177]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:021][179]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:053][181]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:085][183]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:120][185]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:153][187]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:172][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.44:172][188]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.44:172][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.44:172][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.44:172][188]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.44:172][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.44:172][188]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.44:188][189]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:235][191]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:262][193]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:298][195]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:329][197]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:347][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.44:347][198]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.44:361][199]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:397][201]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:416][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.44:416][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.44:431][203]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:466][205]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:500][207]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:536][209]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:553][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.44:553][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.44:571][211]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:574][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.44:574][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.44:574][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.44:574][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.44:574][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.44:574][211]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.44:604][213]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:640][215]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:674][217]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:712][219]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:715][219]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.44:715][219]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.44:746][221]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:749][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.44:749][221]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.44:765][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.44:765][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.44:783][223]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:819][225]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:853][227]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:891][229]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:934][231]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:966][233]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.44:989][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.44:989][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.44:989][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.44:989][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.44:989][234]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.44:989][234]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.45:002][235]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:040][237]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:074][239]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:108][241]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:145][243]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:163][244]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.45:163][244]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.45:182][245]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:216][247]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:252][249]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:290][251]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:324][253]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:361][255]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:396][257]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:399][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.45:399][257]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.45:399][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.45:399][257]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.45:399][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.45:399][257]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.45:416][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=580 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.45:416][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433136]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.45:434][259]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:468][261]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:506][263]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:542][265]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:545][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433249 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.45:545][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433126]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.45:579][267]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:582][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.45:582][267]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.45:615][269]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:652][271]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:693][273]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:711][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.45:711][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433205]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.45:728][275]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:764][277]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:768][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147433294 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.08-22.07.45:768][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147433116]  -> None (no vehicle=1 or no keys=1)
[2026.04.08-22.07.45:797][279]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:815][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.45:815][280]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.45:815][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.45:815][280]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.45:815][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.45:815][280]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.45:833][281]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:866][283]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:902][285]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:940][287]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:974][289]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.45:996][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433279 No threats active or valid.
[2026.04.08-22.07.45:997][290]LogTemp: [BP_AI_Controller_Civilian_C_2147433136] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.08-22.07.46:011][291]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:045][293]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:082][295]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:118][297]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:153][299]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:193][301]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:228][303]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:230][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433264 No threats active or valid.
[2026.04.08-22.07.46:230][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433205] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.08-22.07.46:232][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433249 No threats active or valid.
[2026.04.08-22.07.46:232][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433116] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.46:232][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147433294 No threats active or valid.
[2026.04.08-22.07.46:232][303]LogTemp: [BP_AI_Controller_Civilian_C_2147433126] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.08-22.07.46:262][305]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:302][307]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.08-22.07.46:339][309]LogTemp: Warning: MoveTo SO Entry: Request Succesful
