Log file open, 04/06/26 20:25:02
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-6B878137439BFCE84F730B93C4C9F78C
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=9d0607ea41986798b79cc98cb7330adc
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8117] (), CPU: AMD Ryzen 7 5700X3D 8-Core Processor           , GPU: AMD Radeon RX 7900 XT
LogInit: Compiled (64-bit): Mar 30 2026 19:24:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: D:/SteamLibrary/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.setres:1280x720]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.07-00.25.02:701][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.07-00.25.02:701][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.07-00.25.02:702][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.07-00.25.02:702][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.07-00.25.02:734][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.07-00.25.02:734][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.07-00.25.02:735][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.07-00.25.02:735][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.07-00.25.02:735][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.07-00.25.02:735][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.07-00.25.02:735][  0]LogRHI: Using Default RHI: D3D12
[2026.04.07-00.25.02:735][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.07-00.25.02:735][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.07-00.25.02:833][  0]LogD3D12RHI: Aftermath initialized
[2026.04.07-00.25.02:833][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.07-00.25.02:920][  0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: WhiteReeses [0x11000014AF9095B] has no stats entries
[2026.04.07-00.25.03:020][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 7900 XT (VendorId: 1002, DeviceId: 744c, SubSysId: 10021002, Revision: 00cc
[2026.04.07-00.25.03:020][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.07-00.25.03:020][  0]LogD3D12RHI:   Adapter has 20421MB of dedicated video memory, 0MB of dedicated system memory, and 32718MB of shared system memory, 2 output[s]
[2026.04.07-00.25.03:020][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 26.3.1 (internal:32.0.23033.1002, unified:32.0.23033.1002)
[2026.04.07-00.25.03:020][  0]LogD3D12RHI:      Driver Date: 3-9-2026
[2026.04.07-00.25.03:033][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.07-00.25.03:033][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.07-00.25.03:033][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32718MB of shared system memory, 0 output[s]
[2026.04.07-00.25.03:033][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.07-00.25.03:033][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.07-00.25.03:034][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.07-00.25.03:034][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.07-00.25.03:034][  0]LogHAL: Display: Platform has ~ 64 GB [68615262208 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.07-00.25.03:034][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.07-00.25.03:034][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:0.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:1000]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SSR.Quality:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.GTAO.Numangles:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.LensFlareQuality:3]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:1         ; do the gathering at full resolution]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1       ; bokeh simulation when gathering]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:5                 ; high number of samples when gathering]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25        ; only a maximum of 10% of scattered bokeh]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:2                ; highest slight out of focus]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1    ; bokeh simulation on slight out of focus]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SSGI.Quality:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:4]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]]
[2026.04.07-00.25.03:034][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.07-00.25.03:034][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.07-00.25.03:034][  0]LogInit: Computer: MADDOXPC
[2026.04.07-00.25.03:034][  0]LogInit: User: theth
[2026.04.07-00.25.03:034][  0]LogInit: CPU Page size=4096, Cores=8
[2026.04.07-00.25.03:034][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.07-00.25.03:035][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.07-00.25.03:035][  0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB
[2026.04.07-00.25.03:035][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.07-00.25.03:035][  0]LogMemory: Process Physical Memory: 201.87 MB used, 227.92 MB peak
[2026.04.07-00.25.03:035][  0]LogMemory: Process Virtual Memory: 182.14 MB used, 182.14 MB peak
[2026.04.07-00.25.03:035][  0]LogMemory: Physical Memory: 16266.44 MB used,  49170.18 MB free, 65436.61 MB total
[2026.04.07-00.25.03:035][  0]LogMemory: Virtual Memory: 21800.79 MB used,  47731.82 MB free, 69532.61 MB total
[2026.04.07-00.25.03:037][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.07-00.25.03:037][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.07-00.25.03:038][  0]LogInit: Using OS detected language (en-US).
[2026.04.07-00.25.03:038][  0]LogInit: Using OS detected locale (en-US).
[2026.04.07-00.25.03:038][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.07-00.25.03:040][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.07-00.25.03:068][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.07-00.25.03:068][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.04.07-00.25.03:068][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2026.04.07-00.25.03:106][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.07-00.25.03:106][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.07-00.25.03:145][  0]LogRHI: Using Default RHI: D3D12
[2026.04.07-00.25.03:145][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.07-00.25.03:145][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.07-00.25.03:145][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.07-00.25.03:145][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.07-00.25.03:145][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.07-00.25.03:148][  0]LogWindows: Attached monitors:
[2026.04.07-00.25.03:148][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1440), device: '\\.\DISPLAY1' [PRIMARY]
[2026.04.07-00.25.03:148][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -220) -> (0, 1700), device: '\\.\DISPLAY2'
[2026.04.07-00.25.03:148][  0]LogWindows: Found 2 attached monitors.
[2026.04.07-00.25.03:148][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.07-00.25.03:148][  0]LogRHI: RHI Adapter Info:
[2026.04.07-00.25.03:148][  0]LogRHI:             Name: AMD Radeon RX 7900 XT
[2026.04.07-00.25.03:148][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 26.3.1 (internal:32.0.23033.1002, unified:32.0.23033.1002)
[2026.04.07-00.25.03:148][  0]LogRHI:      Driver Date: 3-9-2026
[2026.04.07-00.25.03:148][  0]LogD3D12RHI:     GPU DeviceId: 0x744c (for the marketing name, search the web for "GPU Device Id")
[2026.04.07-00.25.03:888][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.07-00.25.03:889][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.07-00.25.03:889][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: Raster order views are supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.07-00.25.04:024][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.07-00.25.04:045][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.07-00.25.04:045][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: AMD hit token extension is supported
[2026.04.07-00.25.04:046][  0]LogRHI: Texture pool is 12381 MB (70% of 17687 MB)
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: HDR output is supported on adapter 0, display 1:
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: 		MinLuminance = 0.141900
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: 		MaxLuminance = 417.000000
[2026.04.07-00.25.04:046][  0]LogD3D12RHI: 		MaxFullFrameLuminance = 417.000000
[2026.04.07-00.25.04:054][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.07-00.25.04:058][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.07-00.25.04:064][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:064][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:065][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.07-00.25.04:070][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.07-00.25.04:070][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.07-00.25.04:070][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.07-00.25.04:071][  0]LogSlate: Using FreeType 2.10.0
[2026.04.07-00.25.04:072][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.07-00.25.04:334][  0]LogMoviePlayer: Initializing movie player
[2026.04.07-00.25.04:344][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:344][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:344][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:344][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:344][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:345][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:346][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:346][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:346][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:346][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:346][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.07-00.25.04:348][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21462 unique shaders.
[2026.04.07-00.25.04:348][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.07-00.25.04:348][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.07-00.25.04:348][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.07-00.25.04:348][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.07-00.25.04:348][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_0AE7F34042089EA26103918BD044AC5E.rec.upipelinecache
[2026.04.07-00.25.04:348][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.07-00.25.04:348][  0]LogRHI: User cache GC is disabled
[2026.04.07-00.25.04:348][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.07-00.25.04:354][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.07-00.25.04:354][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.07-00.25.04:354][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 499001
[2026.04.07-00.25.04:354][  0]LogRHI: FPipelineCacheFile File Size: 688622 Bytes
[2026.04.07-00.25.04:355][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 0EAB0BC540C3514BA6D0EE93EC449016) with 1450 entries.
[2026.04.07-00.25.04:355][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 0EAB0BC540C3514BA6D0EE93EC449016. 
[2026.04.07-00.25.04:355][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.07-00.25.04:356][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 1450 tasks for precompile. (cache contains 1450, 1450 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.07-00.25.04:356][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.07-00.25.04:356][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.07-00.25.04:356][  0]LogInit: Using OS detected language (en-US).
[2026.04.07-00.25.04:356][  0]LogInit: Using OS detected locale (en-US).
[2026.04.07-00.25.04:356][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.04.07-00.25.04:357][  0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
[2026.04.07-00.25.04:544][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.25.04:547][  0]LogDeviceProfileManager: Active device profile: [0000027E0DA7EF60][0000027E0AD9D560 66] Windows
[2026.04.07-00.25.04:585][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.07-00.25.04:585][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.07-00.25.04:585][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.07-00.25.04:662][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000288 seconds
[2026.04.07-00.25.04:743][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.04:794][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.07-00.25.04:801][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.004 s
[2026.04.07-00.25.04:803][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.07-00.25.04:803][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.07-00.25.04:950][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.07-00.25.04:951][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.07-00.25.04:951][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.07-00.25.04:951][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.07-00.25.04:952][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.07-00.25.04:952][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.07-00.25.05:056][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.04.07-00.25.05:146][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.04.07-00.25.05:752][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.07-00.25.06:016][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.07-00.25.06:027][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.07-00.25.06:027][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.07-00.25.06:027][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.07-00.25.06:027][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.07-00.25.06:027][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.07-00.25.06:027][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.07-00.25.06:027][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.07-00.25.06:027][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.07-00.25.06:028][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.07-00.25.06:028][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.07-00.25.06:028][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.07-00.25.06:028][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.07-00.25.06:052][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.07-00.25.06:052][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.07-00.25.06:053][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.07-00.25.06:055][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.07-00.25.06:055][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561199218100571:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.07-00.25.06:055][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.07-00.25.06:055][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.07-00.25.06:055][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.07-00.25.06:055][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.07-00.25.06:055][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.07-00.25.06:064][  0]LogUObjectArray: 36485 objects as part of root set at end of initial load.
[2026.04.07-00.25.06:064][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.07-00.25.06:064][  0]LogUObjectAllocator: 7894624 out of 0 bytes used by permanent object pool.
[2026.04.07-00.25.06:064][  0]LogUObjectArray: CloseDisregardForGC: 36485/36485 objects in disregard for GC pool
[2026.04.07-00.25.06:064][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34873 public script object entries (953.80 KB)
[2026.04.07-00.25.06:074][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.07-00.25.06:074][  0]LogEngine: Initializing Engine...
[2026.04.07-00.25.06:078][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.07-00.25.06:116][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.07-00.25.06:116][  0]LogGameFeatures: Loading 232 builtins
[2026.04.07-00.25.06:117][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.001 s
[2026.04.07-00.25.06:117][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.07-00.25.06:117][  0]LogInit: Texture streaming: Enabled
[2026.04.07-00.25.06:117][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.07-00.25.06:117][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.07-00.25.06:121][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.07-00.25.06:122][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.07-00.25.06:204][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.07-00.25.06:204][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.07-00.25.06:204][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.07-00.25.06:204][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.07-00.25.06:204][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.07-00.25.06:204][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.07-00.25.06:204][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.07-00.25.06:204][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.07-00.25.06:204][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.07-00.25.06:204][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.07-00.25.06:204][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.07-00.25.06:204][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.07-00.25.06:204][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.07-00.25.06:204][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.07-00.25.06:287][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.07-00.25.06:346][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek High Definition Audio)
[2026.04.07-00.25.06:347][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.07-00.25.06:359][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.07-00.25.06:359][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.07-00.25.06:366][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.07-00.25.06:366][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.04.07-00.25.06:366][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.07-00.25.06:366][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.07-00.25.06:366][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.07-00.25.06:368][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.07-00.25.06:368][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.04.07-00.25.06:384][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 1450 tasks in 0.46s (1.99s wall time since intial open).
[2026.04.07-00.25.06:582][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.07-00.25.06:618][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:672][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.07-00.25.07:672][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.07-00.25.07:672][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.07-00.25.07:674][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.07-00.25.07:763][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.07-00.25.07:763][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.07-00.25.07:763][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.07-00.25.07:763][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.07-00.25.07:779][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:780][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:782][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:783][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:786][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:789][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:793][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:798][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:801][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:803][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:810][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:811][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:814][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:817][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:818][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:822][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:825][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:828][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:831][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:834][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:835][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:836][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:836][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:838][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:838][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:839][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:842][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:845][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:848][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:849][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:854][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:858][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:860][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:862][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:863][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:866][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:869][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.07:872][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:098][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.07-00.25.08:098][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.07-00.25.08:104][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:110][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:113][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:116][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:120][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:122][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:123][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:125][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:129][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:132][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:138][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:142][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:145][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:151][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:156][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:160][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:166][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:172][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:175][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:178][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:182][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:185][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:188][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:191][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:192][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:196][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:202][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:208][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:211][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:215][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:218][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:223][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:228][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:230][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:232][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:240][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:243][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:248][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:251][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:255][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:261][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:266][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:270][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.07-00.25.08:717][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.07-00.25.09:062][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.07-00.25.09:062][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.07-00.25.09:075][  0]LogTemp: GenerateSessionDatabase: Collected 500 persons.
[2026.04.07-00.25.09:075][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.07-00.25.09:075][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.07-00.25.09:075][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.07-00.25.09:075][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.07-00.25.09:075][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.07-00.25.09:075][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.07-00.25.09:076][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.07-00.25.09:076][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.07-00.25.09:078][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.07-00.25.09:078][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.07-00.25.09:078][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.07-00.25.09:078][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.07-00.25.09:078][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.07-00.25.09:078][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.07-00.25.09:079][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.07-00.25.09:079][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.07-00.25.09:079][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.07-00.25.09:079][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.07-00.25.09:079][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.07-00.25.09:079][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.07-00.25.09:079][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.07-00.25.09:079][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.07-00.25.09:079][  0]LogInit: Display: Game Engine Initialized.
[2026.04.07-00.25.09:082][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.07-00.25.09:082][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.07-00.25.09:082][  0]LogInit: Display: Starting Game.
[2026.04.07-00.25.09:082][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.07-00.25.09:082][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.07-00.25.09:082][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.07-00.25.09:082][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.07-00.25.09:082][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.07-00.25.09:084][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.07-00.25.09:084][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.07-00.25.09:087][  0]LogStreaming: Display: 0.049 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6034->6016) packages and 459 (14685->14226) public exports.
[2026.04.07-00.25.09:087][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.07-00.25.09:090][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.41ms
[2026.04.07-00.25.09:090][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.25.14:912][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.07-00.25.14:912][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.07-00.25.15:253][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.07-00.25.15:505][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.07-00.25.15:513][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.07-00.25.15:517][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.07-00.25.15:518][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.07-00.25.15:518][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.07-00.25.15:518][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.07-00.25.15:518][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.07-00.25.15:518][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.07-00.25.15:519][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.07-00.25.15:519][  0]LogWorldPartition: Display: WorldPartition initialize took 129 us
[2026.04.07-00.25.15:519][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.07-00.25.15:558][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.06-20.25.15
[2026.04.07-00.25.15:559][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.07-00.25.15:559][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.07-00.25.15:562][  0]LogWorld: Bringing up level for play took: 0.041868
[2026.04.07-00.25.15:571][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.07-00.25.15:571][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.07-00.25.15:571][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.07-00.25.16:158][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.07-00.25.16:818][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.07-00.25.16:818][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.07-00.25.16:819][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.07-00.25.16:819][  0]LogBlueprintUserMessages: [Ultra_Dynamic_Sky_C_UAID_E4B97AEF0547352602_1752816240] VOLUMETRIC
[2026.04.07-00.25.16:855][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.07-00.25.16:859][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.07-00.25.16:859][  0]LogTemp: Number of Lanes: 1014
[2026.04.07-00.25.16:859][  0]LogTemp: Number of Lane Points: 8397
[2026.04.07-00.25.16:873][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.07-00.25.16:888][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.07-00.25.17:136][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.07-00.25.17:136][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.07-00.25.17:211][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.07-00.25.17:211][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.07-00.25.17:211][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.07-00.25.17:211][  0]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.07-00.25.17:510][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.07-00.25.17:510][  0]LogLoad: Took 8.427302 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.07-00.25.17:510][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.07-00.25.17:545][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.07-00.25.17:545][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.07-00.25.17:546][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.07-00.25.19:352][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.07-00.25.19:352][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.07-00.25.19:352][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.07-00.25.19:361][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.07-00.25.19:361][  0]LogLoad: (Engine Initialization) Total time: 17.21 seconds
[2026.04.07-00.25.19:362][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.07-00.25.19:362][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.07-00.25.19:362][  0]LogRawInputWindows: QueryConnectedDevices found 30 devices
[2026.04.07-00.25.19:365][  0]LogAutoSettingsInput: Registering input overrides for WhiteReeses
[2026.04.07-00.25.19:365][  0]LogAutoSettingsInput: Saving input overrides for WhiteReeses
[2026.04.07-00.25.19:367][  0]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.19:367][  0]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.19:367][  0]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.19:367][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.07-00.25.19:424][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.07-00.25.19:424][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.07-00.25.19:424][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.07-00.25.19:430][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.07-00.25.19:464][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.19:474][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.07-00.25.19:474][  1]LogStreaming: Display: FlushAsyncLoading(176): 1 QueuedPackages, 362 AsyncPackages
[2026.04.07-00.25.19:477][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.07-00.25.19:838][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.07-00.25.19:838][  1]LogStreaming: Display: FlushAsyncLoading(178): 1 QueuedPackages, 362 AsyncPackages
[2026.04.07-00.25.19:838][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.07-00.25.19:930][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.19:966][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.07-00.25.19:966][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.07-00.25.19:966][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.07-00.25.19:978][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:978][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.07-00.25.19:979][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:979][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.07-00.25.19:979][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:979][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.07-00.25.19:981][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:981][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:982][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:982][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:982][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477397 started
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477391 started
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477374 started
[2026.04.07-00.25.19:982][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477346 started
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.19:984][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (500.000000) on any vehicle lane.
[2026.04.07-00.25.20:008][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/772] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.25.20:008][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/768] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.25.20:008][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.25.20:008][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.25.20:008][  2]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/768] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.25.20:016][  3]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.20:022][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.25.20:043][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.21:460][ 61]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.07-00.25.21:462][ 61]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.07-00.25.21:462][ 61]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.07-00.25.21:465][ 61]LogSlate: Took 0.000285 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.07-00.25.22:510][109]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.25.22:513][109]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476654
[2026.04.07-00.25.22:513][109]LogTemp: [BP_AI_Ped_Police_C_2147476654] Police behavior component initialized
[2026.04.07-00.25.22:513][109]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476633] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476654)
[2026.04.07-00.25.22:513][109]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.25.22:513][109]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476654, Armed: Yes
[2026.04.07-00.25.22:513][109]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476654
[2026.04.07-00.25.22:522][110]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.22:992][132]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.07-00.25.23:342][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.23:342][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.23:475][154]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476654] Pistol: Master_Weapon_C_2147476467
[2026.04.07-00.25.24:342][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.24:342][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.24:986][255]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.07-00.25.25:019][257]LogSlate: Took 0.000126 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.07-00.25.25:354][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.25:354][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.26:340][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.26:340][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.26:444][327]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.07-00.25.26:490][327]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1613 AsyncPackages
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.07-00.25.27:167][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.07-00.25.27:168][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.07-00.25.27:168][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.07-00.25.27:171][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.07-00.25.27:174][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.07-00.25.27:180][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [305] has no Geometry
[2026.04.07-00.25.27:180][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [308] has no Geometry
[2026.04.07-00.25.27:180][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.07-00.25.27:182][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [313] has no Geometry
[2026.04.07-00.25.27:182][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [315] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.07-00.25.27:187][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.07-00.25.27:190][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.07-00.25.27:190][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.07-00.25.27:190][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.07-00.25.27:190][327]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.07-00.25.27:310][327]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.07-00.25.27:386][327]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 91.61 ms
[2026.04.07-00.25.27:405][327]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.07-00.25.27:486][327]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.07-00.25.27:562][327]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 177.36 ms
[2026.04.07-00.25.27:575][327]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.07-00.25.27:646][327]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 84.45 ms
[2026.04.07-00.25.27:662][327]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.07-00.25.27:730][327]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 83.29 ms
[2026.04.07-00.25.28:066][328]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.07-00.25.28:413][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.28:413][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.28:513][349]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.28:565][352]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/768] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.25.29:422][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.29:422][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.29:523][394]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147476810' was already added to the screen.
[2026.04.07-00.25.29:523][394]LogSlate: Took 0.000094 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.07-00.25.30:001][413]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.07-00.25.30:001][413]LogStreaming: Display: FlushAsyncLoading(224): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.25.30:001][413]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.07-00.25.30:002][413]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.07-00.25.30:407][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.30:407][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.30:551][450]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.25.31:404][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.31:404][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.31:977][548]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.07-00.25.31:977][548]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.31:977][548]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.31:977][548]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.31:977][548]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.07-00.25.31:980][548]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.07-00.25.31:980][548]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.07-00.25.31:980][548]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.07-00.25.31:980][548]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.07-00.25.31:980][548]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98981.524 Y=-245694.307 Z=-13209.457 with rotation P=0.000000 Y=47.917427 R=0.000000
[2026.04.07-00.25.32:030][550]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.07-00.25.32:030][550]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.07-00.25.32:030][550]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.07-00.25.32:030][550]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.07-00.25.32:030][550]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.07-00.25.32:030][550]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.07-00.25.32:083][553]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.07-00.25.32:083][553]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.07-00.25.32:089][553]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.07-00.25.32:089][553]LogStreaming: Display: FlushAsyncLoading(239): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.25.32:089][553]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.07-00.25.32:146][554]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.07-00.25.32:243][555]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.07-00.25.32:243][555]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.25.32:243][555]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.07-00.25.32:243][555]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.25.32:248][555]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:249][555]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:251][555]LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.07-00.25.32:251][555]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.07-00.25.32:251][555]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.07-00.25.32:262][556]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:263][556]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:263][556]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:388][561]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:388][561]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.32:406][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.32:406][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147476633]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.32:832][596]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.33:538][651]LogTemp: Game database saved successfully.
[2026.04.07-00.25.33:538][651]LogTemp: Report 10109 created.
[2026.04.07-00.25.33:538][651]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10109
[2026.04.07-00.25.33:538][651]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.07-00.25.33:743][667]LogTemp: Game database saved successfully.
[2026.04.07-00.25.33:743][667]LogTemp: Report 10109 updated.
[2026.04.07-00.25.33:743][667]LogTemp: CalloutAttachment: Initialized callout 10109 (Origin: ECalloutOrigin::Dispatch)
[2026.04.07-00.25.34:239][706]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.07-00.25.34:239][706]LogStreaming: Display: FlushAsyncLoading(277): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.25.34:860][751]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.34:862][751]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.34:868][752]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ArmedDisturbance Voice=Voice_Central_Kayla_Scenario_ArmedGunman Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.25.34:868][752]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.25.34:868][752]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.25.34:869][752]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ArmedDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.25.34:869][752]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ArmedDisturbance
[2026.04.07-00.25.34:869][752]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ArmedDisturbance Receivers=1 Matched=1 SkippedSender=0
[2026.04.07-00.25.34:869][752]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.25.35:263][784]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.25.35:517][800]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.35:548][802]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.25.35:548][802]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147453412
[2026.04.07-00.25.35:548][802]LogTemp: [BP_AI_Ped_Police_C_2147453412] Police behavior component initialized
[2026.04.07-00.25.35:548][802]LogTemp: Warning: [BP_AI_Controller_Police_C_2147453391] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147453412)
[2026.04.07-00.25.35:548][802]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.25.35:548][802]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147453412, Armed: Yes
[2026.04.07-00.25.35:548][802]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453412
[2026.04.07-00.25.36:043][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147453391] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.36:043][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147453391]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.36:531][871]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147453412] Pistol: Master_Weapon_C_2147452690
[2026.04.07-00.25.36:764][885]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.36:817][887]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.37:052][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147453391] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.37:052][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147453391]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.37:248][915]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.37:420][927]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.38:046][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147453391] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.25.38:046][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147453391]  -> None (no vehicle=1 or no keys=1)
[2026.04.07-00.25.38:880][ 41]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.38:983][ 52]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.04.07-00.25.39:604][101]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.40:551][179]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.07-00.25.40:551][179]LogStreaming: Display: FlushAsyncLoading(278): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.25.40:652][181]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.41:321][226]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.41:551][243]LogTemp: Game database saved successfully.
[2026.04.07-00.25.41:551][243]LogTemp: Report 10111 created.
[2026.04.07-00.25.41:551][243]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10111
[2026.04.07-00.25.41:551][243]LogTemp: Callout Location = X=-26003.704 Y=-343961.361 Z=-16518.957
[2026.04.07-00.25.41:752][256]LogTemp: Game database saved successfully.
[2026.04.07-00.25.41:752][256]LogTemp: Report 10111 updated.
[2026.04.07-00.25.41:752][256]LogTemp: CalloutAttachment: Initialized callout 10111 (Origin: ECalloutOrigin::Dispatch)
[2026.04.07-00.25.45:275][471]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.45:626][502]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ShotsFired Voice=Voice_Central_Kayla_Scenario_ShotsFired Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.25.45:626][502]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.25.45:626][502]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.25.45:626][502]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ShotsFired IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.25.45:626][502]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ShotsFired
[2026.04.07-00.25.45:626][502]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ShotsFired Receivers=1 Matched=1 SkippedSender=0
[2026.04.07-00.25.45:626][502]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.25.46:125][542]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.25.46:211][549]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.07-00.25.46:211][549]LogStreaming: Display: FlushAsyncLoading(279): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.25.46:467][569]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.25.49:109][770]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.49:109][770]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.49:109][770]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.49:390][788]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.25.49:392][788]LogStreaming: Display: 0.798 ms for processing 149937 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 985 (13610->12625) packages and 2748 (35600->32852) public exports.
[2026.04.07-00.25.49:679][805]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147460763.VehicleMesh SKM_VehCar_Explorer
[2026.04.07-00.25.49:786][812]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.50:502][860]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.50:507][860]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147460763] true
[2026.04.07-00.25.51:281][917]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.07-00.25.51:281][917]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.07-00.25.51:281][917]LogDeviceProfileManager: Active device profile: [00000280E0B6A960][0000027E3BF7B6E0 66] Windows_DrivingMode
[2026.04.07-00.25.51:281][917]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.07-00.25.51:281][917]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.07-00.25.51:281][917]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.07-00.25.51:281][917]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.07-00.25.51:281][917]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.07-00.25.51:281][917]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.51:281][917]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147438906 started
[2026.04.07-00.25.51:281][917]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.51:281][917]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.51:283][917]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147460763 Possessed
[2026.04.07-00.25.51:283][917]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.51:283][917]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.25.51:283][917]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98752.127 Y=-244455.320 Z=-13280.221, Start Offset: X=-222.933 Y=56.601 Z=58.851
[2026.04.07-00.25.51:283][917]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98842.616 Y=-244529.092 Z=-13319.205, Target Offset: X=-200.000 Y=50.000 Z=79.000
[2026.04.07-00.25.51:283][917]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.196084, Yaw=177.523494
[2026.04.07-00.25.51:283][917]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.07-00.25.51:283][917]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.07-00.25.51:283][917]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.07-00.25.51:288][917]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.25.51:296][918]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.51:798][954]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147460763 marked as Occupied
[2026.04.07-00.25.51:798][954]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.51:798][954]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.51:798][954]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.51:798][954]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.51:798][954]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.25.51:798][954]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.25.51:798][954]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.25.51:798][954]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147460870
[2026.04.07-00.25.51:798][954]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.51:798][954]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.51:798][954]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.51:803][954]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.25.51:805][954]LogSlate: Took 0.000493 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.04.07-00.25.51:812][955]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.25.51:999][968]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.07-00.25.52:272][987]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   Transition Final CameraLocation: X=-98259.356 Y=-244547.896 Z=-13025.114
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   Transition Final PivotLocation:  X=-98842.616 Y=-244529.092 Z=-13319.213
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.07-00.25.52:272][987]LogTemp: Warning:     VehiclePivot (from socket): X=-98842.616 Y=-244529.092 Z=-13319.213
[2026.04.07-00.25.52:272][987]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.07-00.25.52:272][987]LogTemp: Warning:     ExpectedRotatedOffset: X=-20.990 Y=0.677 Z=49.749
[2026.04.07-00.25.52:272][987]LogTemp: Warning:     ExpectedCurveOffset: X=604.250 Y=-19.480 Z=244.350
[2026.04.07-00.25.52:272][987]LogTemp: Warning:     ExpectedCameraTarget: X=-98259.356 Y=-244547.896 Z=-13025.113
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=0.000
[2026.04.07-00.25.52:272][987]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.07-00.25.52:693][ 13]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.52:694][ 13]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.25.52:862][ 26]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.25.55:556][183]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.07-00.25.56:252][223]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.57:564][300]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.25.57:564][300]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.25.57:564][300]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.25.57:564][300]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147460763] true
[2026.04.07-00.25.57:564][300]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.57:564][300]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.57:564][300]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.57:564][300]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.57:564][300]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.25.57:564][300]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.07-00.25.57:564][300]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.07-00.25.57:564][300]LogDeviceProfileManager: Active device profile: [0000027E0DA7EF60][0000027E0AD9D560 66] Windows
[2026.04.07-00.25.57:564][300]LogInit: Selected Device Profile: [Windows]
[2026.04.07-00.25.57:564][300]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.07-00.25.57:564][300]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.07-00.25.57:564][300]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.07-00.25.57:564][300]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.57:564][300]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.57:564][300]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.57:564][300]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147438906 stopped
[2026.04.07-00.25.57:564][300]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98842.612 Y=-244529.091 Z=-13319.137, Start Offset: X=-652.000 Y=0.000 Z=44.000
[2026.04.07-00.25.57:565][300]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-98736.453 Y=-244486.160 Z=-13252.575, Target Offset: X=-652.000 Y=0.000 Z=-10.000
[2026.04.07-00.25.57:565][300]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.406084, Yaw=215.848494
[2026.04.07-00.25.57:565][300]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.07-00.25.57:565][300]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.07-00.25.57:565][300]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.07-00.25.57:565][300]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.07-00.25.57:570][300]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.25.58:170][340]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147460763.VehicleMesh SKM_VehCar_Explorer
[2026.04.07-00.25.58:258][347]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.25.58:978][399]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.59:756][455]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.04.07-00.25.59:756][455]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.07-00.25.59:756][455]LogDeviceProfileManager: Active device profile: [00000280E0B6A960][0000027E3BF7B6E0 66] Windows_DrivingMode
[2026.04.07-00.25.59:756][455]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.04.07-00.25.59:756][455]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.04.07-00.25.59:756][455]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.07-00.25.59:756][455]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.07-00.25.59:756][455]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.04.07-00.25.59:756][455]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.25.59:756][455]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147437362 started
[2026.04.07-00.25.59:756][455]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.59:756][455]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.25.59:756][455]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2147460763 Possessed
[2026.04.07-00.25.59:756][455]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.59:756][455]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.25.59:756][455]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.25.59:756][455]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98752.463 Y=-244454.017 Z=-13279.049, Start Offset: X=-221.883 Y=58.011 Z=59.312
[2026.04.07-00.25.59:756][455]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98842.610 Y=-244529.091 Z=-13319.205, Target Offset: X=-200.000 Y=50.000 Z=79.000
[2026.04.07-00.25.59:756][455]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-25.958257, Yaw=-168.011603
[2026.04.07-00.25.59:757][455]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.04.07-00.25.59:757][455]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.07-00.25.59:757][455]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.04.07-00.25.59:761][455]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.26.00:269][491]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147460763 marked as Occupied
[2026.04.07-00.26.00:269][491]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.26.00:269][491]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.26.00:269][491]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.26.00:269][491]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.26.00:269][491]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.26.00:269][491]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.26.00:269][491]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.26.00:269][491]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147460870
[2026.04.07-00.26.00:269][491]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.26.00:269][491]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.26.00:269][491]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.26.00:274][491]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.26.00:472][505]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.04.07-00.26.00:778][524]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.04.07-00.26.00:778][524]LogTemp: Warning:   Transition Final CameraLocation: X=-98335.393 Y=-244228.187 Z=-13037.711
[2026.04.07-00.26.00:778][524]LogTemp: Warning:   Transition Final PivotLocation:  X=-98842.609 Y=-244529.091 Z=-13319.187
[2026.04.07-00.26.00:778][524]LogTemp: Warning:   
[2026.04.07-00.26.00:778][524]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.04.07-00.26.00:778][524]LogTemp: Warning:     VehiclePivot (from socket): X=-98842.609 Y=-244529.091 Z=-13319.187
[2026.04.07-00.26.00:778][524]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000
[2026.04.07-00.26.00:778][524]LogTemp: Warning:     ExpectedRotatedOffset: X=-17.137 Y=-10.166 Z=50.189
[2026.04.07-00.26.00:778][524]LogTemp: Warning:     ExpectedCurveOffset: X=524.353 Y=311.071 Z=231.286
[2026.04.07-00.26.00:779][524]LogTemp: Warning:     ExpectedCameraTarget: X=-98335.393 Y=-244228.187 Z=-13037.711
[2026.04.07-00.26.00:779][524]LogTemp: Warning:   
[2026.04.07-00.26.00:779][524]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=0.000
[2026.04.07-00.26.00:779][524]LogTemp: Warning:   Z DELTA:  0.00
[2026.04.07-00.26.00:779][524]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.00:999][540]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.26.03:798][691]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.07-00.26.03:798][691]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.26.05:236][770]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Vehicle_Customization/Icons/Equipment/Defender_RB_Icon
[2026.04.07-00.26.05:236][770]LogStreaming: Display: FlushAsyncLoading(282): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.26.05:387][779]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.26.05:942][811]LogUObjectGlobals: Warning: Gamethread hitch waiting for resource cleanup on a UObject (StaticMeshComponent /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_Voss_Discovery_2018_C_2147460763.Customization_3_0) overwrite took  12.72ms. Fix the higher level code so that this does not happen.
[2026.04.07-00.26.07:385][895]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.09:160][994]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.26.10:011][ 43]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Vehicle_Customization/Icons/Equipment/Liberty_Icon
[2026.04.07-00.26.10:011][ 43]LogStreaming: Display: FlushAsyncLoading(284): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.26.10:013][ 43]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Vehicle_Customization/Icons/Equipment/Hi-RiseBar_Icon
[2026.04.07-00.26.10:013][ 43]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Vehicle_Customization/Icons/Equipment/Vision_Icon
[2026.04.07-00.26.11:083][104]LogRHI: Display: Encountered a new graphics PSO: 2408915228
[2026.04.07-00.26.15:638][367]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.26.19:394][575]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.26.19:394][575]LogStreaming: Display: 0.132 ms for processing 22127 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 32 (12646->12614) packages and 109 (32954->32845) public exports.
[2026.04.07-00.26.20:128][618]LogScript: Warning: Script Msg: Attempted to access index 11 from array 'CustomizationCategoryWidgetLocations' of length 10 in '/Game/Vehicles/Master_Vehicle/BP_Vehicle_MasterNEW.BP_Vehicle_MasterNEW_C'!
[2026.04.07-00.26.20:128][618]LogScript: Warning: Script Msg: Attempted to access index 11 from array 'CustomizationNodeWidget' of length 10 in '/Game/Vehicles/Master_Vehicle/BP_Vehicle_MasterNEW.BP_Vehicle_MasterNEW_C'!
[2026.04.07-00.26.26:072][971]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.26.26:088][971]LogSlate: Took 0.000272 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-SemiBold.ufont' (55K)
[2026.04.07-00.26.27:571][ 79]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.26.27:639][ 84]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.26.28:552][150]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.26.29:335][205]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.33:644][517]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.26.34:414][563]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.07-00.26.34:414][563]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.26.36:965][712]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.36:981][715]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.26.36:992][715]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.07-00.26.37:195][716]LogSlate: Took 0.000421 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.04.07-00.26.37:195][716]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.04.07-00.26.37:308][726]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.26.37:562][745]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.38:130][791]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.26.38:614][828]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.26.38:989][851]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.38:989][851]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.39:789][920]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.07-00.26.39:789][920]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.26.40:588][991]LogBlueprintUserMessages: [DAS_Laptop_C_2147460506] Character: BP_JayHalstead_C_2147460870
[2026.04.07-00.26.41:025][ 31]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.26.41:099][ 38]LogBlueprintUserMessages: [DAS_Tab_C_2147429958] 10109
[2026.04.07-00.26.41:680][ 92]LogBlueprintUserMessages: [DAS_Tab_C_2147429910] 10111
[2026.04.07-00.26.42:698][186]LogBlueprintUserMessages: [DAS_Tab_C_2147429958] 10109
[2026.04.07-00.26.43:359][247]LogBlueprintUserMessages: [DAS_Tab_C_2147429958] 10109
[2026.04.07-00.26.44:150][320]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.26.45:524][447]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.26.45:524][447]LogTemp: CalloutAttachment: Callout 10109 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.07-00.26.45:524][447]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 attached to callout 10109 (Player: Yes, Faction: EFaction::Police)
[2026.04.07-00.26.45:524][447]LogTemp: Player attached to callout 10109
[2026.04.07-00.26.46:772][562]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.07-00.26.46:772][562]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.26.47:238][600]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147460511] MDC TICK
[2026.04.07-00.26.47:853][644]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.49:397][764]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.26.49:398][764]LogStreaming: Display: 0.349 ms for processing 70671 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12633->12633) packages and 0 (32867->32867) public exports.
[2026.04.07-00.26.49:730][786]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.26.50:993][882]LogTemp: Game database saved successfully.
[2026.04.07-00.26.50:993][882]LogTemp: Report 10113 created.
[2026.04.07-00.26.50:993][882]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10113
[2026.04.07-00.26.50:993][882]LogTemp: Callout Location = X=-82021.461 Y=-257631.851 Z=-12833.226
[2026.04.07-00.26.51:204][898]LogTemp: Game database saved successfully.
[2026.04.07-00.26.51:204][898]LogTemp: Report 10113 updated.
[2026.04.07-00.26.51:204][898]LogTemp: CalloutAttachment: Initialized callout 10113 (Origin: ECalloutOrigin::Dispatch)
[2026.04.07-00.26.54:469][142]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.26.54:469][142]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.26.54:469][142]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.26.54:469][142]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.26.54:469][142]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.07-00.26.54:469][142]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=1 Matched=1 SkippedSender=0
[2026.04.07-00.26.54:469][142]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.26.54:973][178]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.27.02:481][549]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.07-00.27.02:747][561]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.07-00.27.08:511][807]LogTemp: Callout 10113: Player ENTERED vicinity, streaming enabled.
[2026.04.07-00.27.08:511][807]LogCalloutPersist: [HasStored] Callout 10113 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.07-00.27.08:901][821]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [234] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [235] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [236] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [238] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [239] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [241] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [244] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [255] has no Geometry
[2026.04.07-00.27.08:954][823]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [263] has no Geometry
[2026.04.07-00.27.09:118][830]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.27.11:001][901]LogTemp: Callout 10113 expects 4 civilian participants.
[2026.04.07-00.27.11:001][901]LogTemp: SpawnCivilianAI: Spawning 4 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:001][901]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.07-00.27.11:001][901]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.11:132][906]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.27.11:132][906]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147418689
[2026.04.07-00.27.11:132][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147418611] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147418689)
[2026.04.07-00.27.11:132][906]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.27.11:135][906]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.27.11:135][906]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147418659
[2026.04.07-00.27.11:135][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147418542] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147418659)
[2026.04.07-00.27.11:135][906]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.27.11:139][906]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.27.11:139][906]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147418674
[2026.04.07-00.27.11:139][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147418532] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147418674)
[2026.04.07-00.27.11:139][906]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.27.11:140][906]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.27.11:140][906]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147418644
[2026.04.07-00.27.11:140][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147418522] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147418644)
[2026.04.07-00.27.11:140][906]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.27.11:204][908]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147418674
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418674 added to Faction EFaction::Civilian in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418674 starts role assignment in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147418532
[2026.04.07-00.27.11:204][908]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147418674
[2026.04.07-00.27.11:204][908]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147418674.
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418674, Armed: No
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418674, Armed: No
[2026.04.07-00.27.11:204][908]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147418659
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418659 added to Faction EFaction::Civilian in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418659 starts role assignment in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147418542
[2026.04.07-00.27.11:204][908]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147418659
[2026.04.07-00.27.11:204][908]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147418659.
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418659, Armed: Yes
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418659, Armed: Yes
[2026.04.07-00.27.11:204][908]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147418689
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418689 added to Faction EFaction::Civilian in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418689 starts role assignment in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.11:204][908]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147418689
[2026.04.07-00.27.11:204][908]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147418689.
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418689, Armed: No
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418689, Armed: No
[2026.04.07-00.27.11:204][908]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147418644
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418644 added to Faction EFaction::Civilian in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147418644 starts role assignment in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147418522
[2026.04.07-00.27.11:204][908]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147418644
[2026.04.07-00.27.11:204][908]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147418644.
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418644, Armed: Yes
[2026.04.07-00.27.11:204][908]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147418644, Armed: Yes
[2026.04.07-00.27.11:204][908]LogTemp: Callout 10113: all 4 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.07-00.27.11:204][908]LogTemp: SetupInitialInteractions: Evaluating activities for 4 civilians in Callout 10113
[2026.04.07-00.27.11:204][908]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.27.11:206][908]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147418532
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtering 29 candidates with tag Als.Activities.Sitting
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:0  SlotTags=Als.Activities.Sitting
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.07-00.27.11:206][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:206][908]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.27.11:206][908]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.27.11:206][908]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.27.11:206][908]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.07-00.27.11:206][908]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.04.07-00.27.11:206][908]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.07-00.27.11:206][908]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147418532 (Target=None)
[2026.04.07-00.27.11:206][908]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.04.07-00.27.11:206][908]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.07-00.27.11:206][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 updated role to ERole::Activity
[2026.04.07-00.27.11:206][908]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.04.07-00.27.11:206][908]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.27.11:206][908]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.27.11:206][908]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147418542
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.07-00.27.11:206][908]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.Sitting
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:206][908]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:206][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.11:207][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:207][908]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.07-00.27.11:207][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:207][908]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.27.11:207][908]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.27.11:207][908]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.07-00.27.11:207][908]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.07-00.27.11:207][908]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147418542 (Target=BP_AI_Ped_Civilian_C_2147418644)
[2026.04.07-00.27.11:207][908]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.07-00.27.11:208][908]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147418644
[2026.04.07-00.27.11:208][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 updated role to ERole::Activity
[2026.04.07-00.27.11:208][908]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147418644)
[2026.04.07-00.27.11:208][908]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.11:208][908]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.07-00.27.11:208][908]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.Sitting
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.11:208][908]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.11:208][908]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.07-00.27.11:208][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.11:208][908]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.27.11:208][908]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.07-00.27.11:208][908]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.04.07-00.27.11:208][908]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147418611 (Target=None)
[2026.04.07-00.27.11:208][908]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.04.07-00.27.11:208][908]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.04.07-00.27.11:208][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 updated role to ERole::Activity
[2026.04.07-00.27.11:208][908]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.04.07-00.27.11:208][908]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147418522
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147418542
[2026.04.07-00.27.11:208][908]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.07-00.27.11:208][908]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147418522 (Target=BP_AI_Ped_Civilian_C_2147418659)
[2026.04.07-00.27.11:208][908]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.07-00.27.11:208][908]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147418659
[2026.04.07-00.27.11:208][908]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 updated role to ERole::Activity
[2026.04.07-00.27.11:208][908]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147418659)
[2026.04.07-00.27.11:209][908]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.27.11:214][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.07-00.27.11:214][909]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.11:493][919]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:618][923]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147418522 Activity:  
[2026.04.07-00.27.11:618][923]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147418522 Executing Activities 9493A74140CE6E0D9869D693F4C195E9
[2026.04.07-00.27.11:618][923]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147418542 Activity:  
[2026.04.07-00.27.11:618][923]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147418542 Executing Activities C2C88184433E9A0F78220A8C14C96BF4
[2026.04.07-00.27.11:735][928]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.07-00.27.11:735][928]LogStreaming: Display: FlushAsyncLoading(365): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.27.11:902][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.11:902][934]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:902][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.11:902][934]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:902][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.11:902][934]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.11:902][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.11:902][934]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:215][946]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147418644] Pistol: Master_Weapon_C_2147418327
[2026.04.07-00.27.12:217][946]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147418659] Pistol: Master_Weapon_C_2147418320
[2026.04.07-00.27.12:302][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.12:302][949]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:302][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.12:302][949]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:302][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.12:302][949]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:302][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.12:302][949]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:731][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.12:731][965]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:731][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.12:731][965]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:733][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.12:733][965]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.12:733][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.12:733][965]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:139][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.13:139][980]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:139][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.13:139][980]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:139][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.13:139][980]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:141][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.13:141][980]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:434][992]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.07-00.27.13:434][992]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.07-00.27.13:494][994]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.13:565][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.13:565][996]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:565][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.13:565][996]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:565][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.13:565][996]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:565][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.13:565][996]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:980][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.13:980][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.13:980][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.13:980][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.13:980][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:980][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.13:980][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.13:980][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.13:980][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.13:980][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.14:290][ 23]LogTemp: [EquipmentAudioLoop] No Orchestrator Loop
[2026.04.07-00.27.14:290][ 23]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.27.14:290][ 23]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning: FindSmartObjectForActivity: Filtering 27 candidates with tag Als.Activities.Sitting
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:290][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.14:292][ 23]LogBlueprintUserMessages: [BTT_SmartObject_C_2147418559] BTT_SO :: Completed
[2026.04.07-00.27.14:292][ 23]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147418689] Finsih
[2026.04.07-00.27.14:292][ 23]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.27.14:292][ 23]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning: FindSmartObjectForActivity: Filtering 28 candidates with tag Als.Activities.Sitting
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000056:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000054:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000051:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000050:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000048:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000001C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000001B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000018:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000059:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000057:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000055:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000005C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000053:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000052:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x800000000000004F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000049:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000047:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000046:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:1  SlotTags=
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:   SlotHandle=0x8000000000000058:D:2  SlotTags=
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning:     -> NOT MATCHED
[2026.04.07-00.27.14:292][ 23]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418644, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418659, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418674, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147418689, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.27.14:292][ 23]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.14:416][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.14:416][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.14:416][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.14:417][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.14:417][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.14:417][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.14:417][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.14:417][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.14:838][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.14:838][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.14:838][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.14:838][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.14:839][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.14:839][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.14:839][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.14:839][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.15:248][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.15:248][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.15:248][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.15:248][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.15:248][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.15:249][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.15:249][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.15:249][ 59]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.15:249][ 59]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.15:653][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.15:653][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.15:653][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.15:653][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.15:653][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.15:653][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.15:653][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.15:653][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:011][ 87]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.16:065][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.16:065][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.04.07-00.27.16:065][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.16:065][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:065][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.16:065][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.16:065][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:065][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.16:065][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.16:473][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.16:473][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.16:473][104]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:473][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.16:473][104]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:473][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.16:473][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.16:473][104]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.16:473][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.16:473][104]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.16:890][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.16:890][119]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.16:890][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.16:890][119]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:890][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.16:890][119]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.16:890][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.16:890][119]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.17:303][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.17:303][133]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.17:303][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.17:303][133]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.17:304][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.17:304][133]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.17:304][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.17:304][133]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.17:709][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.17:709][148]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.17:709][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.17:709][148]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.17:709][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.17:709][148]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.17:709][148]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.17:709][148]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.18:131][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.18:131][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.18:131][163]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.18:131][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.18:131][163]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.18:131][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.18:131][163]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.18:517][177]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.18:544][178]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.18:544][178]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.18:544][178]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.18:544][178]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.18:544][178]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.18:544][178]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.18:969][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.18:969][193]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.18:969][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.18:969][193]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.18:969][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.18:969][193]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.19:394][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.19:394][208]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.19:394][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.19:394][208]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.19:394][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.19:394][208]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.19:404][208]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.27.19:405][208]LogStreaming: Display: 1.112 ms for processing 241792 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 325 (13908->13583) packages and 665 (35249->34584) public exports.
[2026.04.07-00.27.19:820][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.19:820][223]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.19:820][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.19:820][223]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.19:820][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.19:820][223]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.20:233][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.20:233][238]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.20:233][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.20:233][238]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.20:233][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.20:233][238]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.20:289][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.20:289][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.20:289][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.20:289][240]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.20:654][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.20:654][253]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.20:654][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.20:654][253]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.20:654][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.20:654][253]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.20:709][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.20:709][255]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:014][266]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.21:066][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.21:066][268]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.21:066][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.21:066][268]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:067][268]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.21:067][268]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:114][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.21:114][269]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:474][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.21:474][283]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:474][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.21:474][283]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:474][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.21:474][283]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.21:530][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.21:530][285]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:889][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.21:889][298]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:889][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.21:889][298]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.21:890][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.21:890][298]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.21:943][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.21:943][300]LogTemp: [BP_AI_Controller_Civilian_C_2147418532] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.22:295][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.22:295][313]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.22:295][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.22:295][313]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.22:295][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.22:295][313]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.22:347][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.22:347][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418674 No threats active or valid.
[2026.04.07-00.27.22:704][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.22:704][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.22:704][328]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.22:704][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.22:704][328]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.22:704][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.22:704][328]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:105][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.23:105][343]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:105][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.23:105][343]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:105][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.23:105][343]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:507][358]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.23:507][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.23:507][358]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:508][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.23:508][358]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:508][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.23:508][358]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:922][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.23:922][373]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:922][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.23:922][373]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.23:922][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.23:922][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.23:922][373]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.24:329][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.24:329][388]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.27.24:329][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.24:329][388]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.24:329][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.24:329][388]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.24:743][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.24:743][403]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.24:743][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.24:743][403]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.24:743][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.24:743][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.24:743][403]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.25:169][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.25:169][418]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.25:170][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.25:170][418]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.25:170][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.25:170][418]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.25:595][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.25:596][432]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.25:596][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.25:596][432]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.25:596][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.25:596][432]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:014][446]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.27.26:014][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.26:014][446]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:014][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.26:014][446]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:014][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.26:014][446]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:338][458]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.27.26:430][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.26:430][461]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:430][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.26:430][461]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:430][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.26:430][461]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:846][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.26:846][475]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:846][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.26:846][475]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.26:846][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.26:846][475]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.27:273][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.27:273][489]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.27:273][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.27:273][489]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.27:273][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.27:273][489]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.27:697][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.27:697][503]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.27:697][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.27:697][503]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.27:697][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.27:697][503]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.28:100][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418689 No threats active or valid.
[2026.04.07-00.27.28:100][516]LogTemp: [BP_AI_Controller_Civilian_C_2147418611] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.28:100][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418659 No threats active or valid.
[2026.04.07-00.27.28:100][516]LogTemp: [BP_AI_Controller_Civilian_C_2147418542] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.28:100][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147418644 No threats active or valid.
[2026.04.07-00.27.28:100][516]LogTemp: [BP_AI_Controller_Civilian_C_2147418522] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.27.28:534][529]LogTemp: Warning: Callout 10113: Player LEFT vicinity, streaming disabled.
[2026.04.07-00.27.28:534][529]LogCalloutPersist: Warning: [Store] Begin Callout 10113  clearing restored-in-vicinity flag
[2026.04.07-00.27.28:534][529]LogCalloutPersist: Warning: [Store] Registered actors to consider: 4
[2026.04.07-00.27.28:534][529]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147418532 with GUID DE7CB6774B63952E5F5DFCA04BD8DDA6
[2026.04.07-00.27.28:534][529]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147418532: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.07-00.27.28:534][529]LogTemp: BP_AI_Controller_Civilian_C_2147418532: Saved InteractingObject SoftPath: /Game/Maps/GameWorld/_Generated_/9D6T8M4J5V2I1WSU8C7QHC1KX.GameWorld:PersistentLevel.BP_Sofa_C_UAID_D8B32F0E28362D9002_1979453867
[2026.04.07-00.27.28:534][529]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147418532
[2026.04.07-00.27.28:534][529]LogTemp: BP_AI_Controller_Civilian_C_2147418532: Saved SOClaimHandle info (SlotIndex: 0)
[2026.04.07-00.27.28:534][529]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147418532!
[2026.04.07-00.27.28:534][529]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147418674 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.07-00.27.28:534][529]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147418542 with GUID C2C88184433E9A0F78220A8C14C96BF4
[2026.04.07-00.27.28:534][529]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147418542: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.07-00.27.28:534][529]LogTemp: BP_AI_Controller_Civilian_C_2147418542: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147418644
[2026.04.07-00.27.28:534][529]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147418542
[2026.04.07-00.27.28:534][529]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147418542!
[2026.04.07-00.27.28:534][529]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147418659 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.07-00.27.28:534][529]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147418611 with GUID 3AC6C8B84EDEEF96A2AFFFA82DEC5306
[2026.04.07-00.27.28:536][529]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147418611: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.07-00.27.28:536][529]LogTemp: BP_AI_Controller_Civilian_C_2147418611: Saved InteractingObject SoftPath: /Game/Maps/GameWorld/_Generated_/CVLTV8FSJJHDCSZ086TOG3699.GameWorld:PersistentLevel.BP_Interactable_Radio_C_UAID_D8B32F0E2836D6B202_1102602822
[2026.04.07-00.27.28:536][529]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147418611
[2026.04.07-00.27.28:536][529]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147418611!
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147418689 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.07-00.27.28:536][529]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147418522 with GUID 9493A74140CE6E0D9869D693F4C195E9
[2026.04.07-00.27.28:536][529]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2147418522: /Game/Blueprints/Gameplay/DialogueSystem/NoiseComplaint.NoiseComplaint
[2026.04.07-00.27.28:536][529]LogTemp: BP_AI_Controller_Civilian_C_2147418522: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147418659
[2026.04.07-00.27.28:536][529]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147418522
[2026.04.07-00.27.28:536][529]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147418522!
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] + BP_AI_Ped_Civilian_C_2147418644 (BP_AI_Ped_Civilian_C) -> /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C  ActorGUID=<none>  HasControllerGUID=YES
[2026.04.07-00.27.28:536][529]LogTemp: Warning: [BuildRolesSnapshot 10113] Out: Roles=0 Downed=0 Surrendered=0 Arrested=0 Secured=0 ThreatGUIDs=0
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147418674 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.07-00.27.28:536][529]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.07-00.27.28:536][529]LogBlueprintUserMessages: [BTT_SmartObject_C_2147418559] SmartObject : Aborted
[2026.04.07-00.27.28:536][529]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147418674 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147418659 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] BTT::ActivityAborted
[2026.04.07-00.27.28:536][529]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147418659 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147418689 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.04.07-00.27.28:536][529]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147418689 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] Destroy BP_AI_Ped_Civilian_C_2147418644 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] BTT::ActivityAborted
[2026.04.07-00.27.28:536][529]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147418644 (BP_AI_Ped_Civilian_C)
[2026.04.07-00.27.28:536][529]LogCalloutPersist: Warning: [Store] DONE Callout 10113: Stored 4
[2026.04.07-00.27.28:536][529]LogTemp: Warning: Callout 10113: Stored callout data after leaving vicinity.
[2026.04.07-00.27.28:750][536]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.27.28:750][536]LogStreaming: Display: 0.318 ms for processing 17501 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1939 (13622->11683) packages and 3038 (34856->31818) public exports.
[2026.04.07-00.27.34:004][691]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.04.07-00.27.34:004][691]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.04.07-00.27.37:157][779]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.27.40:303][872]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.27.46:627][ 78]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.07-00.27.46:627][ 78]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.07-00.27.46:641][ 79]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.07-00.27.46:641][ 79]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.07-00.27.46:641][ 79]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.07-00.27.46:641][ 79]LogMaterial: Warning: [AssetLog] D:\SteamLibrary\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.07-00.27.48:183][124]LogBlueprintUserMessages: [BP_vehCar_vehicle06_Sandbox_C_2147414789] EXECUTE VEH BEHAVIOR
[2026.04.07-00.27.48:183][124]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehCar_vehicle06_Sandbox_C_2147414789
[2026.04.07-00.27.48:183][124]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.27.48:183][124]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.07-00.27.54:377][318]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.27.55:391][351]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.27.58:743][458]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.27.58:743][458]LogStreaming: Display: 0.111 ms for processing 11934 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 184 (11802->11618) packages and 676 (32424->31748) public exports.
[2026.04.07-00.28.00:493][514]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.28.11:070][890]LogTemp: Callout 10109: Player ENTERED vicinity, streaming enabled.
[2026.04.07-00.28.11:070][890]LogCalloutPersist: [HasStored] Callout 10109 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.07-00.28.11:824][917]LogMaterial: Warning: Material '03_Concrete_Barrier_sdsbo_8K_inst' expects texture 'Aset_structure_cement_M_sdsbo_8K_Normal_LOD0' to be Virtual
[2026.04.07-00.28.13:295][968]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.28.13:546][977]LogTemp: Callout 10109 expects 3 civilian participants.
[2026.04.07-00.28.13:546][977]LogTemp: SpawnCivilianAI: Spawning 3 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:546][977]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=CB91DFF04E8422CBE459E7BCBC2C4EDB) for Callout 10109, Target=None
[2026.04.07-00.28.13:546][977]LogTemp: SpawnCivilianVehicles: 3 police vehicles found
[2026.04.07-00.28.13:546][977]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.07-00.28.13:546][977]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/419]
[2026.04.07-00.28.13:546][977]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 419 and closed it
[2026.04.07-00.28.13:547][977]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2624 Sn=2627) at V(X=-66318.76, Y=-343774.45, Z=-16464.61), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.28.13:547][977]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2624 Sn=2627) for Faction 1 at V(X=-66318.76, Y=-343774.45, Z=-16464.61)
[2026.04.07-00.28.13:547][977]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2620 Sn=2628) at V(X=-66146.25, Y=-343167.52, Z=-16448.69), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.28.13:547][977]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2620 Sn=2628) for Faction 1 at V(X=-66146.25, Y=-343167.52, Z=-16448.69)
[2026.04.07-00.28.13:547][977]LogTemp: BeginAISpawnBatch: Expecting 2 vehicles
[2026.04.07-00.28.13:547][977]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10109].MaxAssistCallout=2
[2026.04.07-00.28.13:547][977]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.07-00.28.13:569][978]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.07-00.28.13:635][980]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.28.13:635][980]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147411636
[2026.04.07-00.28.13:635][980]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.13:635][980]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.13:635][980]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.13:635][980]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.13:635][980]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.28.13:635][980]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147411636] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147411636 
BackupUnit false
Callout 10,109
[2026.04.07-00.28.13:635][980]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147411636
[2026.04.07-00.28.13:704][982]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.13:704][982]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.13:704][982]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147411004] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.13:704][982]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.13:708][982]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.13:708][982]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.13:708][982]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147410994] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.13:708][982]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.13:710][982]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.13:710][982]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.13:710][982]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147410984] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.13:710][982]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.13:758][984]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.13:758][984]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147411662 added to Faction EFaction::Civilian in Callout 10109
[2026.04.07-00.28.13:758][984]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147411662 starts role assignment in Callout 10109
[2026.04.07-00.28.13:758][984]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.13:758][984]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.13:758][984]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.13:758][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Activity
[2026.04.07-00.28.13:758][984]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.13:758][984]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147411662, Armed: Yes
[2026.04.07-00.28.13:758][984]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147411662, Armed: Yes
[2026.04.07-00.28.13:758][984]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.13:758][984]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147411677 added to Faction EFaction::Civilian in Callout 10109
[2026.04.07-00.28.13:758][984]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147411677 starts role assignment in Callout 10109
[2026.04.07-00.28.13:758][984]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.13:758][984]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.13:758][984]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.13:758][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 updated role to ERole::Activity
[2026.04.07-00.28.13:758][984]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.13:758][984]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147411677, Armed: Yes
[2026.04.07-00.28.13:758][984]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147411677, Armed: Yes
[2026.04.07-00.28.13:758][984]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.13:758][984]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147411692 added to Faction EFaction::Civilian in Callout 10109
[2026.04.07-00.28.13:758][984]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147411692 starts role assignment in Callout 10109
[2026.04.07-00.28.13:758][984]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147411004
[2026.04.07-00.28.13:758][984]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.13:758][984]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147411692.
[2026.04.07-00.28.13:758][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Activity
[2026.04.07-00.28.13:758][984]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.13:758][984]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147411692, Armed: Yes
[2026.04.07-00.28.13:758][984]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147411692, Armed: Yes
[2026.04.07-00.28.13:759][984]LogTemp: Callout 10109: all 3 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.07-00.28.13:759][984]LogTemp: SetupInitialInteractions: Evaluating activities for 3 civilians in Callout 10109
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.13:759][984]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411677, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411677, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411662, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411662, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411692, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411692, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.28.13:759][984]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.28.13:759][984]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.07-00.28.13:759][984]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147410984 (Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.13:759][984]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.07-00.28.13:759][984]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.13:759][984]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.13:759][984]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.13:759][984]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411677, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411677, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411662, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411662, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411692, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411692, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.13:759][984]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.07-00.28.13:759][984]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.07-00.28.13:759][984]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147411004
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.13:759][984]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.07-00.28.13:759][984]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147411004 (Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.13:759][984]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.04.07-00.28.13:759][984]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.13:759][984]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.13:759][984]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.07-00.28.13:782][985]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147411004 Activity:  
[2026.04.07-00.28.13:782][985]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147411004 Executing Activities CE9F8E294BA17252D9B07B99ADD325B9
[2026.04.07-00.28.13:782][985]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147410984 Activity:  
[2026.04.07-00.28.13:782][985]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147410984 Executing Activities C57C86964DFE30362403B0BC1907D8F7
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:056][995]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:058][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:058][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:058][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:058][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:058][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:058][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:058][995]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:470][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:470][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:470][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:470][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:470][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:470][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:491][ 11]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.28.14:491][ 11]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.28.14:491][ 11]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.14:491][ 11]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.14:491][ 11]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.14:491][ 11]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.14:491][ 11]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.28.14:491][ 11]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147410903] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147410903 
BackupUnit false
Callout 10,109
[2026.04.07-00.28.14:491][ 11]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.28.14:537][ 12]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.28.14:639][ 17]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.14:639][ 17]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.14:639][ 17]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police behavior component initialized
[2026.04.07-00.28.14:639][ 17]LogTemp: Warning: [BP_AI_Controller_Police_C_2147410235] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147410256)
[2026.04.07-00.28.14:639][ 17]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.14:639][ 17]LogTemp: SpawnOfficer: spawned at X=-66679.733 Y=-343783.501 Z=-16362.921
[2026.04.07-00.28.14:643][ 17]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.14:643][ 17]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.14:643][ 17]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police behavior component initialized
[2026.04.07-00.28.14:643][ 17]LogTemp: Warning: [BP_AI_Controller_Police_C_2147410210] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147410231)
[2026.04.07-00.28.14:643][ 17]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.14:643][ 17]LogTemp: SpawnOfficer: spawned at X=-66504.643 Y=-343983.252 Z=-16372.261
[2026.04.07-00.28.14:751][ 23]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411692] Pistol: Master_Weapon_C_2147410192
[2026.04.07-00.28.14:753][ 23]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411677] Pistol: Master_Weapon_C_2147410185
[2026.04.07-00.28.14:754][ 23]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411662] Pistol: Master_Weapon_C_2147410178
[2026.04.07-00.28.14:760][ 23]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147410256, Armed: Yes
[2026.04.07-00.28.14:760][ 23]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147410256 added to Faction EFaction::Police in Callout 10109
[2026.04.07-00.28.14:760][ 23]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147410256 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.28.14:760][ 23]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147410256 attached to callout 10109 (Player: No, Faction: EFaction::Police)
[2026.04.07-00.28.14:760][ 23]LogTemp: FinalizeOfficerSpawn: AI 0 assigned to Vehicle 0 Seat 0
[2026.04.07-00.28.14:760][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147411636 Keys=1
[2026.04.07-00.28.14:760][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=374 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.14:760][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (no condition matched)
[2026.04.07-00.28.14:760][ 23]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410256] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147411636
[2026.04.07-00.28.14:760][ 23]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147410256 to BP_Chevrette_Canis_2010_C_2147411636 seat 0
[2026.04.07-00.28.14:760][ 23]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147410231, Armed: Yes
[2026.04.07-00.28.14:760][ 23]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147410231 added to Faction EFaction::Police in Callout 10109
[2026.04.07-00.28.14:760][ 23]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147410231 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.28.14:760][ 23]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147410231 attached to callout 10109 (Player: No, Faction: EFaction::Police)
[2026.04.07-00.28.14:760][ 23]LogTemp: FinalizeOfficerSpawn: AI 1 assigned to Vehicle 1 Seat 0
[2026.04.07-00.28.14:760][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147410903 Keys=1
[2026.04.07-00.28.14:760][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=894 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.14:760][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (no condition matched)
[2026.04.07-00.28.14:760][ 23]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410231] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.28.14:760][ 23]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147410231 to BP_Chevrette_Canis_2010_C_2147410903 seat 0
[2026.04.07-00.28.14:873][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:873][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.14:873][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:873][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:873][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.14:873][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:873][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:873][ 28]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.14:873][ 28]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.14:989][ 33]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.14:989][ 33]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=428CF3DE419E3E2BDAF87AA130ECD122) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.14:989][ 33]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147411677 (Faction 1)
[2026.04.07-00.28.14:989][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:989][ 33]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.14:989][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:989][ 33]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.14:989][ 33]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147411692 (Faction 1)
[2026.04.07-00.28.14:989][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:989][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:989][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:990][ 33]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:990][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:992][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.14:992][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.14:992][ 33]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.15:150][ 40]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.15:150][ 40]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.15:172][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.15:172][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (no condition matched)
[2026.04.07-00.28.15:287][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.15:287][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.15:287][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.15:287][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.15:287][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.15:287][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.15:329][ 47]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.15:383][ 50]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.15:405][ 51]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.15:405][ 51]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.15:405][ 51]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.15:407][ 51]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.15:616][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=738 DistVeh=374 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.15:616][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (no condition matched)
[2026.04.07-00.28.15:640][ 61]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.15:640][ 61]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.15:709][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.15:709][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.15:709][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.15:709][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.15:709][ 64]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.15:709][ 64]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.15:778][ 67]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410231] Pistol: Master_Weapon_C_2147410116
[2026.04.07-00.28.15:778][ 67]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410256] Pistol: Master_Weapon_C_2147410109
[2026.04.07-00.28.15:832][ 69]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.15:832][ 69]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.04.07-00.28.15:832][ 69]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.15:832][ 69]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.15:832][ 69]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.15:832][ 69]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.04.07-00.28.15:832][ 69]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=3 Matched=2 SkippedSender=1
[2026.04.07-00.28.15:832][ 69]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.28.15:832][ 69]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.15:832][ 69]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.15:832][ 69]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.15:832][ 69]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.16:127][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.16:127][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:127][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.16:127][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:127][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.16:127][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:149][ 82]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.16:149][ 82]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.16:149][ 82]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.16:172][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.16:172][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (no condition matched)
[2026.04.07-00.28.16:238][ 85]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.16:238][ 85]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.16:239][ 85]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.16:239][ 85]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.16:239][ 85]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.16:239][ 85]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.16:260][ 86]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.16:510][ 96]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.16:534][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.16:534][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:534][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 No threats active or valid.
[2026.04.07-00.28.16:534][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:534][ 97]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 No threats active or valid.
[2026.04.07-00.28.16:534][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:558][ 98]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2624)
[2026.04.07-00.28.16:558][ 98]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2620)
[2026.04.07-00.28.16:584][ 99]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.16:584][ 99]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.16:608][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=738 DistVeh=374 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.16:608][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (no condition matched)
[2026.04.07-00.28.16:658][102]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.16:658][102]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.16:659][102]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.16:659][102]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.16:659][102]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.16:659][102]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.16:731][105]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.16:731][105]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.16:853][109]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.16:907][111]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.16:939][113]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 756.32
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 756.32
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 756.32
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 756.32
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.16:939][113]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.16:939][113]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 737.86
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 737.86
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 737.86
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 737.86
[2026.04.07-00.28.16:939][113]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.16:939][113]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.17:060][117]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.17:060][117]LogTemp: EndAISpawnBatch: Batch complete
[2026.04.07-00.28.17:062][117]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:062][117]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:063][117]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:063][117]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:088][118]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.04.07-00.28.17:141][120]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.17:141][120]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.17:173][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.17:173][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (no condition matched)
[2026.04.07-00.28.17:217][124]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.28.17:218][124]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.07-00.28.17:218][124]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.28.17:346][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 737.86
[2026.04.07-00.28.17:346][129]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.17:347][129]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.17:347][129]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.17:347][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 756.36
[2026.04.07-00.28.17:347][129]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.17:347][129]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.17:347][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.17:347][129]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.17:397][131]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.17:449][133]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.17:449][133]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.17:449][133]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.17:449][133]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.17:449][133]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.28.17:449][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=738 DistVeh=374 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.17:449][133]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.17:449][133]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.17:449][133]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Global.Engage
[2026.04.07-00.28.17:449][133]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.17:473][134]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:473][134]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:473][134]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.07-00.28.17:473][134]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411692, Officer=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.17:473][134]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.17:473][134]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.17:473][134]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.17:475][134]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.07-00.28.17:475][134]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:475][134]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:598][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=758 DistVeh=374 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.17:649][141]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.17:649][141]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.17:649][141]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.17:649][141]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.17:649][141]LogChaos: Warning: Degenerate triangle 16: (3843.531494 -393.208618 5.000000) (3604.561035 1390.858032 5.000000) (3843.531494 -393.208649 5.000000)
[2026.04.07-00.28.17:649][141]LogChaos: Warning: Degenerate triangle 16: (3843.531494 -393.208618 5.000000) (3604.561035 1390.858032 5.000000) (3843.531494 -393.208649 5.000000)
[2026.04.07-00.28.17:747][144]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.17:748][144]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.07-00.28.17:754][145]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.17:754][145]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 771.84
[2026.04.07-00.28.17:754][145]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.17:754][145]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.17:754][145]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 750.33
[2026.04.07-00.28.17:756][145]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.17:756][145]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.17:756][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.17:756][145]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.17:847][149]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147409993' was already added to the screen.
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:877][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:878][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:878][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:878][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:878][150]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.28.17:878][150]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.28.17:878][150]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.28.17:882][150]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:882][150]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:884][150]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:884][150]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:884][150]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:884][150]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.17:884][150]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.17:885][150]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.18:026][156]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.07-00.28.18:026][156]LogStreaming: Display: FlushAsyncLoading(422): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.28.18:058][157]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.18:058][157]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.07-00.28.18:058][157]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.28.18:058][157]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.28.18:058][157]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.18:058][157]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.07-00.28.18:058][157]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.93s
[2026.04.07-00.28.18:058][157]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=2 SkippedSender=1
[2026.04.07-00.28.18:058][157]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.07-00.28.18:058][157]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.07-00.28.18:081][158]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:081][158]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:081][158]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:081][158]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.18:081][158]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.28.18:081][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.18:081][158]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.18:081][158]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.18:081][158]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Global.Engage
[2026.04.07-00.28.18:106][159]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410994]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410256 (ThreatLevel=EThreatLevel::Critical, Dist=772)
[2026.04.07-00.28.18:106][159]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:106][159]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 804.08
[2026.04.07-00.28.18:106][159]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:106][159]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.28.18:106][159]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 updated role to ERole::Engage
[2026.04.07-00.28.18:106][159]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10109)
[2026.04.07-00.28.18:106][159]LogTemp: Warning: AI Decision -> Engage: 505.1 | Flee: 238.4 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.28.18:159][161]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.18:159][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.18:159][161]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 781.01
[2026.04.07-00.28.18:159][161]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:159][161]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.18:159][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 No threats active or valid.
[2026.04.07-00.28.18:159][161]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.18:159][161]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:159][161]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 808.84
[2026.04.07-00.28.18:159][161]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:159][161]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.18:209][163]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.18:232][164]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410256 is within 787 units.
[2026.04.07-00.28.18:232][164]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147411004]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410256 (ThreatLevel=EThreatLevel::Critical, Dist=781)
[2026.04.07-00.28.18:232][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 787.13
[2026.04.07-00.28.18:232][164]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:232][164]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.28.18:232][164]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.04.07-00.28.18:232][164]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147411662 that we left activity DA_Activity_Talking
[2026.04.07-00.28.18:232][164]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147411692 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.18:232][164]LogTemp: ActivityComponent: Scheduled deferred re-evaluation for BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.18:232][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Engage
[2026.04.07-00.28.18:232][164]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10109)
[2026.04.07-00.28.18:253][165]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] BTT::ActivityAborted
[2026.04.07-00.28.18:253][165]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147418565] BTT::ActivityAborted
[2026.04.07-00.28.18:257][165]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.18:294][166]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.18:294][166]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.18:294][166]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.07-00.28.18:294][166]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411677, Officer=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.18:294][166]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.18:294][166]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:294][166]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.18:294][166]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.18:294][166]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.18:332][168]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.28.18:332][168]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.18:332][168]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147410231, Class: BP_AI_Ped_Police_C
[2026.04.07-00.28.18:332][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147410231, Class: BP_AI_Ped_Police_C
[2026.04.07-00.28.18:332][168]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147410256, Class: BP_AI_Ped_Police_C
[2026.04.07-00.28.18:332][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147410256, Class: BP_AI_Ped_Police_C
[2026.04.07-00.28.18:332][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411677, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.18:332][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411677, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.18:332][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411662, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.18:332][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411662, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.18:332][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147411692, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.18:332][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147411692, Class: BP_AI_Ped_Civilian_C
[2026.04.07-00.28.18:332][168]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.18:383][170]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: No valid CurrentThreat, falling back to stimuli.
[2026.04.07-00.28.18:383][170]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: Fallback AlertThreat -> BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.18:383][170]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: High
[2026.04.07-00.28.18:383][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 3, Distance: 934.81
[2026.04.07-00.28.18:383][170]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:383][170]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.28.18:383][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Engage
[2026.04.07-00.28.18:383][170]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10109)
[2026.04.07-00.28.18:383][170]LogTemp: Warning: AI Decision -> Engage: 469.4 | Flee: 340.2 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.28.18:427][171]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.18:427][171]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.18:559][177]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.18:559][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:559][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 861.73
[2026.04.07-00.28.18:559][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:559][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:559][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 861.73
[2026.04.07-00.28.18:559][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:559][177]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.18:559][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:559][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 848.90
[2026.04.07-00.28.18:559][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:561][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:561][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 848.90
[2026.04.07-00.28.18:561][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:561][177]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.18:561][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: High
[2026.04.07-00.28.18:561][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 3, Distance: 934.81
[2026.04.07-00.28.18:561][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:561][177]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: High
[2026.04.07-00.28.18:561][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 3, Distance: 934.81
[2026.04.07-00.28.18:561][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:561][177]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.18:585][178]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:585][178]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:610][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=854 DistVeh=400 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.18:659][181]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.18:682][182]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.18:684][182]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.18:684][182]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.18:684][182]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.18:684][182]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.18:684][182]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.18:733][184]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:733][184]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.18:852][189]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10109)
[2026.04.07-00.28.18:979][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:979][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 892.98
[2026.04.07-00.28.18:979][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:979][194]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.18:980][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:980][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 968.78
[2026.04.07-00.28.18:980][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:980][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:980][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 968.78
[2026.04.07-00.28.18:980][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:980][194]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=2.04s, delta=0, need=5000, visUpgrade=false)
[2026.04.07-00.28.18:980][194]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=2.04s, delta=0, need=5000, visUpgrade=false)
[2026.04.07-00.28.18:980][194]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=2.04s, delta=0, need=5000, visUpgrade=false)
[2026.04.07-00.28.18:980][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.18:980][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 962.14
[2026.04.07-00.28.18:980][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:980][194]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.18:981][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: High
[2026.04.07-00.28.18:981][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 3, Distance: 934.81
[2026.04.07-00.28.18:981][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:981][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:981][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 992.98
[2026.04.07-00.28.18:981][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:981][194]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.18:981][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 992.98
[2026.04.07-00.28.18:981][194]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.18:981][194]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.18:981][194]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.28.18:999][195]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] TrackTarget: Lost visibility, snapping focal to LKL: X=-66504.643 Y=-343983.252 Z=-16380.109
[2026.04.07-00.28.18:999][195]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.19:075][198]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.19:100][199]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:100][199]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.19:100][199]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147411662 (Faction 1)
[2026.04.07-00.28.19:100][199]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:100][199]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:100][199]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:100][199]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:100][199]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:101][199]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:101][199]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:101][199]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:101][199]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:101][199]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:101][199]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:168][201]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.19:168][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.19:402][211]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.19:402][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1031.22
[2026.04.07-00.28.19:402][211]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:402][211]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.19:402][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1031.22
[2026.04.07-00.28.19:402][211]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:402][211]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.19:402][211]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:402][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 948.39
[2026.04.07-00.28.19:402][211]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:402][211]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:402][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 948.39
[2026.04.07-00.28.19:402][211]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:402][211]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.19:402][211]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:402][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1044.83
[2026.04.07-00.28.19:402][211]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:402][211]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:402][211]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1044.83
[2026.04.07-00.28.19:402][211]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:402][211]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.19:425][212]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.19:499][215]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.19:500][215]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:500][215]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:501][215]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:501][215]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.07-00.28.19:501][215]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411662, Officer=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.19:501][215]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.19:501][215]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:501][215]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.19:501][215]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:501][215]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:501][215]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:597][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=976 DistVeh=488 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.19:647][221]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.19:647][221]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.19:647][221]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.19:814][227]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:814][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1100.78
[2026.04.07-00.28.19:814][227]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:814][227]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.19:814][227]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.19:814][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.19:814][227]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:814][227]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.19:814][227]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:814][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1007.27
[2026.04.07-00.28.19:814][227]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:814][227]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.19:898][231]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:899][231]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:899][231]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:899][231]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.19:899][231]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.19:899][231]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.19:944][232]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410256 (ThreatLevel=EThreatLevel::Critical, Dist=1101)
[2026.04.07-00.28.19:944][232]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.19:944][232]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1119.18
[2026.04.07-00.28.19:944][232]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.19:966][233]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.19:966][233]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.07-00.28.19:966][233]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.19:966][233]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.19:966][233]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.19:966][233]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.07-00.28.19:966][233]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=3 Matched=2 SkippedSender=1
[2026.04.07-00.28.19:966][233]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.28.19:971][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] true
[2026.04.07-00.28.19:971][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Spawning Glass Particle:: taillight_l_trans
[2026.04.07-00.28.19:971][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Usable
[2026.04.07-00.28.19:972][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.19:976][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] true
[2026.04.07-00.28.19:976][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Usable
[2026.04.07-00.28.19:976][233]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.19:988][234]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.07-00.28.19:988][234]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.07-00.28.19:988][234]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.19:988][234]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.19:988][234]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.19:988][234]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.19:988][234]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.19:988][234]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.07-00.28.19:988][234]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.19:988][234]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.07-00.28.20:040][236]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Spawning Glass Particle:: door_rear_l_trans
[2026.04.07-00.28.20:041][236]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] door_rear_l_trans
[2026.04.07-00.28.20:041][236]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.20:041][236]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.20:115][239]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410994]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410256 (ThreatLevel=EThreatLevel::Critical, Dist=1007)
[2026.04.07-00.28.20:115][239]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.20:115][239]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1051.06
[2026.04.07-00.28.20:115][239]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:143][240]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411677 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.20:143][240]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.20:168][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=840 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.20:220][243]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.20:220][243]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.20:220][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1060.64
[2026.04.07-00.28.20:220][243]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:220][243]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.20:220][243]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.20:220][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.20:220][243]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:220][243]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.20:220][243]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.20:220][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1149.89
[2026.04.07-00.28.20:220][243]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:220][243]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.20:247][244]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.20:247][244]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:294][245]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.07-00.28.20:294][245]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:294][245]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.20:321][246]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.20:321][246]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.20:321][246]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.20:321][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.20:322][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.20:322][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.20:322][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.20:322][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.20:322][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.20:324][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.20:324][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.20:324][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.20:346][248]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Metal
[2026.04.07-00.28.20:346][248]LogStreaming: Display: FlushAsyncLoading(423): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.28.20:405][250]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:487][253]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:512][254]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.20:512][254]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:513][254]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.20:565][256]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.20:565][256]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.20:565][256]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.20:565][256]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.20:565][256]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.20:565][256]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.07-00.28.20:565][256]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.20:591][257]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.20:591][257]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.20:591][257]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.20:640][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1093 DistVeh=654 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.20:641][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.20:641][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1092.89
[2026.04.07-00.28.20:641][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:641][258]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.20:641][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.20:641][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1149.89
[2026.04.07-00.28.20:641][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:641][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.20:641][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1149.89
[2026.04.07-00.28.20:641][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:641][258]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.20:642][258]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.20:642][258]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.20:642][258]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:642][258]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.20:642][258]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.20:664][259]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] TrackTarget: Lost visibility, snapping focal to LKL: X=-66677.958 Y=-343336.903 Z=-16362.910
[2026.04.07-00.28.20:664][259]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.20:669][259]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.20:728][262]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.20:728][262]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.20:728][262]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.20:729][262]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.20:729][262]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.20:729][262]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.20:729][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.20:730][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.20:730][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.20:756][263]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.20:814][265]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 502706530
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 2171956286
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 3822000444
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 2960552110
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 3112312751
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 2588545675
[2026.04.07-00.28.20:828][265]LogRHI: Display: Encountered a new graphics PSO: 2699840489
[2026.04.07-00.28.20:829][265]LogRHI: Display: Encountered a new graphics PSO: 442785453
[2026.04.07-00.28.20:939][269]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.20:968][270]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Spawning Glass Particle:: frame_rear_trans
[2026.04.07-00.28.20:970][270]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] frame_rear_trans
[2026.04.07-00.28.20:970][270]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.20:970][270]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.20:970][270]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.20:970][270]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.20:970][270]LogTemp: BroadcastStimulus: origin=X=-66746.656 Y=-343223.407 Z=-16360.054 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.21:002][272]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:029][273]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1116.88
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1116.88
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1149.89
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:081][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1149.89
[2026.04.07-00.28.21:081][274]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:081][274]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.21:144][277]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:144][277]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:144][277]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:144][277]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:144][277]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:144][277]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:145][277]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:145][277]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:145][277]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:191][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=839 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.21:191][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 updated role to ERole::Flee
[2026.04.07-00.28.21:191][278]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10109)
[2026.04.07-00.28.21:223][280]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] BeginFocusFadeout: Starting fadeout from rotation P=-11.900929 Y=59.425952 R=0.000000
[2026.04.07-00.28.21:264][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Flee
[2026.04.07-00.28.21:264][281]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10109)
[2026.04.07-00.28.21:264][281]LogTemp: Warning: AI Decision -> Engage: 1642.7 | Flee: 424.9 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.07-00.28.21:309][283]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] BeginFocusFadeout: Starting fadeout from rotation P=-2.980709 Y=48.597128 R=0.000000
[2026.04.07-00.28.21:311][283]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.21:499][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:499][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1157.77
[2026.04.07-00.28.21:499][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:499][290]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.21:499][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:499][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1102.73
[2026.04.07-00.28.21:499][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:499][290]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.21:499][290]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.21:499][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.21:499][290]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:499][290]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.21:525][291]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:525][291]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.28.21:525][291]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.28.21:525][291]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.21:525][291]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.21:525][291]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411677, Role=ERole::Engage)
[2026.04.07-00.28.21:525][291]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:525][291]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:525][291]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.InvestigateSource
[2026.04.07-00.28.21:525][291]LogTemp: AI BP_AI_Ped_Police_C_2147410256 moving to: X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.07-00.28.21:525][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::MoveToCallout InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1073 DistVeh=674 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.21:525][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (no condition matched)
[2026.04.07-00.28.21:525][291]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::MoveToCallout (Callout 10109)
[2026.04.07-00.28.21:525][291]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.InvestigateSource (1/6 claimers, Role=ERole::MoveToCallout)
[2026.04.07-00.28.21:525][291]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Global.InvestigateSource
[2026.04.07-00.28.21:525][291]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.21:525][291]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.21:525][291]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411677, Role=ERole::Engage)
[2026.04.07-00.28.21:525][291]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:525][291]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:525][291]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.InvestigateSource
[2026.04.07-00.28.21:525][291]LogTemp: AI BP_AI_Ped_Police_C_2147410231 moving to: X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.07-00.28.21:525][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::MoveToCallout InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=821 DistVeh=894 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.21:525][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (no condition matched)
[2026.04.07-00.28.21:525][291]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::MoveToCallout (Callout 10109)
[2026.04.07-00.28.21:525][291]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.InvestigateSource (2/6 claimers, Role=ERole::MoveToCallout)
[2026.04.07-00.28.21:525][291]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Global.InvestigateSource
[2026.04.07-00.28.21:525][291]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=BFABFD3646D52AE047CACDAF396BA284) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.21:525][291]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.21:551][292]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.21:551][292]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.21:551][292]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.21:551][292]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.21:551][292]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.21:551][292]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.07-00.28.21:551][292]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.21:552][292]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:552][292]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:553][292]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:553][292]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:553][292]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:554][292]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:554][292]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:606][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::MoveToCallout InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1065 DistVeh=657 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.21:606][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (no condition matched)
[2026.04.07-00.28.21:651][295]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=0F8AF2A040FCC1F491D46A923452AB7F) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:651][295]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147411677 fleeing on foot, Callout=10109
[2026.04.07-00.28.21:651][295]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=60D5BD1F411287A7EF4EF08CC9635F0C) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.21:651][295]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147411662 fleeing on foot, Callout=10109
[2026.04.07-00.28.21:651][295]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.21:651][295]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.21:651][295]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.21:651][295]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.21:651][295]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:651][295]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.21:825][302]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.21:849][303]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.21:877][304]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.21:906][305]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.21:906][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.21:906][305]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:906][305]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.21:906][305]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:906][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1178.70
[2026.04.07-00.28.21:906][305]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:906][305]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:906][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1178.70
[2026.04.07-00.28.21:906][305]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:906][305]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.21:906][305]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:906][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1087.02
[2026.04.07-00.28.21:906][305]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:906][305]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.21:906][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1087.02
[2026.04.07-00.28.21:906][305]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.21:906][305]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.21:958][307]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.21:958][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:958][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:958][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:959][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:959][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:959][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:959][307]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.21:959][307]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.21:959][307]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.21:959][307]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.22:090][312]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.22:090][312]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Global.InvestigateSource (1 claimers remain)
[2026.04.07-00.28.22:090][312]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.22:090][312]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.22:090][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=821 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.22:090][312]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.22:090][312]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.22:090][312]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.22:135][313]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.22:135][313]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.22:135][313]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.22:135][313]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.22:135][313]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.22:135][313]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.07-00.28.22:135][313]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.22:170][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:171][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.22:171][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:171][314]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:171][314]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.22:171][314]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:171][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1032 DistVeh=894 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.22:319][321]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.22:320][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1086.98
[2026.04.07-00.28.22:320][321]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.22:320][321]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.22:320][321]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.22:320][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1179.51
[2026.04.07-00.28.22:320][321]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.22:320][321]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.22:320][321]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.22:320][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.22:320][321]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.22:320][321]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.22:344][322]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.22:371][323]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.22:371][323]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.22:371][323]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.22:371][323]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.22:371][323]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.22:372][323]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.22:467][326]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.22:548][329]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.22:548][329]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.22:571][330]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.22:571][330]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.22:577][331]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.22:577][331]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.22:577][331]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.22:577][331]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.22:577][331]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.22:577][331]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.07-00.28.22:577][331]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.22:621][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::MoveToCallout InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1060 DistVeh=646 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.22:621][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (no condition matched)
[2026.04.07-00.28.22:646][333]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:646][333]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.22:646][333]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:646][333]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:646][333]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.22:646][333]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.22:703][336]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.22:703][336]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.22:726][337]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.22:726][337]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.22:726][337]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.22:726][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1180.00
[2026.04.07-00.28.22:726][337]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.22:726][337]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.22:726][337]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.22:726][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.22:726][337]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.22:726][337]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.22:727][337]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.22:727][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1087.04
[2026.04.07-00.28.22:727][337]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.22:727][337]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.22:750][338]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.22:776][339]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.22:778][339]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.22:778][339]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.22:843][342]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Focus fadeout complete
[2026.04.07-00.28.22:849][342]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.22:946][346]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.22:971][347]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.23:020][349]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.23:152][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.23:152][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.23:152][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:152][354]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.23:152][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:153][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1086.86
[2026.04.07-00.28.23:153][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.04.07-00.28.23:153][354]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:153][354]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1180.26
[2026.04.07-00.28.23:153][354]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.23:153][354]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:153][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=934 DistVeh=1043 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.23:174][355]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.23:199][356]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.23:200][356]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.23:200][356]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.23:200][356]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.23:200][356]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.23:200][356]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.23:326][361]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.23:430][365]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.23:430][365]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Global.InvestigateSource (0 claimers remain)
[2026.04.07-00.28.23:430][365]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.23:430][365]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.23:430][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1060 DistVeh=646 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.23:430][365]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.23:430][365]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.23:430][365]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.23:488][367]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411677 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 713 units.
[2026.04.07-00.28.23:553][370]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.23:553][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.23:553][370]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:553][370]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.23:553][370]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:553][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1181.52
[2026.04.07-00.28.23:553][370]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:553][370]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:553][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1181.52
[2026.04.07-00.28.23:553][370]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:553][370]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.23:553][370]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:553][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1086.53
[2026.04.07-00.28.23:553][370]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:553][370]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:553][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1086.53
[2026.04.07-00.28.23:553][370]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:553][370]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.23:577][371]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.23:602][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1220 DistVeh=639 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.23:602][372]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.23:603][372]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.23:603][372]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.23:603][372]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411677, Officer=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.23:603][372]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.23:603][372]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:603][372]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.23:603][372]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.07-00.28.23:603][372]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.23:603][372]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.23:603][372]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.23:654][374]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:654][374]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.23:654][374]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:654][374]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:654][374]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.23:654][374]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.23:654][374]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.23:654][374]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.23:687][375]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.23:687][375]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.23:687][375]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:687][375]LogTemp: BroadcastStimulus: origin=X=-66627.082 Y=-344182.112 Z=-16377.987 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.23:805][379]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.23:959][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:959][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1054.76
[2026.04.07-00.28.23:959][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:959][386]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.23:960][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.23:960][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.23:960][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:960][386]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.23:960][386]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.23:960][386]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1181.90
[2026.04.07-00.28.23:960][386]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.23:960][386]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.24:007][388]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:007][388]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:007][388]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:008][388]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:008][388]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:008][388]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:008][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:008][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:008][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:009][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:009][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:009][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:009][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:009][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:009][388]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:154][394]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:154][394]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.24:154][394]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:154][394]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:154][394]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.24:154][394]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:154][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=849 DistVeh=1197 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.24:201][396]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.24:275][399]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.24:372][403]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410994] AI : BP_AI_Controller_Civilian_C_2147410994 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.24:372][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 995.03
[2026.04.07-00.28.24:372][403]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:372][403]LogTemp: [BP_AI_Controller_Civilian_C_2147410994] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.04.07-00.28.24:374][403]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.24:374][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.24:374][403]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:374][403]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.24:374][403]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.24:374][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1182.27
[2026.04.07-00.28.24:374][403]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:374][403]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.04.07-00.28.24:420][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:421][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:421][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:421][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:421][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:421][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:423][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:423][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:423][405]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:423][405]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.28.24:423][405]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:423][405]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:488][408]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.24:488][408]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.24:488][408]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:488][408]LogTemp: BroadcastStimulus: origin=X=-66699.954 Y=-343429.639 Z=-16364.272 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.28.24:541][410]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.24:610][412]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.24:610][412]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.24:610][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1106 DistVeh=523 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.24:638][413]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:638][413]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.24:638][413]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:638][413]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:638][413]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.24:638][413]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411677, skipping
[2026.04.07-00.28.24:665][415]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.24:709][417]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147411677 (Reason: Pawn Died)
[2026.04.07-00.28.24:709][417]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.24:709][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:709][417]LogTemp: BroadcastStimulus: origin=X=-66719.885 Y=-343456.473 Z=-16364.497 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.28.24:784][419]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Flee
[2026.04.07-00.28.24:784][419]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10109)
[2026.04.07-00.28.24:784][419]LogTemp: Warning: AI Decision -> Engage: 2448.4 | Flee: 867.2 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.04.07-00.28.24:784][419]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.24:784][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1032.25
[2026.04.07-00.28.24:784][419]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:784][419]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.24:784][419]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.24:784][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1182.51
[2026.04.07-00.28.24:784][419]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:784][419]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.24:814][421]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] BeginFocusFadeout: Starting fadeout from rotation P=-4.366153 Y=12.431426 R=0.000000
[2026.04.07-00.28.24:818][421]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147411677 (Reason: Pawn Died)
[2026.04.07-00.28.24:839][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: door_front_l_trans
[2026.04.07-00.28.24:839][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: door_rear_l_trans
[2026.04.07-00.28.24:839][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: door_rear_r_trans
[2026.04.07-00.28.24:841][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: door_front_r_trans
[2026.04.07-00.28.24:841][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: frame_rear_trans
[2026.04.07-00.28.24:841][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: panel_rear_l_trans
[2026.04.07-00.28.24:841][422]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: panel_rear_r_trans
[2026.04.07-00.28.24:844][422]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:844][422]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:844][422]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.24:844][422]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.24:844][422]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=E283640148C97215283079BFFD082D9B) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.24:844][422]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.24:844][422]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.24:844][422]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.07-00.28.24:844][422]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.24:844][422]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.24:844][422]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.24:844][422]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.07-00.28.24:844][422]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=3 Matched=2 SkippedSender=1
[2026.04.07-00.28.24:844][422]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.28.24:844][422]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.24:844][422]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411692, Officer=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.24:844][422]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.24:844][422]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:844][422]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.24:845][422]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.24:845][422]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.24:845][422]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.24:845][422]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.24:845][422]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.24:882][423]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-67512.587 Y=-344205.456 Z=-16365.226
[2026.04.07-00.28.24:882][423]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.24:923][425]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.28.24:965][427]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410994
[2026.04.07-00.28.24:965][427]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.24:965][427]LogTemp: BroadcastStimulus: origin=X=-66721.524 Y=-343458.674 Z=-16364.516 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.28.24:972][427]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.25:151][434]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=A2294F2D4D928D9CFEE81BB19882A6FE) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:151][434]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147411692 fleeing on foot, Callout=10109
[2026.04.07-00.28.25:151][434]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.25:151][434]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:151][434]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:151][434]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.25:151][434]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:151][434]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.25:175][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=836 DistVeh=1324 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.25:175][435]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.25:200][436]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.25:200][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1215.94
[2026.04.07-00.28.25:200][436]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.25:200][436]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.25:200][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1215.94
[2026.04.07-00.28.25:200][436]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.25:200][436]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.25:201][436]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.25:201][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1089.87
[2026.04.07-00.28.25:201][436]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.25:201][436]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.25:250][438]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.25:250][438]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.25:252][438]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:252][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.25:252][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.25:252][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.25:252][438]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:252][438]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.25:300][440]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.25:300][440]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:351][442]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.25:451][446]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.25:502][448]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:502][448]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.28.25:502][448]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.28.25:502][448]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.25:502][448]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.25:502][448]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::Engage)
[2026.04.07-00.28.25:502][448]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:502][448]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.25:502][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1088 DistVeh=523 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.25:502][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.25:502][448]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.25:502][448]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.25:502][448]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.25:502][448]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.25:502][448]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.25:502][448]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::Engage)
[2026.04.07-00.28.25:502][448]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:502][448]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.25:502][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=794 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.25:502][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.25:502][448]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.25:502][448]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.25:502][448]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.25:602][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=948 DistVeh=523 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.25:602][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=948)
[2026.04.07-00.28.25:602][452]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.25:602][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1278.17
[2026.04.07-00.28.25:602][452]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=7F2DA1B84A7366BB8B596194BE2CDE3E) for Callout 10109, Target=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.25:602][452]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.25:602][452]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.25:602][452]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.25:602][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1362.23
[2026.04.07-00.28.25:602][452]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.25:602][452]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.25:653][454]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:653][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Engage
[2026.04.07-00.28.25:653][454]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147411662 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.25:653][454]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147411662 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.04.07-00.28.25:653][454]LogTemp: BP_AI_Controller_Civilian_C_2147410984: Claimed task AI.Task.Civilian.Engage
[2026.04.07-00.28.25:653][454]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=F32466454F61F870F49125978F3BF364) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.25:653][454]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:653][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.25:653][454]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.25:653][454]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.25:654][454]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.25:654][454]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:654][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.25:802][460]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.25:802][460]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.25:854][462]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.26:000][468]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.26:024][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:024][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1510.37
[2026.04.07-00.28.26:024][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:024][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:024][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1510.37
[2026.04.07-00.28.26:024][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:024][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:024][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1510.37
[2026.04.07-00.28.26:024][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:024][469]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.26:024][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.26:024][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1489.28
[2026.04.07-00.28.26:024][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:024][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.26:024][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1489.28
[2026.04.07-00.28.26:024][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:024][469]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.26:024][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1489.28
[2026.04.07-00.28.26:024][469]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:024][469]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.26:073][471]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:074][471]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:074][471]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:074][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:074][471]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:074][471]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:074][471]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:074][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:074][471]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:076][471]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:076][471]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:076][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:076][471]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147411004]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410231 (ThreatLevel=EThreatLevel::Critical, Dist=1489)
[2026.04.07-00.28.26:076][471]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=7.10s, delta=69990, need=5000, visUpgrade=false)
[2026.04.07-00.28.26:076][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Engage
[2026.04.07-00.28.26:076][471]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10109)
[2026.04.07-00.28.26:076][471]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:076][471]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:076][471]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.26:076][471]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:076][471]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.26:076][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1027 DistVeh=1323 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.26:076][471]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.26:076][471]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.26:076][471]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.26:113][472]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping focal to LKL: X=-67824.261 Y=-344323.863 Z=-16361.099
[2026.04.07-00.28.26:113][472]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.26:169][474]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.26:169][474]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.26:169][474]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.26:169][474]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.26:169][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1004 DistVeh=1323 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.26:317][481]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:317][481]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:414][485]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.26:439][486]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.26:439][486]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.26:439][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:439][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1456.82
[2026.04.07-00.28.26:439][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:439][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:439][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1456.82
[2026.04.07-00.28.26:439][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:439][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:439][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1456.82
[2026.04.07-00.28.26:439][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:439][486]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.26:439][486]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=7.46s, delta=69990, need=5000, visUpgrade=false)
[2026.04.07-00.28.26:439][486]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:439][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1530.19
[2026.04.07-00.28.26:439][486]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:439][486]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.26:486][488]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.SuspectDown.Single
[2026.04.07-00.28.26:486][488]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:488][488]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:488][488]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:488][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:488][488]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:488][488]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:489][488]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:489][488]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:583][492]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:583][492]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:583][492]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147411692 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.26:583][492]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147411692 claimed task AI.Task.Civilian.Engage (2/12 claimers, Role=ERole::Engage)
[2026.04.07-00.28.26:583][492]LogTemp: BP_AI_Controller_Civilian_C_2147411004: Claimed task AI.Task.Civilian.Engage
[2026.04.07-00.28.26:609][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=948 DistVeh=523 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.26:609][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=948)
[2026.04.07-00.28.26:654][494]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.26:654][494]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.26:654][494]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.26:654][494]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.26:709][497]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Spawning Glass Particle:: taillight_01_trans
[2026.04.07-00.28.26:709][497]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] taillight_01_trans
[2026.04.07-00.28.26:709][497]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412023] Root
[2026.04.07-00.28.26:733][498]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.26:774][499]LogRHI: Display: Encountered a new graphics PSO: 2880419478
[2026.04.07-00.28.26:774][499]LogRHI: Display: Encountered a new graphics PSO: 810688425
[2026.04.07-00.28.26:830][502]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:830][502]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:865][503]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:865][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1479.78
[2026.04.07-00.28.26:865][503]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:865][503]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.26:865][503]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.26:865][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1386.06
[2026.04.07-00.28.26:865][503]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.26:865][503]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.26:910][505]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:910][505]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:910][505]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:910][505]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:910][505]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.26:910][505]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.26:910][505]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.26:910][505]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.26:930][506]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] "warning" AnimMontage - Player Exit Vehicle - 
[2026.04.07-00.28.27:098][511]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.27:180][514]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.27:180][514]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.27:180][514]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.27:180][514]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.27:180][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=695 DistVeh=1336 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.27:269][517]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.27:269][517]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1429.60
[2026.04.07-00.28.27:269][517]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.27:269][517]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.27:270][517]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.27:270][517]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1311.64
[2026.04.07-00.28.27:270][517]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.27:270][517]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.27:352][520]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.27:354][520]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.27:354][520]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:354][520]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:354][520]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.27:354][520]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.27:354][520]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:354][520]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:354][520]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.27:355][520]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.27:355][520]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:355][520]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:355][520]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.27:355][520]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.27:355][520]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:355][520]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:355][520]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:355][520]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:448][524]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:448][524]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:448][524]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.27:448][524]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:448][524]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.27:448][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=863 DistVeh=523 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.27:448][524]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.27:448][524]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.27:448][524]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.27:614][530]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.28.27:621][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1011 DistVeh=529 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.27:621][530]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.27:649][531]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.27:649][531]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.27:649][531]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.27:649][531]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.27:677][532]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=16791695.77s, delta=10, need=5000, visUpgrade=false)
[2026.04.07-00.28.27:677][532]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Civilian_C_2147411692 - Threat: Critical
[2026.04.07-00.28.27:677][532]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147411692, Level: 4, Distance: 118.27
[2026.04.07-00.28.27:677][532]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Civilian_C_2147411692, Level=EThreatLevel::Critical)
[2026.04.07-00.28.27:677][532]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.27:677][532]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=1.24s, delta=12, need=5000, visUpgrade=false)
[2026.04.07-00.28.27:702][533]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.07-00.28.27:734][534]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.27:764][535]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.27:764][535]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.27:764][535]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:764][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:764][535]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411662, Officer=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.27:764][535]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.27:764][535]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.27:764][535]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.27:764][535]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.07-00.28.27:764][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.27:765][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.27:765][535]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.27:765][535]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:875][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.27:875][539]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:047][545]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.28:122][547]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Civilian_C_2147411692 - Threat: Critical
[2026.04.07-00.28.28:122][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147411692, Level: 4, Distance: 118.27
[2026.04.07-00.28.28:122][547]LogTemp: CommunicateThreat: BP_AI_Ped_Civilian_C_2147411692 is same faction (EFaction::Civilian) as BP_AI_Ped_Civilian_C_2147411662  not a threat, skipping.
[2026.04.07-00.28.28:122][547]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:122][547]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.28:122][547]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.28:150][548]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.28:150][548]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.28:150][548]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.28:150][548]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.28:159][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=518 DistVeh=1421 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.28:190][550]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.28:190][550]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.28:190][550]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:190][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:190][550]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.28:190][550]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.28:192][550]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:192][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:215][551]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:215][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1321.56
[2026.04.07-00.28.28:215][551]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:215][551]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:215][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1321.56
[2026.04.07-00.28.28:215][551]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:215][551]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:215][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1321.56
[2026.04.07-00.28.28:215][551]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:215][551]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:215][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1321.56
[2026.04.07-00.28.28:215][551]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:215][551]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.28:385][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:385][557]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:409][558]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147411004
[2026.04.07-00.28.28:409][558]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.28:409][558]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:409][558]LogTemp: BroadcastStimulus: origin=X=-66828.446 Y=-343692.887 Z=-16367.316 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.28.28:531][562]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147411692 (hold=16791696.62s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=false)
[2026.04.07-00.28.28:531][562]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147411692 (hold=16791696.62s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=false)
[2026.04.07-00.28.28:531][562]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147411692 (hold=16791696.62s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=false)
[2026.04.07-00.28.28:531][562]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:531][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1249.72
[2026.04.07-00.28.28:531][562]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147410256, Level=EThreatLevel::Critical)
[2026.04.07-00.28.28:531][562]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.28:585][564]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.28:585][564]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.28:613][565]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.28:613][565]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.28:613][565]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:613][565]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:613][565]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.28:614][565]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.28:614][565]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:614][565]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:614][565]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.28:614][565]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.28:614][565]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:614][565]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:614][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=890 DistVeh=528 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.28:641][566]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:641][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1053.09
[2026.04.07-00.28.28:641][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:642][566]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:642][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1053.09
[2026.04.07-00.28.28:642][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:642][566]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:642][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1053.09
[2026.04.07-00.28.28:642][566]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:642][566]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.28:642][566]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.28:642][566]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.28:642][566]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.28:642][566]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.28:758][570]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.28.28:760][570]LogStreaming: Display: 0.136 ms for processing 9373 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 59 (12194->12135) packages and 174 (33279->33105) public exports.
[2026.04.07-00.28.28:897][575]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.28:897][575]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.28:898][575]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: panel_front_r_trans
[2026.04.07-00.28.28:898][575]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] panel_front_r_trans
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147460763
[2026.04.07-00.28.28:917][576]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.28.28:917][576]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.28.28:917][576]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.28.28:917][576]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147460763] true
[2026.04.07-00.28.28:917][576]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.28:917][576]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.28:917][576]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.28:917][576]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.28:918][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.28.28:918][576]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.04.07-00.28.28:918][576]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.04.07-00.28.28:918][576]LogDeviceProfileManager: Active device profile: [0000027E0DA7EF60][0000027E0AD9D560 66] Windows
[2026.04.07-00.28.28:918][576]LogInit: Selected Device Profile: [Windows]
[2026.04.07-00.28.28:918][576]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.07-00.28.28:918][576]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.07-00.28.28:918][576]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.07-00.28.28:918][576]LogSoundscapeSubsystem: Set State called
[2026.04.07-00.28.28:918][576]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.28.28:918][576]LogSoundscapeSubsystem: Clear State called
[2026.04.07-00.28.28:918][576]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147437362 stopped
[2026.04.07-00.28.28:918][576]LogTemp: Warning: TransitionCamera - Start Pivot: X=-65149.610 Y=-342276.518 Z=-16420.534, Start Offset: X=-512.000 Y=0.000 Z=49.000
[2026.04.07-00.28.28:918][576]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-65242.525 Y=-342214.905 Z=-16349.590, Target Offset: X=-512.000 Y=0.000 Z=-5.000
[2026.04.07-00.28.28:918][576]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-14.408257, Yaw=285.592858
[2026.04.07-00.28.28:920][576]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.07-00.28.28:920][576]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.07-00.28.28:920][576]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.07-00.28.28:920][576]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.04.07-00.28.28:927][576]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.28:930][576]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.28.28:951][577]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.28.28:955][577]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:955][577]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1249.72
[2026.04.07-00.28.28:955][577]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:955][577]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:955][577]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 854.07
[2026.04.07-00.28.28:955][577]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:955][577]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:955][577]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 854.07
[2026.04.07-00.28.28:955][577]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:955][577]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:955][577]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 854.07
[2026.04.07-00.28.28:955][577]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:955][577]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.28:955][577]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 854.07
[2026.04.07-00.28.28:955][577]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.28:955][577]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.28:975][578]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.07-00.28.28:975][578]LogStreaming: Display: FlushAsyncLoading(424): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.28.29:040][580]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:040][580]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:040][580]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:040][580]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:040][580]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:040][580]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:040][580]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:040][580]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:042][580]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:042][580]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:042][580]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:042][580]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:042][580]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:042][580]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:042][580]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:042][580]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:068][581]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:068][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 964.00
[2026.04.07-00.28.29:068][581]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:068][581]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:068][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 964.00
[2026.04.07-00.28.29:068][581]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:068][581]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:068][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 964.00
[2026.04.07-00.28.29:068][581]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:068][581]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:068][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 964.00
[2026.04.07-00.28.29:068][581]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:068][581]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=6 Friend=1 Neutral=0 Enemy=2
[2026.04.07-00.28.29:154][584]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.29:154][584]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.29:154][584]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.29:154][584]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.29:154][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=427 DistVeh=1573 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.29:154][584]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.29:237][587]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.29:268][588]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410256 (ThreatLevel=EThreatLevel::Critical, Dist=854)
[2026.04.07-00.28.29:268][588]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:268][588]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 823.17
[2026.04.07-00.28.29:268][588]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147410256, Level=EThreatLevel::Critical)
[2026.04.07-00.28.29:374][591]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:374][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 813.24
[2026.04.07-00.28.29:374][591]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:374][591]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.29:404][593]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.29:410][593]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:410][593]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:410][593]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:410][593]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:436][594]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.07-00.28.29:436][594]LogStreaming: Display: FlushAsyncLoading(425): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.28.29:439][594]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.29:469][595]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:469][595]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:469][595]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:469][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:469][595]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:469][595]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:469][595]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:469][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:469][595]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:470][595]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:470][595]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:470][595]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:497][596]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=3.06s, delta=13978, need=5000, visUpgrade=true)
[2026.04.07-00.28.29:497][596]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=3.06s, delta=13978, need=5000, visUpgrade=true)
[2026.04.07-00.28.29:497][596]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.28.29:497][596]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3222.04
[2026.04.07-00.28.29:497][596]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Threat detected but task cannot be interrupted (Threat=BP_JayHalstead_C_2147460870, Level=EThreatLevel::Critical)
[2026.04.07-00.28.29:497][596]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.29:523][597]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:523][597]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.28.29:523][597]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.28.29:523][597]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.29:523][597]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.29:523][597]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Engage)
[2026.04.07-00.28.29:523][597]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:523][597]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.29:523][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=925 DistVeh=561 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.29:523][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.29:523][597]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.29:523][597]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.29:523][597]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.29:523][597]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.29:523][597]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.29:523][597]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Engage)
[2026.04.07-00.28.29:523][597]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:523][597]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.29:523][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=440 DistVeh=1630 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.29:523][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.29:523][597]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.29:523][597]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.29:523][597]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.29:553][598]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:612][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=564 DistVeh=565 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.29:612][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=564)
[2026.04.07-00.28.29:637][601]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.29:637][601]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.29:637][601]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.29:637][601]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=3FEA2F7243A06F8E2716F6AEA5D3E7E1) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:637][601]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.29:719][604]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.29:774][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Flee
[2026.04.07-00.28.29:774][606]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10109)
[2026.04.07-00.28.29:774][606]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:774][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 790.56
[2026.04.07-00.28.29:774][606]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:774][606]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.29:830][608]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] BeginFocusFadeout: Starting fadeout from rotation P=-2.055971 Y=45.108350 R=0.000000
[2026.04.07-00.28.29:882][609]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:882][609]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:882][609]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:882][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:882][609]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:882][609]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:882][609]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:882][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:882][609]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:882][609]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:883][609]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:883][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:883][609]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.29:883][609]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.29:883][609]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.29:883][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.29:919][611]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.28.29:919][611]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3237.95
[2026.04.07-00.28.29:919][611]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.29:919][611]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_JayHalstead_C_2147460870 (hold=3.48s, delta=22, need=5000, visUpgrade=false)
[2026.04.07-00.28.29:919][611]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.29:919][611]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 893.80
[2026.04.07-00.28.29:919][611]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147410256, Level=EThreatLevel::Critical)
[2026.04.07-00.28.29:919][611]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.04.07-00.28.29:971][613]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 6.81 cm
[2026.04.07-00.28.29:971][613]LogTemp: Error:     Before: X=-65286.584 Y=-341909.623 Z=-16284.536
[2026.04.07-00.28.29:971][613]LogTemp: Error:     After:  X=-65292.208 Y=-341905.816 Z=-16284.984
[2026.04.07-00.28.29:971][613]LogTemp: Error:     ZDelta: -0.45
[2026.04.07-00.28.30:092][617]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.28.30:092][617]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:092][617]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:092][617]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.30:092][617]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:092][617]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.30:092][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=403 DistVeh=1645 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.30:092][617]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.30:092][617]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.30:092][617]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.30:153][619]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.30:153][619]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.30:153][619]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.30:153][619]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.30:153][619]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.30:153][619]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.30:172][620]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.30:172][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=268 DistVeh=1645 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.30:201][621]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.30:201][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 790.56
[2026.04.07-00.28.30:201][621]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:201][621]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.30:232][622]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.30:285][624]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.30:285][624]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.30:285][624]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:285][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.30:285][624]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.30:286][624]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.30:286][624]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:286][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.30:286][624]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411692, Officer=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.30:286][624]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.30:286][624]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:286][624]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.30:286][624]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.30:286][624]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.30:286][624]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:286][624]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.30:340][626]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=3.90s, delta=14002, need=5000, visUpgrade=true)
[2026.04.07-00.28.30:340][626]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=3.90s, delta=14002, need=5000, visUpgrade=true)
[2026.04.07-00.28.30:340][626]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=3.90s, delta=14002, need=5000, visUpgrade=true)
[2026.04.07-00.28.30:340][626]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.30:340][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 306.17
[2026.04.07-00.28.30:340][626]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:340][626]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.30:613][635]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.30:613][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=562 DistVeh=566 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.30:613][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=562)
[2026.04.07-00.28.30:613][635]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.30:613][635]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 790.56
[2026.04.07-00.28.30:613][635]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:613][635]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.30:613][635]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 790.56
[2026.04.07-00.28.30:613][635]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:613][635]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=6 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.30:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.30:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.30:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.30:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.30:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.30:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.30:708][639]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.30:709][639]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.30:709][639]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:709][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.30:709][639]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.30:709][639]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.30:709][639]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.30:709][639]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.30:729][640]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.07-00.28.30:780][641]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] Als.Equipment.Weapon
[2026.04.07-00.28.30:785][641]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.30:785][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 450.88
[2026.04.07-00.28.30:785][641]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:787][641]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.30:787][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 450.88
[2026.04.07-00.28.30:787][641]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.30:787][641]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.30:936][646]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.30:936][646]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:034][650]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.31:034][650]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 790.56
[2026.04.07-00.28.31:034][650]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:034][650]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=6 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.31:034][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.31:053][651]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.31:109][654]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:109][654]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:110][654]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:110][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:110][654]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:110][654]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:110][654]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:110][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:152][655]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.31:152][655]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.31:152][655]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.31:152][655]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411692, skipping
[2026.04.07-00.28.31:152][655]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.31:152][655]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.31:159][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=464 DistVeh=1645 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.31:203][658]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.31:203][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 465.64
[2026.04.07-00.28.31:203][658]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:203][658]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.31:203][658]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147411004]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410231 (ThreatLevel=EThreatLevel::Critical, Dist=466)
[2026.04.07-00.28.31:203][658]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.31:203][658]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 465.64
[2026.04.07-00.28.31:203][658]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:203][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Engage
[2026.04.07-00.28.31:203][658]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: PoliceOrder, Callout: 10109)
[2026.04.07-00.28.31:367][665]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.31:390][666]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.31:438][668]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.31:438][668]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 790.56
[2026.04.07-00.28.31:438][668]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:438][668]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=6 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.31:438][668]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:438][668]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:439][668]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:439][668]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:439][668]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.31:439][668]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:439][668]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.31:439][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=562 DistVeh=566 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.31:439][668]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.31:439][668]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.31:439][668]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.31:522][671]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:524][671]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:524][671]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:524][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:524][671]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:524][671]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:524][671]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:524][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:524][671]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:524][671]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:524][671]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:524][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:525][671]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:525][671]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:525][671]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:525][671]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:589][674]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411662 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410256 is within 793 units.
[2026.04.07-00.28.31:613][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1078 DistVeh=564 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.31:613][675]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.31:613][675]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 527.55
[2026.04.07-00.28.31:613][675]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:613][675]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.31:613][675]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 527.55
[2026.04.07-00.28.31:613][675]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:613][675]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.31:658][677]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.31:658][677]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.31:658][677]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.31:685][678]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.31:734][680]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.31:852][685]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.31:852][685]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 814.64
[2026.04.07-00.28.31:852][685]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:852][685]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.31:852][685]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 814.64
[2026.04.07-00.28.31:852][685]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.31:852][685]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.31:878][686]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.31:924][688]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:926][688]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:926][688]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:926][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:926][688]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.31:926][688]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.31:926][688]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.31:926][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:950][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.31:950][689]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.32:021][692]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.32:021][692]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 556.45
[2026.04.07-00.28.32:021][692]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:021][692]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.32:022][692]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 556.45
[2026.04.07-00.28.32:022][692]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:022][692]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.32:071][694]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: taillight_01_trans
[2026.04.07-00.28.32:071][694]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] taillight_01_trans
[2026.04.07-00.28.32:071][694]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.32:073][694]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147411004
[2026.04.07-00.28.32:073][694]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.32:073][694]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:073][694]LogTemp: BroadcastStimulus: origin=X=-67194.605 Y=-344302.657 Z=-16371.989 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.32:143][697]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:143][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:143][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:170][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=556 DistVeh=1547 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.32:212][699]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.32:256][702]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.32:256][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 850.89
[2026.04.07-00.28.32:256][702]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:256][702]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.32:272][703]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.32:333][706]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.32:334][706]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.32:334][706]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.32:334][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.32:334][706]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.32:334][706]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.28.32:334][706]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.32:334][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.32:424][712]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147411004] AI : BP_AI_Controller_Civilian_C_2147411004 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.32:424][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 556.45
[2026.04.07-00.28.32:424][712]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:424][712]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Visible=4 Friend=1 Neutral=0 Enemy=1
[2026.04.07-00.28.32:442][713]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Spawning Glass Particle:: panel_rear_l_trans
[2026.04.07-00.28.32:443][713]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] panel_rear_l_trans
[2026.04.07-00.28.32:443][713]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147412050] Root
[2026.04.07-00.28.32:443][713]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147411692 (Reason: Pawn Died)
[2026.04.07-00.28.32:443][713]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Civilian_C_2147411692 from task AI.Task.Civilian.Engage (1 claimers remain)
[2026.04.07-00.28.32:443][713]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147411004
[2026.04.07-00.28.32:443][713]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:443][713]LogTemp: BroadcastStimulus: origin=X=-67194.605 Y=-344302.657 Z=-16371.989 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.32:459][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.32:459][714]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.32:549][719]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147411692 (Reason: Pawn Died)
[2026.04.07-00.28.32:595][722]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 566 units.
[2026.04.07-00.28.32:595][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Flee
[2026.04.07-00.28.32:595][722]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10109)
[2026.04.07-00.28.32:614][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1209 DistVeh=539 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.32:614][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411692 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.32:627][724]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-67593.872 Y=-344187.140 Z=-16363.545
[2026.04.07-00.28.32:627][724]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.32:647][725]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:647][725]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:647][725]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:647][725]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.32:661][726]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.32:662][726]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.32:662][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 890.74
[2026.04.07-00.28.32:662][726]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:662][726]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.28.32:711][729]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.32:711][729]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.32:711][729]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.32:711][729]LogTemp: BroadcastStimulus: origin=X=-66842.676 Y=-343698.939 Z=-16367.246 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.32:752][731]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.32:754][731]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.32:754][731]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.32:754][731]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=C253992F40D203BC89426FBA2F78FDAF) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.32:754][731]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.32:754][731]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.32:754][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.32:754][731]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.32:754][731]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.32:754][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.32:974][743]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.32:974][743]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.32:974][743]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.33:069][748]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.33:069][748]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 898.63
[2026.04.07-00.28.33:069][748]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.33:069][748]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.28.33:143][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.33:143][752]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:143][752]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:143][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:143][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:163][753]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:163][753]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:163][753]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.33:163][753]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:163][753]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:163][753]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411662, Officer=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.33:163][753]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.33:163][753]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.33:163][753]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.33:163][753]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.07-00.28.33:163][753]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:165][753]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:165][753]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:165][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=524 DistVeh=1592 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.33:477][770]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.33:477][770]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 907.09
[2026.04.07-00.28.33:477][770]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.33:477][770]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.28.33:477][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:479][770]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:479][770]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.33:514][772]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:514][772]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.28.33:514][772]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.28.33:514][772]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.33:514][772]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.33:514][772]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::Engage)
[2026.04.07-00.28.33:514][772]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:514][772]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.33:514][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=913 DistVeh=535 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.33:514][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.33:514][772]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.33:514][772]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.33:514][772]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.33:514][772]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.33:514][772]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.33:514][772]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::Engage)
[2026.04.07-00.28.33:514][772]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:514][772]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.33:514][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=388 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.33:514][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.33:514][772]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.33:514][772]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.33:514][772]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.33:544][773]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=6ABF1B084E4D9B7F1637D389CCB81016) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:544][773]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.33:571][775]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:571][775]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:571][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:571][775]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:571][775]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:571][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.33:571][775]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:571][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:605][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=725 DistVeh=532 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.33:605][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=725)
[2026.04.07-00.28.33:643][779]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:643][779]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:643][779]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:643][779]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.33:878][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Flee
[2026.04.07-00.28.33:878][792]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10109)
[2026.04.07-00.28.33:878][792]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.33:878][792]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 914.21
[2026.04.07-00.28.33:878][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.33:878][792]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.33:878][792]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 914.21
[2026.04.07-00.28.33:878][792]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.33:878][792]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.28.33:913][794]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] BeginFocusFadeout: Starting fadeout from rotation P=-2.957171 Y=35.923017 R=0.000000
[2026.04.07-00.28.33:969][797]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.33:986][798]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:988][798]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:988][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.33:988][798]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:988][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:988][798]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:988][798]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:988][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:988][798]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:988][798]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:988][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:989][798]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.33:989][798]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.33:989][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:989][798]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.33:989][798]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:081][803]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:081][803]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:081][803]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.34:081][803]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:081][803]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.34:081][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=335 DistVeh=1659 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.34:081][803]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.34:081][803]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.34:081][803]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.34:148][807]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:148][807]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:148][807]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:148][807]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:165][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=350 DistVeh=1663 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.34:270][812]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.34:284][813]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 445 units.
[2026.04.07-00.28.34:348][814]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.34:348][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 977.80
[2026.04.07-00.28.34:348][814]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.34:348][814]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.28.34:413][818]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:414][818]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:414][818]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:414][818]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:414][818]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:414][818]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:416][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.34:416][818]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:416][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.34:416][818]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:416][818]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:416][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.34:416][818]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:416][818]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.34:429][819]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping focal to LKL: X=-67640.482 Y=-344268.083 Z=-16363.682
[2026.04.07-00.28.34:429][819]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.34:493][825]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.34:493][825]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:590][832]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.34:605][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=729 DistVeh=532 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.34:605][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=729)
[2026.04.07-00.28.34:635][835]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:635][835]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:635][835]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:635][835]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.34:695][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.34:695][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1131.67
[2026.04.07-00.28.34:695][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.34:695][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.34:695][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1131.67
[2026.04.07-00.28.34:695][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.34:695][839]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.28.34:724][841]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.34:814][847]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:815][847]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:815][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.34:815][847]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:815][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.34:815][847]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.34:815][847]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:815][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.34:815][847]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.34:815][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.34:815][847]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:002][860]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:003][860]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:109][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.35:109][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 1287.02
[2026.04.07-00.28.35:109][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.35:109][867]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=16791703.20s, delta=14000, need=5000, visUpgrade=true)
[2026.04.07-00.28.35:109][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.35:109][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 633.57
[2026.04.07-00.28.35:109][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.35:109][867]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.28.35:136][869]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:136][869]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:136][869]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:136][869]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:151][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=650 DistVeh=1797 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.35:159][871]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.35:159][871]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.35:159][871]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.35:159][871]LogTemp: BroadcastStimulus: origin=X=-67375.554 Y=-344476.944 Z=-16370.860 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.35:219][874]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.35:219][874]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:220][874]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:221][874]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:221][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.35:221][874]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:221][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:221][874]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:222][874]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:222][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.35:222][874]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:222][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:436][889]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:436][889]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:436][889]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.35:436][889]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:436][889]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.35:436][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=726 DistVeh=533 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.35:436][889]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.35:436][889]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.35:436][889]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.35:447][890]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping focal to LKL: X=-67593.872 Y=-344187.140 Z=-16363.545
[2026.04.07-00.28.35:447][890]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.35:475][891]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.28.35:509][894]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.35:509][894]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:509][894]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:509][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.35:509][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 840.14
[2026.04.07-00.28.35:509][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.35:509][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.35:509][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 840.14
[2026.04.07-00.28.35:509][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.35:509][894]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.35:509][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 840.14
[2026.04.07-00.28.35:509][894]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.35:509][894]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.35:537][896]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.35:595][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1390 DistVeh=540 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.35:623][902]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:625][902]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:625][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.35:625][902]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:625][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:625][902]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:625][902]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:625][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:625][902]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:625][902]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:625][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:625][902]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.35:625][902]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.35:625][902]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.35:640][903]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:640][903]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:640][903]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:640][903]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.35:827][916]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.35:857][918]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.35:914][922]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.35:914][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1046.54
[2026.04.07-00.28.35:914][922]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.36:015][929]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:015][929]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:030][930]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.36:030][930]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:030][930]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:030][930]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.36:030][930]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:030][930]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.36:030][930]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:030][930]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:149][938]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:149][938]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:149][938]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:149][938]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:164][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1012 DistVeh=1844 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.36:193][941]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.36:431][957]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.36:432][957]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:432][957]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.36:432][957]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:432][957]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:432][957]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.36:432][957]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:432][957]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:521][963]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 245 units.
[2026.04.07-00.28.36:521][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:521][963]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:596][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1658 DistVeh=576 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.36:640][971]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:640][971]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:640][971]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:640][971]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.36:729][977]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.36:846][985]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.36:846][985]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:846][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.36:846][985]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:846][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:846][985]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.36:846][985]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.36:846][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.36:939][992]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147460870 already attached to callout 10109
[2026.04.07-00.28.37:028][998]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:028][998]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:140][  6]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:140][  6]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:140][  6]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:140][  6]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:155][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1380 DistVeh=1806 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.37:261][ 14]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:262][ 14]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:262][ 14]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:262][ 14]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:273][ 15]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-68609.558 Y=-343595.024 Z=-16321.556
[2026.04.07-00.28.37:273][ 15]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.37:505][ 31]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:505][ 31]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.28.37:505][ 31]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.28.37:505][ 31]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.37:505][ 31]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.37:505][ 31]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Engage)
[2026.04.07-00.28.37:505][ 31]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:505][ 31]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.37:505][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=700 DistVeh=655 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.37:505][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.37:505][ 31]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.37:505][ 31]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.37:505][ 31]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.37:505][ 31]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.37:505][ 31]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.37:505][ 31]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Engage)
[2026.04.07-00.28.37:505][ 31]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:505][ 31]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.37:505][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1199 DistVeh=1761 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.37:505][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.37:505][ 31]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.37:505][ 31]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.37:505][ 31]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.37:517][ 32]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.07-00.28.37:517][ 32]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.07-00.28.37:535][ 33]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:535][ 33]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:549][ 34]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:608][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=446 DistVeh=663 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.37:608][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=446)
[2026.04.07-00.28.37:639][ 40]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:639][ 40]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:639][ 40]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:639][ 40]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.37:667][ 42]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.37:668][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:668][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:668][ 42]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.37:669][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:669][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.37:669][ 42]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.37:669][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:669][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.37:669][ 42]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.37:669][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:037][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.38:037][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:037][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:037][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:067][ 69]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:081][ 70]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.38:081][ 70]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:081][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:081][ 70]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.38:081][ 70]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:081][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.38:081][ 70]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:081][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:142][ 74]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.38:142][ 74]LogTemp: [BP_AI_Ped_Police_C_2147410231] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.38:142][ 74]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.38:142][ 74]LogTemp: [BP_AI_Ped_Police_C_2147410256] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147411662, skipping
[2026.04.07-00.28.38:155][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=310 DistVeh=1875 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.38:155][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=310)
[2026.04.07-00.28.38:244][ 81]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410231 (ThreatLevel=EThreatLevel::Critical, Dist=1047)
[2026.04.07-00.28.38:244][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=3.14s, delta=69995, need=5000, visUpgrade=false)
[2026.04.07-00.28.38:244][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Engage
[2026.04.07-00.28.38:244][ 81]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=9543E833447C14A86534169E02B7BF22) for Callout 10109, Target=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.38:244][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10109)
[2026.04.07-00.28.38:244][ 81]LogTemp: Warning: AI Decision -> Engage: 3995.4 | Flee: 1708.1 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.28.38:256][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] TrackTarget: Lost visibility, snapping focal to LKL: X=-67677.729 Y=-344289.530 Z=-16363.307
[2026.04.07-00.28.38:256][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.28.38:495][ 98]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.38:495][ 98]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:495][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:495][ 98]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.38:495][ 98]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:495][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.38:495][ 98]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:495][ 98]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:538][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.38:538][101]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:538][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:538][101]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:596][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.38:596][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=445)
[2026.04.07-00.28.38:640][108]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=DB02F76F4E2850F34252C08AEFE9F47D) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:640][108]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.38:640][108]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.38:905][126]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.38:905][126]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:905][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.38:905][126]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:905][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.38:905][126]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.38:905][126]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.38:905][126]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.39:040][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.39:040][136]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:052][137]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 417 units.
[2026.04.07-00.28.39:142][144]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.39:142][144]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.39:157][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=431 DistVeh=2008 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.39:157][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=431)
[2026.04.07-00.28.39:318][156]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:318][156]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:318][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.39:319][156]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:319][156]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:319][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.39:319][156]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:319][156]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:319][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.39:456][164]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:456][164]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:456][164]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.39:456][164]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:456][164]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.39:457][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=445 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.39:457][164]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.39:457][164]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.39:457][164]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.39:512][166]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.07-00.28.39:545][167]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410231 (ThreatLevel=EThreatLevel::High, Dist=1912)
[2026.04.07-00.28.39:545][167]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=4.44s, delta=69986, need=5000, visUpgrade=false)
[2026.04.07-00.28.39:545][167]LogTemp: Warning: AI Decision -> Engage: 3897.3 | Flee: 742.3 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.28.39:612][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2744 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.39:612][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2744, staying on foot)
[2026.04.07-00.28.39:635][173]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.28.39:724][177]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:724][177]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:725][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.39:725][177]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411662, Officer=BP_AI_Ped_Police_C_2147410256
[2026.04.07-00.28.39:725][177]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.39:725][177]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.39:725][177]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.39:725][177]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.04.07-00.28.39:725][177]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:725][177]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:725][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.39:726][177]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:726][177]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:726][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.39:726][177]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.39:726][177]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.39:726][177]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.40:080][194]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:080][194]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:080][194]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.04.07-00.28.40:080][194]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:080][194]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.28.40:080][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=558 DistVeh=2063 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.40:080][194]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.28.40:080][194]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.28.40:080][194]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.28.40:143][197]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:144][197]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:144][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.40:144][197]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:144][197]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:144][197]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:144][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.40:144][197]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:144][197]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:144][197]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.40:164][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1807 DistVeh=2069 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.40:558][217]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:559][217]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:559][217]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:559][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.40:598][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2744 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.40:598][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2744, staying on foot)
[2026.04.07-00.28.40:660][222]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 661 units.
[2026.04.07-00.28.40:962][236]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:962][236]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:963][236]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.40:963][236]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.40:963][236]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.40:997][238]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.28.40:997][238]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.28.41:168][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1616 DistVeh=2158 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.41:230][249]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.28.41:230][249]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=6.12s, delta=69986, need=5000, visUpgrade=false)
[2026.04.07-00.28.41:230][249]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.41:230][249]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 2707.60
[2026.04.07-00.28.41:230][249]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147410256, Level=EThreatLevel::Critical)
[2026.04.07-00.28.41:230][249]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.41:375][256]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.41:375][256]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.41:377][256]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.41:377][256]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.41:439][259]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.07-00.28.41:604][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2744 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.41:604][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2744, staying on foot)
[2026.04.07-00.28.41:644][269]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410256 - Threat: Critical
[2026.04.07-00.28.41:644][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410256, Level: 4, Distance: 2707.60
[2026.04.07-00.28.41:644][269]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.41:644][269]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.41:749][274]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147410984]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410256 (ThreatLevel=EThreatLevel::Critical, Dist=2708)
[2026.04.07-00.28.41:749][274]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410256 (hold=6.64s, delta=5, need=5000, visUpgrade=false)
[2026.04.07-00.28.41:791][276]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.41:791][276]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.41:791][276]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.41:791][276]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.42:047][288]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: High
[2026.04.07-00.28.42:047][288]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 3, Distance: 1904.42
[2026.04.07-00.28.42:047][288]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.42:047][288]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.42:151][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1429 DistVeh=2258 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.42:193][295]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.42:193][295]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.42:193][295]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.42:193][295]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.42:193][295]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.42:453][307]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: High
[2026.04.07-00.28.42:453][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 3, Distance: 1904.42
[2026.04.07-00.28.42:453][307]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.42:453][307]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.42:536][310]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.42:601][314]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.42:603][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.42:603][314]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.42:603][314]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.42:603][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2744 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.42:603][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2744, staying on foot)
[2026.04.07-00.28.42:810][324]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.42:873][327]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: High
[2026.04.07-00.28.42:873][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 3, Distance: 1904.42
[2026.04.07-00.28.42:873][327]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.42:873][327]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.43:019][334]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.43:019][334]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.43:020][334]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.43:020][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.43:020][334]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.43:166][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1209 DistVeh=2372 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.43:166][341]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.07-00.28.43:166][341]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.04.07-00.28.43:291][347]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: High
[2026.04.07-00.28.43:291][347]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 3, Distance: 1854.39
[2026.04.07-00.28.43:291][347]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.43:291][347]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.28.43:348][350]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147407034' was already added to the screen.
[2026.04.07-00.28.43:368][351]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.28.43:369][351]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.28.43:429][354]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.28.43:429][354]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.28.43:437][354]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.43:437][354]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.43:437][354]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.43:437][354]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.43:437][354]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.43:518][358]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.43:601][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2633 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.43:601][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2633, staying on foot)
[2026.04.07-00.28.43:693][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: High
[2026.04.07-00.28.43:693][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 3, Distance: 1781.57
[2026.04.07-00.28.43:693][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.43:827][372]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147406861' was already added to the screen.
[2026.04.07-00.28.43:867][373]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.28.43:867][373]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.28.43:873][373]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.43:875][373]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.43:875][373]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.43:875][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.44:003][380]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.44:088][383]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147411004]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147410231 (ThreatLevel=EThreatLevel::Critical, Dist=556)
[2026.04.07-00.28.44:088][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1292.93
[2026.04.07-00.28.44:088][383]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:088][383]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Engage
[2026.04.07-00.28.44:088][383]LogTemp: [BP_AI_Controller_Civilian_C_2147411004] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10109)
[2026.04.07-00.28.44:088][383]LogTemp: Warning: AI Decision -> Engage: 3687.3 | Flee: 4676.4 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.28.44:185][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=848 DistVeh=2486 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.44:185][386]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:185][386]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:231][389]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.44:231][389]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 823.71
[2026.04.07-00.28.44:231][389]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:231][389]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.44:231][389]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 823.71
[2026.04.07-00.28.44:231][389]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:231][389]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.44:231][389]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 823.71
[2026.04.07-00.28.44:231][389]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:231][389]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=2 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.28.44:258][391]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.44:279][392]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:279][392]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.44:279][392]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:279][392]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:279][392]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.44:279][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.44:279][392]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.44:295][393]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.28.44:295][393]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.28.44:500][402]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.44:586][406]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.44:608][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2453 DistVeh=664 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.44:630][408]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.44:630][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 701.51
[2026.04.07-00.28.44:631][408]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:631][408]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.44:631][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 701.51
[2026.04.07-00.28.44:631][408]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:631][408]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.28.44:676][410]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:676][410]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:698][411]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:698][411]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.44:698][411]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.44:698][411]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.44:784][415]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.07-00.28.44:822][417]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.44:822][417]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.44:822][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.44:822][417]LogTemp: BroadcastStimulus: origin=X=-68663.566 Y=-343570.064 Z=-16318.118 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.28.44:887][420]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147406795' was already added to the screen.
[2026.04.07-00.28.44:908][421]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-68434.360 Y=-343613.481 Z=-16334.239 (Callout 10109, RequestedBy: BP_JayHalstead_C_2147460870)
[2026.04.07-00.28.44:908][421]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=4C3174594E5A683259DBAABA12DF3388) for Callout 10109, Target=GameplayPC_C_2147482181
[2026.04.07-00.28.44:908][421]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-68434.360 Y=-343613.481 Z=-16334.239 (Callout 10109, RequestedBy: BP_JayHalstead_C_2147460870)
[2026.04.07-00.28.44:908][421]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=603FA3C848C7220B59596FA66B44C54C) for Callout 10109, Target=GameplayPC_C_2147482181
[2026.04.07-00.28.44:908][421]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482181 at X=-68434.360 Y=-343613.481 Z=-16334.239 (Callout 10109, RequestedBy: BP_JayHalstead_C_2147460870)
[2026.04.07-00.28.44:908][421]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=92382F9849D7A45AEAB7D093A040A934) for Callout 10109, Target=GameplayPC_C_2147482181
[2026.04.07-00.28.44:908][421]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.28.44:908][421]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.28.44:974][424]LogTemp: BroadcastStimulus: origin=X=-69135.625 Y=-343166.786 Z=-16311.024 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.45:001][425]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.45:043][427]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.45:045][427]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147410984] AI : BP_AI_Controller_Civilian_C_2147410984 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.28.45:045][427]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 577.66
[2026.04.07-00.28.45:045][427]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.45:045][427]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Visible=3 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.28.45:107][429]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.45:108][429]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147411662, Officer=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.45:108][429]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.28.45:108][429]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.45:108][429]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.28.45:108][429]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.07-00.28.45:109][429]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.45:109][429]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.45:109][429]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.45:172][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=543 DistVeh=2585 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.45:172][431]LogTemp: BroadcastStimulus: origin=X=-69112.352 Y=-343180.873 Z=-16311.024 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.45:193][432]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.45:193][432]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.28.45:194][432]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147411662 (Reason: Pawn Died)
[2026.04.07-00.28.45:194][432]LogTemp: NotifyPawnUnavailable: Task AI.Task.Civilian.Engage reverted to Pending (was sole claimer)
[2026.04.07-00.28.45:194][432]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.45:194][432]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.45:194][432]LogTemp: BroadcastStimulus: origin=X=-68705.037 Y=-343534.469 Z=-16316.217 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.45:305][438]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147411662 (Reason: Pawn Died)
[2026.04.07-00.28.45:340][441]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:340][441]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=70AE145D42D8CD337DFD59A577EDE8F4) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.45:340][441]LogTemp: All threats neutralized in Callout 10109, advancing callout.
[2026.04.07-00.28.45:340][441]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.45:483][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:483][448]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.45:483][448]LogTemp: [BP_AI_Ped_Police_C_2147410231] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147411662 Stimulus=EStimulusType::AlertThreat Callout=10109
[2026.04.07-00.28.45:505][449]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.28.45:505][449]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.28.45:505][449]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.45:505][449]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.45:505][449]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Engage)
[2026.04.07-00.28.45:505][449]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.45:505][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=2505 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.45:505][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.45:505][449]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.45:505][449]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.45:505][449]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.45:505][449]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.45:505][449]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.28.45:505][449]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Engage)
[2026.04.07-00.28.45:505][449]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.45:505][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=472 DistVeh=2621 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.45:505][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, no target)
[2026.04.07-00.28.45:505][449]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.45:505][449]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.45:505][449]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.45:522][450]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.45:522][450]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=BFEB550A4C5E093C307BF28177EB248C) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.45:522][450]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=3F3265CB487809F0B1A7BEB4F5CDB885) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.45:522][450]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=208885A84FB88417396F72BC54EB904D) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.45:522][450]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=29006913492AEFDAA8C4EDBEBE37556B) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.45:522][450]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=0D4807CD4C0306F7C2CA789944415D8C) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.45:522][450]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=AC73A5A946DD7B6F91543891DA79679E) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.45:522][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:522][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:522][450]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.45:524][450]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.45:524][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.45:524][450]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.28.45:524][450]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.45:524][450]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.45:537][451]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147407176] Root
[2026.04.07-00.28.45:539][451]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.04.07-00.28.45:542][451]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411662 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 465 units.
[2026.04.07-00.28.45:542][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Flee
[2026.04.07-00.28.45:542][451]LogTemp: [BP_AI_Controller_Civilian_C_2147410984] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10109)
[2026.04.07-00.28.45:602][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.45:602][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=445)
[2026.04.07-00.28.45:685][458]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:685][458]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.45:908][469]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 3
[2026.04.07-00.28.45:908][469]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2628 Sn=2634) at V(X=-70089.51, Y=-319268.14, Z=-16097.04), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.28.45:926][470]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.45:926][470]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.45:926][470]LogTemp: BroadcastStimulus: origin=X=-68575.066 Y=-343481.787 Z=-16325.658 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.45:929][470]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.45:929][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:929][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.45:929][470]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.45:929][470]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.45:929][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.45:929][470]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.45:929][470]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.46:041][476]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.46:041][476]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.GotShot, Radio=1, Duration=1.27
[2026.04.07-00.28.46:041][476]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.GotShot Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.46:041][476]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.GotShot Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.28.46:041][476]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.GotShot IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.46:041][476]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.GotShot
[2026.04.07-00.28.46:041][476]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.GotShot Receivers=3 Matched=2 SkippedSender=1
[2026.04.07-00.28.46:041][476]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.46:066][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.46:103][479]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.46:103][479]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.46:103][479]LogTemp: BroadcastStimulus: origin=X=-68604.638 Y=-343465.247 Z=-16323.707 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.46:165][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=459 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.46:165][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=459)
[2026.04.07-00.28.46:186][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.46:186][483]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.46:328][490]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.46:328][490]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.46:328][490]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.46:447][496]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.46:447][496]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.46:447][496]LogTemp: BroadcastStimulus: origin=X=-68618.074 Y=-343458.788 Z=-16322.806 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.46:613][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.46:613][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=445)
[2026.04.07-00.28.46:613][504]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.46:695][508]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.46:695][508]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.46:736][510]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.46:736][510]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.46:783][512]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.46:783][512]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.46:783][512]LogTemp: BroadcastStimulus: origin=X=-68563.226 Y=-343491.854 Z=-16326.394 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.46:824][514]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.46:824][514]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411662 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 459 units.
[2026.04.07-00.28.46:927][519]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.46:945][520]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.46:945][520]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.46:945][520]LogTemp: BroadcastStimulus: origin=X=-68537.011 Y=-343507.698 Z=-16328.108 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.47:028][524]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:119][528]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.47:119][528]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.47:119][528]LogTemp: BroadcastStimulus: origin=X=-68508.998 Y=-343524.857 Z=-16329.937 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.47:141][529]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:141][529]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:141][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.47:141][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.47:141][529]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.47:142][529]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:142][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:142][529]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:142][529]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.47:160][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=459 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.47:160][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=459)
[2026.04.07-00.28.47:202][532]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:202][532]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:252][534]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:309][537]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.47:309][537]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.47:309][537]LogTemp: BroadcastStimulus: origin=X=-68477.837 Y=-343544.098 Z=-16331.969 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.47:310][537]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.28.47:355][539]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:374][540]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.47:436][543]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.GotShot
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.47:436][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.47:456][544]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:490][546]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.47:492][546]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.47:492][546]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.47:557][549]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:557][549]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:557][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.47:557][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.47:557][549]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.47:558][549]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:558][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:558][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:558][549]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.47:596][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.47:596][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=445)
[2026.04.07-00.28.47:633][553]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.47:633][553]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.47:633][553]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.28.47:658][554]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:717][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:718][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:759][559]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:860][564]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:899][566]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411662 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 459 units.
[2026.04.07-00.28.47:962][569]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.47:963][569]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:963][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.47:963][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.47:963][569]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.47:963][569]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.47:963][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:963][569]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.47:963][569]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.48:064][574]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:064][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:166][579]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:166][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=459 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.48:166][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=459)
[2026.04.07-00.28.48:226][582]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.48:226][582]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.48:266][584]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:370][589]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:370][589]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.48:370][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.48:370][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.48:370][589]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.48:370][589]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.48:370][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.48:370][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.48:370][589]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.48:470][594]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:511][596]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.07-00.28.48:511][596]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.07-00.28.48:511][596]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.48:511][596]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.07-00.28.48:511][596]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147411677, Role=ERole::Pursuit)
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:511][596]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.48:511][596]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.48:511][596]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.48:511][596]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.48:511][596]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.07-00.28.48:511][596]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.07-00.28.48:511][596]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.48:511][596]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.07-00.28.48:511][596]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::Pursuit)
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.48:511][596]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.48:511][596]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.04.07-00.28.48:511][596]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Pursuit (Callout 10109)
[2026.04.07-00.28.48:511][596]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.04.07-00.28.48:511][596]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Pursuit
[2026.04.07-00.28.48:573][599]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:613][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=935 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.48:613][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=935)
[2026.04.07-00.28.48:674][604]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:737][607]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.48:737][607]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:776][609]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.48:776][609]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.48:776][609]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.48:883][614]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.48:924][616]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2628)
[2026.04.07-00.28.48:998][619]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.28.48:998][619]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.28.48:998][619]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.48:998][619]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.48:999][619]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.07-00.28.49:000][619]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.49:002][619]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147406321
[2026.04.07-00.28.49:002][619]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police behavior component initialized
[2026.04.07-00.28.49:002][619]LogTemp: Warning: [BP_AI_Controller_Police_C_2147406300] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147406321)
[2026.04.07-00.28.49:002][619]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.49:002][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147406331 Keys=1
[2026.04.07-00.28.49:002][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.49:002][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (no condition matched)
[2026.04.07-00.28.49:002][619]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147406321] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:002][619]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.28.49:002][619]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.28.49:002][619]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147406321
[2026.04.07-00.28.49:002][619]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147406321 added to Faction EFaction::Police in Callout 10109
[2026.04.07-00.28.49:002][619]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147406321 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.28.49:002][619]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147406321 attached to callout 10109 (Player: No, Faction: EFaction::Police)
[2026.04.07-00.28.49:002][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147406331 Seat=0 Driver=1
[2026.04.07-00.28.49:002][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.49:002][619]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147406300] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:002][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147406331 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.28.49:002][619]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147406331 marked as Occupied
[2026.04.07-00.28.49:002][619]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:002][619]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147406300 with GUID 2DB7A3FB4B62A121307DCFA67B0BFF3E
[2026.04.07-00.28.49:002][619]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147406300: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.28.49:002][619]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147406300
[2026.04.07-00.28.49:002][619]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147406300!
[2026.04.07-00.28.49:002][619]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:002][619]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:002][619]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:002][619]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.28.49:002][619]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.28.49:002][619]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.28.49:002][619]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Y9063330, Callout=10109)
[2026.04.07-00.28.49:002][619]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.49:002][619]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.49:002][619]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.49:003][619]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.28.49:003][619]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147406331] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147406331 
BackupUnit true
Callout 10,109
[2026.04.07-00.28.49:003][619]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.49:049][620]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.28.49:049][620]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.28.49:099][624]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.28.49:099][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147406331 Seat=0 Driver=1
[2026.04.07-00.28.49:099][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.49:159][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1524 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.49:160][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=1524)
[2026.04.07-00.28.49:181][628]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.49:181][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.49:181][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.49:181][628]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.49:181][628]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.49:181][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.49:181][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.49:181][628]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.49:248][631]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.49:248][631]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.49:436][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.49:618][648]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.49:618][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.49:618][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.49:618][648]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.49:618][648]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.49:618][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.49:618][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.49:618][648]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.49:618][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=935 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.49:619][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=935)
[2026.04.07-00.28.49:759][656]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.49:759][656]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.49:935][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.49:994][668]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147406321] Pistol: Master_Weapon_C_2147405629
[2026.04.07-00.28.50:014][669]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.07-00.28.50:014][669]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2630 Sn=2636) at V(X=-72769.19, Y=-358483.28, Z=-17292.02), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.28.50:026][670]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.50:026][670]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.50:026][670]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.50:032][670]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:032][670]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:032][670]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:032][670]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.50:032][670]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:032][670]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.50:032][670]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.50:032][670]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.50:072][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.50:153][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1524 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.50:153][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=1524)
[2026.04.07-00.28.50:270][682]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.50:270][682]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.50:270][682]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.50:276][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:276][682]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:435][690]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:435][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.50:435][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.50:435][690]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.50:435][690]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:435][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:435][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:437][690]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.50:536][695]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411662 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 459 units.
[2026.04.07-00.28.50:571][697]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.50:571][697]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.50:571][697]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.50:597][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=935 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.50:597][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=935)
[2026.04.07-00.28.50:779][707]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:779][707]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.50:840][710]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.50:840][710]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.50:921][714]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.50:934][715]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.50:934][715]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.50:934][715]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.50:939][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.51:040][720]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:143][725]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:164][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1524 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.51:164][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (pursuit on foot, sprinting dist=1524)
[2026.04.07-00.28.51:243][730]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:245][730]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.51:245][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.51:245][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.51:245][730]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.51:245][730]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.51:245][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.51:245][730]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.51:245][730]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.51:283][732]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.51:283][732]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.51:364][736]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:443][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.51:444][740]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.51:463][741]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:549][745]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147410984
[2026.04.07-00.28.51:549][745]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.28.51:549][745]LogTemp: BroadcastStimulus: origin=X=-68465.108 Y=-343551.917 Z=-16332.800 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.28.51:572][746]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:613][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=935 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.51:613][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (pursuit on foot, sprinting dist=935)
[2026.04.07-00.28.51:652][750]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.51:652][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.51:652][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.51:652][750]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.51:652][750]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.51:652][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.51:652][750]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.51:652][750]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.51:692][752]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:772][756]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411662 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 459 units.
[2026.04.07-00.28.51:793][757]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:793][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.51:793][757]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.51:914][763]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.51:935][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:013][768]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:013][768]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.04.07-00.28.52:013][768]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.04.07-00.28.52:013][768]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.52:013][768]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.07-00.28.52:013][768]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::Pursuit)
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:013][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:013][768]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.07-00.28.52:013][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=935 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:014][768]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::DetainSuspect (Callout 10109)
[2026.04.07-00.28.52:014][768]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.07-00.28.52:014][768]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.Detain
[2026.04.07-00.28.52:014][768]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.28.52:014][768]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.04.07-00.28.52:014][768]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::Pursuit)
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:014][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:014][768]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.07-00.28.52:014][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:014][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1524 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:014][768]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::DetainSuspect (Callout 10109)
[2026.04.07-00.28.52:014][768]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.07-00.28.52:014][768]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Detain
[2026.04.07-00.28.52:055][770]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:055][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:055][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:055][770]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.52:055][770]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:055][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.52:055][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.52:055][770]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:073][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:133][774]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:154][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=459 DistVeh=2629 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:254][780]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:313][783]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:313][783]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:328][784]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.52:328][784]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.07-00.28.52:328][784]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147406321
[2026.04.07-00.28.52:328][784]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147406321
[2026.04.07-00.28.52:328][784]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.52:328][784]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.07-00.28.52:328][784]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.30s
[2026.04.07-00.28.52:328][784]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=4 Matched=3 SkippedSender=1
[2026.04.07-00.28.52:328][784]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.28.52:373][785]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:483][790]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:483][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:483][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:483][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:483][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.52:483][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:483][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.52:483][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.52:483][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.52:604][797]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:604][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:706][802]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.52:768][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.04.07-00.28.52:768][805]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.07-00.28.52:768][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:768][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.04.07-00.28.52:768][805]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::DetainSuspect (Callout 10109)
[2026.04.07-00.28.52:768][805]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.07-00.28.52:768][805]LogTemp: BP_AI_Controller_Police_C_2147406300: Claimed task AI.Task.Police.Detain
[2026.04.07-00.28.52:812][807]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:852][809]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.52:892][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:892][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.52:892][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.52:892][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.52:892][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.52:892][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:892][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.52:892][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.52:913][811]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.52:913][811]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.52:919][812]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.52:937][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25386 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.52:938][813]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.52:938][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.28.52:938][813]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147406300] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.52:938][813]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.28.52:938][813]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147406331] Disable
[2026.04.07-00.28.52:938][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147406331 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.28.53:021][817]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2630)
[2026.04.07-00.28.53:043][818]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.53:150][823]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.28.53:150][823]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.28.53:150][823]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:150][823]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.53:151][823]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.07-00.28.53:154][823]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.53:154][823]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147404779
[2026.04.07-00.28.53:154][823]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police behavior component initialized
[2026.04.07-00.28.53:154][823]LogTemp: Warning: [BP_AI_Controller_Police_C_2147404758] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147404779)
[2026.04.07-00.28.53:154][823]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.53:157][823]LogTemp: Game database saved successfully.
[2026.04.07-00.28.53:157][823]LogTemp: Vehicle 2095891289 marked as persistent.
[2026.04.07-00.28.53:157][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147405406 Keys=1
[2026.04.07-00.28.53:157][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.53:157][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (no condition matched)
[2026.04.07-00.28.53:157][823]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147404779] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:157][823]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.28.53:157][823]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.28.53:157][823]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147404779
[2026.04.07-00.28.53:158][823]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147404779 added to Faction EFaction::Police in Callout 10109
[2026.04.07-00.28.53:158][823]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147404779 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.28.53:158][823]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147404779 attached to callout 10109 (Player: No, Faction: EFaction::Police)
[2026.04.07-00.28.53:158][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] EnteredVehicle: BP_Voss_Discovery_2018_C_2147405406 Seat=0 Driver=1
[2026.04.07-00.28.53:158][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.53:158][823]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147404758] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:158][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147405406 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.28.53:158][823]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147405406 marked as Occupied
[2026.04.07-00.28.53:158][823]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:158][823]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147404758 with GUID 8AFD300C460A59411E5F3B95F8C1E584
[2026.04.07-00.28.53:158][823]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147404758: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.28.53:158][823]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147404758
[2026.04.07-00.28.53:158][823]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147404758!
[2026.04.07-00.28.53:158][823]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:158][823]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:158][823]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:159][823]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.28.53:159][823]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.28.53:159][823]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.28.53:159][823]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=B1142809, Callout=10109)
[2026.04.07-00.28.53:159][823]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.53:159][823]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.53:159][823]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.53:159][823]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.28.53:159][823]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147405406] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147405406 
BackupUnit true
Callout 10,109
[2026.04.07-00.28.53:159][823]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.53:159][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=452 DistVeh=2633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.53:259][829]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.28.53:259][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] EnteredVehicle: BP_Voss_Discovery_2018_C_2147405406 Seat=0 Driver=1
[2026.04.07-00.28.53:259][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.53:301][831]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:301][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.53:301][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.53:301][831]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.53:301][831]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:301][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.53:301][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.53:301][831]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.53:317][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.53:317][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.53:434][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.53:434][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.53:434][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.53:434][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.53:613][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.53:633][848]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.07-00.28.53:633][848]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.07-00.28.53:633][848]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.53:633][848]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.53:633][848]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.53:633][848]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.53:633][848]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.53:633][848]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.07-00.28.53:633][848]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.53:633][848]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.07-00.28.53:710][852]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:710][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.53:710][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.53:710][852]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.53:710][852]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:710][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.53:710][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.53:710][852]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.53:712][852]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:712][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.53:712][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.53:712][852]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.53:827][858]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.53:827][858]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.53:902][862]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.53:941][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25386 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.53:941][864]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.53:941][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.28.53:978][866]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.53:994][867]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:031][869]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.54:068][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.54:068][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.54:069][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.54:069][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.54:069][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.54:069][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.54:069][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.54:069][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.54:103][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.54:123][874]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:123][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:123][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:123][874]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.54:123][874]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:123][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.54:123][874]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.54:123][874]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.54:160][876]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.07-00.28.54:160][876]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2632 Sn=2638) at V(X=-52581.60, Y=-349681.92, Z=-16399.64), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.28.54:162][876]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147404779] Pistol: Master_Weapon_C_2147404699
[2026.04.07-00.28.54:162][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=297 DistVeh=2733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.54:218][879]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.54:218][879]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.54:218][879]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.54:218][879]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.54:218][879]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.54:218][879]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.07-00.28.54:218][879]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.54:218][879]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:508][895]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:530][896]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:530][896]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:530][896]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:530][896]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.54:530][896]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:530][896]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.54:530][896]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.54:530][896]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.54:548][897]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:589][899]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:608][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.54:624][901]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:773][909]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.54:773][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.54:773][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.54:773][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.54:773][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.54:791][910]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.54:828][911]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.54:828][911]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.54:828][911]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.54:828][911]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.54:828][911]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.54:828][911]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.07-00.28.54:828][911]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.54:863][912]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.07-00.28.54:942][918]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:942][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.54:942][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.54:942][918]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.54:943][918]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:943][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:943][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:943][918]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.54:943][918]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.54:943][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:943][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.54:943][918]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.54:943][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25474 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.54:943][918]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.54:943][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.28.54:960][919]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.07-00.28.55:000][921]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] Executing Activity for AI:  BP_AI_Controller_Police_C_2147410210 Activity:  Als.Activities.Apprehending
[2026.04.07-00.28.55:081][925]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:101][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.55:159][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=165 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.55:184][930]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:184][930]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:199][931]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:199][931]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:297][936]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:315][937]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:353][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.55:353][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.55:353][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.55:353][939]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.55:353][939]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.55:353][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.55:353][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.55:353][939]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.55:410][942]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:428][943]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:448][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.55:448][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.55:448][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.55:448][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.55:448][944]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.55:448][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.55:449][944]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.55:449][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.55:449][944]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.55:530][948]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:570][950]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.55:570][950]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.55:570][950]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.55:570][950]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.55:570][950]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.55:570][950]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.07-00.28.55:570][950]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.55:610][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.55:629][953]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:751][959]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:791][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.55:791][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.55:791][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.55:791][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.55:854][964]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.55:875][965]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:893][966]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.55:950][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25479 DistVeh=122 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.55:950][969]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.55:950][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.28.55:962][970]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.28.55:964][970]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.28.55:964][970]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.07-00.28.55:964][970]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147404779
[2026.04.07-00.28.55:964][970]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147404779
[2026.04.07-00.28.55:964][970]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.28.55:964][970]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.07-00.28.55:964][970]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.07s
[2026.04.07-00.28.55:964][970]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=5 Matched=4 SkippedSender=1
[2026.04.07-00.28.55:964][970]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.28.55:969][970]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:058][975]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:077][976]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:077][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:077][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:077][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:077][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:077][976]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:113][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.56:130][979]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:167][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=165 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.56:185][982]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:204][983]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.56:204][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.56:204][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.56:204][983]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.56:204][983]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.56:204][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.56:204][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.56:204][983]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.56:294][988]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:404][994]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:422][995]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:422][995]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:422][995]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:422][995]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.56:422][995]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.56:422][995]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.28.56:422][995]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.28.56:422][995]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.28.56:422][995]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=5 Matched=5 SkippedSender=0
[2026.04.07-00.28.56:422][995]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.28.56:458][997]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:514][  0]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.28.56:563][  3]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.28.56:563][  3]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.28.56:563][  3]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147406331] true
[2026.04.07-00.28.56:563][  3]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.56:563][  3]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.56:563][  3]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.56:563][  3]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.28.56:563][  3]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.28.56:563][  3]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.28.56:563][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147406331
[2026.04.07-00.28.56:563][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25469 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.56:563][  3]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.56:563][  3]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147406300] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.28.56:604][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=445 DistVeh=664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.56:604][  5]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.56:604][  5]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.56:604][  5]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.56:604][  5]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.56:605][  5]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.56:605][  5]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.56:605][  5]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.56:605][  5]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.56:623][  6]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:734][ 12]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:789][ 14]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:789][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:789][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:789][ 14]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:789][ 14]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:789][ 14]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:841][ 18]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:893][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.56:893][ 22]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.56:932][ 25]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.07-00.28.56:944][ 26]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] 
[2026.04.07-00.28.56:947][ 26]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.56:947][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25494 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.56:947][ 26]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.56:968][ 27]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:984][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:984][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:984][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.56:984][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.56:984][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.56:984][ 28]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.28.56:984][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.56:984][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.04.07-00.28.56:984][ 28]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147404779 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.28.56:984][ 28]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.28.56:984][ 28]LogTemp: BP_AI_Controller_Police_C_2147404758: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.28.57:021][ 29]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.57:021][ 29]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:021][ 29]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:021][ 29]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:040][ 30]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.57:040][ 30]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.28.57:040][ 30]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.07-00.28.57:040][ 30]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.07-00.28.57:052][ 31]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.57:111][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=15366 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:111][ 34]LogVCC:   IsRoadNavigationViable: OnFoot=15366 RoadEnd->Target=0 Saved=15366 RoadDist=20228 Drive+Walk=20228 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.28.57:111][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, starting drive)
[2026.04.07-00.28.57:111][ 34]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147404758] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.28.57:111][ 34]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.07-00.28.57:111][ 34]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147405406] Disable
[2026.04.07-00.28.57:111][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147405406 (Target=X=-67299.999 Y=-344191.954 Z=-16200.445, Follow=BP_AI_Ped_Civilian_C_2147411677, Flee=0)
[2026.04.07-00.28.57:154][ 36]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.28.57:154][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=165 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:175][ 37]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2632)
[2026.04.07-00.28.57:288][ 41]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.28.57:288][ 41]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.28.57:288][ 41]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:288][ 41]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.57:290][ 41]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.07-00.28.57:292][ 41]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.28.57:293][ 41]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147403760
[2026.04.07-00.28.57:293][ 41]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police behavior component initialized
[2026.04.07-00.28.57:293][ 41]LogTemp: Warning: [BP_AI_Controller_Police_C_2147403739] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147403760)
[2026.04.07-00.28.57:293][ 41]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.28.57:295][ 41]LogTemp: Game database saved successfully.
[2026.04.07-00.28.57:295][ 41]LogTemp: Vehicle 982044999 marked as persistent.
[2026.04.07-00.28.57:295][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147404358 Keys=1
[2026.04.07-00.28.57:295][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:295][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.28.57:295][ 41]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147403760] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:295][ 41]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.28.57:295][ 41]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.28.57:295][ 41]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147403760
[2026.04.07-00.28.57:295][ 41]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147403760 added to Faction EFaction::Police in Callout 10109
[2026.04.07-00.28.57:295][ 41]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147403760 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.28.57:295][ 41]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147403760 attached to callout 10109 (Player: No, Faction: EFaction::Police)
[2026.04.07-00.28.57:295][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147404358 Seat=0 Driver=1
[2026.04.07-00.28.57:295][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:295][ 41]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147403739] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:295][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147404358 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.28.57:295][ 41]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147404358 marked as Occupied
[2026.04.07-00.28.57:295][ 41]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:295][ 41]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147403739 with GUID 42724DCE42EBF37F545922B1DC573C74
[2026.04.07-00.28.57:296][ 41]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147403739: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.28.57:296][ 41]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147403739
[2026.04.07-00.28.57:296][ 41]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147403739!
[2026.04.07-00.28.57:296][ 41]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:296][ 41]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:296][ 41]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:296][ 41]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.28.57:296][ 41]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.28.57:296][ 41]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.28.57:296][ 41]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=M7782243, Callout=10109)
[2026.04.07-00.28.57:296][ 41]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.57:296][ 41]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.57:296][ 41]LogTemp: RestoreSeatsFromState
[2026.04.07-00.28.57:296][ 41]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.28.57:296][ 41]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147404358 
BackupUnit true
Callout 10,109
[2026.04.07-00.28.57:296][ 41]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.28.57:372][ 46]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.28.57:372][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147404358 Seat=0 Driver=1
[2026.04.07-00.28.57:372][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:394][ 47]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.57:394][ 47]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:435][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:435][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:435][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:435][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.57:435][ 49]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:435][ 49]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.57:435][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.57:435][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.57:435][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.57:435][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.57:608][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=379 DistVeh=738 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:844][ 68]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:844][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:846][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.57:846][ 68]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.57:846][ 68]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:846][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:846][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.57:846][ 68]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.57:911][ 71]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.57:911][ 71]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.57:954][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25494 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.57:954][ 73]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.58:039][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:080][ 79]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:080][ 79]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:080][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:080][ 79]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:103][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=15366 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.28.58:103][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=15366)
[2026.04.07-00.28.58:166][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=165 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.58:257][ 87]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147403760] Pistol: Master_Weapon_C_2147403574
[2026.04.07-00.28.58:258][ 87]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:258][ 87]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.58:258][ 87]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.58:258][ 87]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.58:258][ 87]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:258][ 87]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.58:258][ 87]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.58:258][ 87]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.58:283][ 88]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.07-00.28.58:420][ 94]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.58:420][ 94]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:556][100]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.28.58:623][102]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.07-00.28.58:623][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=315 DistVeh=864 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.58:674][104]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.58:674][104]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.58:674][104]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.58:674][104]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.58:674][104]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.58:763][109]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.28.58:763][109]LogStreaming: Display: 0.052 ms for processing 6017 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 32 (12159->12127) packages and 39 (33129->33090) public exports.
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:798][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:798][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:798][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:798][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:909][116]LogSlate: Slate User Unregistered.  User Index 8
[2026.04.07-00.28.58:909][116]LogSlate: Slate User Destroyed.  User Index 8, Is Virtual User: 1
[2026.04.07-00.28.58:950][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25494 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.58:950][118]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:989][120]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.58:989][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.58:989][120]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.59:047][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.59:087][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.59:087][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.59:087][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.59:087][125]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.59:106][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=14469 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.28.59:106][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=14469)
[2026.04.07-00.28.59:140][128]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.07-00.28.59:162][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=165 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.59:432][144]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.59:432][144]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.28.59:432][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.28.59:432][144]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.28.59:499][148]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.59:499][148]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:499][148]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.59:600][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=292 DistVeh=1006 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.59:913][173]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.28.59:913][173]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.59:913][173]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.59:913][173]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.28.59:913][173]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.28.59:944][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25494 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.28.59:944][175]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.00:042][181]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.07-00.29.00:042][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:073][183]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:073][183]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:073][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:073][183]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:107][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=13288 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:107][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=13288)
[2026.04.07-00.29.00:158][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=165 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:240][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:240][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:240][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:240][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=23 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:240][193]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:240][193]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.29.00:240][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:240][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.04.07-00.29.00:240][193]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.29.00:240][193]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.29.00:240][193]LogTemp: BP_AI_Controller_Police_C_2147403739: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.29.00:320][198]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.00:320][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.00:320][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.00:320][198]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.29.00:320][198]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.00:320][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:320][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:320][198]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.00:330][199]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411692 updated role to ERole::Surrender
[2026.04.07-00.29.00:330][199]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411692] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.07-00.29.00:450][206]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.00:514][210]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.07-00.29.00:514][210]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.07-00.29.00:514][210]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.29.00:514][210]LogTemp: BP_AI_Controller_Police_C_2147406300: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.07-00.29.00:514][210]LogTemp: BP_AI_Controller_Police_C_2147406300: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::DetainSuspect)
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:514][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:514][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:514][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:514][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:514][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:514][210]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.29.00:514][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:514][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.00:514][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=25494 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:514][210]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.00:514][210]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.29.00:514][210]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.29.00:514][210]LogTemp: BP_AI_Controller_Police_C_2147406300: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.29.00:595][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=221 DistVeh=1115 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:726][223]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.00:726][223]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.00:726][223]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.00:726][223]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.00:726][223]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411662.
[2026.04.07-00.29.00:775][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:775][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:775][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:775][226]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:775][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:775][226]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:775][226]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:775][226]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:940][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=24023 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.00:940][236]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.00:955][237]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.00:987][239]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:988][239]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:988][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:988][239]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.00:988][239]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.00:988][239]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.00:988][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.00:988][239]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:037][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=15965 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.01:038][242]LogVCC:   IsRoadNavigationViable: OnFoot=15965 RoadEnd->Target=0 Saved=15965 RoadDist=25088 Drive+Walk=25088 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.29.01:038][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, starting drive)
[2026.04.07-00.29.01:038][242]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147403739] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.01:038][242]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.07-00.29.01:038][242]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] Disable
[2026.04.07-00.29.01:038][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147404358 (Target=X=-67687.523 Y=-344581.874 Z=-16366.854, Follow=BP_AI_Ped_Civilian_C_2147411692, Flee=0)
[2026.04.07-00.29.01:049][243]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.29.01:049][243]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.04.07-00.29.01:049][243]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147403760
[2026.04.07-00.29.01:049][243]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147403760
[2026.04.07-00.29.01:049][243]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.29.01:049][243]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.07-00.29.01:049][243]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.15s
[2026.04.07-00.29.01:049][243]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=6 Matched=5 SkippedSender=1
[2026.04.07-00.29.01:049][243]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.29.01:103][246]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411662 updated role to ERole::Surrender
[2026.04.07-00.29.01:103][246]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411662] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.07-00.29.01:103][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=12117 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.01:103][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=12117)
[2026.04.07-00.29.01:135][248]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.01:135][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:135][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:135][248]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.01:135][248]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.01:135][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:135][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:135][248]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.01:151][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=189 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.01:210][253]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410231] Arresting:: BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.01:248][255]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.01:317][259]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.01:379][263]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:443][267]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:443][267]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.01:443][267]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:443][267]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:459][268]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.01:492][270]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.01:505][271]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.07-00.29.01:505][271]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.07-00.29.01:505][271]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.29.01:505][271]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.07-00.29.01:505][271]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::DetainSuspect)
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:505][271]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:505][271]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:505][271]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.01:505][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.01:505][271]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.01:505][271]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.29.01:505][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.01:505][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.01:505][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=189 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.01:505][271]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.29.01:505][271]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.29.01:505][271]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.29.01:519][272]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityAborted
[2026.04.07-00.29.01:523][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.01:533][273]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.01:546][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.01:546][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:546][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:546][274]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.01:546][274]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.01:546][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:546][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:546][274]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.01:595][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.01:607][279]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.01:695][286]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.07-00.29.01:938][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=24003 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.01:938][305]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.01:949][306]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.01:949][306]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:949][306]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.01:949][306]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.01:963][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.02:039][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=15965 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.02:039][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=15965)
[2026.04.07-00.29.02:076][316]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:076][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:076][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:076][316]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:076][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:076][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:101][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=10955 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.02:101][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=10955)
[2026.04.07-00.29.02:155][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=189 DistVeh=2822 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.02:205][326]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.07-00.29.02:205][326]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.07-00.29.02:205][326]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.02:205][326]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.02:205][326]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.02:205][326]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.02:205][326]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.02:205][326]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.02:205][326]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.02:205][326]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.78s
[2026.04.07-00.29.02:243][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:243][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:243][329]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:243][329]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:243][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:243][329]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:243][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.02:359][338]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.02:359][338]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.02:359][338]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.02:359][338]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.02:471][347]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.02:521][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.02:566][354]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.02:589][356]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.07-00.29.02:589][356]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.02:607][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.02:694][364]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.02:706][365]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.02:744][368]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.02:744][368]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.02:771][370]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.02:771][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.02:771][370]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.02:771][370]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.02:771][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:771][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:771][370]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:771][370]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:771][370]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:771][370]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:783][371]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.02:783][371]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.02:783][371]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.02:783][371]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.02:783][371]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.02:783][371]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.02:783][371]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.02:936][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=24003 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.02:936][383]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.02:975][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.02:987][387]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:987][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:987][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.02:987][387]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.02:987][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.02:987][387]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.03:038][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=14967 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.03:038][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=14967)
[2026.04.07-00.29.03:100][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:100][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=10238 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.03:100][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=10238)
[2026.04.07-00.29.03:100][396]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:151][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=90 DistVeh=2887 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.03:178][402]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.03:178][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.03:178][402]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.03:178][402]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.03:189][403]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:189][403]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:226][406]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:241][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.03:251][408]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:328][414]LogTemp: [AreAllSuspectsApprehended] Callout 10109:  Suspect BP_AI_Ped_Civilian_C_2147411677 is NOT arrested yet
[2026.04.07-00.29.03:328][414]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147411692 arrested in Callout 10109
[2026.04.07-00.29.03:328][414]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411692] Arrest Char  10109
[2026.04.07-00.29.03:379][418]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.03:379][418]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.03:379][418]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.03:379][418]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.03:379][418]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.03:379][418]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.03:379][418]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.03:440][423]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.03:440][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.03:440][423]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.03:440][423]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.03:440][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.03:440][423]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.03:440][423]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.03:440][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.03:440][423]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.03:479][426]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.03:514][429]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.03:579][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.03:581][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.03:581][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.03:581][434]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.03:606][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.03:656][440]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:656][440]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.29.03:705][444]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.07-00.29.03:718][445]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:820][453]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:872][457]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:911][460]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:938][462]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.03:938][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=24003 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.03:938][462]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.03:991][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.03:991][466]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.03:991][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.03:991][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.03:991][466]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.04:043][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=13772 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.04:043][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=13772)
[2026.04.07-00.29.04:067][472]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:067][472]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:067][472]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:067][472]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:067][472]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:067][472]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:106][475]LogTemp: [AreAllSuspectsApprehended] Callout 10109:  Suspect BP_AI_Ped_Civilian_C_2147411677 is NOT arrested yet
[2026.04.07-00.29.04:106][475]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147411662 arrested in Callout 10109
[2026.04.07-00.29.04:106][475]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411662] Arrest Char  10109
[2026.04.07-00.29.04:106][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=10154 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.04:106][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=10154)
[2026.04.07-00.29.04:133][477]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Status_Attached_01 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.04:133][477]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.04:133][477]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.04:133][477]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.04:133][477]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.04:133][477]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.04:133][477]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.04:159][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=107 DistVeh=2984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.04:238][485]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:238][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:238][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:238][485]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:238][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:238][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:238][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.04:395][497]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.04:395][497]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.04:395][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.04:395][497]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.04:395][497]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.04:418][499]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.04.07-00.29.04:499][505]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.04:525][507]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.04:538][508]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.04:591][512]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.04:609][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.04:609][513]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.04:647][516]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.04:696][520]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] Handcuffed
[2026.04.07-00.29.04:699][520]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.04:764][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:764][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:764][525]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:764][525]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:764][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:764][525]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:804][528]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.04:804][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.04:804][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.04:804][528]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.04:936][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=24003 DistVeh=179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.04:936][538]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.04:987][542]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:987][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:987][542]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.04:987][542]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.04:987][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.04:987][542]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.05:000][543]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.05:000][543]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.05:000][543]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.05:000][543]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.05:000][543]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.05:000][543]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.05:000][543]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.05:000][543]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.05:040][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=12579 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.05:040][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=12579)
[2026.04.07-00.29.05:105][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=9959 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.05:105][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=9959)
[2026.04.07-00.29.05:158][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.05:213][559]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.05:213][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.05:213][559]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.05:213][559]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.05:241][561]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.05:267][563]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.05:294][565]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.05:308][566]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.05:443][576]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.05:443][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.05:443][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.05:443][576]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.05:443][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.05:443][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.05:443][576]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.05:443][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.05:443][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.05:455][577]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.05:471][578]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.05:510][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.05:525][582]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.05:604][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.05:604][586]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.05:621][587]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.05:621][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.05:623][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.05:623][587]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.05:677][588]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.29.05:944][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23940 DistVeh=166 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.05:944][602]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.06:032][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.06:032][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.06:032][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.06:032][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.06:032][606]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.06:068][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=11361 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.06:068][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=11361)
[2026.04.07-00.29.06:068][607]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:069][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:069][607]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:069][607]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:069][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:069][607]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:100][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=9688 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.06:100][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=9688)
[2026.04.07-00.29.06:159][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.06:243][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:243][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:243][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:243][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:243][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:243][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:243][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.06:392][623]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.07-00.29.06:434][625]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.06:434][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.06:434][625]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.06:434][625]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.06:510][629]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.04.07-00.29.06:516][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.06:538][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.06:612][633]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147411662 already exists in Callout 10109
[2026.04.07-00.29.06:612][633]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.29.06:612][633]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.04.07-00.29.06:612][633]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.29.06:612][633]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.29.06:612][633]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.29.06:612][633]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.04.07-00.29.06:612][633]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=6 Matched=5 SkippedSender=1
[2026.04.07-00.29.06:612][633]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.29.06:612][633]LogTemp: [AreAllSuspectsApprehended] Callout 10109:  Suspect BP_AI_Ped_Civilian_C_2147411677 is NOT arrested yet
[2026.04.07-00.29.06:618][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.06:793][641]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:794][641]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:794][641]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:794][641]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:794][641]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:794][641]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:853][644]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.06:853][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.06:853][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.06:853][644]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.06:896][646]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.06:917][647]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.06:937][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23795 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.06:938][648]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.06:998][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:999][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:999][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.06:999][651]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.06:999][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.06:999][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.07:042][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=10204 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.07:042][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=10204)
[2026.04.07-00.29.07:042][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.07:042][653]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.07:061][654]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.07:064][654]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.07:110][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=9190 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.07:110][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=9190)
[2026.04.07-00.29.07:149][658]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.04.07-00.29.07:152][658]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.07:152][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.07:257][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.07:258][663]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.07:258][663]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.07:258][663]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.07:258][663]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.07:443][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.07:443][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.07:443][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.07:443][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.07:443][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.07:443][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.07:443][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.07:443][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.07:443][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.07:527][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.07:547][677]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.07:547][677]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.07:618][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.07:676][682]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.07:676][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.07:676][682]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.07:676][682]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.07:952][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23651 DistVeh=351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.07:952][696]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.08:038][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=9945 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.08:038][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=9945)
[2026.04.07-00.29.08:057][701]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.07-00.29.08:058][701]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:058][701]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.08:078][702]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:078][702]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:078][702]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:078][702]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:078][702]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:078][702]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:078][702]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.08:078][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:078][702]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:078][702]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.08:100][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=8583 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.08:100][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=8583)
[2026.04.07-00.29.08:162][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.08:245][710]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:245][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:245][710]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:245][710]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:245][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:245][710]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:245][710]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.08:307][713]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.29.08:350][715]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.04.07-00.29.08:495][722]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.08:495][722]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:495][722]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:495][722]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.08:516][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.08:559][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:559][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.08:599][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.08:767][735]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:767][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:767][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:767][735]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:767][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:767][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:913][742]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.08:913][742]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:913][742]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.08:913][742]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.08:939][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23504 DistVeh=479 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.08:940][743]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.08:996][746]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:996][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:996][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.08:996][746]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.08:996][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.08:996][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.09:041][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=9698 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.09:041][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=9698)
[2026.04.07-00.29.09:061][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:061][749]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.09:101][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=7831 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.09:101][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=7831)
[2026.04.07-00.29.09:162][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.09:247][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.09:329][762]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.09:329][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:329][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:329][762]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.09:329][762]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.09:330][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:330][762]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:330][762]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.09:439][767]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.09:439][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.09:439][767]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.09:439][767]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.09:439][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.09:439][767]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.09:439][767]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.09:439][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.09:439][767]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.09:522][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.09:570][773]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:570][773]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.09:610][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=220 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.09:744][781]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.09:744][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:744][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.09:744][781]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.09:942][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23353 DistVeh=618 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.09:942][790]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.10:007][793]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.04.07-00.29.10:050][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=9102 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.10:050][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=9102)
[2026.04.07-00.29.10:069][796]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.10:069][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:069][796]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:069][796]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.10:069][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:069][796]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:089][797]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.10:089][797]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.10:106][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=6884 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.10:106][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=6884)
[2026.04.07-00.29.10:147][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.29.10:147][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.10:147][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.10:147][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147411677.
[2026.04.07-00.29.10:168][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.10:250][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.10:250][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:250][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:250][805]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.10:250][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:250][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:250][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.10:297][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147411677 updated role to ERole::Surrender
[2026.04.07-00.29.10:297][808]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411677] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.04.07-00.29.10:509][819]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.07-00.29.10:509][819]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.04.07-00.29.10:509][819]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.29.10:509][819]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.04.07-00.29.10:509][819]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147411677, Role=ERole::DetainSuspect)
[2026.04.07-00.29.10:509][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:509][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:509][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:509][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:509][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:509][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:509][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:509][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:509][819]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.29.10:509][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.10:509][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.10:509][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=226 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.10:509][819]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.29.10:509][819]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.29.10:509][819]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.29.10:528][820]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.10:601][824]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.10:601][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=226 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.10:773][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:773][833]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:773][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:773][833]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:938][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23293 DistVeh=675 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.10:938][842]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.10:992][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:992][845]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:992][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.10:992][845]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.10:992][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.11:045][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=8173 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.11:045][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=8173)
[2026.04.07-00.29.11:109][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=5814 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.11:109][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=5814)
[2026.04.07-00.29.11:109][851]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.11:164][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.11:238][858]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.04.07-00.29.11:255][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.11:443][869]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.11:443][869]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.11:443][869]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.11:443][869]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.11:525][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.11:602][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=226 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.11:621][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.11:938][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23293 DistVeh=675 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.11:938][894]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.11:993][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.12:049][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=7562 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.12:049][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=7562)
[2026.04.07-00.29.12:079][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.12:079][901]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.12:079][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.12:079][901]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.12:100][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=4807 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.12:100][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=4807)
[2026.04.07-00.29.12:124][903]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.12:165][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.12:243][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.12:243][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.12:243][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.12:243][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.12:243][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.12:529][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.12:599][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=226 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.12:634][922]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.12:791][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.12:791][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.12:791][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.12:791][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.12:948][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23176 DistVeh=788 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.12:948][934]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.13:001][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.13:001][936]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.13:001][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.13:001][936]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.13:001][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.13:053][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=6972 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.13:053][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=6972)
[2026.04.07-00.29.13:102][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=4285 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.13:102][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=4285)
[2026.04.07-00.29.13:148][942]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.29.13:148][942]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.29.13:154][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.13:155][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.13:261][946]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.13:287][947]LogTemp: [AreAllSuspectsApprehended] Callout 10109: All 3 suspects are arrested
[2026.04.07-00.29.13:287][947]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=ADC5ADEC40E46484701EE3AFFAA62B7D) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.13:287][947]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=A1B225404135505F86DA2DA4BC626EA0) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.13:287][947]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=71D4F5724E2CAD49A8CFC7AC542E24F1) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.13:287][947]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147411677 at X=-67298.778 Y=-344192.191 Z=-16193.168 (Callout 10109, RequestedBy: None)
[2026.04.07-00.29.13:287][947]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=3A88C1554B04D7A98A1B47903A4133C2) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.29.13:287][947]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147411692 at X=-67687.523 Y=-344581.874 Z=-16366.854 (Callout 10109, RequestedBy: None)
[2026.04.07-00.29.13:287][947]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2B9DCB374700944151E6DD87FEDB480D) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.29.13:287][947]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147411662 at X=-69118.910 Y=-343178.455 Z=-16311.176 (Callout 10109, RequestedBy: None)
[2026.04.07-00.29.13:287][947]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2A847C9C4F751FA5E2A80DBFEBA1BC77) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.29.13:287][947]LogTemp: Action_RequestDispatch: Dispatched 3 EDispatchUnitType::Ambulance units for Callout 10109
[2026.04.07-00.29.13:287][947]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147411677 arrested in Callout 10109
[2026.04.07-00.29.13:287][947]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147411677] Arrest Char  10109
[2026.04.07-00.29.13:439][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.13:439][952]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.13:439][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.13:439][952]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.13:439][952]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.04.07-00.29.13:439][952]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.07-00.29.13:439][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=226 DistVeh=1118 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.13:439][952]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.29.13:439][952]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.29.13:439][952]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.07-00.29.13:526][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.13:601][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=228 DistVeh=1112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.13:678][962]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.13:935][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=23028 DistVeh=932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.13:935][972]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.13:954][973]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147401889' was already added to the screen.
[2026.04.07-00.29.13:987][974]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.29.13:987][974]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.29.13:993][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.14:043][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=6245 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:043][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=6245)
[2026.04.07-00.29.14:068][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.14:068][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.14:068][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.14:068][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.14:068][977]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.04.07-00.29.14:068][977]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.07-00.29.14:068][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:068][977]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.29.14:068][977]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.29.14:068][977]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.07-00.29.14:114][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=3881 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:114][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=3881)
[2026.04.07-00.29.14:151][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=234 DistVeh=3073 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:204][982]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.14:252][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.14:252][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.14:252][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.14:252][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.14:252][984]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147403760 released task AI.Task.Police.SecureTarget (0 claimers remain)
[2026.04.07-00.29.14:252][984]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.07-00.29.14:252][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=6072 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:252][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=6072)
[2026.04.07-00.29.14:252][984]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.29.14:252][984]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.29.14:252][984]LogTemp: BP_AI_Controller_Police_C_2147403739: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.07-00.29.14:252][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.14:277][985]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 3
[2026.04.07-00.29.14:279][985]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2634 Sn=2640) at V(X=-39917.75, Y=-356491.11, Z=-16102.45), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.29.14:534][995]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.14:609][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=300 DistVeh=1000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:712][  2]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.07-00.29.14:712][  2]LogStreaming: Display: FlushAsyncLoading(431): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.29.14:719][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.14:770][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.14:770][  4]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.14:770][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.14:770][  4]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.14:951][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=22875 DistVeh=1082 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.14:951][ 11]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.15:000][ 13]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.15:002][ 13]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.15:002][ 13]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.15:002][ 13]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.15:002][ 13]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.15:053][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=5501 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.15:053][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=5501)
[2026.04.07-00.29.15:103][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=3702 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.15:103][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=3702)
[2026.04.07-00.29.15:154][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=92 DistVeh=3002 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.15:207][ 21]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:233][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.15:259][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.15:311][ 25]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:412][ 29]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:438][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.15:438][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.15:438][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.15:438][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.15:438][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.15:438][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.15:512][ 33]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:537][ 34]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_1] Executing Activity for AI:  BP_AI_Controller_Police_C_2147410210 Activity:  Als.Activities.ThreatPatient
[2026.04.07-00.29.15:540][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.15:616][ 37]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:616][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=310 DistVeh=864 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.15:719][ 41]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:744][ 42]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.15:820][ 45]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:952][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] Handcuffed
[2026.04.07-00.29.15:957][ 50]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.15:958][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=22725 DistVeh=1230 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.15:958][ 50]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.16:003][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.16:052][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=4788 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.16:052][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=4788)
[2026.04.07-00.29.16:074][ 56]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:074][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:074][ 56]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:074][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:074][ 56]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:074][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:074][ 56]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:116][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=3517 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.16:116][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=3517)
[2026.04.07-00.29.16:159][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.16:181][ 61]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:246][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:246][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:246][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:246][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:246][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:246][ 64]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:246][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.16:246][ 64]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.16:291][ 66]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:397][ 71]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:505][ 76]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:527][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.16:566][ 79]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.29.16:614][ 81]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:614][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=344 DistVeh=778 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.16:724][ 86]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:767][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.16:788][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:788][ 89]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:788][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:788][ 89]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:830][ 91]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:938][ 96]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.16:941][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=22577 DistVeh=1376 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.16:941][ 96]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.16:996][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:996][ 99]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:996][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.16:997][ 99]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.16:997][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.17:038][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=4154 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:038][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=4154)
[2026.04.07-00.29.17:073][102]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.17:102][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=3053 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:102][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> DriveToLocation (on-foot role, continuing drive, dist=3053)
[2026.04.07-00.29.17:154][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:175][107]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.17:260][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.17:268][112]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.17:284][113]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.17:284][113]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2634)
[2026.04.07-00.29.17:384][118]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.29.17:384][118]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.29.17:384][118]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:384][118]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.17:384][118]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.17:384][118]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.17:384][118]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.17:384][118]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.29.17:384][118]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147401646 
BackupUnit true
Callout 10,109
[2026.04.07-00.29.17:384][118]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:404][119]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.07-00.29.17:408][119]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.29.17:409][119]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147401621
[2026.04.07-00.29.17:409][119]LogTemp: [BP_AI_Ped_Medic_C_2147401621] Medic behavior component initialized
[2026.04.07-00.29.17:409][119]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147401601] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147401621)
[2026.04.07-00.29.17:409][119]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.29.17:412][119]LogTemp: Game database saved successfully.
[2026.04.07-00.29.17:412][119]LogTemp: Vehicle -141358922 marked as persistent.
[2026.04.07-00.29.17:412][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147401646 Keys=1
[2026.04.07-00.29.17:412][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:412][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> None (no condition matched)
[2026.04.07-00.29.17:412][119]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147401621] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:412][119]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.29.17:412][119]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.29.17:412][119]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147401621
[2026.04.07-00.29.17:412][119]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147401621 added to Faction EFaction::Medic in Callout 10109
[2026.04.07-00.29.17:412][119]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.07-00.29.17:412][119]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147401621 starts Medical role assignment in Callout 10109
[2026.04.07-00.29.17:412][119]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147401621 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.29.17:412][119]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147401621 attached to callout 10109 (Player: No, Faction: EFaction::Medic)
[2026.04.07-00.29.17:412][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147401646 Seat=0 Driver=1
[2026.04.07-00.29.17:412][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:412][119]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401601] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:412][119]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147401646 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.17:412][119]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147401646 marked as Occupied
[2026.04.07-00.29.17:412][119]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:412][119]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147401601 with GUID A150BA2B4E9161E70D55A5B069A1BCFF
[2026.04.07-00.29.17:412][119]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147401601: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.29.17:412][119]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147401601
[2026.04.07-00.29.17:412][119]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147401601!
[2026.04.07-00.29.17:412][119]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:412][119]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:412][119]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.17:412][119]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.29.17:412][119]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.29.17:412][119]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.29.17:412][119]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Y9063330, Callout=10109)
[2026.04.07-00.29.17:412][119]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.07-00.29.17:441][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.17:441][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.17:441][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.17:441][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.17:441][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.17:441][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.17:517][124]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.29.17:518][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147401646 Seat=0 Driver=1
[2026.04.07-00.29.17:518][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:518][124]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.17:600][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=306 DistVeh=847 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:778][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.17:936][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=22428 DistVeh=1524 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.17:936][146]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.17:994][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.18:047][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3877 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.18:047][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=3877)
[2026.04.07-00.29.18:065][153]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:065][153]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:065][153]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:065][153]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:065][153]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:065][153]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:101][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2417 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.18:101][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, was driving, close enough dist=2417)
[2026.04.07-00.29.18:101][155]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147404758] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.18:101][155]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.29.18:101][155]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147405406] Disable
[2026.04.07-00.29.18:101][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147405406 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.18:155][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.18:245][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:245][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:245][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:245][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:245][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:245][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:245][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.18:283][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.18:323][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.18:403][171]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.07-00.29.18:403][171]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2636 Sn=2642) at V(X=-32675.04, Y=-353359.30, Z=-16018.51), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.29.18:542][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.18:609][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.18:780][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:780][189]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:780][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:780][189]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:788][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.18:935][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=22278 DistVeh=1672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.18:936][198]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.18:993][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:993][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:993][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.18:993][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.18:993][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.19:048][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3588 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.19:048][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=3588)
[2026.04.07-00.29.19:101][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2124 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.19:101][207]LogVCC:   IsRoadNavigationViable: OnFoot=2124 RoadEnd->Target=0 Saved=2124 RoadDist=2052 Drive+Walk=2052 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.19:101][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.19:161][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.19:249][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.19:305][218]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.19:305][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.19:325][219]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.19:440][225]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.19:440][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.19:440][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.19:440][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.19:440][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.19:440][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.19:440][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.19:529][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.19:550][231]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.19:608][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.19:655][237]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.29.19:655][237]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.29.19:660][237]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.19:765][243]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.19:820][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.19:874][249]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.19:946][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=22126 DistVeh=1823 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.19:946][253]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.19:983][255]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:001][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.20:039][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3174 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:039][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=3174)
[2026.04.07-00.29.20:080][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:081][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:081][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:081][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:081][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:081][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:081][260]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.07-00.29.20:098][261]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:098][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2122 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:098][261]LogVCC:   IsRoadNavigationViable: OnFoot=2122 RoadEnd->Target=0 Saved=2122 RoadDist=2052 Drive+Walk=2052 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.20:098][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.20:150][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:169][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:169][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:169][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:169][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:169][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:169][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:169][265]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401621 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.20:169][265]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:169][265]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147401621 -> ERole::MoveToBackup (Callout 10109)
[2026.04.07-00.29.20:169][265]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401621 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.07-00.29.20:169][265]LogTemp: BP_AI_Controller_Medic_C_2147401601: Claimed task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.20:205][267]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:248][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:248][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:248][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:248][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:248][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:248][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:248][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=24 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.20:315][273]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:316][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=30879 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:316][273]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401601] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.29.20:316][273]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.07-00.29.20:316][273]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] Disable
[2026.04.07-00.29.20:316][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147401646 (Target=X=-68296.780 Y=-343815.843 Z=-16341.608, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.07-00.29.20:335][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.20:384][277]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147401291' was already added to the screen.
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:406][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:407][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.07-00.29.20:407][278]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.20:407][278]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.29.20:407][278]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.29.20:429][279]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:520][284]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.20:538][285]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:594][288]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.29.20:594][288]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.07-00.29.20:594][288]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.20:594][288]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.20:594][288]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.29.20:594][288]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.07-00.29.20:594][288]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.57s
[2026.04.07-00.29.20:594][288]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=6 Matched=5 SkippedSender=1
[2026.04.07-00.29.20:594][288]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.07-00.29.20:594][288]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.07-00.29.20:611][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:647][291]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:754][297]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:772][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:772][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:772][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:772][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:845][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.20:863][303]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:899][305]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.20:938][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21978 DistVeh=1971 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.20:938][307]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.20:973][309]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.20:975][309]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.20:975][309]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.20:992][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:992][310]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:992][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.20:992][310]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.20:992][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.21:046][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2744 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:046][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> DriveToLocation (on-foot role, continuing drive, dist=2744)
[2026.04.07-00.29.21:082][315]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.21:099][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2101 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:100][316]LogVCC:   IsRoadNavigationViable: OnFoot=2101 RoadEnd->Target=0 Saved=2101 RoadDist=2052 Drive+Walk=2052 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.21:100][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.21:136][318]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.21:154][319]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.21:154][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:190][321]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.21:245][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.21:300][327]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.21:318][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=30879 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:355][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.21:408][333]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.21:408][333]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2636)
[2026.04.07-00.29.21:450][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.21:450][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.21:450][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.21:450][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.21:450][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.21:450][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.21:519][339]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.29.21:519][339]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.29.21:519][339]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:519][339]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.21:521][339]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.07-00.29.21:523][339]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.29.21:523][339]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147401077
[2026.04.07-00.29.21:523][339]LogTemp: [BP_AI_Ped_Medic_C_2147401077] Medic behavior component initialized
[2026.04.07-00.29.21:523][339]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147401057] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147401077)
[2026.04.07-00.29.21:523][339]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.29.21:526][339]LogTemp: Game database saved successfully.
[2026.04.07-00.29.21:526][339]LogTemp: Vehicle 458465040 marked as persistent.
[2026.04.07-00.29.21:526][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147401103 Keys=1
[2026.04.07-00.29.21:526][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:526][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> None (no condition matched)
[2026.04.07-00.29.21:526][339]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147401077] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:526][339]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.29.21:526][339]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.29.21:526][339]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147401077
[2026.04.07-00.29.21:526][339]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147401077 added to Faction EFaction::Medic in Callout 10109
[2026.04.07-00.29.21:526][339]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.07-00.29.21:526][339]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147401077 starts Medical role assignment in Callout 10109
[2026.04.07-00.29.21:526][339]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147401077 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.29.21:526][339]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147401077 attached to callout 10109 (Player: No, Faction: EFaction::Medic)
[2026.04.07-00.29.21:527][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147401103 Seat=0 Driver=1
[2026.04.07-00.29.21:527][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:527][339]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401057] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:527][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147401103 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.21:527][339]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147401103 marked as Occupied
[2026.04.07-00.29.21:527][339]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:527][339]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147401057 with GUID 71655EB64B1EE7BF1F15A9ABC37F98D0
[2026.04.07-00.29.21:527][339]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147401057: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.29.21:527][339]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147401057
[2026.04.07-00.29.21:527][339]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147401057!
[2026.04.07-00.29.21:528][339]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:528][339]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:528][339]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:528][339]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.29.21:528][339]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.29.21:528][339]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.29.21:528][339]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=D1049733, Callout=10109)
[2026.04.07-00.29.21:528][339]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.21:528][339]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.21:528][339]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.21:528][339]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.29.21:528][339]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147401103 
BackupUnit true
Callout 10,109
[2026.04.07-00.29.21:528][339]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.21:528][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.21:596][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:632][345]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.29.21:632][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147401103 Seat=0 Driver=1
[2026.04.07-00.29.21:632][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:668][347]LogBlueprintUserMessages: [Event_Speak_C_2] false
[2026.04.07-00.29.21:867][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.29.21:887][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] Vehicle arrived at destination
[2026.04.07-00.29.21:887][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2719 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:887][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.29.21:887][358]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147403739] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] Disable
[2026.04.07-00.29.21:887][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147404358 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] NotifyArrival from Vehicle
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] Invalid Occcupant
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] Invalid Occcupant
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] Invalid Occcupant
[2026.04.07-00.29.21:887][358]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] Disable
[2026.04.07-00.29.21:943][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21827 DistVeh=2121 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.21:943][362]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.21:998][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.22:051][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2719 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:051][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.29.22:070][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:070][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:070][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:070][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:070][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:070][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:107][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2035 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:107][371]LogVCC:   IsRoadNavigationViable: OnFoot=2035 RoadEnd->Target=0 Saved=2035 RoadDist=2052 Drive+Walk=2052 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.22:107][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.22:160][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:162][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:162][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:162][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:162][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:162][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:162][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:179][375]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.07-00.29.22:179][375]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.04.07-00.29.22:179][375]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.22:179][375]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.22:179][375]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.22:179][375]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.22:179][375]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.22:179][375]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.22:179][375]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.22:179][375]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.04.07-00.29.22:252][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:252][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:252][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:252][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:252][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:252][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:252][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.22:326][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=29574 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:394][385]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:473][389]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.22:529][391]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.07-00.29.22:529][391]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2638 Sn=2644) at V(X=-56151.30, Y=-335020.56, Z=-16457.36), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.29.22:530][391]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.22:530][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.22:538][392]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.22:576][395]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.29.22:576][395]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.29.22:599][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:635][398]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.22:653][399]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.22:653][399]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.22:742][404]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.29.22:761][405]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.22:761][405]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.22:761][405]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.22:761][405]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.22:761][405]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.22:761][405]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.22:761][405]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.22:777][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:777][406]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:777][406]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:777][406]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:795][407]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.04.07-00.29.22:946][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.22:946][415]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.22:947][415]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.07-00.29.22:995][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:995][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:995][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.22:995][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.22:995][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.23:047][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2720 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:047][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.29.23:084][423]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:084][423]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:101][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2000 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:101][424]LogVCC:   IsRoadNavigationViable: OnFoot=2000 RoadEnd->Target=0 Saved=2000 RoadDist=2299 Drive+Walk=2299 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.23:101][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.23:140][426]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.07-00.29.23:153][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:166][428]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147400901' was already added to the screen.
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:182][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:184][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:184][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.04.07-00.29.23:184][429]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147460870
ID 10,109
CAlloutTypeGangShooting
[2026.04.07-00.29.23:184][429]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.29.23:184][429]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.29.23:242][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.23:260][433]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:260][433]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:276][434]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:312][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=28370 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:312][436]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:385][440]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.29.23:385][440]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.04.07-00.29.23:385][440]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.23:385][440]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.23:385][440]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.29.23:385][440]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.04.07-00.29.23:385][440]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=6 Matched=5 SkippedSender=1
[2026.04.07-00.29.23:385][440]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.07-00.29.23:385][440]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.04.07-00.29.23:385][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:437][443]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.23:437][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.23:437][443]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.23:437][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.23:437][443]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.23:437][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.23:437][443]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.23:507][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.23:524][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.23:540][449]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.23:610][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:646][455]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.23:679][457]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] true
[2026.04.07-00.29.23:699][458]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:734][460]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.23:734][460]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.23:734][460]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.23:734][460]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.23:734][460]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.23:734][460]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.23:734][460]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.23:750][461]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.23:784][463]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:823][465]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:839][466]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:855][467]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.23:873][468]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.23:945][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.23:945][472]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.23:962][473]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.23:999][475]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.23:999][475]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:015][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.24:051][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2728 DistVeh=117 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:051][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.29.24:070][479]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:070][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:070][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:070][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:070][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:070][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:070][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:101][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1988 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:103][481]LogVCC:   IsRoadNavigationViable: OnFoot=1988 RoadEnd->Target=0 Saved=1988 RoadDist=2299 Drive+Walk=2299 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.24:103][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.24:154][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:173][485]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:173][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:173][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:173][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:173][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:173][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:173][485]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:188][486]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:234][489]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147460870 at X=-68311.523 Y=-343838.192 Z=-16340.228 (Callout 10109, RequestedBy: BP_JayHalstead_C_2147460870)
[2026.04.07-00.29.24:234][489]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2A4A8A034C86A221E3CA85B19D16ACF7) for Callout 10109, Target=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.24:240][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:240][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:240][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:240][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:240][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:240][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:240][489]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:240][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.24:258][490]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:279][491]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:279][491]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:314][493]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:314][493]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=27142 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:332][494]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.24:332][494]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.24:332][494]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.24:332][494]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.24:332][494]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.24:332][494]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.24:332][494]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.24:385][497]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:385][497]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:419][499]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.24:436][500]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.29.24:436][500]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.42
[2026.04.07-00.29.24:436][500]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.24:436][500]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147460870
[2026.04.07-00.29.24:436][500]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.29.24:436][500]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.04.07-00.29.24:436][500]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=6 Matched=5 SkippedSender=1
[2026.04.07-00.29.24:436][500]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.04.07-00.29.24:489][503]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:506][504]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.24:524][505]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.24:590][509]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:609][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:626][511]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:681][514]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:681][514]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:695][515]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:712][516]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:730][517]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.04.07-00.29.24:780][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:780][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:780][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:780][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:780][520]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.24:780][520]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.24:780][520]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.29.24:780][520]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.29.24:780][520]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.07-00.29.24:780][520]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.29.24:781][520]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.29.24:799][521]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:799][521]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:834][523]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:888][526]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:888][526]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:906][527]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.24:921][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.24:923][528]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:941][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:941][529]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.24:957][530]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:979][531]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.24:987][532]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.29.24:987][532]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.29.24:987][532]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.29.24:987][532]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147404358] true
[2026.04.07-00.29.24:987][532]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.24:987][532]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.24:987][532]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.24:987][532]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.24:987][532]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.29.24:987][532]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.29.24:987][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.29.24:987][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2805 DistVeh=153 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.24:987][532]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147403739] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.29.24:994][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:994][532]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:994][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.24:994][532]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.24:994][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.25:010][533]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.25:010][533]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.25:048][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2815 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:065][536]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.25:103][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1988 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:103][538]LogVCC:   IsRoadNavigationViable: OnFoot=1988 RoadEnd->Target=0 Saved=1988 RoadDist=2299 Drive+Walk=2299 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.25:103][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.25:120][539]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.25:155][541]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.25:157][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:207][543]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.25:215][544]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.25:231][545]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_AutoContinue_C_4) passed in to UEngine::GetWorldFromContextObject().
[2026.04.07-00.29.25:231][545]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.25:262][546]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.25:262][546]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.25:322][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25805 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:329][550]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.25:343][551]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.29.25:362][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.25:362][552]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.25:362][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.25:362][552]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.25:362][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.25:362][552]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.25:362][552]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401077 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.25:362][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:362][552]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147401077 -> ERole::MoveToBackup (Callout 10109)
[2026.04.07-00.29.25:362][552]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401077 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.07-00.29.25:362][552]LogTemp: BP_AI_Controller_Medic_C_2147401057: Claimed task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.25:381][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=36947 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:381][553]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401057] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.29.25:381][553]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.07-00.29.25:381][553]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] Disable
[2026.04.07-00.29.25:381][553]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147401103 (Target=X=-68244.268 Y=-343988.318 Z=-16343.170, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.07-00.29.25:437][556]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.25:437][556]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.25:437][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.25:437][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.25:437][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.25:437][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.25:437][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.25:437][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.25:517][560]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.25:517][560]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.25:538][561]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2638)
[2026.04.07-00.29.25:538][561]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.29.25:556][562]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.25:600][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:679][568]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.29.25:679][568]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.29.25:679][568]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:679][568]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.25:680][568]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.07-00.29.25:683][568]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.29.25:683][568]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147400499
[2026.04.07-00.29.25:683][568]LogTemp: [BP_AI_Ped_Medic_C_2147400499] Medic behavior component initialized
[2026.04.07-00.29.25:683][568]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147400479] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147400499)
[2026.04.07-00.29.25:683][568]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.29.25:686][568]LogTemp: Game database saved successfully.
[2026.04.07-00.29.25:686][568]LogTemp: Vehicle 237849081 marked as persistent.
[2026.04.07-00.29.25:686][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147400513 Keys=1
[2026.04.07-00.29.25:686][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:686][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479]  -> None (no condition matched)
[2026.04.07-00.29.25:686][568]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147400499] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:686][568]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.29.25:686][568]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.29.25:686][568]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147400499
[2026.04.07-00.29.25:686][568]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147400499 added to Faction EFaction::Medic in Callout 10109
[2026.04.07-00.29.25:686][568]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.07-00.29.25:686][568]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147400499 starts Medical role assignment in Callout 10109
[2026.04.07-00.29.25:686][568]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147400499 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.29.25:686][568]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147400499 attached to callout 10109 (Player: No, Faction: EFaction::Medic)
[2026.04.07-00.29.25:686][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147400513 Seat=0 Driver=1
[2026.04.07-00.29.25:686][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:686][568]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147400479] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:686][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147400513 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.25:686][568]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147400513 marked as Occupied
[2026.04.07-00.29.25:686][568]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:686][568]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147400479 with GUID 1C565C14428640F1B31C9192575402E9
[2026.04.07-00.29.25:686][568]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147400479: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.29.25:686][568]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147400479
[2026.04.07-00.29.25:686][568]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147400479!
[2026.04.07-00.29.25:686][568]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:686][568]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:686][568]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:686][568]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.29.25:686][568]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.29.25:686][568]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.29.25:686][568]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=V9357345, Callout=10109)
[2026.04.07-00.29.25:686][568]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.25:686][568]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.25:686][568]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.25:686][568]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.29.25:686][568]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147400513 
BackupUnit true
Callout 10,109
[2026.04.07-00.29.25:686][568]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.25:781][573]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.29.25:781][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147400513 Seat=0 Driver=1
[2026.04.07-00.29.25:781][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:926][580]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.29.25:948][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.25:948][581]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.25:948][581]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.25:969][582]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.04.07-00.29.25:993][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.26:010][584]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.26:051][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2820 DistVeh=172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:072][587]LogScript: Warning: Script Msg: No world was found for object (/Game/Blueprints/Gameplay/DialogueSystem/Dispatch.Dispatch:Event_DispatchTransmit_C_3) passed in to UEngine::GetWorldFromContextObject().
[2026.04.07-00.29.26:072][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:072][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:072][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:072][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:072][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:072][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:112][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1988 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:112][589]LogVCC:   IsRoadNavigationViable: OnFoot=1988 RoadEnd->Target=0 Saved=1988 RoadDist=2299 Drive+Walk=2299 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.26:112][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.26:155][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:177][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:177][592]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:177][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:177][592]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:177][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:177][592]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:214][594]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147405406] true
[2026.04.07-00.29.26:242][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:242][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:242][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:242][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:242][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:242][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:242][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.26:325][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24316 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:389][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=36699 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:452][605]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.26:517][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.26:517][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.26:558][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:599][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:683][616]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.07-00.29.26:683][616]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2640 Sn=2646) at V(X=-74092.66, Y=-358503.88, Z=-17292.02), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.29.26:789][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:789][621]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:789][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.26:789][621]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.26:941][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.26:941][628]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.26:960][629]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.27:005][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:005][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:005][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:005][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:005][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.27:007][631]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.27:048][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2719 DistVeh=219 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:111][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2041 DistVeh=162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:113][636]LogVCC:   IsRoadNavigationViable: OnFoot=2041 RoadEnd->Target=0 Saved=2041 RoadDist=2299 Drive+Walk=2299 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.29.27:113][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.29.27:154][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:255][643]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.07-00.29.27:261][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.27:278][644]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] Als.Equipment.Weapon
[2026.04.07-00.29.27:307][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=22891 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:357][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:357][647]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:357][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:357][647]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:357][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:357][647]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:375][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=37616 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:443][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:443][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:443][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:443][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:443][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.27:443][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.27:466][652]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.27:505][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.27:528][654]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.27:533][655]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.29.27:533][655]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.29.27:533][655]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.29.27:533][655]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147405406] true
[2026.04.07-00.29.27:533][655]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.27:533][655]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.27:533][655]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.27:533][655]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.29.27:533][655]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.29.27:533][655]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.29.27:533][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] ExitedVehicle: BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.29.27:533][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2078 DistVeh=176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:533][655]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147404758] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.29.27:557][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:601][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:622][659]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.27:734][664]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.27:849][669]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.27:937][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.27:937][673]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.27:963][674]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.27:983][675]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.28:007][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.28:007][676]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.28:049][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2609 DistVeh=323 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:071][679]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:071][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:071][679]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:071][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:071][679]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:071][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:071][679]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:115][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2122 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:161][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:161][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:161][683]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:161][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:161][683]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:161][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:161][683]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:182][684]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:248][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:248][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:248][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:248][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:248][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:248][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:248][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.28:293][689]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:316][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=21617 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:382][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=38717 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:406][694]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:496][698]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.28:518][699]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:518][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.28:518][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.28:518][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.28:562][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:606][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:627][704]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:738][709]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:779][710]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.29.28:779][710]LogStreaming: Display: 0.137 ms for processing 10147 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 55 (12167->12112) packages and 62 (33165->33103) public exports.
[2026.04.07-00.29.28:799][711]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:799][711]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:799][711]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.28:799][711]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.28:804][712]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.07-00.29.28:804][712]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.07-00.29.28:804][712]LogStreaming: Display: FlushAsyncLoading(433): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.29.28:850][714]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.28:939][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21710 DistVeh=2238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.28:939][718]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.28:961][719]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:009][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:009][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:009][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:009][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:009][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.29:011][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.29:011][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.29:011][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.29:049][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2467 DistVeh=426 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:072][724]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:115][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2122 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:162][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:183][729]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:247][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.29:291][734]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:313][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=20400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:360][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:360][737]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:360][737]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:360][737]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:360][737]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:360][737]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:360][737]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147400499 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.29:360][737]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:360][737]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147400499 -> ERole::MoveToBackup (Callout 10109)
[2026.04.07-00.29.29:360][737]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147400499 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.07-00.29.29:360][737]LogTemp: BP_AI_Controller_Medic_C_2147400479: Claimed task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.29:382][738]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=39866 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:403][739]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:455][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:455][741]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:455][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:455][741]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:455][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.29:455][741]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.29:520][744]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:520][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.29:520][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.29:520][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.29:520][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.29:563][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14735 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:563][746]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147400479] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.29:563][746]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.07-00.29.29:564][746]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] Disable
[2026.04.07-00.29.29:564][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147400513 (Target=X=-67779.183 Y=-344370.669 Z=-16362.516, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.07-00.29.29:613][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:634][749]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.07-00.29.29:688][751]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2640)
[2026.04.07-00.29.29:750][752]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.29.29:763][753]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10109
[2026.04.07-00.29.29:763][753]LogTemp: ExecuteVehicle: Callout=10109
[2026.04.07-00.29.29:763][753]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:763][753]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.29:766][753]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.04.07-00.29.29:768][753]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.29.29:768][753]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147399331
[2026.04.07-00.29.29:768][753]LogTemp: [BP_AI_Ped_Medic_C_2147399331] Medic behavior component initialized
[2026.04.07-00.29.29:768][753]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147399311] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147399331)
[2026.04.07-00.29.29:768][753]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.29.29:768][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147399343 Keys=1
[2026.04.07-00.29.29:768][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:768][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311]  -> None (no condition matched)
[2026.04.07-00.29.29:768][753]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147399331] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:768][753]LogTemp: FinalizeSpawnOccupant: Callout=10109
[2026.04.07-00.29.29:768][753]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10109
[2026.04.07-00.29.29:768][753]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147399331
[2026.04.07-00.29.29:768][753]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147399331 added to Faction EFaction::Medic in Callout 10109
[2026.04.07-00.29.29:768][753]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.04.07-00.29.29:768][753]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147399331 starts Medical role assignment in Callout 10109
[2026.04.07-00.29.29:768][753]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147399331 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10109)
[2026.04.07-00.29.29:768][753]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147399331 attached to callout 10109 (Player: No, Faction: EFaction::Medic)
[2026.04.07-00.29.29:769][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147399343 Seat=0 Driver=1
[2026.04.07-00.29.29:769][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:769][753]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147399311] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:769][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147399343 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.29:769][753]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147399343 marked as Occupied
[2026.04.07-00.29.29:769][753]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:769][753]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147399311 with GUID 3CBD5B724F51B75768CCED8E78A48281
[2026.04.07-00.29.29:769][753]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147399311: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.29.29:769][753]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147399311
[2026.04.07-00.29.29:769][753]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147399311!
[2026.04.07-00.29.29:769][753]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:769][753]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:769][753]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:769][753]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.29.29:769][753]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.29.29:769][753]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.29.29:769][753]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Y9063330, Callout=10109)
[2026.04.07-00.29.29:769][753]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.29:769][753]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.29:769][753]LogTemp: RestoreSeatsFromState
[2026.04.07-00.29.29:769][753]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.29.29:769][753]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147399343 
BackupUnit true
Callout 10,109
[2026.04.07-00.29.29:769][753]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.29:779][754]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] 
[2026.04.07-00.29.29:866][759]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.29.29:866][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147399343 Seat=0 Driver=1
[2026.04.07-00.29.29:866][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:950][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.29:951][763]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.29:992][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.30:013][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.30:013][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.30:033][767]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.30:053][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2325 DistVeh=551 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:075][769]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:075][769]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:075][769]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:075][769]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:075][769]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:075][769]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:077][769]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.29.30:115][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2122 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:156][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:178][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:178][774]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:178][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:178][774]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:178][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:178][774]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:238][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:238][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:238][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:238][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:238][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:238][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:258][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.30:323][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=19063 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:384][784]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=40856 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:489][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:507][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.30:507][790]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.30:530][791]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.30:549][792]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.30:549][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14480 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:610][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:780][802]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.07-00.29.30:780][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:780][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:780][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:780][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:947][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.30:947][810]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.30:997][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:997][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:997][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.30:997][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.30:997][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.31:024][813]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.31:024][813]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.31:071][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2173 DistVeh=659 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:115][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2099 DistVeh=190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:168][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:253][821]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.31:311][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17701 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:361][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:361][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:361][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:361][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:361][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:361][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:361][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:361][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:361][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:361][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:361][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:361][824]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:393][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=41769 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:434][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:434][827]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:434][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:434][827]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:434][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.31:434][827]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.31:492][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:520][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.31:520][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.31:520][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.31:551][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12844 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:608][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:710][835]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.29.31:956][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.31:956][847]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.31:994][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.32:019][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.32:019][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.32:049][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2026 DistVeh=776 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:070][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:070][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:070][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:070][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:070][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:070][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:114][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2044 DistVeh=260 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:159][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:159][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:159][856]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:159][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:159][856]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:159][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:159][856]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:246][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:246][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:246][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:246][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:246][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:246][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:246][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.32:313][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16211 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:378][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=42207 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:489][871]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:509][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.32:509][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.32:509][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.32:530][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.32:552][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11158 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:616][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:637][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:637][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:637][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:637][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:637][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:637][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:637][878]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147399331 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.32:637][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:637][878]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147399331 -> ERole::MoveToBackup (Callout 10109)
[2026.04.07-00.29.32:637][878]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147399331 claimed task AI.Task.Global.MoveToLocation (2/12 claimers, Role=ERole::MoveToBackup)
[2026.04.07-00.29.32:637][878]LogTemp: BP_AI_Controller_Medic_C_2147399311: Claimed task AI.Task.Global.MoveToLocation
[2026.04.07-00.29.32:790][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:790][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:790][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:790][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:944][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.32:944][892]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.32:986][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:986][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.32:986][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.32:986][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:009][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.33:009][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.33:009][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.33:009][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.33:048][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1876 DistVeh=905 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:111][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1929 DistVeh=304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:153][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:241][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.33:327][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14660 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:352][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:352][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:352][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:352][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:352][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:352][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:353][911]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.29.33:372][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:372][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:372][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:372][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:372][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:372][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:392][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=41429 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:437][915]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:437][915]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:437][915]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:437][915]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:437][915]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.33:437][915]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.33:498][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16904 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:498][918]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147399311] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.29.33:498][918]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.07-00.29.33:498][918]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Disable
[2026.04.07-00.29.33:498][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147399343 (Target=X=-66219.764 Y=-343447.544 Z=-16373.298, Follow=GameplayPC_C_2147482181, Flee=0)
[2026.04.07-00.29.33:518][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.33:518][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.33:518][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.33:519][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.33:563][921]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9647 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:606][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:871][935]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.29.33:953][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.33:953][939]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.33:994][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.34:019][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.34:019][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.34:019][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.34:041][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1854 DistVeh=925 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:078][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:078][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:078][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:078][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:078][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:078][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:102][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1782 DistVeh=334 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:161][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:161][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:161][949]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:161][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:161][949]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:161][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:161][949]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:249][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:249][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:249][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:249][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:249][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:249][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:249][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.34:314][956]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13269 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:379][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=40509 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:484][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17310 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:505][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.34:505][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.34:505][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.34:528][966]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.34:549][967]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9101 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:606][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:652][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:652][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:652][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:652][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:652][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:652][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:769][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:769][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:769][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.34:769][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.34:941][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.34:941][985]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.35:003][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:003][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:003][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:003][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:003][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.35:003][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.35:003][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.35:003][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.35:048][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1854 DistVeh=925 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:110][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1635 DistVeh=419 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:173][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:262][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.35:326][  3]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11816 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:369][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:369][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:369][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:369][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:369][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:369][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:369][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:369][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:369][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:369][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:369][  5]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:369][  5]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:388][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=39519 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:452][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:452][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:452][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:452][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:452][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.35:452][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.35:494][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16800 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:515][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.35:515][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.35:515][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.35:536][ 13]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.35:555][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8111 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:616][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:965][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21705 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.35:965][ 32]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.36:009][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.36:010][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.36:010][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.36:010][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.36:056][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1791 DistVeh=981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:094][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:095][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:095][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:095][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:095][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:095][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:105][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1562 DistVeh=472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:156][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:179][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:179][ 42]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:179][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:179][ 42]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:179][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:179][ 42]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:259][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:261][ 45]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:261][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:261][ 45]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:261][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:261][ 45]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:261][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.36:312][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10388 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:377][ 52]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=38591 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:497][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=15918 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:516][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.36:516][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.36:516][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.36:537][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.36:557][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7061 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:616][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:640][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:640][ 65]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:640][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:640][ 65]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:640][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:640][ 65]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:775][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:775][ 71]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:775][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:775][ 71]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:953][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21676 DistVeh=2272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.36:953][ 79]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.36:992][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:992][ 80]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:992][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.36:992][ 80]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.36:992][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.37:014][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.37:014][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.37:014][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.37:032][ 82]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.07-00.29.37:032][ 82]LogStreaming: Display: FlushAsyncLoading(439): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.29.37:034][ 82]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.29.37:034][ 82]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.29.37:034][ 82]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.29.37:034][ 82]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.29.37:034][ 82]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.07-00.29.37:034][ 82]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.07-00.29.37:038][ 82]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.29.37:062][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1644 DistVeh=1112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:113][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1413 DistVeh=598 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:156][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:249][ 92]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.37:316][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9531 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:358][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:358][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:358][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:358][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:358][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:358][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:358][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:358][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:358][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:358][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:358][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:358][ 97]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:380][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=37469 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:445][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:445][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:445][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:445][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:445][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.37:445][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.37:487][103]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:509][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.37:509][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.37:509][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.37:531][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.37:551][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5951 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:617][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:957][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.37:957][121]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.38:012][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.38:012][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.38:012][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.38:012][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.38:058][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1513 DistVeh=1234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:089][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:089][125]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:089][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:089][125]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:089][125]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:089][125]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:120][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1284 DistVeh=733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:159][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:159][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:159][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:159][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:159][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:159][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:159][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:243][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:243][131]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:243][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:243][131]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:243][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:243][131]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:243][131]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.38:322][133]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9273 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:386][136]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=36217 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:518][140]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=13784 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:518][140]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.38:518][140]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.38:518][140]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.38:547][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.38:562][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5236 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:612][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:639][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:639][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:639][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:639][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:639][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:639][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:770][150]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:770][150]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:770][150]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:770][150]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:857][154]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.29.38:941][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.38:941][157]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.38:988][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:988][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:988][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.38:988][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.38:988][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.39:025][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.39:025][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.39:025][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.39:047][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1368 DistVeh=1381 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:103][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1150 DistVeh=878 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:162][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:250][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.39:314][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8780 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:359][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:359][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:359][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:359][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:359][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:359][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:359][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:359][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:359][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:359][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:359][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:359][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:380][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=35119 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:446][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:446][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:446][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:446][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:446][181]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.39:446][181]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.39:508][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12525 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:508][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.39:508][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.39:508][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.39:514][184]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.29.39:519][184]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.39:561][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4901 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:617][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:954][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.39:954][201]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.40:002][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.40:002][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.40:002][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.40:002][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.40:052][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1252 DistVeh=1498 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:075][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:075][206]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:075][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:075][206]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:075][206]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:075][206]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:116][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1049 DistVeh=976 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:151][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:175][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:175][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:175][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:175][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:175][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:175][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:249][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:249][213]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:249][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:249][213]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:249][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:249][213]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:249][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.40:322][216]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7855 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:395][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=33812 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:499][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11301 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:524][224]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.40:524][224]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.40:524][224]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.40:524][224]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.40:549][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4620 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:637][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:638][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:638][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:638][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:638][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:638][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:638][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:794][235]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:794][235]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:794][235]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:794][235]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:938][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.40:938][241]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.40:991][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:991][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.40:991][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.40:991][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:010][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.41:012][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.41:012][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.41:012][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.41:057][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1252 DistVeh=1498 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:107][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1049 DistVeh=976 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:153][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:252][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.41:325][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7663 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:371][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:371][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:371][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:371][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:371][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:371][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:371][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:371][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:371][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:371][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:371][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:371][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:396][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=32379 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:448][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:448][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:448][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:448][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:448][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.41:448][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.41:495][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10152 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:517][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.41:517][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.41:517][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.41:517][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.41:566][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4322 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:617][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:969][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.41:969][283]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.41:995][284]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.42:004][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.42:004][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.42:004][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.42:048][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1246 DistVeh=1504 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:081][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:081][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:081][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:081][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:081][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:081][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:128][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1039 DistVeh=986 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:174][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:174][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:174][291]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:174][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:174][291]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:174][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:174][291]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:242][295]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:242][295]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:242][295]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:242][295]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:242][295]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:242][295]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:242][295]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.42:320][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7941 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:320][299]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.42:320][299]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.42:394][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=31242 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:486][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9612 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:504][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.42:504][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.42:504][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.42:529][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.42:557][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3834 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:618][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:635][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:635][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:635][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:635][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:635][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:635][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:770][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:770][323]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:770][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:770][323]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:825][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.29.42:825][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.42:938][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.42:938][332]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.42:993][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:993][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:993][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.42:993][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.42:993][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.43:009][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.43:009][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.43:009][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.43:062][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1097 DistVeh=1655 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:112][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=895 DistVeh=1115 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:173][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:258][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.43:312][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8069 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:348][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.43:367][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:367][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:367][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:367][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:367][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:367][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:367][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:367][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:367][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:367][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:367][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:367][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:378][354]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=30288 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:443][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:443][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:443][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:443][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:443][358]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.43:443][358]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.43:498][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9427 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:514][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.43:514][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.43:514][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.43:549][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.43:553][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3127 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:609][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:853][380]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.43:946][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.43:946][384]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.44:002][387]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.44:026][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.44:026][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.44:026][388]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.44:072][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=949 DistVeh=1806 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:072][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:072][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:072][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:072][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:072][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:072][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:102][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=755 DistVeh=1238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:166][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:166][392]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:166][392]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:166][392]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:166][392]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:166][392]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:166][392]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:254][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:254][395]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:254][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:254][395]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:254][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:254][395]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:254][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.44:313][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7701 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:380][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=29199 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:492][404]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8649 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:540][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.44:540][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.44:540][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.44:540][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.44:569][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2553 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:607][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:638][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:638][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:638][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:638][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:638][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:638][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:807][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:807][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:807][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:807][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:958][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.44:958][420]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.44:988][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:988][421]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:988][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.44:988][421]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.44:988][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.45:016][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.45:016][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.45:016][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.45:046][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=809 DistVeh=1951 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:105][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=617 DistVeh=1369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:157][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:246][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.45:333][433]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6832 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:359][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:359][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:359][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:359][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:359][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:359][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:359][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:359][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:359][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:359][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:359][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:359][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:389][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=28037 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:448][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:448][437]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:448][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:448][437]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:448][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.45:448][437]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.45:506][439]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7930 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:506][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.45:506][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.45:506][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.45:535][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.45:562][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2562 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:616][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:960][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.45:960][455]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.45:991][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.46:019][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.46:019][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.46:019][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.46:046][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=713 DistVeh=2082 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:076][459]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:076][459]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:076][459]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:076][459]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:076][459]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:076][459]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:104][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=486 DistVeh=1503 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:160][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:161][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:161][462]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:161][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:161][462]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:161][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:161][462]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:249][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:249][465]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:249][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:249][465]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:249][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:249][465]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:249][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.46:334][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5875 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:392][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=26807 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:498][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6798 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:527][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.46:527][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.46:527][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.46:527][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.46:570][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2880 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:615][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:635][478]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SplinePoints' of length 0 in '/Game/Vehicles/Master_Vehicle/SmartVehicles.SmartVehicles_C:SpawnNewSpline'!
[2026.04.07-00.29.46:651][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:651][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:651][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:651][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:651][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:651][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:783][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:783][484]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:783][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:783][484]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:927][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.46:951][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.46:951][491]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.46:998][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:998][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:998][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.46:998][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.46:998][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.47:042][494]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.47:042][494]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.47:042][494]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.47:042][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=691 DistVeh=2104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:124][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=369 DistVeh=1642 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:171][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:243][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.47:317][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5309 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:362][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:362][508]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:362][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:362][508]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:362][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:362][508]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:362][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:362][508]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:362][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:362][508]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:362][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:362][508]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:406][509]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=25803 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:451][511]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.47:451][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:451][511]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:451][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:451][511]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:451][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.47:451][511]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.47:494][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5794 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:503][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.47:503][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.47:503][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.47:540][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.47:564][516]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3443 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:609][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:636][520]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.29.47:939][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.47:939][532]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.47:948][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.47:988][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.48:027][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.48:027][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.48:027][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.48:044][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=689 DistVeh=2106 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:072][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:072][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:072][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:072][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:072][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:072][539]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:112][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:166][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:166][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:166][544]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:166][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:166][544]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:166][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:166][544]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:245][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:245][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:245][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:245][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:245][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:245][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:245][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.48:321][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4347 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:391][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=24646 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:458][561]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.48:492][563]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5262 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:503][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.48:503][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.48:503][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.48:520][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.48:552][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3979 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:598][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:630][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:630][572]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:630][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:630][572]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:630][572]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:630][572]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:780][581]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:780][581]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:780][581]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:780][581]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:938][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.48:938][591]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.48:999][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:999][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:999][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.48:999][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.48:999][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.49:014][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.49:014][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.49:014][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.49:047][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=688 DistVeh=2107 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:117][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:156][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:248][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.49:263][611]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.29.49:309][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3375 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:358][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:358][617]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:358][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:358][617]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:358][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:358][617]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:371][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:371][618]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:371][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:371][618]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:371][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:371][618]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:387][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=23206 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:450][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:450][623]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:450][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:450][623]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:450][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.49:450][623]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.49:495][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4763 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:509][627]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.49:509][627]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.49:509][627]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.49:524][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.49:552][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4368 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:554][630]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.29.49:598][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:948][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.49:948][657]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.49:981][659]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.49:997][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.50:030][661]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.50:030][661]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.50:030][661]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.50:060][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=687 DistVeh=2108 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:071][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:071][663]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:071][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:071][663]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:071][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:071][663]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:103][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:158][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:158][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:158][670]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:158][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:158][670]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:158][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:158][670]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:239][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:239][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:239][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:239][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:239][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:239][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:257][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.50:321][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3290 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:385][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=22150 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:484][690]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.50:500][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4441 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:515][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.50:515][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.50:515][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.50:531][693]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.50:546][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4116 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:610][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:643][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:643][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:643][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:643][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:643][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:643][700]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:776][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:776][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:776][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:776][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:940][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21526 DistVeh=2422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.50:940][718]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.50:990][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.29.50:990][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:990][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:990][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.50:990][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.50:990][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.51:006][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.51:006][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.51:006][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.51:050][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=685 DistVeh=2109 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:100][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:162][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:240][737]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.51:309][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3241 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:359][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:359][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:359][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:359][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:359][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:359][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:394][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:394][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:394][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:394][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:394][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:394][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:394][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=21210 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:439][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:439][748]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:439][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:439][748]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:439][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.51:439][748]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.51:529][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4387 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:529][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.51:529][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.51:529][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.51:529][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.51:553][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3753 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:602][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:615][756]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.29.51:957][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21520 DistVeh=2428 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.51:957][772]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.51:997][774]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.52:020][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.52:020][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.52:020][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.52:039][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=685 DistVeh=2110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:078][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:078][778]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:078][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:078][778]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:078][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:078][778]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:100][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:166][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:166][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:166][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:166][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:166][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:166][782]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:166][782]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:244][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:244][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:244][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:244][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:244][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:244][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:244][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.52:307][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3008 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:392][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=20025 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:494][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3991 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:515][799]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.52:515][799]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.52:515][799]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.52:552][800]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.52:552][800]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3590 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:603][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:645][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:645][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:645][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:645][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:645][805]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:645][805]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:771][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:771][811]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:771][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.52:771][811]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.52:942][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21499 DistVeh=2449 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.52:942][819]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.53:001][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:001][822]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:001][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:001][822]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:001][822]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.53:022][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.53:022][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.53:022][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.53:043][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=685 DistVeh=2110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:103][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:167][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:255][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.53:312][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3336 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:365][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:365][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:365][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:365][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:365][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:365][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:365][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:365][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:365][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:365][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:365][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:365][838]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:395][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=18816 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:443][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:443][840]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:443][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:443][840]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:443][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.53:443][840]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.53:510][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3636 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:510][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.53:510][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.53:510][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.53:546][844]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.53:581][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3580 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:606][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:958][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.53:959][858]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.54:018][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.54:018][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.54:018][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.54:018][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.54:046][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=684 DistVeh=2111 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:075][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:075][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:075][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:075][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:075][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:075][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:105][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:166][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:166][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:166][865]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:166][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:166][865]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:166][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:166][865]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:257][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:257][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:257][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:257][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:257][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:257][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:257][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.54:321][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3365 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:383][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=17684 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:505][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3501 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:505][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.54:505][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.54:505][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.54:536][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.54:585][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3571 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:617][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:656][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:656][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:656][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:656][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:656][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:656][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:777][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:777][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:777][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:777][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:965][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.54:966][891]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.54:993][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:993][892]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:993][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.54:993][892]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.54:993][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.55:027][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.55:027][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.55:027][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.55:056][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=654 DistVeh=2133 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:118][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:176][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:271][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.55:330][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3472 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:363][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:363][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:363][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:363][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:363][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:363][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:363][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:363][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:363][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:363][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:363][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:363][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:392][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=16486 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:450][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:450][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:450][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:450][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:450][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.55:450][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.55:511][909]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3461 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:511][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.55:511][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.55:511][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.55:539][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.55:572][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3562 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:599][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:960][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.55:960][924]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.55:990][925]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.56:019][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.56:019][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.56:019][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.56:049][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=519 DistVeh=2228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:078][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:078][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:078][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:078][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:078][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:078][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:109][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:171][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:171][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:171][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:171][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:171][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:171][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:171][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:262][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:263][934]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:263][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:263][934]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:263][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:263][934]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:263][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.56:325][936]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3792 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:386][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=15319 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:506][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3424 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:506][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.56:506][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.56:506][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.56:540][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.56:565][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3553 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:621][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:652][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:652][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:652][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:652][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:652][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:652][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:776][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:776][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:776][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.56:776][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.56:956][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.56:956][957]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.57:014][959]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:014][959]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:014][959]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:014][959]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:014][959]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.57:014][959]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.57:014][959]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.57:014][959]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.57:041][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=393 DistVeh=2328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:097][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:156][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:268][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.57:328][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4261 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:355][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:355][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:355][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:355][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:355][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:355][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:385][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:385][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:385][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:385][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:385][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:385][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:385][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=14115 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:442][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:442][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:442][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:442][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:442][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.57:442][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.57:499][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3424 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:527][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.57:527][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.57:527][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.57:527][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.57:557][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3545 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:612][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:956][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.57:956][992]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.58:013][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.58:013][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.58:013][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.58:013][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.58:041][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=259 DistVeh=2460 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:071][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:071][996]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:071][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:071][996]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:071][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:071][996]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:102][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:152][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:182][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:182][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:182][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:182][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:182][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:182][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:239][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:239][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:239][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:239][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:239][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:239][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:269][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.58:322][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4504 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:383][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=12887 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:490][ 10]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3428 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:528][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.58:528][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.58:528][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.58:528][ 12]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.58:555][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3540 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.29.58:584][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] Vehicle arrived at destination
[2026.04.07-00.29.58:584][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3541 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:584][ 14]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147400479] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] Disable
[2026.04.07-00.29.58:584][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147400513 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] NotifyArrival from Vehicle
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] Invalid Occcupant
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] Invalid Occcupant
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] Invalid Occcupant
[2026.04.07-00.29.58:584][ 14]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] Disable
[2026.04.07-00.29.58:612][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:640][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:640][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:640][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:640][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:640][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:640][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:786][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:786][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:786][ 21]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:786][ 21]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:793][ 21]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.29.58:793][ 21]LogStreaming: Display: 0.131 ms for processing 20826 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 32 (12167->12135) packages and 39 (33165->33126) public exports.
[2026.04.07-00.29.58:950][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.58:950][ 26]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.29.58:986][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:986][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:986][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.58:986][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.58:986][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.59:017][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.59:018][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.59:018][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.59:044][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=125 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:104][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:161][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:246][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.59:297][ 39]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147400420] Executing Activity for AI:  BP_AI_Controller_Police_C_2147403739 Activity:  Als.Activities.ThreatPatient
[2026.04.07-00.29.59:331][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4301 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:358][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:358][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:359][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:359][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:359][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:359][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:359][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147400499 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.07-00.29.59:359][ 41]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147400499 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.07-00.29.59:359][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3144 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:359][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.29.59:359][ 41]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147400499 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.29.59:359][ 41]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=6674F1254B45553B2E0974B1E77C9B44) as subtask of AI.Task.Medic.TreatPatient
[2026.04.07-00.29.59:359][ 41]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.07-00.29.59:359][ 41]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147400499 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.29.59:359][ 41]LogTemp: BP_AI_Controller_Medic_C_2147400479: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.07-00.29.59:387][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=11647 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:446][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:446][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:446][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:446][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:446][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.29.59:446][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.29.59:504][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3395 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:504][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.59:504][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.29.59:530][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.29.59:560][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3043 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:560][ 48]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.29.59:617][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:961][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.29.59:961][ 62]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.00:013][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.00:014][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.00:014][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.00:039][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:082][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:082][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:082][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:082][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:082][ 66]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:082][ 66]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:103][ 67]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] true
[2026.04.07-00.30.00:112][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:168][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:168][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:168][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:168][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:168][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:168][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:168][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:253][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:253][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:253][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:253][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:253][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:253][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:253][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.00:311][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3896 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:397][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=10412 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:513][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3441 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:514][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.00:514][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.00:560][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.00:560][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3062 DistVeh=250 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:561][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.00:606][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:632][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:632][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:632][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:632][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:632][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:632][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:774][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:774][ 90]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:774][ 90]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.00:774][ 90]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.00:947][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.00:947][ 96]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.01:002][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:002][ 98]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:002][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:002][ 98]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:002][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.01:030][ 99]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.01:030][ 99]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.01:059][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:117][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:172][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:259][107]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.01:314][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3732 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:372][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:372][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:372][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:372][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:372][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:372][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:372][111]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147400499 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.07-00.30.01:372][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3079 DistVeh=253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:372][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.01:372][111]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147400499 -> ERole::GrabEquipment (Callout 10109)
[2026.04.07-00.30.01:372][111]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147400499 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.07-00.30.01:372][111]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.07-00.30.01:372][111]LogTemp: BP_AI_Controller_Medic_C_2147400479: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.30.01:391][112]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.30.01:391][112]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.30.01:391][112]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.30.01:391][112]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147400513] true
[2026.04.07-00.30.01:391][112]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.01:391][112]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.01:391][112]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.01:391][112]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.01:391][112]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.01:391][112]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.30.01:391][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147400513
[2026.04.07-00.30.01:391][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3079 DistVeh=253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:391][112]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147400479] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.30.01:401][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9666 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:450][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:450][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:450][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:450][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:450][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.01:450][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.01:508][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3443 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:508][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.01:508][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.01:527][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.01:551][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3098 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:618][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:874][142]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.30.01:947][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.01:947][147]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.01:996][150]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.02:011][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.02:011][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.02:041][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:073][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:073][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:073][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:073][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:073][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:073][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:106][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:153][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:167][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:167][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:167][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:167][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:167][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:167][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:171][166]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.07-00.30.02:173][166]LogStreaming: Display: FlushAsyncLoading(440): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.30.02:173][166]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.02:173][166]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.02:173][166]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.02:173][166]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.02:173][166]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.07-00.30.02:173][166]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.07-00.30.02:241][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:241][171]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:241][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:241][171]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:241][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:241][171]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:241][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.02:305][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3594 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:382][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=9515 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:393][183]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147395283] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.30.02:498][189]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3152 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:515][190]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.02:515][190]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.02:532][191]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.02:556][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3120 DistVeh=206 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:610][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:636][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:636][198]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:636][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:636][198]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:636][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:636][198]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:770][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:770][205]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:770][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:770][205]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.02:938][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] Vehicle arrived at destination
[2026.04.07-00.30.02:938][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3575 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:938][214]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401601] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] Disable
[2026.04.07-00.30.02:938][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147401646 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] NotifyArrival from Vehicle
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] Invalid Occcupant
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] Invalid Occcupant
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] Invalid Occcupant
[2026.04.07-00.30.02:938][214]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] Disable
[2026.04.07-00.30.02:938][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.02:938][214]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.02:997][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:997][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:997][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.02:997][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.02:997][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.03:015][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.03:015][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.03:051][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:108][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:159][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:241][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.03:278][232]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.03:316][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3576 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:355][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.03:355][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.03:355][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.03:355][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.03:355][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.03:355][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.03:389][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:445][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.03:445][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.03:445][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.03:445][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.03:445][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.03:445][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.03:485][243]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2636 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:504][245]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.03:504][245]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.03:527][247]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.03:552][249]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3161 DistVeh=188 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:604][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:785][267]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.03:946][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.03:946][279]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.03:986][282]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.04:011][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.04:011][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.04:038][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2644 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:075][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:075][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:075][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:075][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:075][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:075][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:100][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:152][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:164][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:164][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:164][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:164][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:164][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:164][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:164][296]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147401621 released task AI.Task.Global.MoveToLocation (1 claimers remain)
[2026.04.07-00.30.04:164][296]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401621 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.07-00.30.04:164][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1806 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:164][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.04:164][296]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147401621 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.30.04:164][296]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=C83C899C4BB00D91F8AFB88F517B6144) as subtask of AI.Task.Medic.TreatPatient
[2026.04.07-00.30.04:164][296]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.07-00.30.04:164][296]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401621 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.30.04:164][296]LogTemp: BP_AI_Controller_Medic_C_2147401601: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.07-00.30.04:244][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:244][302]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:244][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:244][302]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:244][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:244][302]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:244][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.04:300][306]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.04:312][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3018 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:312][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.04:379][312]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=8329 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:484][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2350 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:509][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.04:509][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.04:524][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.04:548][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3202 DistVeh=184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:600][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:635][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:635][332]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:635][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:635][332]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:635][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:635][332]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:777][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:777][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:777][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:777][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:804][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.04:948][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.04:948][356]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.04:988][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:988][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:988][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.04:988][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.04:988][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.05:012][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.05:012][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.05:047][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2610 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:098][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:161][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:251][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.05:320][385]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:320][385]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.05:359][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.05:359][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.05:359][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.05:359][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.05:359][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.05:359][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.05:388][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7825 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:452][393]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.05:453][393]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.05:453][393]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.05:453][393]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.05:453][393]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.05:453][393]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.05:500][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2362 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:543][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.05:543][396]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.05:543][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.05:570][397]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3375 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:632][399]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.30.05:633][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:817][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.05:941][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.05:941][412]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.05:992][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.06:016][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.06:016][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.06:041][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:062][417]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] true
[2026.04.07-00.30.06:092][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:092][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:092][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:092][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:092][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:092][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:115][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:165][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:165][421]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401621 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.07-00.30.06:165][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:165][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.06:165][421]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147401621 -> ERole::GrabEquipment (Callout 10109)
[2026.04.07-00.30.06:165][421]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401621 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.07-00.30.06:165][421]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.07-00.30.06:165][421]LogTemp: BP_AI_Controller_Medic_C_2147401601: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.07-00.30.06:242][424]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:242][424]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:242][424]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:242][424]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:242][424]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:242][424]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:242][424]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.06:336][427]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:337][427]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.06:378][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7426 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:501][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2299 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:529][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.06:529][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.06:529][435]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.06:575][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3375 DistVeh=234 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:626][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:640][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:640][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:640][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:640][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:640][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:640][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:788][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:788][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:788][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:788][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:942][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21404 DistVeh=2543 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.06:942][451]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.06:994][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:994][453]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:994][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.06:994][453]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.06:994][453]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.07:015][454]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.07:015][454]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.07:046][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:115][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:168][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:246][463]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.07:318][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:318][466]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.07:373][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.07:373][468]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.07:373][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.07:373][468]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.07:373][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.07:373][468]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.07:388][469]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.30.07:388][469]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.30.07:388][469]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.30.07:388][469]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401646] true
[2026.04.07-00.30.07:388][469]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.07:388][469]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.07:388][469]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.07:388][469]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.07:388][469]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.07:388][469]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.30.07:388][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147401646
[2026.04.07-00.30.07:388][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:388][469]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401601] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.30.07:397][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=7250 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:453][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.07:453][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.07:453][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.07:453][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.07:453][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.07:453][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.07:500][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2079 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:527][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.07:527][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.07:527][474]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.07:550][475]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3383 DistVeh=238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:620][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:950][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21364 DistVeh=2583 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.07:952][490]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.08:007][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.08:007][493]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.08:007][493]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.08:073][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:073][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:073][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:073][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:073][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:073][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:073][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:110][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:163][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:255][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:255][503]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:255][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:255][503]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:255][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:255][503]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:255][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.08:328][506]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=337 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:395][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6827 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:429][510]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147394057] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.30.08:502][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1315 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:526][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.08:526][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.08:526][514]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.08:550][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3656 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:611][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:640][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:640][519]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:640][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:640][519]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:640][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:640][519]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:780][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:780][525]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:780][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:780][525]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:887][531]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395282] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147400479 Activity:  Als.Activities.GrabEquipment
[2026.04.07-00.30.08:955][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21214 DistVeh=2733 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.08:955][533]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.08:998][536]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:998][536]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:998][536]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.08:998][536]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.08:998][536]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.09:017][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.09:017][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.09:059][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:118][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:158][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:261][549]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.09:323][552]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=354 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:363][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.09:363][554]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.09:363][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.09:363][554]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.09:363][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.09:363][554]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.09:383][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6491 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:440][558]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.09:440][558]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.09:440][558]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.09:440][558]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.09:440][558]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.09:440][558]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.09:502][561]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=383 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:523][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.09:523][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.09:523][562]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.09:561][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3690 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:601][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:949][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=21064 DistVeh=2882 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.09:949][583]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.09:989][585]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.10:008][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.10:008][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.10:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:069][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:069][589]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:069][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:069][589]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:069][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:069][589]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:110][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:156][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:253][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:253][598]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:253][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:253][598]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:253][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:253][598]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:253][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.10:312][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3014 DistVeh=356 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:380][604]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6604 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:503][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=600 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:546][611]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.10:546][611]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.10:546][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.10:559][612]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3690 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:607][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:657][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:657][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:657][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:657][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:657][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:657][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:783][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:783][621]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:783][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.10:783][621]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.10:936][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20926 DistVeh=3020 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.10:936][628]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.11:003][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:003][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:003][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:003][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:003][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.11:026][632]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.11:026][632]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.11:042][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:109][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:179][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:268][642]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.11:329][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3052 DistVeh=279 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:369][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:369][646]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:369][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:369][646]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:369][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:369][646]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:414][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6604 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:446][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:446][649]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:446][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:446][649]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:446][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.11:446][649]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.11:514][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=822 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:514][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.11:514][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.11:523][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.11:565][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3690 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:602][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:940][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20836 DistVeh=3110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.11:940][669]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.11:987][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.12:013][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.12:013][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.12:060][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:103][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:103][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:103][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:103][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:103][675]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:103][675]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:103][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:161][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:257][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:257][682]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:257][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:257][682]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:257][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:257][682]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:257][682]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.12:327][684]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3081 DistVeh=212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:383][687]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6595 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:486][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1086 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:507][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.12:507][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.12:507][692]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.04.07-00.30.12:507][692]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.30.12:507][692]LogTemp: BP_AI_Controller_Medic_C_2147400479: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.04.07-00.30.12:507][692]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.04.07-00.30.12:507][692]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3690 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:507][692]LogTemp: BP_AI_Controller_Medic_C_2147400479: Restored parent target BP_AI_Ped_Civilian_C_2147411662 for AI.Task.Medic.TreatPatient
[2026.04.07-00.30.12:507][692]LogTemp: BP_AI_Controller_Medic_C_2147400479: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147411662)
[2026.04.07-00.30.12:529][693]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395282] BTT::ActivityAborted
[2026.04.07-00.30.12:535][693]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.12:556][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3690 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:603][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:650][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:650][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:650][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:650][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:650][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:650][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:778][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:778][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:778][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.12:778][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.12:857][706]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.12:947][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20685 DistVeh=3260 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.12:948][710]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.13:013][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:013][712]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:013][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:013][712]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:013][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.13:014][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.13:014][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.13:048][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:116][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:163][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:261][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.13:311][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3081 DistVeh=211 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:357][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:357][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:357][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:357][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:357][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:357][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:381][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:381][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:381][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:381][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:381][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:381][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:382][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6669 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:452][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:452][731]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:452][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:452][731]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:452][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.13:452][731]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.13:498][733]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1266 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:523][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.13:523][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.13:524][734]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.13:548][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3690 DistVeh=464 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:622][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:958][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20534 DistVeh=3412 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.13:958][752]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.14:005][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.14:006][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.14:006][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.14:051][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:076][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:076][757]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:076][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:076][757]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:076][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:076][757]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:102][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:171][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:243][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:243][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:243][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:243][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:243][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:243][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:243][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.14:316][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3081 DistVeh=212 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:384][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6679 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:517][774]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1426 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:517][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.14:517][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.14:529][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.14:554][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3693 DistVeh=491 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:554][776]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.14:606][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:650][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:650][779]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:650][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:650][779]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:650][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:650][779]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:794][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:794][784]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:794][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.14:794][784]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.14:955][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.14:955][789]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.15:013][791]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:013][791]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:013][791]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:013][791]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:013][791]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.15:013][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.15:013][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.15:046][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:113][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:160][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:247][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.15:336][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3143 DistVeh=194 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:365][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:365][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:365][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:365][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:365][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:365][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:365][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:365][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:365][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:365][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:365][803]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:365][803]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:376][804]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6337 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:452][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:452][806]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:452][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:452][806]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:452][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.15:452][806]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.15:510][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1695 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:510][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.15:510][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.15:540][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.15:565][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:606][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:951][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.15:951][825]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.15:999][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.16:026][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.16:026][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.16:067][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:091][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:091][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:091][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:091][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:091][830]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:091][830]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:104][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:168][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:252][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:252][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:252][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:252][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:252][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:252][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:252][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.16:324][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3198 DistVeh=300 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:391][844]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5360 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:506][848]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1844 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:506][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.16:506][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.16:534][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.16:581][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:581][851]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.16:627][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:646][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:646][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:646][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:646][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:646][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:646][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:794][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:794][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:794][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:794][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:950][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.16:951][870]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.16:990][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:990][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:990][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.16:990][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.16:990][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.17:008][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.17:008][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.17:041][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:109][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:179][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:195][884]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.30.17:257][888]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.17:314][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3207 DistVeh=480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:361][894]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394056] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401601 Activity:  Als.Activities.GrabEquipment
[2026.04.07-00.30.17:366][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:366][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:366][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:366][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:366][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:366][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:366][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:366][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:366][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:366][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:366][894]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:366][894]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:381][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4329 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:440][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:440][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:440][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:440][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:440][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.17:440][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.17:488][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:505][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.17:505][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.17:523][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.17:554][905]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:606][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:941][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.17:941][927]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.17:991][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.18:007][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.18:007][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.18:041][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:075][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:075][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:075][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:075][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:075][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:075][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:109][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:163][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:247][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:247][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:247][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:247][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:247][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:247][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:247][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.18:324][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3172 DistVeh=467 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:388][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3734 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:490][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:505][960]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.18:505][960]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.18:523][961]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.18:554][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:604][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:640][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:640][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:640][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:640][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:640][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:640][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:782][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:782][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:782][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:782][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:935][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.18:936][985]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.18:985][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:985][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.18:985][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.18:985][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:002][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.19:019][990]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.19:019][990]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.19:051][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:103][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:152][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:241][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.19:311][  7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3172 DistVeh=467 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:365][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:365][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:365][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:365][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:365][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:365][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:366][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:366][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:366][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:366][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:366][ 10]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:366][ 10]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:380][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3714 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:447][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:447][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:447][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:447][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:447][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.19:447][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.19:495][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:512][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.19:512][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.19:531][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.19:563][ 22]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:614][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:943][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.19:943][ 44]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.19:992][ 47]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.20:016][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.20:016][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.20:045][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:081][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:081][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:081][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:081][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:081][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:081][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:112][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:169][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:253][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:253][ 62]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:253][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:253][ 62]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:253][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:253][ 62]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:253][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.20:323][ 66]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3237 DistVeh=433 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:391][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3884 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:493][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:509][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.20:509][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.20:530][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.20:559][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:610][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:649][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:649][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:649][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:649][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:649][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:649][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:782][ 93]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:782][ 93]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:782][ 93]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:782][ 93]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:936][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.20:936][102]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.20:985][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:985][105]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.20:985][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.20:985][105]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:002][106]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.21:020][107]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.21:020][107]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.21:020][107]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.04.07-00.30.21:020][107]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.30.21:020][107]LogTemp: BP_AI_Controller_Medic_C_2147401601: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.04.07-00.30.21:020][107]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.04.07-00.30.21:020][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3237 DistVeh=433 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:020][107]LogTemp: BP_AI_Controller_Medic_C_2147401601: Restored parent target BP_AI_Ped_Civilian_C_2147411692 for AI.Task.Medic.TreatPatient
[2026.04.07-00.30.21:020][107]LogTemp: BP_AI_Controller_Medic_C_2147401601: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147411692)
[2026.04.07-00.30.21:029][108]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394056] BTT::ActivityAborted
[2026.04.07-00.30.21:052][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:100][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:153][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:262][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.21:311][124]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3237 DistVeh=433 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:363][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:363][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:363][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:363][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:363][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:363][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:363][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:363][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:363][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:363][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:363][127]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:363][127]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:381][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:446][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:446][132]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:446][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:446][132]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:446][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.21:446][132]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.21:495][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1837 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:511][136]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.21:511][136]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.21:529][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.21:561][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:610][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:949][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.21:949][161]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.22:000][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.22:017][165]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.22:017][165]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.22:049][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:069][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:069][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:069][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:069][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:069][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:069][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:100][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:169][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:170][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:170][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:170][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:170][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:170][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:170][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:170][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.22:240][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:240][178]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:240][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:240][178]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:240][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:240][178]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:257][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.22:312][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3250 DistVeh=463 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:382][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3737 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:498][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1622 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:513][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.22:513][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.22:534][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.22:549][196]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:609][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:643][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:643][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:643][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:643][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:643][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:643][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:677][203]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.22:770][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:770][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:770][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:770][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:941][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20404 DistVeh=3541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.22:941][218]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.22:990][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:990][221]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:990][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.22:990][221]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.22:990][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.23:006][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.23:006][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.23:038][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:106][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:157][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:193][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.23:243][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.23:313][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3303 DistVeh=581 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:363][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:363][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:363][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:363][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:363][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:363][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:363][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:363][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:363][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:363][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:363][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:363][243]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:380][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3378 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:443][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:443][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:443][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:443][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:443][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.23:443][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.23:492][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1353 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:509][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.23:509][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.23:525][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.23:574][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3695 DistVeh=514 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:624][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:710][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.23:962][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.23:962][274]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.23:994][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.24:023][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.24:023][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.24:044][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:071][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:071][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:071][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:071][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:071][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:071][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:108][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:166][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:166][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:166][285]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:166][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:166][285]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:166][285]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:166][285]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:248][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:248][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:248][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:248][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:248][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:248][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:248][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.24:323][292]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3311 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:386][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3420 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:514][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1173 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:514][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.24:514][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.24:533][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.24:561][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3453 DistVeh=319 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:629][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:639][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:639][309]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:639][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:639][309]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:639][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:639][309]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:787][317]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:787][317]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:787][317]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.24:787][317]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.24:947][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.24:947][326]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.25:000][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:000][329]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:000][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:000][329]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:000][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.25:018][330]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.25:018][330]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.25:053][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:115][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:166][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:243][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.25:315][346]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3311 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:351][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:351][348]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:351][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:351][348]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:351][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:351][348]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:369][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:369][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:369][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:369][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:369][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:369][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:387][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3875 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:439][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:439][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:439][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:439][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:439][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.25:439][353]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.25:493][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1388 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:524][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.25:524][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.25:526][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.25:553][359]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3210 DistVeh=191 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:604][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:950][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.25:950][377]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.25:987][379]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.26:034][380]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.26:034][380]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.26:044][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:070][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:070][382]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:070][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:070][382]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:070][382]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:070][382]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:114][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:154][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:176][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:176][386]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:176][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:176][386]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:176][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:176][386]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:263][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:263][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:263][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:263][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:263][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:263][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:263][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.26:344][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3311 DistVeh=599 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:387][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3939 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:518][401]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1507 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:518][401]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.26:518][401]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.26:538][402]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.26:547][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3058 DistVeh=272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:599][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:656][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:656][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:656][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:656][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:656][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:656][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:764][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.26:783][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:783][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:783][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:783][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:952][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.26:952][424]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.26:988][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:989][426]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:989][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.26:989][426]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.26:989][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.27:009][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.27:009][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.27:045][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:100][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:153][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:267][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.27:267][440]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.27:311][443]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3228 DistVeh=593 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:367][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:367][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:367][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:367][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:367][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:367][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:367][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:367][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:367][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:367][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:367][446]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:367][446]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:382][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3931 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:438][450]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:438][450]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:438][450]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:438][450]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:438][450]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.27:438][450]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.27:490][453]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1117 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:508][454]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.27:508][454]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.27:524][455]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.27:563][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3058 DistVeh=272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:615][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:774][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.27:939][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.27:939][478]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.27:993][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.28:008][482]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.28:008][482]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.28:040][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:075][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:075][486]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:075][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:075][486]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:075][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:075][486]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:110][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:161][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:161][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:161][491]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:161][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:161][491]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:161][491]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:161][491]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:243][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:243][496]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:243][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:243][496]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:243][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:243][496]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:243][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.28:282][498]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.28:318][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3180 DistVeh=594 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:387][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3928 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:488][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=829 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:504][511]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.28:504][511]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.28:522][512]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.28:569][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3058 DistVeh=272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:598][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:640][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:640][519]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:640][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:641][519]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:641][519]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:641][519]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:777][526]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:777][526]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:777][526]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:777][526]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:788][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.28:793][527]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.30.28:793][527]LogStreaming: Display: 0.039 ms for processing 4085 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12167->12166) packages and 1 (33165->33164) public exports.
[2026.04.07-00.30.28:935][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.28:935][536]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.28:998][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:998][540]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:998][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.28:998][540]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.28:998][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.29:015][541]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.29:015][541]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.29:046][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:111][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:159][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:221][554]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.07-00.30.29:221][554]LogStreaming: Display: FlushAsyncLoading(446): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.30.29:221][554]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.29:221][554]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.29:222][554]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.29:222][554]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.30.29:222][554]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.07-00.30.29:222][554]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.07-00.30.29:249][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.29:304][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.29:315][561]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3180 DistVeh=594 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:360][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:360][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:360][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:360][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:360][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:360][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:360][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:360][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:360][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:360][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:360][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:360][564]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:385][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3884 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:439][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:439][570]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:439][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:439][570]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:439][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.29:439][570]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.29:492][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=802 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:503][575]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.29:503][575]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.29:516][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.29:558][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=3058 DistVeh=272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:609][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:808][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.29:852][601]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.29:941][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.29:941][608]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.29:995][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.30:008][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.30:008][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.30:044][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:070][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:070][618]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:070][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:070][618]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:070][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:070][618]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:109][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:161][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:161][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:161][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:161][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:161][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:161][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:161][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:239][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:239][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:239][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:239][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:239][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:239][631]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:252][632]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.30:253][632]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.30:305][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=3079 DistVeh=613 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:320][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.30:387][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3980 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:485][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1087 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:511][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.30:511][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.30:522][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.30:558][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2879 DistVeh=417 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:608][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:637][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:637][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:637][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:637][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:637][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:637][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:778][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:778][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:778][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:778][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:835][676]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.30:941][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.30:941][684]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.30:994][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:994][688]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:994][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.30:994][688]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.30:994][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.31:006][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.31:006][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.31:043][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:106][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:165][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:249][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.31:314][713]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2858 DistVeh=658 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:339][715]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.31:340][715]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.31:354][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:354][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:354][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:354][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:354][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:354][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:368][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:368][717]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:368][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:368][717]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:368][717]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:368][717]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:379][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4212 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:435][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:435][722]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:435][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:435][722]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:435][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.31:435][722]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.31:484][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1455 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:507][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.31:507][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.31:519][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.31:556][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2619 DistVeh=656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:605][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:847][755]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.31:946][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20398 DistVeh=3547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.31:947][763]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.32:007][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.32:019][767]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.32:020][767]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.32:046][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:071][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:071][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:071][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:071][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:071][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:071][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:104][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:157][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:169][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:169][780]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:169][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:169][780]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:169][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:169][780]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:246][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:246][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:246][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:246][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:246][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:246][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:246][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.32:333][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2630 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:376][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4536 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:491][801]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1970 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:520][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.32:520][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.32:520][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.32:552][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2348 DistVeh=918 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:601][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:635][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:635][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:635][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:635][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:635][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:635][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:783][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:783][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:783][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:783][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:951][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20312 DistVeh=3633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.32:951][829]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.32:985][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:985][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.32:985][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.32:985][831]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:002][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.33:018][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.33:018][833]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.33:051][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:098][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:166][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:247][847]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.33:315][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2413 DistVeh=619 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:370][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:370][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:370][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:370][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:370][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:370][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:370][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:370][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:370][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:370][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:370][854]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:370][854]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:381][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.33:381][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4578 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:447][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:447][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:447][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:447][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:447][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.33:447][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.33:499][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2059 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:515][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.33:515][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.33:515][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.33:548][865]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=2070 DistVeh=1192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:611][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:889][886]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.33:940][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20163 DistVeh=3782 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.33:940][889]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.33:991][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.34:008][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.34:008][893]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.34:040][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:072][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:072][897]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:072][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:072][897]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:072][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:072][897]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:120][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:158][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:158][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:158][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:158][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:158][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:158][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:158][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:240][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:240][906]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:240][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:240][906]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:240][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:240][906]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:249][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.34:283][909]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.07-00.30.34:283][909]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.07-00.30.34:313][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=2211 DistVeh=770 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:376][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4884 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:394][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.34:494][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2246 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:512][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.34:512][923]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.34:528][924]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.34:559][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1787 DistVeh=1472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:608][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:639][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:639][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:639][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:639][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:639][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:639][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:774][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:774][939]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:774][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.34:774][939]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.34:897][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.34:923][948]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147391849' was already added to the screen.
[2026.04.07-00.30.34:939][949]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.07-00.30.34:939][949]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.07-00.30.34:945][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=20013 DistVeh=3931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.34:945][949]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.35:000][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:000][952]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:000][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:000][952]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:000][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.35:013][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.35:013][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.35:048][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:111][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:161][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:246][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.35:317][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1965 DistVeh=1016 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:365][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:365][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:365][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:365][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:365][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:365][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:365][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:365][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:365][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:365][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:365][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:365][974]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:380][975]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4920 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:399][976]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.35:449][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:449][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:449][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:449][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:449][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.35:449][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.35:499][982]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2279 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:515][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.35:515][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.35:532][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.35:547][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1512 DistVeh=1746 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:611][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:912][  6]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.35:966][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19861 DistVeh=4081 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.35:966][  9]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.35:993][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.36:003][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.36:003][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.36:051][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:068][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:068][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:068][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:068][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:068][ 16]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:068][ 16]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:117][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:152][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:168][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:168][ 22]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:168][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:168][ 22]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:168][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:168][ 22]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:250][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:250][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:250][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:250][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:250][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:250][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:250][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.36:301][ 30]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.36:316][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1686 DistVeh=1292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:381][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5333 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:418][ 37]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.36:484][ 41]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2629 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:516][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.36:516][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.36:517][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.36:564][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=1230 DistVeh=2029 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:602][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:633][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:633][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:633][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:633][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:633][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:633][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:779][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:779][ 59]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:779][ 59]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:779][ 59]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:797][ 60]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.36:929][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.36:947][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19714 DistVeh=4226 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.36:947][ 69]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.36:999][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:999][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:999][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.36:999][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.36:999][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.37:015][ 73]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.37:015][ 73]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.37:047][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:113][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:162][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:245][ 87]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.37:306][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1410 DistVeh=1566 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:354][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:354][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:354][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:354][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:354][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:354][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:371][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:371][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:371][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:371][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:371][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:371][ 95]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:388][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5880 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:435][ 99]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.37:435][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:435][ 99]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:435][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:435][ 99]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:435][ 99]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.37:435][ 99]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.37:487][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3042 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:514][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.37:514][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.37:532][105]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.37:548][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=956 DistVeh=2303 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:612][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:943][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19591 DistVeh=4352 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.37:943][132]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.37:998][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.38:010][136]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.38:010][136]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.38:052][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:070][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:070][140]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:070][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:070][140]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:070][140]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:070][140]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:113][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:160][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:160][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:160][146]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:160][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:160][146]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:160][146]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:160][146]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:251][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:251][152]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:251][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:251][152]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:251][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:251][152]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:251][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.38:312][156]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1147 DistVeh=1828 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:391][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6215 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:513][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3311 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:513][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.38:513][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.38:550][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.38:561][168]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=677 DistVeh=2586 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:615][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:639][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:639][172]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:639][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:639][172]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:639][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:639][172]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:788][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:788][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:788][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:788][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:951][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19460 DistVeh=4484 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.38:951][188]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.38:994][190]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:994][190]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:994][190]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.38:994][190]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.38:994][190]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.39:015][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.39:015][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.39:058][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:120][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:159][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:242][202]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.39:325][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1147 DistVeh=1828 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:365][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:365][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:365][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:365][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:365][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:365][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:366][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:366][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:366][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:366][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:366][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:366][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:385][209]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6402 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:466][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:466][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:466][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:466][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:466][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.39:466][212]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.39:493][214]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3494 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:516][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.39:516][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.39:535][216]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.39:557][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=410 DistVeh=2864 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:605][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:952][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19367 DistVeh=4582 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.39:952][235]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.39:993][237]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.40:014][238]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.40:014][238]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.40:057][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:081][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:081][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:081][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:081][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:081][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:081][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:101][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:171][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:171][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:171][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:171][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:171][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:171][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:171][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:259][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:259][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:259][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:259][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:259][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:259][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:259][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.40:310][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1115 DistVeh=1861 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:381][254]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6458 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:488][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3521 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:506][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.40:506][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=21 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.40:524][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.40:563][264]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=174 DistVeh=3140 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:614][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:633][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:633][268]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:633][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:633][268]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:633][268]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:633][268]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:774][276]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.30.40:781][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:781][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:781][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:781][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:939][285]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395277] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147400479 Activity:  Als.Activities.DropEquipment
[2026.04.07-00.30.40:945][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.40:945][285]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.40:998][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:998][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:998][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.40:998][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.40:998][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.41:016][289]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.41:016][289]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.41:051][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:104][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:159][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:246][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.41:305][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=838 DistVeh=2139 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:360][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:360][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:360][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:360][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:360][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:360][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:360][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:360][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:360][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:360][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:360][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:360][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:380][309]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6457 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:433][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:433][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:433][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:433][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:433][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.41:433][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.41:487][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3521 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:505][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.41:505][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.41:525][317]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.41:557][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=150 DistVeh=3261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:610][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:959][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.41:959][340]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.41:994][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.42:005][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.42:005][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.42:035][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.42:053][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:070][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:070][347]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:070][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:070][347]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:070][347]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:070][347]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:105][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:156][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:176][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:176][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:176][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:176][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:176][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:176][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:255][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:255][357]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:255][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:255][357]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:255][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:255][357]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:255][357]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.42:306][360]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=565 DistVeh=2418 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:378][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6457 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:485][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3521 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:516][372]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.42:516][372]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.42:517][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.42:552][374]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.30.42:552][374]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.07-00.30.42:552][374]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395282] BTT::ActivityFinished
[2026.04.07-00.30.42:552][374]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395277] BTT::ActivityFinished
[2026.04.07-00.30.42:562][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.42:564][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=150 DistVeh=3261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:606][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:638][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:638][380]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:638][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:638][380]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:638][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:638][380]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:769][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:769][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:769][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:769][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:940][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.42:942][401]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.42:999][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:999][405]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:999][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.42:999][405]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.42:999][405]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.43:012][406]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.43:012][406]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.43:039][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:068][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.43:106][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:161][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:246][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.43:315][428]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=308 DistVeh=2692 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:357][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:357][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:357][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:357][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:357][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:357][431]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:370][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:370][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:370][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:370][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:370][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:370][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:385][433]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6456 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:440][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:440][437]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:440][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:440][437]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:440][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.43:440][437]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.43:496][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3522 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:509][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.43:509][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.43:523][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.43:551][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=72 DistVeh=3271 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:580][447]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.43:607][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:940][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.43:940][473]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.43:997][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.44:010][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.44:011][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.44:039][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:081][483]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:081][483]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:081][483]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:081][483]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:081][483]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:081][483]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:081][483]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.44:108][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:163][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:163][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:163][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:163][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:163][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:163][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:163][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:245][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:245][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:245][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:245][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:245][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:245][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:245][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.44:317][500]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=2925 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:388][505]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6460 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:410][507]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394051] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401601 Activity:  Als.Activities.DropEquipment
[2026.04.07-00.30.44:484][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3513 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:511][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.44:511][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.44:527][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.44:554][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=68 DistVeh=3266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:583][519]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.44:609][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:644][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:644][523]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:644][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:644][523]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:644][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:644][523]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:773][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:773][532]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:773][532]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:773][532]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:943][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.44:943][544]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.44:985][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:985][547]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:985][547]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.44:985][547]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.44:999][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.45:013][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.45:013][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.45:040][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:084][554]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.45:124][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:162][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:248][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.45:309][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=2955 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:365][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:365][571]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:365][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:365][571]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:365][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:365][571]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:365][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:365][571]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:365][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:365][571]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:365][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:365][571]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:375][572]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6417 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:441][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:441][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:441][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:441][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:441][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.45:441][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.45:498][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3449 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:513][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.45:515][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.45:531][582]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.45:561][584]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:591][586]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.45:607][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:944][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.45:944][608]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.45:989][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.46:017][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.46:017][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.46:025][614]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.30.46:025][614]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.07-00.30.46:025][614]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394056] BTT::ActivityFinished
[2026.04.07-00.30.46:025][614]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394051] BTT::ActivityFinished
[2026.04.07-00.30.46:048][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:078][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:078][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:078][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:078][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:078][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:078][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:116][618]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.46:116][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:161][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:172][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:172][622]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:172][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:172][622]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:172][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:172][622]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:244][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:244][628]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:244][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:244][628]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:244][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:244][628]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:244][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.46:310][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=127 DistVeh=2960 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:324][634]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394047] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401601 Activity:  Als.Activities.ThreatPatient
[2026.04.07-00.30.46:383][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=6145 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:484][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3217 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:515][649]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.46:515][649]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.46:542][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.46:569][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:613][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:624][655]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411662 to Callout 10109
[2026.04.07-00.30.46:645][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:645][656]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:645][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:645][656]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:645][656]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:645][656]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:774][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:774][665]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:774][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:774][665]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:943][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.46:944][677]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.46:990][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:990][680]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:990][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.46:990][680]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.46:990][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.47:007][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.47:007][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.47:051][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:114][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:130][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.47:160][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:248][697]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.47:309][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:355][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:355][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:355][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:355][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:355][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:355][703]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:371][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:371][704]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:371][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:371][704]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:371][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:371][704]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:386][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=5513 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:434][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:434][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:434][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:434][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:434][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.47:434][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.47:490][712]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2815 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:505][713]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.47:505][713]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.47:521][714]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.47:549][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:599][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:630][721]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.47:951][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.47:951][742]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.47:990][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.48:047][747]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.48:047][747]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.48:047][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:090][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:090][749]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:090][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:090][749]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:090][749]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:090][749]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:100][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:137][752]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.48:166][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:166][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:166][754]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:166][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:166][754]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:166][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:166][754]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:254][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:254][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:254][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:254][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:254][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:254][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:254][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.48:313][762]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:409][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=4417 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:494][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2401 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:512][771]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.48:512][771]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.48:531][772]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.48:549][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:611][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:632][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:632][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:632][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:632][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:632][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:632][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:653][778]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.48:769][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:769][784]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:769][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:769][784]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:951][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19267 DistVeh=4681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.48:951][793]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.48:992][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:992][795]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:992][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.48:992][795]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.48:992][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.49:019][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.49:019][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.49:052][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:112][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:151][803]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411692 to Callout 10109
[2026.04.07-00.30.49:188][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:195][805]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395273] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147400479 Activity:  Als.Activities.ThreatPatient
[2026.04.07-00.30.49:278][807]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.49:309][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:361][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:361][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:361][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:361][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:361][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:361][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:361][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:361][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:361][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:361][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:361][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:361][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:382][813]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=3320 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:419][814]LogRHI: Display: Encountered a new graphics PSO: 3301624290
[2026.04.07-00.30.49:454][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:454][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:454][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:454][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:454][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.49:454][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.49:503][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2084 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:524][819]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.49:524][819]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.49:524][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.49:548][820]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:616][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:943][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19262 DistVeh=4686 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.49:944][837]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.49:990][839]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.50:033][840]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.50:033][840]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.50:058][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:072][842]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:072][842]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:072][842]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:072][842]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:072][842]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:072][842]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:113][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:187][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:187][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:187][846]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:187][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:187][846]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:187][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:187][846]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:187][846]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.50:276][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:277][849]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:277][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:277][849]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:277][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:277][849]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:277][849]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.50:335][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:390][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2793 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:520][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1902 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:520][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.50:520][860]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.50:544][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.50:554][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:615][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:636][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:636][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:636][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:636][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:636][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:636][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:769][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:769][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:769][872]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.50:769][872]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.50:958][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19262 DistVeh=4686 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.50:958][880]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.51:000][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:000][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:000][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:000][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:000][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.51:025][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.51:025][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.51:045][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:110][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:162][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:262][893]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.51:317][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:362][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:362][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:362][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:362][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:362][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:362][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:362][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:362][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:362][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:362][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:362][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:362][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:382][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2180 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:450][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:450][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:450][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:450][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:450][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.51:450][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.51:494][904]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1435 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:514][905]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.51:514][905]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.51:536][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.51:559][907]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:601][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:954][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19262 DistVeh=4686 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.51:956][925]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.51:998][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.52:027][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.52:027][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.52:029][928]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.52:042][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:087][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:087][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:087][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:087][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:087][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:087][931]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:125][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:160][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:160][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:160][934]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:160][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:160][934]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:160][934]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:160][934]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:241][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:241][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:241][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:241][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:241][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:241][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:263][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.52:310][941]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:377][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1513 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:490][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=917 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:510][950]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.52:510][950]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.52:533][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.52:555][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:622][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:642][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:642][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:642][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:642][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:642][956]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:642][956]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:748][961]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.07-00.30.52:797][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:797][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:797][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.52:797][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.52:913][968]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.52:955][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19262 DistVeh=4686 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.52:955][970]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.53:000][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:000][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:000][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:000][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:000][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.53:023][973]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.53:023][973]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.53:045][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:105][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:168][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:256][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.53:319][987]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:363][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:363][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:363][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:363][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:363][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:363][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:363][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:363][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:363][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:363][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:363][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:363][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:383][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=915 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:446][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:446][993]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:446][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:446][993]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:446][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.53:446][993]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.53:488][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=800 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:509][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.53:509][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.53:532][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.53:567][998]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:599][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:950][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19262 DistVeh=4686 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.53:950][ 16]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.53:996][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.54:022][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.54:022][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.54:043][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:083][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:083][ 23]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:083][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:083][ 23]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:083][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:083][ 23]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:103][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:165][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:165][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:165][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:165][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:165][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:165][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:165][ 27]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:249][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:249][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:249][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:249][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:249][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:249][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:249][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.54:322][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:382][ 37]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=586 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:502][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1003 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:519][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.54:519][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.54:521][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.54:559][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:606][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.54:628][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] Vehicle arrived at destination
[2026.04.07-00.30.54:628][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=558 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:628][ 49]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401057] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] Disable
[2026.04.07-00.30.54:628][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147401103 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] NotifyArrival from Vehicle
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] Invalid Occcupant
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] Invalid Occcupant
[2026.04.07-00.30.54:628][ 49]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] Invalid Occcupant
[2026.04.07-00.30.54:629][ 49]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] Disable
[2026.04.07-00.30.54:649][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:649][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:649][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:649][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:649][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:649][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:774][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:774][ 56]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:774][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.54:774][ 56]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.54:944][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19156 DistVeh=4791 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.54:944][ 64]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.55:003][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:003][ 67]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:003][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:003][ 67]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:003][ 67]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.55:023][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.55:023][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.55:047][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:126][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:158][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:195][ 76]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.30.55:260][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.55:326][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:367][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:367][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:367][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:367][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:367][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:367][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:367][ 84]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147401077 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.07-00.30.55:367][ 84]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401077 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.07-00.30.55:367][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2997 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:367][ 84]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.55:367][ 84]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147401077 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.30.55:367][ 84]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=629DB53148EA7B3BC972F2ACDAEDBEF7) as subtask of AI.Task.Medic.TreatPatient
[2026.04.07-00.30.55:367][ 84]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.07-00.30.55:367][ 84]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401077 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.30.55:367][ 84]LogTemp: BP_AI_Controller_Medic_C_2147401057: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.07-00.30.55:367][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:367][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:367][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:367][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:367][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:367][ 84]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:387][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2177 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:387][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.55:450][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:450][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:450][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:450][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:450][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.55:450][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.55:492][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1403 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:511][ 91]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.55:533][ 92]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.55:552][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:616][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:962][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=19004 DistVeh=4942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.55:962][111]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.56:011][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.56:011][113]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.56:062][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=96 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:086][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:086][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:086][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:086][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:086][116]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:086][116]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:113][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:163][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:163][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:163][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:163][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:163][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:163][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:163][119]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:213][120]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.30.56:270][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:270][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:270][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:270][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:270][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:270][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:270][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.56:341][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=123 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:417][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2177 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:417][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.56:486][131]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1735 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:514][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.56:514][133]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.30.56:514][133]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147411692 secured in Callout 10109
[2026.04.07-00.30.56:514][133]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:535][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.56:554][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:627][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:642][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:642][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:642][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:642][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:642][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:642][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:777][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:777][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:777][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:777][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:798][146]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.56:947][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=18964 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.56:947][153]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.56:991][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:991][156]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:991][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.56:991][156]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.56:991][156]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.57:011][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.57:011][157]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.04.07-00.30.57:011][157]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Completed
[2026.04.07-00.30.57:011][157]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.30.57:011][157]LogTemp: BP_AI_Controller_Police_C_2147403739: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.04.07-00.30.57:011][157]LogTemp: BP_AI_Controller_Police_C_2147403739: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::TreatPatient)
[2026.04.07-00.30.57:011][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:011][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:011][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:011][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:011][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:011][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:011][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:011][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:011][157]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.30.57:011][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.30.57:011][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.30.57:011][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:011][157]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.30.57:011][157]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.30.57:011][157]LogTemp: BP_AI_Controller_Police_C_2147403739: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.30.57:029][158]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147400420] BTT::ActivityAborted
[2026.04.07-00.30.57:058][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:112][162]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] true
[2026.04.07-00.30.57:121][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:157][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:306][171]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.57:324][172]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=353 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:367][174]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401077 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.07-00.30.57:367][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2177 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:367][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.57:367][174]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147401077 -> ERole::GrabEquipment (Callout 10109)
[2026.04.07-00.30.57:367][174]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147401077 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.07-00.30.57:367][174]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.07-00.30.57:367][174]LogTemp: BP_AI_Controller_Medic_C_2147401057: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.07-00.30.57:367][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:367][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:367][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:367][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:367][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:367][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:379][175]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147389699.VehicleMesh SKM_VehCar_Explorer
[2026.04.07-00.30.57:387][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2177 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:387][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.57:445][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:445][178]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:445][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:445][178]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:445][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.57:445][178]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.57:457][179]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_Voss_Discovery_2018_C_2147389699
[2026.04.07-00.30.57:459][179]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147389699] true
[2026.04.07-00.30.57:486][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1838 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:507][181]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.57:526][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.57:565][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:580][185]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.07-00.30.57:605][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:815][196]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.57:953][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=18964 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.57:953][203]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.57:994][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.58:013][206]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.58:071][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:071][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:071][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:071][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:071][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:071][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:071][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:131][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:154][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:165][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:165][213]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:165][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:165][213]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:165][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:165][213]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:240][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:240][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:240][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:240][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:322][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=353 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:322][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.58:381][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2262 DistVeh=264 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:381][223]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057]  -> ExitVehicle (on-foot role, arrived)
[2026.04.07-00.30.58:410][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=353 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.58:427][227]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.30.58:427][227]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.30.58:427][227]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.30.58:427][227]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147401103] true
[2026.04.07-00.30.58:427][227]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.58:427][227]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.58:427][227]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.58:427][227]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.30.58:427][227]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.30.58:427][227]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.30.58:427][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147401103
[2026.04.07-00.30.58:427][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2268 DistVeh=264 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:427][227]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147401057] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.30.58:431][227]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394047] BTT::ActivityAborted
[2026.04.07-00.30.58:449][228]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394064] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401601 Activity:  Als.Activities.WalkGurney
[2026.04.07-00.30.58:487][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1838 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:506][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.58:516][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.58:560][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=59 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:605][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:631][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:631][238]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:631][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:631][238]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:631][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:631][238]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:774][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:774][246]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:774][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:774][246]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:797][247]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.30.58:797][247]LogStreaming: Display: 0.141 ms for processing 15688 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12167->12167) packages and 0 (33165->33165) public exports.
[2026.04.07-00.30.58:829][249]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.58:954][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=18964 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.58:954][256]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.58:989][258]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:989][258]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.58:989][258]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.58:989][258]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:004][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.30.59:020][260]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.59:050][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:117][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:153][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=36 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:314][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=354 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:333][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.59:383][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:383][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:383][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:383][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:383][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:383][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:383][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2305 DistVeh=241 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:430][282]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.30.59:430][282]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147411662 secured in Callout 10109
[2026.04.07-00.30.59:430][282]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:443][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:443][283]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:443][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:443][283]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:443][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:443][283]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:449][284]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147388284] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.30.59:486][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1838 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.04.07-00.30.59:516][288]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Completed
[2026.04.07-00.30.59:516][288]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::TreatPatient)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.30.59:516][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.30.59:516][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.30.59:516][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=239 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:516][288]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.30.59:516][288]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.07-00.30.59:516][288]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.04.07-00.30.59:516][288]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::SecureTarget)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.30.59:516][288]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.30.59:516][288]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147406300: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147406300: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147411662, Role=ERole::SecureTarget)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.30.59:516][288]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.30.59:516][288]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.30.59:516][288]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.30.59:516][288]LogTemp: BP_AI_Controller_Police_C_2147406300: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.30.59:527][289]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_1] BTT::ActivityAborted
[2026.04.07-00.30.59:567][290]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=180 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:614][293]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] BP_EvidenceCollection_C_2147389081.StaticMesh SM_Evidence_Package_1_flat
[2026.04.07-00.30.59:624][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:820][304]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-67298.778 Y=-344192.191 Z=-16193.168
[2026.04.07-00.30.59:820][304]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.30.59:846][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.30.59:914][309]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.30.59:937][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=20487 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.30.59:937][310]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.30.59:991][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.00:028][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.00:028][314]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.04.07-00.31.00:028][314]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.04.07-00.31.00:028][314]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.00:028][314]LogTemp: BP_AI_Controller_Police_C_2147406300: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.07-00.31.00:028][314]LogTemp: BP_AI_Controller_Police_C_2147406300: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::SecureTarget)
[2026.04.07-00.31.00:028][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.00:028][314]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.00:028][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.00:028][314]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.00:028][314]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.00:028][314]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.00:028][314]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Police.SecureTarget (3/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.00:028][314]LogTemp: BP_AI_Controller_Police_C_2147406300: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.00:028][314]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.00:028][314]LogTemp: BP_AI_Controller_Police_C_2147403739: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.04.07-00.31.00:028][314]LogTemp: BP_AI_Controller_Police_C_2147403739: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147411692, Role=ERole::SecureTarget)
[2026.04.07-00.31.00:028][314]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.07-00.31.00:028][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.31.00:028][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147411692
[2026.04.07-00.31.00:028][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:028][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.00:028][314]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::MoveToBackup (Callout 10109)
[2026.04.07-00.31.00:028][314]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.07-00.31.00:028][314]LogTemp: BP_AI_Controller_Police_C_2147403739: Claimed task AI.Task.Global.MoveToLocation
[2026.04.07-00.31.00:062][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:062][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.00:070][316]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.07-00.31.00:121][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:164][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2103 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:306][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=353 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:384][333]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2449 DistVeh=285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:485][338]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1891 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:512][340]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=20 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.00:546][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=180 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:601][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:945][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.00:945][363]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.00:993][366]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.01:011][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.01:048][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=341 DistVeh=2606 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:048][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.01:104][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:164][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2103 DistVeh=2974 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:306][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=180 DistVeh=3256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:314][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=353 DistVeh=2961 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:328][383]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395273] BTT::ActivityAborted
[2026.04.07-00.31.01:340][384]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395290] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147400479 Activity:  Als.Activities.WalkGurney
[2026.04.07-00.31.01:379][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2584 DistVeh=470 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:486][395]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1890 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:517][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.01:549][399]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=177 DistVeh=3257 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:607][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:875][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.01:945][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.01:945][423]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.01:995][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.02:017][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.02:050][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=312 DistVeh=2589 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:050][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.02:080][431]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:098][432]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:111][433]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:117][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:125][434]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:152][435]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:163][436]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:171][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2097 DistVeh=2969 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:187][437]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:207][438]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:219][439]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:233][440]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:261][441]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:280][442]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:293][443]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:307][444]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:311][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=307 DistVeh=3017 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:319][445]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:330][446]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:344][447]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:359][448]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:381][449]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:387][449]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.02:387][449]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2622 DistVeh=583 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:394][450]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:410][451]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:426][452]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:443][453]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:459][454]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:475][455]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:492][456]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:497][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1686 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:509][457]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:514][457]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.02:526][458]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:539][459]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:557][460]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:562][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=149 DistVeh=3267 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:573][461]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:590][462]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:604][463]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:610][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:622][464]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:653][465]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:673][466]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:683][467]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:697][468]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:713][469]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:730][470]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:747][471]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:766][472]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:782][473]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:802][474]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:823][475]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:852][476]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:872][477]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:882][478]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:888][478]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.02:895][479]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:909][480]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:925][481]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:941][482]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:947][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.02:947][482]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.02:957][483]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:975][484]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:990][485]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.02:994][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.03:006][486]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:011][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.03:023][487]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:039][488]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:043][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=313 DistVeh=2310 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:043][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.03:055][489]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:073][490]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:087][491]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:103][492]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:109][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:119][493]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:138][494]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:152][495]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.07-00.31.03:158][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1954 DistVeh=2865 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:313][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=290 DistVeh=3136 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:380][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2509 DistVeh=579 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:395][509]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.03:495][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1165 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:512][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.03:512][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.03:557][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=155 DistVeh=3268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:607][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:680][527]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.31.03:680][527]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.07-00.31.03:680][527]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395282] BTT::ActivityFinished
[2026.04.07-00.31.03:680][527]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395277] BTT::ActivityFinished
[2026.04.07-00.31.03:680][527]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395273] BTT::ActivityFinished
[2026.04.07-00.31.03:680][527]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147395290] BTT::ActivityFinished
[2026.04.07-00.31.03:733][530]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147395287] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.31.03:911][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.03:947][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.03:948][543]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.03:999][546]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.04:010][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.04:010][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.04:047][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=344 DistVeh=2256 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:047][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.04:114][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:153][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1811 DistVeh=2764 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:312][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=292 DistVeh=3174 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:384][573]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2509 DistVeh=579 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:419][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.04:487][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=850 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:515][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.04:515][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.04:558][585]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=3152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:599][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:618][590]LogTemp: [BP_AI_Controller_Police_C_2147403739] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.07-00.31.04:918][611]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.04:945][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.04:945][613]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.04:998][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.05:001][617]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.31.05:001][617]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.07-00.31.05:001][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394056] BTT::ActivityFinished
[2026.04.07-00.31.05:001][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394051] BTT::ActivityFinished
[2026.04.07-00.31.05:001][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394047] BTT::ActivityFinished
[2026.04.07-00.31.05:001][617]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394064] BTT::ActivityFinished
[2026.04.07-00.31.05:008][617]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.05:008][617]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.05:040][620]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147394061] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.31.05:043][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=276 DistVeh=2394 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:043][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.05:101][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:157][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1668 DistVeh=2667 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:314][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=296 DistVeh=3140 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:386][644]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2509 DistVeh=579 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:429][647]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.05:494][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=833 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:507][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.05:507][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.05:508][653]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.31.05:548][656]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=3003 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:601][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:866][679]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.31.05:933][684]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.05:944][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.05:944][685]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.05:998][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.06:005][690]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147388283] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401057 Activity:  Als.Activities.GrabEquipment
[2026.04.07-00.31.06:009][690]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.06:009][690]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.06:047][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=430 DistVeh=2517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:047][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.06:097][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:161][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1527 DistVeh=2575 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:318][714]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=299 DistVeh=2989 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:380][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2402 DistVeh=495 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:435][723]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.06:435][723]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.31.06:484][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1176 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:509][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.06:509][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.06:548][732]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2866 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:608][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:945][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.06:945][763]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.06:994][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.07:006][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.07:006][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.07:044][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=555 DistVeh=2517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:044][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.07:110][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:156][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1389 DistVeh=2489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:311][792]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=302 DistVeh=2841 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:388][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2376 DistVeh=476 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:490][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1617 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:502][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.07:504][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.07:551][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:600][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:945][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.07:945][842]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.07:995][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.08:007][847]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.08:007][847]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.08:042][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=689 DistVeh=2517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:042][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.08:103][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:157][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1253 DistVeh=2410 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:309][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=303 DistVeh=2691 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:379][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2376 DistVeh=476 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:493][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1896 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:507][884]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.08:507][884]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.08:561][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2598 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:608][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:941][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.08:942][916]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.09:000][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.09:013][921]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.09:013][921]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.09:037][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=828 DistVeh=2517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:038][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.09:104][928]LogTemp: Game database saved successfully.
[2026.04.07-00.31.09:104][928]LogTemp: Report 10115 created.
[2026.04.07-00.31.09:104][928]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10115
[2026.04.07-00.31.09:104][928]LogTemp: Callout Location = X=-64105.405 Y=-346122.454 Z=-16501.731
[2026.04.07-00.31.09:104][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:153][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1208 DistVeh=2384 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:316][942]LogTemp: Game database saved successfully.
[2026.04.07-00.31.09:316][942]LogTemp: Report 10115 updated.
[2026.04.07-00.31.09:316][942]LogTemp: CalloutAttachment: Initialized callout 10115 (Origin: ECalloutOrigin::Dispatch)
[2026.04.07-00.31.09:326][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=302 DistVeh=2541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:387][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2376 DistVeh=475 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:500][952]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1976 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:516][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.09:516][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.09:516][953]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.04.07-00.31.09:516][953]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.09:516][953]LogTemp: BP_AI_Controller_Medic_C_2147401057: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.04.07-00.31.09:516][953]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.04.07-00.31.09:516][953]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2375 DistVeh=474 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:516][953]LogTemp: BP_AI_Controller_Medic_C_2147401057: Restored parent target BP_AI_Ped_Civilian_C_2147411677 for AI.Task.Medic.TreatPatient
[2026.04.07-00.31.09:516][953]LogTemp: BP_AI_Controller_Medic_C_2147401057: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147411677)
[2026.04.07-00.31.09:530][954]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147388283] BTT::ActivityAborted
[2026.04.07-00.31.09:553][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2545 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:608][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:947][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.09:947][979]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.09:997][982]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.10:014][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.10:014][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.10:043][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=974 DistVeh=2517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:043][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.10:105][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:153][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1083 DistVeh=2317 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:309][  2]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=314 DistVeh=2392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:375][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2372 DistVeh=462 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:494][ 13]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2000 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:509][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.10:509][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.10:559][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2394 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:606][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:937][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.10:937][ 39]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.10:992][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.11:007][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.11:007][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.11:050][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1121 DistVeh=2517 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:050][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.11:111][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:163][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=957 DistVeh=2253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:284][ 59]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.Assistance.TrafficStop Voice=Voice_Central_Kayla_Scenario_TrafficStop Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.31.11:284][ 59]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.31.11:284][ 59]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.07-00.31.11:284][ 59]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.Assistance.TrafficStop IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.07-00.31.11:284][ 59]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.Assistance.TrafficStop
[2026.04.07-00.31.11:284][ 59]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.Assistance.TrafficStop Receivers=6 Matched=6 SkippedSender=0
[2026.04.07-00.31.11:284][ 59]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.07-00.31.11:323][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=325 DistVeh=2240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:392][ 65]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2411 DistVeh=548 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:475][ 70]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] Master_Weapon_C_2147407831.WeaponModel Glock_17Gen4_X
[2026.04.07-00.31.11:499][ 71]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2000 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:517][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.11:517][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.11:553][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2246 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:569][ 75]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.11:603][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:603][ 77]LogTemp: Callout 10115: Player ENTERED vicinity, streaming enabled.
[2026.04.07-00.31.11:603][ 77]LogCalloutPersist: [HasStored] Callout 10115 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.07-00.31.11:603][ 77]LogTemp: ExecuteRetroactiveStages: Evaluating stages with CalloutTimeElapsed: 5.000000
[2026.04.07-00.31.11:603][ 77]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 0 (ECalloutStageType::CalloutInitialization)
[2026.04.07-00.31.11:603][ 77]LogTemp: Callout 10115 expects 0 civilian participants.
[2026.04.07-00.31.11:603][ 77]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.04.07-00.31.11:603][ 77]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2642 Sn=2648) at V(X=-63944.53, Y=-345476.68, Z=-16480.93), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.31.11:603][ 77]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2642 Sn=2648) for Faction 0 at V(X=-63944.53, Y=-345476.68, Z=-16480.93)
[2026.04.07-00.31.11:603][ 77]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 1 (ECalloutStageType::PoliceArrive)
[2026.04.07-00.31.11:603][ 77]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.04.07-00.31.11:603][ 77]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/848]
[2026.04.07-00.31.11:603][ 77]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 848 and closed it
[2026.04.07-00.31.11:603][ 77]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2643 Sn=2649) at V(X=-64185.73, Y=-346062.89, Z=-16495.29), ExternalControl tag scheduled after 3.000s
[2026.04.07-00.31.11:603][ 77]LogTemp: SpawnVehicle: Spawned Mass entity (Id=2643 Sn=2649) for Faction 1 at V(X=-64185.73, Y=-346062.89, Z=-16495.29)
[2026.04.07-00.31.11:603][ 77]LogTemp: BeginAISpawnBatch: Expecting 1 vehicles
[2026.04.07-00.31.11:603][ 77]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10115].MaxAssistCallout=0
[2026.04.07-00.31.11:603][ 77]LogTemp: UpdateCalloutTime: Player entered vicinity, executing initial stages.
[2026.04.07-00.31.11:603][ 77]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.11:621][ 78]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.11:634][ 79]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.07-00.31.11:634][ 79]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.11:634][ 79]LogTemp: ExecuteVehicle: Callout=10115
[2026.04.07-00.31.11:634][ 79]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:634][ 79]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:636][ 79]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.07-00.31.11:639][ 79]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.31.11:639][ 79]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147386701
[2026.04.07-00.31.11:639][ 79]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police behavior component initialized
[2026.04.07-00.31.11:639][ 79]LogTemp: Warning: [BP_AI_Controller_Police_C_2147386680] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147386701)
[2026.04.07-00.31.11:639][ 79]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.31.11:639][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147386711 Keys=1
[2026.04.07-00.31.11:639][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:639][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> None (no condition matched)
[2026.04.07-00.31.11:639][ 79]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147386701] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:639][ 79]LogTemp: FinalizeSpawnOccupant: Callout=10115
[2026.04.07-00.31.11:639][ 79]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10115
[2026.04.07-00.31.11:639][ 79]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147386701
[2026.04.07-00.31.11:639][ 79]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147386701 added to Faction EFaction::Police in Callout 10115
[2026.04.07-00.31.11:639][ 79]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147386701 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10115)
[2026.04.07-00.31.11:639][ 79]LogTemp: CalloutAttachment: Callout 10115 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.04.07-00.31.11:639][ 79]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147386701 attached to callout 10115 (Player: No, Faction: EFaction::Police)
[2026.04.07-00.31.11:639][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147386711 Seat=0 Driver=1
[2026.04.07-00.31.11:639][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:639][ 79]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147386680] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:639][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147386711 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.31.11:639][ 79]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147386711 marked as Occupied
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:639][ 79]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147386680 with GUID 816F42D74E14677D9E4C6FB9A020DA5F
[2026.04.07-00.31.11:639][ 79]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147386680: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.31.11:639][ 79]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147386680
[2026.04.07-00.31.11:639][ 79]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147386680!
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.11:639][ 79]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.11:639][ 79]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Y9063330, Callout=10115)
[2026.04.07-00.31.11:639][ 79]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:639][ 79]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:639][ 79]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:640][ 79]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.31.11:640][ 79]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147386711] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147386711 
BackupUnit false
Callout 10,115
[2026.04.07-00.31.11:640][ 79]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.11:667][ 80]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.07-00.31.11:667][ 80]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.11:667][ 80]LogTemp: ExecuteVehicle: Callout=10115
[2026.04.07-00.31.11:667][ 80]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:667][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:669][ 80]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 0)
[2026.04.07-00.31.11:670][ 80]LogTemp: AIController: ActivityComponent Added
[2026.04.07-00.31.11:671][ 80]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.11:671][ 80]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147386406] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.11:671][ 80]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.07-00.31.11:671][ 80]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147386426] Vehicle Ref Set  :: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:671][ 80]LogTemp: FinalizeSpawnOccupant: Callout=10115
[2026.04.07-00.31.11:671][ 80]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10115
[2026.04.07-00.31.11:671][ 80]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147386426.
[2026.04.07-00.31.11:671][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147386406] Dispatched EVehicleAction::StayInVehicle to vehicle BP_vehTruck_vehicle04_Sandbox_C_2147386436 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.31.11:671][ 80]LogTemp: OccupySeat: Vehicle BP_vehTruck_vehicle04_Sandbox_C_2147386436 marked as Occupied
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:671][ 80]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2147386406 with GUID 736D08B840E3DBA853DD42A6A18FC320
[2026.04.07-00.31.11:671][ 80]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Civilian_C_2147386406
[2026.04.07-00.31.11:671][ 80]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Civilian_C_2147386406!
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.11:671][ 80]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.11:671][ 80]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Y9063330, Callout=10115)
[2026.04.07-00.31.11:671][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:671][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:671][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:673][ 80]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.07-00.31.11:673][ 80]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] AIExecute Vechicle Interface BP_vehTruck_vehicle04_Sandbox_C_2147386436 
BackupUnit false
Callout 10,115
[2026.04.07-00.31.11:673][ 80]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:673][ 80]LogTemp: [Restore]VehicleBase: Apply seat plans from spawn data
[2026.04.07-00.31.11:673][ 80]LogTemp: ExecuteVehicle: Callout=10115
[2026.04.07-00.31.11:673][ 80]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:673][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:673][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:673][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:673][ 80]LogTemp: RestoreSeatsFromState
[2026.04.07-00.31.11:673][ 80]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] AIExecute Vechicle Interface BP_vehTruck_vehicle04_Sandbox_C_2147386436 
BackupUnit false
Callout 10,115
[2026.04.07-00.31.11:673][ 80]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:704][ 80]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.31.11:752][ 83]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.11:752][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147386711 Seat=0 Driver=1
[2026.04.07-00.31.11:752][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:764][ 84]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.11:779][ 85]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.11:804][ 87]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.11:891][ 92]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.11:891][ 92]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.11:944][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=20101 DistVeh=4981 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.11:946][ 95]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.11:999][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.11:999][ 98]LogTemp: [CalloutResolution] Contact made for Callout 10115
[2026.04.07-00.31.11:999][ 98]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=435CCF06463B7D31D20F7A9434BCC78E) for Callout 10115, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.11:999][ 98]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehTruck_vehicle04_Sandbox_C_2147386436 (Faction 1)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [CalloutResolution] Contact made for Callout 10115
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:000][ 98]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:014][ 99]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.12:014][ 99]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.12:032][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.12:032][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.12:034][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.12:034][100]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.12:049][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=1180 DistVeh=2406 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:049][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.12:102][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:121][105]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.12:121][105]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=CE468D9E4ABF4880A334F1BFCECF41B9) for Callout 10109, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:121][105]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_vehTruck_vehicle04_Sandbox_C_2147386436 (Faction 1)
[2026.04.07-00.31.12:121][105]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:121][105]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:121][105]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:121][105]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:121][105]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:121][105]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.12:140][106]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.12:140][106]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:140][106]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:141][106]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:141][106]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.12:156][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=841 DistVeh=2199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:173][108]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:173][108]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:246][112]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:246][112]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:246][112]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147403760 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.07-00.31.12:246][112]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:246][112]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.12:246][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1170 DistVeh=2358 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:246][112]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 SEEDED (first sample)
[2026.04.07-00.31.12:246][112]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.12:246][112]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.12:246][112]LogTemp: BP_AI_Controller_Police_C_2147403739: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.12:293][114]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.31.12:308][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=337 DistVeh=2093 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:357][117]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:358][117]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:380][118]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2454 DistVeh=635 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:404][119]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:404][119]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:404][119]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:404][119]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:449][120]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.12:449][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.12:449][120]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.12:533][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1995 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:533][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.12:534][123]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:534][123]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:534][123]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:534][123]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:535][123]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:547][124]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.12:547][124]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:547][124]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:547][124]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:547][124]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:548][124]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:548][124]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:548][124]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:548][124]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:548][124]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:548][124]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:562][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=2096 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:599][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=645 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:625][127]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147386701] Pistol: Master_Weapon_C_2147385925
[2026.04.07-00.31.12:625][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=266 DistVeh=909 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:638][128]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:638][128]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:654][129]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147386426] Pistol: Master_Weapon_C_2147385917
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:770][134]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:772][134]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:794][135]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:794][135]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:794][135]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147406321 released task AI.Task.Police.SecureTarget (2 claimers remain)
[2026.04.07-00.31.12:794][135]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.12:794][135]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.12:794][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=20022 DistVeh=5059 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:794][135]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 SEEDED (first sample)
[2026.04.07-00.31.12:794][135]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.12:794][135]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.12:794][135]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.12:794][135]LogTemp: BP_AI_Controller_Police_C_2147406300: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.12:813][136]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:813][136]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:813][136]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:813][136]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:858][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.12:858][138]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.12:954][141]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:954][141]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:954][141]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:954][141]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:954][141]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:954][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21895 DistVeh=5082 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.12:954][141]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.12:954][141]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.12:975][142]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:975][142]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:975][142]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:975][142]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:975][142]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:976][142]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:976][142]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:976][142]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:976][142]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:976][142]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.12:976][142]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.13:000][143]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:000][143]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:000][143]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147404779 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.04.07-00.31.13:000][143]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:000][143]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.13:000][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=311 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:000][143]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 SEEDED (first sample)
[2026.04.07-00.31.13:000][143]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147404779 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.13:000][143]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.13:000][143]LogTemp: BP_AI_Controller_Police_C_2147404758: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.13:000][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.13:021][144]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.13:046][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3478 DistVeh=2176 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:046][145]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=1 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.13:046][145]LogVCC:   IsRoadNavigationViable: OnFoot=3478 RoadEnd->Target=0 Saved=3478 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.13:046][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.13:046][145]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147403739] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147404358
[2026.04.07-00.31.13:046][145]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147403760] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147404358-  Door :: DoorLF
[2026.04.07-00.31.13:123][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:123][149]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.13:123][149]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.13:123][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.13:123][149]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147404758] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147405406
[2026.04.07-00.31.13:123][149]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147404779] VehicleEnter::  BP_Voss_Discovery_2018_C_2147405406-  Door :: DoorLF
[2026.04.07-00.31.13:184][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=773 DistVeh=2169 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:185][151]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:186][151]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:186][151]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:186][151]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:186][151]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:186][151]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:187][151]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:222][153]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:222][153]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:222][153]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:222][153]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:279][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.13:279][155]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.13:328][157]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 630 units.
[2026.04.07-00.31.13:328][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=343 DistVeh=2021 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:372][159]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:372][159]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:372][159]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:372][159]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:373][159]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:373][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.13:373][159]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.13:373][159]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:373][159]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:373][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.13:373][159]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.13:373][159]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:397][160]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:397][160]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:397][160]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:397][160]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:397][160]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:397][160]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:398][160]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:398][160]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:398][160]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:398][160]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:399][160]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:400][160]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:400][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2454 DistVeh=635 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:448][163]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:448][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.13:448][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.13:448][163]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:448][163]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Global.TreatVictim (0 claimers remain)
[2026.04.07-00.31.13:448][163]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.13:448][163]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.13:448][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=266 DistVeh=909 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:448][163]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 SEEDED (first sample)
[2026.04.07-00.31.13:449][163]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.13:449][163]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (4/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.13:449][163]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.13:499][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1620 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:517][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.13:517][166]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.13:565][168]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1946 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:587][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=645 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:587][169]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:588][169]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:588][169]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:588][169]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:588][169]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:588][169]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:589][169]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:607][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3401 DistVeh=909 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:607][170]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.13:608][170]LogVCC:   IsRoadNavigationViable: OnFoot=3401 RoadEnd->Target=0 Saved=3401 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.13:608][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.13:608][170]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410235] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147411636
[2026.04.07-00.31.13:608][170]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410256] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147411636-  Door :: DoorLF
[2026.04.07-00.31.13:630][171]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:630][171]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:630][171]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:630][171]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:678][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.13:678][173]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:814][179]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.13:943][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21749 DistVeh=5232 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.13:943][184]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.13:943][184]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:001][187]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.14:026][188]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.14:063][189]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:063][189]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:063][189]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:063][189]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:063][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2014 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:063][189]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.14:065][189]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.14:065][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.14:099][190]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:099][190]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:099][190]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.SecureTarget (0 claimers remain)
[2026.04.07-00.31.14:099][190]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.07-00.31.14:099][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=773 DistVeh=2169 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:099][190]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.31.14:099][190]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.31.14:099][190]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.04.07-00.31.14:099][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.14:099][190]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.14:110][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:110][191]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.14:110][191]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.14:110][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.14:110][191]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.14:151][193]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.14:174][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=773 DistVeh=2169 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:174][194]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:174][194]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.14:174][194]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.14:174][194]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:220][196]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:221][196]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:221][196]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:221][196]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:221][196]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:221][196]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:261][198]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:328][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=343 DistVeh=2021 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:391][204]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2454 DistVeh=635 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:414][205]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:414][205]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:414][205]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147386701 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.14:414][205]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.31.14:414][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=645 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:414][205]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 SEEDED (first sample)
[2026.04.07-00.31.14:414][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> ExitVehicle (target vehicle stationary, proxClose=1 dist=645, stationaryLong=1, arrived=0, isVehTarget=1)
[2026.04.07-00.31.14:414][205]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147386680] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.14:414][205]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.31.14:414][205]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147386711] Disable
[2026.04.07-00.31.14:414][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147386711 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.31.14:414][205]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147386701 -> ERole::Engage (Callout 10115)
[2026.04.07-00.31.14:414][205]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147386701 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.14:414][205]LogTemp: BP_AI_Controller_Police_C_2147386680: Claimed task AI.Task.Global.Engage
[2026.04.07-00.31.14:476][208]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:476][208]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:476][208]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:476][208]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:500][209]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1047 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:500][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.14:500][209]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.14:519][210]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.14:561][212]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1805 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:583][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=645 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.07-00.31.14:583][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.07-00.31.14:607][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3410 DistVeh=885 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:607][214]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.14:607][214]LogVCC:   IsRoadNavigationViable: OnFoot=3410 RoadEnd->Target=0 Saved=3410 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.14:607][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.14:607][214]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.14:642][215]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2642)
[2026.04.07-00.31.14:642][215]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2643)
[2026.04.07-00.31.14:642][215]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:642][215]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:642][215]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:642][215]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:644][215]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:644][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.14:644][215]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.14:644][215]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.14:777][222]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 630 units.
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:822][224]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:884][226]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:884][226]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:884][226]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:884][226]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.14:910][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.14:910][228]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.14:951][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21597 DistVeh=5388 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.14:951][230]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.14:952][230]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.14:995][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.15:018][233]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.15:055][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2014 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:055][235]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.15:055][235]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.15:055][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.15:055][235]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:055][235]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:055][235]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:055][235]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:057][235]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:057][235]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:057][235]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:057][235]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:058][235]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:058][235]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:058][235]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:058][235]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:058][235]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:058][235]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:060][235]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:115][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:115][238]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.15:115][238]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.15:115][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.15:155][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=773 DistVeh=2169 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:238][244]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:238][244]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:238][244]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:238][244]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:239][244]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:298][247]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:298][247]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:298][247]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:298][247]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:313][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=343 DistVeh=2021 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:314][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.15:314][248]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.15:355][250]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.15:355][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.15:355][250]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.15:355][250]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.15:375][251]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.15:375][251]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.15:375][251]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.15:375][251]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.15:393][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2404 DistVeh=609 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:416][253]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.15:474][256]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:474][256]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:474][256]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:474][256]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:474][256]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:475][256]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:475][256]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:475][256]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:475][256]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:475][256]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:493][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=757 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:511][258]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.15:511][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.15:513][258]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.31.15:551][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1683 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:572][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=645 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.07-00.31.15:572][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.07-00.31.15:610][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3410 DistVeh=885 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:610][263]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.15:610][263]LogVCC:   IsRoadNavigationViable: OnFoot=3410 RoadEnd->Target=0 Saved=3410 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.15:610][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.15:647][265]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:647][265]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:647][265]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:647][265]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:647][265]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:708][268]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:708][268]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:708][268]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:708][268]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:729][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.15:729][269]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.15:749][270]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.31.15:883][276]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:883][276]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:883][276]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:883][276]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:883][276]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:884][276]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:884][276]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:884][276]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:884][276]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:884][276]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.15:957][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21446 DistVeh=5543 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.15:957][280]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.15:957][280]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.15:998][282]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.16:019][283]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:019][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.16:056][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2014 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:056][285]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.16:056][285]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.16:056][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.16:056][285]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:056][285]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:056][285]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:056][285]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:057][285]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:074][286]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.16:074][286]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:074][286]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.16:074][286]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.16:074][286]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:074][286]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Global.TreatVictim (0 claimers remain)
[2026.04.07-00.31.16:074][286]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:074][286]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.16:074][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=773 DistVeh=2169 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:074][286]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 SEEDED (first sample)
[2026.04.07-00.31.16:074][286]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.16:074][286]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (5/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.16:074][286]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.16:091][287]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147385630] true
[2026.04.07-00.31.16:151][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:151][288]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.16:151][288]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.16:151][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.16:151][288]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:151][288]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:151][288]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:151][288]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:170][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.16:170][289]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.16:170][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=4308 DistVeh=2169 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:170][289]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.16:170][289]LogVCC:   IsRoadNavigationViable: OnFoot=4308 RoadEnd->Target=0 Saved=4308 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.16:170][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.16:170][289]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410210] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.16:170][289]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410231] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147410903-  Door :: DoorLF
[2026.04.07-00.31.16:170][289]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:170][289]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.16:170][289]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.16:170][289]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:264][295]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:284][296]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:321][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=343 DistVeh=2021 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:349][298]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147411692 is cornered! No escape and threat BP_AI_Ped_Police_C_2147410231 is within 630 units.
[2026.04.07-00.31.16:377][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2239 DistVeh=529 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:464][304]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:464][304]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:464][304]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:464][304]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:464][304]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:500][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=914 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:524][306]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:524][306]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.16:536][307]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:536][307]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:536][307]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:536][307]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:536][307]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.16:553][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1683 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:574][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.16:574][309]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.16:574][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=645 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.07-00.31.16:574][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.07-00.31.16:618][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3410 DistVeh=885 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:618][311]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.16:618][311]LogVCC:   IsRoadNavigationViable: OnFoot=3410 RoadEnd->Target=0 Saved=3410 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.16:618][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.16:618][311]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.16:639][312]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:639][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.16:639][312]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.16:639][312]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.16:685][314]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:685][314]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:685][314]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:685][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:687][314]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:722][316]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147386711] true
[2026.04.07-00.31.16:753][317]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.07-00.31.16:867][322]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:867][322]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:867][322]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:867][322]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:867][322]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:958][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:958][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:958][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:958][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.16:958][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21296 DistVeh=5697 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.16:958][326]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.16:958][326]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.16:979][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.16:979][327]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.16:998][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.16:998][328]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.17:029][329]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:029][329]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.17:049][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2014 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:049][330]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.17:049][330]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.17:049][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.17:093][332]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:093][332]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:093][332]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:093][332]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:093][332]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:094][332]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:096][332]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:113][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:113][333]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.17:113][333]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.17:113][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.17:157][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=4308 DistVeh=2169 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:157][335]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.17:157][335]LogVCC:   IsRoadNavigationViable: OnFoot=4308 RoadEnd->Target=0 Saved=4308 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.17:157][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.17:272][340]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:272][340]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:272][340]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:272][340]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:272][340]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:312][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=343 DistVeh=2021 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:358][344]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:358][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.17:358][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.17:358][344]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:358][344]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:358][344]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:358][344]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:358][344]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:382][345]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:382][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.17:382][345]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.17:382][345]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:382][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.17:382][345]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.17:382][345]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=2004 DistVeh=509 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:419][346]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.17:517][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1291 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:517][350]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:518][350]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:518][350]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:518][350]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:518][350]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:518][350]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:519][350]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:519][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.17:519][350]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:554][352]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:554][352]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.17:554][352]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1683 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:589][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=679 DistVeh=136 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=1
[2026.04.07-00.31.17:589][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> ExitVehicle (committed to exit, waiting for NotifyExitedVehicle)
[2026.04.07-00.31.17:610][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3410 DistVeh=885 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:610][355]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.17:610][355]LogVCC:   IsRoadNavigationViable: OnFoot=3410 RoadEnd->Target=0 Saved=3410 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.17:610][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.17:697][358]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:697][358]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:697][358]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:697][358]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:698][358]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:771][362]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:771][362]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:771][362]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:771][362]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:795][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.17:795][363]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.17:879][366]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147394061] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.31.17:919][368]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:919][368]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:919][368]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:919][368]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:921][368]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:921][368]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:921][368]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:921][368]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:921][368]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:921][368]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.17:959][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21145 DistVeh=5853 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.17:959][370]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.17:959][370]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.18:003][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.18:015][373]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.18:015][373]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.18:015][373]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.31.18:015][373]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147386711] true
[2026.04.07-00.31.18:015][373]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.18:015][373]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.18:015][373]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.18:015][373]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.18:015][373]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.31.18:015][373]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.18:015][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147386711
[2026.04.07-00.31.18:015][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=716 DistVeh=142 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:015][373]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:017][373]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147386680] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.18:029][373]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:029][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.18:029][373]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:029][373]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.18:052][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2014 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:052][374]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:052][374]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.18:052][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.18:123][376]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:123][376]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:123][376]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:123][376]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:123][376]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:123][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:123][376]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:123][376]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.18:123][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.18:179][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=4304 DistVeh=2167 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:179][379]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:179][379]LogVCC:   IsRoadNavigationViable: OnFoot=4304 RoadEnd->Target=0 Saved=4304 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.18:179][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.18:179][379]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:179][379]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.18:179][379]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.18:179][379]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:179][379]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:179][379]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:179][379]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:179][379]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:206][380]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.18:206][380]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.18:260][382]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:314][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=345 DistVeh=2001 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:340][385]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:340][385]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:340][385]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:340][385]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:340][385]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:341][385]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:395][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1916 DistVeh=510 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:470][389]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.31.18:498][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1799 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:553][391]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:553][391]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.18:553][391]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:570][392]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:571][392]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1683 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:586][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:586][393]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:587][393]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:599][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:599][394]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:601][394]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.18:601][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.18:614][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.18:614][395]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.18:641][396]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:641][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.18:641][396]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.18:641][396]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.18:740][400]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:740][400]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:740][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:740][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:742][400]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:742][400]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:742][400]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:742][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:742][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:742][400]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:743][400]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:743][400]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:743][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:743][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:743][400]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:743][400]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:762][401]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:876][405]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.18:947][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21070 DistVeh=5931 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.18:948][408]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.18:948][408]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.18:971][409]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:971][409]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:971][409]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:971][409]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.18:972][409]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:011][410]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:011][410]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:011][410]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:011][410]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:027][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.19:027][411]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:027][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.19:027][411]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:027][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 No threats active or valid.
[2026.04.07-00.31.19:027][411]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.19:042][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:044][412]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.19:044][412]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.19:044][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.19:123][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:123][415]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.19:123][415]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.19:123][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.19:123][415]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:154][417]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:156][417]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:156][417]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:156][417]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:156][417]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:156][417]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:189][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3785 DistVeh=1791 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:189][418]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.19:189][418]LogVCC:   IsRoadNavigationViable: OnFoot=3785 RoadEnd->Target=0 Saved=3785 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.19:189][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.19:189][418]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:189][418]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:189][418]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:189][418]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:190][418]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:192][418]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:249][421]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:249][421]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:249][421]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:249][421]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:249][421]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:249][421]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:292][424]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.31.19:310][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=356 DistVeh=1855 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:368][428]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:368][428]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.19:368][428]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.19:368][428]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:368][428]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:368][428]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.19:368][428]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.19:368][428]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:387][429]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:387][429]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:387][429]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:387][429]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:387][429]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1724 DistVeh=505 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:388][429]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:454][432]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.98
[2026.04.07-00.31.19:454][432]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.19:454][432]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.98
[2026.04.07-00.31.19:454][432]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.19:454][432]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.19:454][432]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.19:497][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1814 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:513][436]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:513][436]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.19:513][436]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.19:554][438]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:554][438]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:554][438]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:554][438]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:554][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:556][438]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:556][438]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:556][438]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:556][438]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:556][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:556][438]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:589][440]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:591][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:591][440]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.19:621][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:621][441]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.19:621][441]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.19:621][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:765][451]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.19:802][453]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:802][453]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:802][453]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:802][453]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:803][453]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:804][453]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:804][453]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:804][453]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:804][453]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:867][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.98
[2026.04.07-00.31.19:867][457]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.19:867][457]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.19:949][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=21070 DistVeh=5931 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.19:949][462]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.19:949][462]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.19:964][463]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:964][463]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:964][463]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:964][463]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:964][463]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:965][463]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:998][465]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:999][465]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:999][465]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:999][465]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:999][465]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:999][465]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.19:999][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.20:013][466]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:013][466]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.20:013][466]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:040][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:040][468]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.20:040][468]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.20:040][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.20:115][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:115][472]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.20:115][472]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.20:115][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.20:159][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3663 DistVeh=1260 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:159][475]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.20:159][475]LogVCC:   IsRoadNavigationViable: OnFoot=3663 RoadEnd->Target=0 Saved=3663 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.20:159][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.20:175][476]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:175][476]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.20:175][476]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.20:175][476]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:192][477]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:214][478]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:266][481]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:267][481]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:267][481]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:267][481]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:267][481]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:267][481]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:267][481]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:284][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.97
[2026.04.07-00.31.20:284][482]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.20:284][482]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.20:312][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=366 DistVeh=1706 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:362][487]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:389][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1521 DistVeh=671 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:406][490]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:406][490]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:406][490]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:406][490]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:406][490]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:407][490]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:407][490]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:407][490]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:407][490]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:407][490]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:488][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1814 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:498][495]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.20:515][496]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:515][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.20:515][496]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:550][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1502 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:603][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:603][500]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.20:632][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:632][501]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.20:632][501]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.20:632][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.20:632][501]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:632][501]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:632][501]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:632][501]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:632][501]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:634][501]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:634][501]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:634][501]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:634][501]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:648][502]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:648][502]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.20:648][502]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.20:648][502]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.20:695][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.97
[2026.04.07-00.31.20:695][505]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.20:695][505]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:764][510]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:765][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:778][511]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:778][511]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:778][511]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:778][511]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:778][511]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:778][511]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:810][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:810][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:810][513]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:810][513]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:810][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:811][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.20:937][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=20965 DistVeh=6038 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.20:937][521]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.20:937][521]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.20:955][522]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.21:001][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.21:018][526]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:018][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.21:018][526]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:019][526]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:019][526]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:019][526]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:019][526]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:020][526]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:020][526]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:020][526]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:020][526]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:020][526]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:020][526]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:021][526]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:021][526]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:021][526]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:021][526]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:051][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:051][528]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.21:051][528]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.21:051][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.21:100][531]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.98
[2026.04.07-00.31.21:100][531]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.21:100][531]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.21:116][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:116][532]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.21:116][532]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.21:116][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.21:165][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3274 DistVeh=675 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:166][535]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.21:166][535]LogVCC:   IsRoadNavigationViable: OnFoot=3274 RoadEnd->Target=0 Saved=3274 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.21:166][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:167][535]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:169][535]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:169][535]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:169][535]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:169][535]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:169][535]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:219][538]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:219][538]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:219][538]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:219][538]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:221][538]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:221][538]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:221][538]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:221][538]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:221][538]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:221][538]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:222][538]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:300][542]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:300][542]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:300][542]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:300][542]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:300][542]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:300][542]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:332][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=376 DistVeh=1557 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:361][545]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:361][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.21:361][545]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.21:361][545]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:361][545]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:361][545]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.21:361][545]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.21:361][545]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:394][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1265 DistVeh=940 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:430][549]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:497][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1814 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:509][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3611.97
[2026.04.07-00.31.21:509][555]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.21:509][555]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.21:509][555]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:509][555]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.21:509][555]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.21:564][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1352 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:577][560]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:577][560]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:577][560]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:577][560]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:579][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:579][560]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.21:606][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:606][562]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.21:606][562]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.21:606][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.21:606][562]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.21:619][563]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:619][563]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:619][563]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:619][563]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:619][563]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:620][563]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:620][563]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:620][563]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:620][563]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:620][563]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:660][566]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.21:739][572]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=3612)
[2026.04.07-00.31.21:739][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3610.16
[2026.04.07-00.31.21:739][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.21:739][572]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.07-00.31.21:739][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147386426 updated role to ERole::Engage
[2026.04.07-00.31.21:739][572]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.31.21:739][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147386406] Dispatched EVehicleAction::ExitVehicle to vehicle BP_vehTruck_vehicle04_Sandbox_C_2147386436 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.31.21:739][572]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Fired task trigger for role change ERole::None -> ERole::Engage (Reason: ScoreDecision, Callout: 10115)
[2026.04.07-00.31.21:739][572]LogTemp: Warning: AI Decision -> Engage: 381.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=Yes)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:842][579]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:843][579]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:913][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3606.84
[2026.04.07-00.31.21:913][584]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.21:913][584]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.21:938][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=20965 DistVeh=6038 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.21:938][586]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.21:939][586]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:980][589]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:982][589]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.21:996][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.22:009][591]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:009][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.22:009][591]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:025][592]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:052][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:052][594]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.22:052][594]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.22:052][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.22:101][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:101][598]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.22:101][598]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.22:101][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.22:159][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3057 DistVeh=300 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:159][602]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.22:160][602]LogVCC:   IsRoadNavigationViable: OnFoot=3057 RoadEnd->Target=0 Saved=3057 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.22:160][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.22:172][603]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:172][603]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.22:172][603]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.22:172][603]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:203][605]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.22:248][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:248][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:248][608]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:248][608]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:248][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:249][608]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:249][608]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:249][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:249][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:260][609]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:316][613]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=193 DistVeh=1407 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:316][613]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3600.61
[2026.04.07-00.31.22:316][613]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.22:316][613]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.22:386][618]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1040 DistVeh=1176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:387][618]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:387][618]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:387][618]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:387][618]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:387][618]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:389][618]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:429][621]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:429][621]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:429][621]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:429][621]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:429][621]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:430][621]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:430][621]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:430][621]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:430][621]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:430][621]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:497][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1897 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:510][627]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:510][627]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.22:510][627]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:549][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1206 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:584][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:584][632]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.22:607][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:607][634]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.22:607][634]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.22:607][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.22:637][636]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:637][636]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.22:637][636]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.22:637][636]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.22:652][637]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:652][637]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:652][637]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:652][637]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:654][637]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:654][637]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:654][637]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:654][637]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:722][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3600.61
[2026.04.07-00.31.22:723][642]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.22:723][642]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.22:766][645]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=3601)
[2026.04.07-00.31.22:766][645]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3600.61
[2026.04.07-00.31.22:766][645]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.22:766][645]LogTemp: Warning: AI Decision -> Engage: 541.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=Yes)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:798][647]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:840][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:842][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.22:951][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=20965 DistVeh=6038 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.22:951][658]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.22:951][658]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.22:952][658]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.22:996][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.23:010][662]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:010][662]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.23:010][662]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:043][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:043][664]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.23:043][664]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.23:044][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.23:054][665]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:054][665]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:054][665]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:054][665]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:056][665]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:056][665]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:056][665]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:056][665]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:056][665]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:117][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:117][668]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.23:117][668]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.23:117][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.23:130][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3600.61
[2026.04.07-00.31.23:130][669]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.23:130][669]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.23:155][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=2963 DistVeh=249 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:155][671]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.23:155][671]LogVCC:   IsRoadNavigationViable: OnFoot=2963 RoadEnd->Target=0 Saved=2963 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.23:155][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.23:199][674]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:199][674]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:199][674]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:199][674]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:200][674]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:200][674]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:200][674]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:200][674]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:200][674]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:200][674]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:264][677]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:264][677]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:264][677]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:264][677]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:266][677]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:267][677]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:267][677]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:267][677]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:267][677]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:267][677]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:280][678]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.23:317][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=145 DistVeh=1258 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:369][684]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:369][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.23:369][684]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.23:369][684]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:369][684]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:369][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.23:369][684]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.23:369][684]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:384][685]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=771 DistVeh=1433 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:459][689]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:459][689]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:459][689]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:459][689]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:459][689]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:460][689]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:460][689]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:460][689]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:460][689]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:491][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1944 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:511][691]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:511][691]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.23:511][691]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.23:561][693]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3685.66
[2026.04.07-00.31.23:561][693]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.23:561][693]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.23:561][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=1057 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:574][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:574][694]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.23:607][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:607][697]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.23:607][697]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.23:607][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:607][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:608][697]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:657][700]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] true
[2026.04.07-00.31.23:666][700]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:666][700]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:666][700]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:666][700]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:667][700]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:800][707]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.23:872][710]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:872][710]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:872][710]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:872][710]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:872][710]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:873][710]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:873][710]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:873][710]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:873][710]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.23:947][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=20825 DistVeh=6183 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.23:947][714]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.23:948][714]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.23:974][716]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3794.40
[2026.04.07-00.31.23:974][716]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.23:974][716]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3794.40
[2026.04.07-00.31.23:974][716]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.23:974][716]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3794.40
[2026.04.07-00.31.23:974][716]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.23:974][716]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.24:010][718]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.24:010][718]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:010][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.24:010][718]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:010][718]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:050][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3370 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:050][721]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.24:050][721]LogVCC:   IsRoadNavigationViable: OnFoot=3370 RoadEnd->Target=0 Saved=3370 RoadDist=9271 Drive+Walk=9271 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.24:050][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.24:077][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:077][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:077][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:077][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:077][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:078][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:078][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:078][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:078][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:078][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:079][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:079][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:079][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:079][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:079][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:104][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3350 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:104][725]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.24:104][725]LogVCC:   IsRoadNavigationViable: OnFoot=3350 RoadEnd->Target=0 Saved=3350 RoadDist=8837 Drive+Walk=8837 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.24:104][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.24:104][725]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.24:164][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3012 DistVeh=199 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:164][730]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.24:164][730]LogVCC:   IsRoadNavigationViable: OnFoot=3012 RoadEnd->Target=0 Saved=3012 RoadDist=9066 Drive+Walk=9066 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.24:164][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.24:164][730]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:164][730]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.24:164][730]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.24:164][730]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:256][736]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:270][737]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:315][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=1110 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:331][741]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.24:371][744]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.24:371][744]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410231] AI about to enter::DoorLF
[2026.04.07-00.31.24:376][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3794.42
[2026.04.07-00.31.24:376][744]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.24:376][744]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.24:383][745]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-63944.635 Y=-345476.892 Z=-16485.322
[2026.04.07-00.31.24:383][745]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.24:388][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=517 DistVeh=1691 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:414][747]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:414][747]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:414][747]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:414][747]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:416][747]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:445][749]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:485][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:487][752]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:488][752]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:488][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:512][754]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=3794)
[2026.04.07-00.31.24:512][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.56
[2026.04.07-00.31.24:512][754]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.24:512][754]LogTemp: Warning: AI Decision -> Engage: 821.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=Yes)
[2026.04.07-00.31.24:512][754]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:512][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.24:512][754]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:555][757]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:570][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=738 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:570][758]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.24:611][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=3396 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:611][761]LogVCC:   IsTargetVehicleMoving: BP_vehTruck_vehicle04_Sandbox_C_2147386436 Disp=0 Thresh=800 Moving=0 StationaryFor=0.0s
[2026.04.07-00.31.24:611][761]LogVCC:   IsRoadNavigationViable: OnFoot=3396 RoadEnd->Target=0 Saved=3396 RoadDist=9722 Drive+Walk=9722 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.04.07-00.31.24:611][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> EnterVehicle (target in stationary vehicle, far, road viable)
[2026.04.07-00.31.24:642][763]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:642][763]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.24:642][763]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.24:642][763]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:670][765]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:671][765]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:788][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.24:788][773]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.24:788][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.24:788][773]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.24:788][773]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:820][775]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:890][780]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:891][780]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436)
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.24:936][784]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.24:936][784]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.24:936][784]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.31.24:936][784]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] true
[2026.04.07-00.31.24:936][784]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.24:936][784]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.24:936][784]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.24:936][784]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.24:936][784]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.31.24:936][784]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.24:945][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=20796 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.24:945][784]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.24:945][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20796, staying on foot)
[2026.04.07-00.31.25:001][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: ProcessTaskCompletion: Cleared 1 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.31.25:016][789]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Failed
[2026.04.07-00.31.25:016][789]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.07-00.31.25:016][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3396 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:016][789]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410235] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.25:016][789]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Global.TreatVictim
[2026.04.07-00.31.25:016][789]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.25:016][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3065 DistVeh=154 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:016][789]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410210] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.25:016][789]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.25:016][789]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147406300: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147406300: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.25:016][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=20796 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:016][789]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.25:016][789]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147406300: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.25:016][789]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147404758: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147404758: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:016][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.25:016][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3350 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:016][789]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147404758] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.25:016][789]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147404779 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 claimed task AI.Task.Police.SecureTarget (3/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147404758: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.25:016][789]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147403739: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147403739: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.07-00.31.25:016][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=3370 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:016][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.25:016][789]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147403739] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.25:016][789]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::MoveToBackup (Callout 10109)
[2026.04.07-00.31.25:016][789]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147403739: Claimed task AI.Task.Global.MoveToLocation
[2026.04.07-00.31.25:016][789]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10115, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.31.25:016][789]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Failed
[2026.04.07-00.31.25:016][789]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147386680: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.25:016][789]LogTemp: BP_AI_Controller_Police_C_2147386680: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.25:041][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:041][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.25:055][792]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=DC7E15544AB291687611EDB225E40C16) for Callout 10115, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.25:055][792]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_vehTruck_vehicle04_Sandbox_C_2147386436 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.25:072][793]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.25:072][793]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=69E3C9534B225A6FF96549A675B6F561) for Callout 10109, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.25:072][793]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10115
[2026.04.07-00.31.25:072][793]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=841BD41648BB390F996E21AFA07FF52E) for Callout 10115, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.25:094][795]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147410903] true
[2026.04.07-00.31.25:107][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:156][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1578 DistVeh=154 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:203][802]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.25:203][802]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.25:203][802]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.25:203][802]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.25:307][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=155 DistVeh=963 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:338][811]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.25:352][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:352][812]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:367][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:367][813]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:379][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=346 DistVeh=1911 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:434][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.25:434][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.25:489][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1893 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:519][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.25:558][827]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=766 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:573][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.25:573][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.25:573][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1102 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:602][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:602][830]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.25:602][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.25:602][830]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.25:602][830]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.25:602][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.25:602][830]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.25:602][830]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.25:602][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.25:602][830]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.25:602][830]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.25:845][846]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10109
[2026.04.07-00.31.25:944][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.25:944][853]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.26:017][858]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.26:017][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.26:017][858]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:017][858]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.26:017][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3876.55
[2026.04.07-00.31.26:017][858]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:017][858]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.26:017][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.26:017][858]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.26:045][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:045][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.26:072][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:072][862]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.26:088][863]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::High, Dist=3877)
[2026.04.07-00.31.26:088][863]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.26:088][863]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3949.20
[2026.04.07-00.31.26:088][863]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:088][863]LogTemp: Warning: AI Decision -> Engage: 1181.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.31.26:104][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:127][866]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-67298.778 Y=-344192.191 Z=-16193.168
[2026.04.07-00.31.26:127][866]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.26:161][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1609 DistVeh=128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:161][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:161][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.26:251][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:251][874]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.26:251][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:251][874]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.26:312][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=820 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:385][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1918 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:389][884]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147410903 marked as Occupied
[2026.04.07-00.31.26:389][884]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.26:389][884]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147410210 with GUID BF150C51428B0BFB0B1893B0D66F71D6
[2026.04.07-00.31.26:389][884]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147410210: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.07-00.31.26:389][884]LogTemp: BP_AI_Controller_Police_C_2147410210: Saved InteractingObject SoftPath: /Game/Maps/GameWorld.GameWorld:PersistentLevel.BP_AI_Ped_Civilian_C_2147411662
[2026.04.07-00.31.26:389][884]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147410210
[2026.04.07-00.31.26:389][884]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147410210!
[2026.04.07-00.31.26:389][884]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.26:389][884]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.26:389][884]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.26:389][884]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.07-00.31.26:389][884]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.26:389][884]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.26:389][884]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.31.26:389][884]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.26:389][884]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.26:389][884]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.26:412][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:412][885]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.26:427][886]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.26:427][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.03
[2026.04.07-00.31.26:427][886]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:427][886]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.26:496][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1971 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:511][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.26:554][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=625 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:582][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.26:582][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.26:582][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1681 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:599][899]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.26:599][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147410903 Seat=0 Driver=1
[2026.04.07-00.31.26:599][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1596 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:599][899]LogVCC:   IsRoadNavigationViable: OnFoot=1596 RoadEnd->Target=0 Saved=1596 RoadDist=1785 Drive+Walk=1785 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.31.26:599][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.31.26:599][899]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410210] Action CHANGED: EVehicleAction::None -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.26:599][899]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.31.26:599][899]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147410903] Disable
[2026.04.07-00.31.26:599][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147410903 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.31.26:610][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:610][899]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.26:637][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:637][901]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.26:769][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:769][910]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.26:827][914]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.26:827][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.03
[2026.04.07-00.31.26:827][914]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:828][914]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.26:828][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.03
[2026.04.07-00.31.26:828][914]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:828][914]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.26:828][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.03
[2026.04.07-00.31.26:828][914]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.26:828][914]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.26:950][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.26:950][923]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.26:989][926]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.26:989][926]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.27:017][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.27:017][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.27:045][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:045][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.27:114][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:155][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1596 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:155][938]LogVCC:   IsRoadNavigationViable: OnFoot=1596 RoadEnd->Target=0 Saved=1596 RoadDist=1785 Drive+Walk=1785 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.31.27:155][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.31.27:236][944]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.27:236][944]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.03
[2026.04.07-00.31.27:236][944]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.27:236][944]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.27:317][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=719 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:358][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.27:358][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.27:369][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.27:369][954]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.27:382][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1921 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:444][960]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.27:444][960]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.27:483][963]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_Chevrette_Canis_2010_C_2147410903 (ThreatLevel=EThreatLevel::High, Dist=3227)
[2026.04.07-00.31.27:483][963]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.27:483][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.04
[2026.04.07-00.31.27:483][963]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.27:483][963]LogTemp: Warning: AI Decision -> Engage: 1421.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.31.27:496][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2014 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:508][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.27:551][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=488 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:574][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.27:574][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.27:574][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1673 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:600][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:640][975]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.27:640][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.04
[2026.04.07-00.31.27:640][975]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.27:640][975]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.27:944][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.27:945][998]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.28:007][  3]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.28:021][  4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.28:046][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:046][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.28:046][  6]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_Chevrette_Canis_2010_C_2147410903 - Threat: High
[2026.04.07-00.31.28:046][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_Chevrette_Canis_2010_C_2147410903, Level: 3, Distance: 3227.04
[2026.04.07-00.31.28:046][  6]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.28:046][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.28:071][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:071][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.28:111][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:153][ 14]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.28:153][ 14]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.28:163][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1586 DistVeh=109 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:163][ 15]LogVCC:   IsRoadNavigationViable: OnFoot=1586 RoadEnd->Target=0 Saved=1586 RoadDist=1785 Drive+Walk=1785 MuchCloser=0 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => NOT VIABLE
[2026.04.07-00.31.28:163][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> ExitVehicle (on-foot role, road not viable)
[2026.04.07-00.31.28:163][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:163][ 15]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.28:249][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:249][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.28:249][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:249][ 20]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.28:303][ 24]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147388278] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401057 Activity:  Als.Activities.DropEquipment
[2026.04.07-00.31.28:308][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:381][ 30]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=480 DistVeh=1896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:405][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:405][ 32]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.28:448][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_Chevrette_Canis_2010_C_2147410903 (hold=2.02s, delta=67982, need=5000, visUpgrade=false)
[2026.04.07-00.31.28:449][ 36]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.28:449][ 36]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4178.50
[2026.04.07-00.31.28:449][ 36]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.28:449][ 36]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.28:495][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2021 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:508][ 41]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.28:508][ 41]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.28:558][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=154 DistVeh=360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:559][ 45]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.28:559][ 45]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.28:573][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.28:573][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.28:573][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1673 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:601][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:637][ 51]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:637][ 51]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.28:770][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:770][ 61]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.28:793][ 62]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=4179)
[2026.04.07-00.31.28:793][ 62]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.28:793][ 62]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4262.89
[2026.04.07-00.31.28:793][ 62]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.28:793][ 62]LogTemp: Warning: AI Decision -> Engage: 1581.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.31.28:816][ 63]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.07-00.31.28:816][ 63]LogStreaming: Display: 0.118 ms for processing 17637 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 32 (12169->12137) packages and 39 (33167->33128) public exports.
[2026.04.07-00.31.28:862][ 66]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.28:862][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4282.95
[2026.04.07-00.31.28:862][ 66]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.28:862][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.28:939][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:940][ 72]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.28:943][ 73]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.07-00.31.28:943][ 73]LogStreaming: Display: FlushAsyncLoading(448): 1 QueuedPackages, 0 AsyncPackages
[2026.04.07-00.31.28:943][ 73]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.31.28:943][ 73]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.31.28:943][ 73]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.31.28:943][ 73]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.07-00.31.28:943][ 73]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.07-00.31.28:943][ 73]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.07-00.31.28:965][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.28:991][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.28:991][ 76]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.28:994][ 77]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.28:994][ 77]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.28:994][ 77]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.28:996][ 77]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.28:996][ 77]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.28:996][ 77]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.31.28:996][ 77]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.28:996][ 77]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.28:996][ 77]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.31.28:996][ 77]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147410903] true
[2026.04.07-00.31.28:996][ 77]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.28:996][ 77]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.28:996][ 77]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.28:996][ 77]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.28:996][ 77]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.31.28:996][ 77]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.28:996][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] ExitedVehicle: BP_Chevrette_Canis_2010_C_2147410903
[2026.04.07-00.31.28:996][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1586 DistVeh=133 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.28:996][ 77]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147410210] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.29:005][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.29:005][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.29:019][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.29:042][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:042][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.29:109][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:109][ 86]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.29:163][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1589 DistVeh=144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:273][ 98]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.29:273][ 98]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4307.58
[2026.04.07-00.31.29:273][ 98]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.29:273][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.29:313][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=586 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:355][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.29:355][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.29:368][104]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.29:368][104]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.29:368][104]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.29:381][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=498 DistVeh=1893 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:405][107]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147383622] true
[2026.04.07-00.31.29:457][108]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.07-00.31.29:458][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.29:458][108]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.29:488][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2092 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:512][112]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.29:512][112]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.29:561][114]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:573][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.29:573][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.29:573][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1673 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:635][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:682][119]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.29:682][119]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4228.61
[2026.04.07-00.31.29:682][119]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.29:682][119]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.29:782][124]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.29:922][130]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.07-00.31.29:922][130]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.04.07-00.31.29:922][130]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147388283] BTT::ActivityFinished
[2026.04.07-00.31.29:922][130]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147388278] BTT::ActivityFinished
[2026.04.07-00.31.29:958][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.29:958][131]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.30:011][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.30:011][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.30:032][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.30:070][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:070][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.30:083][137]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:083][137]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.30:083][137]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.30:083][137]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4132.53
[2026.04.07-00.31.30:083][137]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.30:083][137]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.30:118][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:170][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1592 DistVeh=144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:172][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:172][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.30:195][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.30:195][142]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.30:241][144]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:241][144]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.30:263][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:263][145]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.30:313][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:381][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=442 DistVeh=1904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:425][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:425][152]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.30:471][154]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=4133)
[2026.04.07-00.31.30:471][154]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.30:471][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4031.67
[2026.04.07-00.31.30:471][154]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.30:471][154]LogTemp: Warning: AI Decision -> Engage: 1781.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.31.30:495][155]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.30:495][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4031.67
[2026.04.07-00.31.30:495][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.30:495][155]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.30:495][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4031.67
[2026.04.07-00.31.30:495][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.30:495][155]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.30:497][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1960 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:510][156]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] TrackTarget: Lost visibility, snapping focal to LKL: X=-65424.544 Y=-341740.325 Z=-16351.204
[2026.04.07-00.31.30:510][156]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.30:516][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.30:516][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.30:560][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:584][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.30:585][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.30:585][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1673 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:609][160]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.30:609][160]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.30:609][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:655][162]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:655][162]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.30:772][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.30:772][167]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.30:916][173]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.30:916][173]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4031.67
[2026.04.07-00.31.30:916][173]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.30:916][173]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.30:962][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.30:962][175]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.31:005][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.31:005][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.31:029][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.31:029][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.31:030][178]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.31:030][178]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.31:030][178]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.31:032][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.31:052][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:052][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.31:122][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:169][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1592 DistVeh=144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:333][190]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:333][190]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.31:333][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 4027.19
[2026.04.07-00.31.31:333][190]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.31:333][190]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.31:359][191]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.31:359][191]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.31:372][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.31:372][192]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.31:390][193]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=360 DistVeh=1913 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:459][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.31:459][196]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.31:504][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2028 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:545][199]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.31:545][199]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.31:572][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:572][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.31:572][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  Using cached target actor fallback: BP_vehTruck_vehicle04_Sandbox_C_2147386436
[2026.04.07-00.31.31:572][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1673 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:603][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:603][202]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.31:700][206]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=4027)
[2026.04.07-00.31.31:700][206]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: High
[2026.04.07-00.31.31:700][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 3, Distance: 3661.99
[2026.04.07-00.31.31:700][206]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.31:700][206]LogTemp: Warning: AI Decision -> Engage: 1981.6 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.04.07-00.31.31:749][208]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_JayHalstead_C_2147460870 (hold=3.30s, delta=84014, need=5000, visUpgrade=true)
[2026.04.07-00.31.31:749][208]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.31:749][208]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 3037.06
[2026.04.07-00.31.31:749][208]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.31:749][208]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.31:795][210]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.31:795][210]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=5DD43CA44ACF86B21C0445895F5F8F28) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.31:795][210]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147386426 (Faction 1)
[2026.04.07-00.31.31:795][210]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:795][210]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:795][210]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:795][210]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:797][210]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:797][210]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.31:797][210]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:797][210]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:797][210]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:797][210]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:797][210]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:846][212]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:846][212]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:846][212]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:846][212]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.31:847][212]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:847][212]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.31:945][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=18871 DistVeh=6213 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.31:946][216]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.31:983][217]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:983][217]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:983][217]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:983][217]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:983][217]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.31:983][217]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:011][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.32:011][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.32:023][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.32:041][220]LogTemp: [CalloutResolution] Contact made for Callout 10115
[2026.04.07-00.31.32:041][220]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147386426 (Faction 1)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [CalloutResolution] Contact made for Callout 10115
[2026.04.07-00.31.32:042][220]LogTemp: Order: No previous order for this suspect, will send order.
[2026.04.07-00.31.32:042][220]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147386426, Officer=BP_AI_Ped_Police_C_2147386701
[2026.04.07-00.31.32:042][220]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.31.32:042][220]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.32:042][220]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.31.32:042][220]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:042][220]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.32:042][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:042][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (no condition matched)
[2026.04.07-00.31.32:090][222]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:090][222]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:090][222]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:090][222]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:090][222]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410231 released task AI.Task.Police.SecureTarget (2 claimers remain)
[2026.04.07-00.31.32:090][222]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:090][222]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.32:090][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1592 DistVeh=144 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:090][222]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.32:090][222]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.32:090][222]LogTemp: BP_AI_Controller_Police_C_2147410210: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.32:114][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:162][225]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.31.32:162][225]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.32:162][225]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.32:162][225]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.32:162][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2933.25
[2026.04.07-00.31.32:162][225]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.32:162][225]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.32:162][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2933.25
[2026.04.07-00.31.32:162][225]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.32:162][225]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.31.32:162][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2933 DistVeh=144 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:162][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2933, staying on foot)
[2026.04.07-00.31.32:162][225]LogTemp: [BP_AI_Ped_Police_C_2147404779] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.31.32:162][225]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:162][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:162][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:162][225]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:162][225]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:162][225]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:211][227]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:211][227]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:211][227]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:211][227]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:211][227]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:258][229]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:258][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:258][229]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:258][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:258][229]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:258][229]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:258][229]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147403760 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.07-00.31.32:258][229]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:258][229]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.32:258][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=286 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:258][229]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.32:258][229]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.32:258][229]LogTemp: BP_AI_Controller_Police_C_2147403739: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.32:259][229]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:259][229]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:259][229]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:259][229]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:259][229]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:260][229]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.32:260][229]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:260][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:260][229]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.32:332][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:381][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=361 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:424][236]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:424][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:426][236]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.32:426][236]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:426][236]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147386701 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.32:426][236]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147386701 -> ERole::Engage (Callout 10115)
[2026.04.07-00.31.32:426][236]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147386701 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.32:426][236]LogTemp: BP_AI_Controller_Police_C_2147386680: Claimed task AI.Task.Global.Engage
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:448][237]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:449][237]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:449][237]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:449][237]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:449][237]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:449][237]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:494][239]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:495][239]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:495][239]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:495][239]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:495][239]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:495][239]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:495][239]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:495][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1830 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:518][240]LogTemp: [BP_AI_Ped_Police_C_2147406321] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.31.32:518][240]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.32:537][241]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] true
[2026.04.07-00.31.32:537][241]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Usable
[2026.04.07-00.31.32:537][241]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.32:541][241]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.32:567][242]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:567][242]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.32:567][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2802.09
[2026.04.07-00.31.32:567][242]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.32:567][242]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.31.32:581][243]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.32:590][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1687 DistVeh=148 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:629][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=291 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:629][244]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:631][244]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:631][244]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.32:656][245]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:656][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:656][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:656][245]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:656][245]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:656][245]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:656][245]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.31.32:656][245]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.32:668][246]LogTemp: [BP_AI_Ped_Police_C_2147404779] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.31.32:668][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:668][246]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:668][246]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:668][246]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:669][246]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:669][246]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:669][246]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:669][246]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:669][246]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:669][246]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:782][251]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:782][251]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:782][251]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:782][251]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:782][251]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147406321 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.04.07-00.31.32:782][251]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:782][251]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.32:782][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=18871 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:782][251]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.32:782][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=18871, staying on foot)
[2026.04.07-00.31.32:782][251]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.32:782][251]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.32:782][251]LogTemp: BP_AI_Controller_Police_C_2147406300: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.32:796][252]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Break glass Local : Failed :: Bonename : Usable
[2026.04.07-00.31.32:796][252]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Usable
[2026.04.07-00.31.32:797][252]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.32:800][252]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.31.32:854][254]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.04.07-00.31.32:854][254]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147386701
[2026.04.07-00.31.32:854][254]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147386701
[2026.04.07-00.31.32:854][254]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10115 Address=Audio.Radio.Police
[2026.04.07-00.31.32:854][254]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.04.07-00.31.32:854][254]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=7 Matched=0 SkippedSender=1
[2026.04.07-00.31.32:854][254]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:854][254]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.32:947][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20590 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:947][258]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.32:947][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20590, staying on foot)
[2026.04.07-00.31.32:994][260]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=1.24s, delta=13990, need=5000, visUpgrade=true)
[2026.04.07-00.31.32:994][260]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=1.24s, delta=13990, need=5000, visUpgrade=true)
[2026.04.07-00.31.32:994][260]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.32:994][260]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3080.19
[2026.04.07-00.31.32:994][260]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.32:994][260]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.32:995][260]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:995][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.32:995][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.32:995][260]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:995][260]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147404779 released task AI.Task.Police.SecureTarget (0 claimers remain)
[2026.04.07-00.31.32:995][260]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.32:995][260]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.32:995][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=311 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.32:995][260]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147404779 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.32:995][260]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 claimed task AI.Task.Global.Engage (4/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.32:995][260]LogTemp: BP_AI_Controller_Police_C_2147404758: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.33:005][261]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Break glass Local : Failed :: Bonename : Usable
[2026.04.07-00.31.33:005][261]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Usable
[2026.04.07-00.31.33:005][261]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.33:009][261]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Root
[2026.04.07-00.31.33:013][261]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:013][261]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:013][261]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:013][261]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:013][261]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:013][261]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:015][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.33:039][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:040][262]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:041][262]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:042][262]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:057][263]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-64236.951 Y=-345334.421 Z=-16389.957
[2026.04.07-00.31.33:057][263]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.33:064][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3039 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:064][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3039, staying on foot)
[2026.04.07-00.31.33:088][264]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:088][264]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:088][264]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:088][264]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:089][264]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:089][264]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.33:089][264]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:089][264]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:089][264]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:089][264]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:089][264]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:090][264]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.33:109][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3009 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:109][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3009, staying on foot)
[2026.04.07-00.31.33:159][267]LogTemp: [BP_AI_Ped_Police_C_2147410256] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10109
[2026.04.07-00.31.33:159][267]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.33:159][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2586 DistVeh=324 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:159][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2586, staying on foot)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:266][271]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:267][271]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:323][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:367][276]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:367][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.33:367][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.33:367][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.33:367][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.33:367][276]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:367][276]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:367][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.33:367][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.33:367][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.33:367][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.33:367][276]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:396][277]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147403760] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147404358-  Door :: DoorLF
[2026.04.07-00.31.33:397][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:397][277]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.33:397][277]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3133.83
[2026.04.07-00.31.33:397][277]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.33:397][277]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.33:397][277]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3133.83
[2026.04.07-00.31.33:397][277]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.33:397][277]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.33:397][277]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3133.83
[2026.04.07-00.31.33:397][277]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.33:397][277]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.33:462][279]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.33:462][279]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=3134)
[2026.04.07-00.31.33:462][279]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.33:462][279]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3142.73
[2026.04.07-00.31.33:462][279]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.33:478][280]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:478][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.33:478][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.33:478][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.33:478][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.33:478][280]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:478][280]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147410256 released task AI.Task.Global.TreatVictim (0 claimers remain)
[2026.04.07-00.31.33:478][280]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:478][280]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.33:478][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=291 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:478][280]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::Engage (Callout 10109)
[2026.04.07-00.31.33:478][280]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.Engage (5/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.33:478][280]LogTemp: BP_AI_Controller_Police_C_2147410235: Interrupted for higher priority task AI.Task.Global.Engage
[2026.04.07-00.31.33:478][280]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:478][280]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:478][280]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:478][280]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:478][280]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:479][280]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:479][280]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:479][280]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:479][280]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:479][280]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:507][281]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:508][281]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:508][281]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:508][281]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:508][281]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:508][281]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:508][281]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:508][281]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:509][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1812 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:532][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.33:547][283]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:547][283]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:579][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:606][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1724 DistVeh=236 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:621][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2839 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:621][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2839, staying on foot)
[2026.04.07-00.31.33:646][288]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.33:686][290]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:686][290]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:686][290]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:686][290]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:686][290]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:686][290]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:687][290]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:704][291]LogTemp: [BP_AI_Controller_Police_C_2147386680] TrackTarget: Lost visibility, snapping focal to LKL: X=-64389.026 Y=-345277.099 Z=-16390.997
[2026.04.07-00.31.33:704][291]LogTemp: [BP_AI_Controller_Police_C_2147386680] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.33:736][292]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.33:804][295]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.33:804][295]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3247.66
[2026.04.07-00.31.33:804][295]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.33:804][295]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.33:804][295]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 3247.66
[2026.04.07-00.31.33:804][295]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.33:804][295]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:894][299]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.33:896][299]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:896][299]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:897][299]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.33:897][299]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.33:940][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20347 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.33:940][301]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.33:940][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20347, staying on foot)
[2026.04.07-00.31.34:030][305]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.34:030][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.34:051][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2581 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:051][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=2581, staying on foot)
[2026.04.07-00.31.34:077][307]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:100][308]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:100][308]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:100][308]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:100][308]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:102][308]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:102][308]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.34:102][308]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:102][308]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:102][308]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:102][308]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:102][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2533 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:102][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=2533, staying on foot)
[2026.04.07-00.31.34:120][309]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.34:144][310]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.34:168][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1909 DistVeh=584 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:168][311]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.34:168][311]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:168][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.34:168][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.34:168][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.34:168][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.34:168][311]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:223][313]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_JayHalstead_C_2147460870 (hold=1.23s, delta=14021, need=5000, visUpgrade=true)
[2026.04.07-00.31.34:223][313]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.34:223][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1869.32
[2026.04.07-00.31.34:223][313]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.34:223][313]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.34:264][315]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:264][315]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.34:264][315]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.34:313][317]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:313][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:313][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:313][317]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:313][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:315][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:316][317]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:316][317]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:316][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:316][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:316][317]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:316][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:317][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:318][317]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:318][317]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:318][317]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:318][317]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:318][317]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:318][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:357][319]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147395287] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.31.34:383][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:427][322]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:495][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1954 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:520][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:521][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:522][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:523][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.34:563][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:588][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436 DistTarget=1704 DistVeh=318 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:609][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2336 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:631][331]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.34:631][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1645.60
[2026.04.07-00.31.34:631][331]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.34:631][331]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=3 Friend=0 Neutral=0 Enemy=1
[2026.04.07-00.31.34:653][332]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:653][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.34:653][332]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.34:653][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.34:653][332]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.34:653][332]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:653][332]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.34:668][333]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.04.07-00.31.34:693][334]LogBlueprintUserMessages: [BP_JayHalstead_C_2147460870] Als.Equipment.Weapon
[2026.04.07-00.31.34:698][334]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:724][335]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:725][335]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:725][335]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:725][335]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:725][335]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:725][335]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:725][335]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.31.34:745][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] Vehicle arrived at destination
[2026.04.07-00.31.34:745][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1954 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:745][336]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147399311] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Disable
[2026.04.07-00.31.34:745][336]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147399343 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] NotifyArrival from Vehicle
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Invalid Occcupant
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Invalid Occcupant
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Invalid Occcupant
[2026.04.07-00.31.34:745][336]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] Disable
[2026.04.07-00.31.34:785][338]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147394061] BTT_MoveToVehicle::Compartment door move
[2026.04.07-00.31.34:839][340]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:935][344]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.34:956][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20107 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.34:956][345]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.34:956][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20107, staying on foot)
[2026.04.07-00.31.35:022][348]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.35:022][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.35:047][349]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.35:047][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1555.88
[2026.04.07-00.31.35:047][349]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.35:047][349]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.35:047][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1555.88
[2026.04.07-00.31.35:047][349]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.35:047][349]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.35:047][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1555.88
[2026.04.07-00.31.35:047][349]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.35:047][349]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.04.07-00.31.35:047][349]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.35:047][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2198 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:063][350]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] TrackTarget: Lost visibility, snapping focal to LKL: X=-65970.543 Y=-343796.699 Z=-16386.923
[2026.04.07-00.31.35:063][350]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.35:108][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2166 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:136][352]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:136][352]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:136][352]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:136][352]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:136][352]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:136][352]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:137][352]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:138][352]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:139][352]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:139][352]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:139][352]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:139][352]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:146][353]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-65009.537 Y=-345043.207 Z=-16399.957
[2026.04.07-00.31.35:146][353]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.35:150][353]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.35:162][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1537 DistVeh=657 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:205][356]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147386831] true
[2026.04.07-00.31.35:205][356]LogBlueprintUserMessages: [BP_vehCar_vehicle07_Sandbox_C_2147386831] Usable
[2026.04.07-00.31.35:209][356]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147386406
[2026.04.07-00.31.35:209][356]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.31.35:209][356]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.35:209][356]LogTemp: BroadcastStimulus: origin=X=-63927.323 Y=-345840.764 Z=-16405.382 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.31.35:326][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:354][362]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:354][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.35:354][362]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.35:354][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.35:354][362]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.35:354][362]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:383][363]LogTemp: [BP_AI_Controller_Police_C_2147386680] TrackTarget: Lost visibility, snapping focal to LKL: X=-65044.906 Y=-345029.875 Z=-16397.647
[2026.04.07-00.31.35:383][363]LogTemp: [BP_AI_Controller_Police_C_2147386680] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.35:390][363]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:390][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.35:390][363]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.35:390][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.35:390][363]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.35:390][363]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:390][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:455][366]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.35:455][366]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1502.75
[2026.04.07-00.31.35:455][366]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.35:519][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2002 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:533][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.35:533][369]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:533][369]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10115, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.31.35:533][369]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Failed
[2026.04.07-00.31.35:533][369]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.35:533][369]LogTemp: BP_AI_Controller_Police_C_2147386680: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.35:533][369]LogTemp: BP_AI_Controller_Police_C_2147386680: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=false, Target=BP_vehTruck_vehicle04_Sandbox_C_2147386436, Role=ERole::Engage)
[2026.04.07-00.31.35:533][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.35:533][369]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.35:533][369]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:562][370]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:564][370]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:564][370]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:564][370]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:564][370]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:564][370]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:564][370]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:564][370]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:577][371]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:577][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1330 DistVeh=391 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:577][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680]  -> (combat on foot, no target  holding EVehicleAction::None)
[2026.04.07-00.31.35:577][371]LogTemp: [Voice] Playing local squelch tail
[2026.04.07-00.31.35:618][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2160 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:649][374]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.04.07-00.31.35:663][375]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=E37431974E5FA244544453B9979B619A) for Callout 10115, Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:663][375]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.35:749][380]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:768][381]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:769][381]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:769][381]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:769][381]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:769][381]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:799][383]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147382270] true
[2026.04.07-00.31.35:799][383]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147382270] Spawning Glass Particle:: door_front_l_trans
[2026.04.07-00.31.35:800][383]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147382270] Spawning Glass Particle:: door_rear_l_trans
[2026.04.07-00.31.35:801][383]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147382270] Spawning Glass Particle:: door_rear_r_trans
[2026.04.07-00.31.35:801][383]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147382270] Spawning Glass Particle:: door_front_r_trans
[2026.04.07-00.31.35:801][383]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147382270] Spawning Glass Particle:: frame_rear_trans
[2026.04.07-00.31.35:954][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20063 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.35:954][390]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.35:954][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20063, staying on foot)
[2026.04.07-00.31.35:956][390]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:956][390]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:957][390]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:957][390]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:957][390]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:957][390]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.35:957][390]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:019][393]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.36:019][393]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:019][393]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.36:043][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2170 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:105][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2204 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:146][399]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::ThreatSpotted Callout=10115
[2026.04.07-00.31.36:166][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1571 DistVeh=657 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.36:167][400]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:167][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.36:167][400]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.36:167][400]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.36:167][400]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.36:167][400]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [CalloutResolution] Contact made for Callout 10115
[2026.04.07-00.31.36:167][400]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:167][400]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:168][400]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:168][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:168][400]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:168][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:168][400]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:169][400]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:169][400]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:169][400]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:169][400]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:169][400]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:265][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.36:265][404]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.36:265][404]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:265][404]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:327][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:365][408]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:365][408]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:365][408]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:365][408]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:365][408]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:366][408]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.36:366][408]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:367][408]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:386][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:412][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.36:412][411]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.36:412][411]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:412][411]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:412][411]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147386701 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.04.07-00.31.36:412][411]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147386701 -> ERole::Engage (Callout 10115)
[2026.04.07-00.31.36:412][411]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147386701 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.04.07-00.31.36:412][411]LogTemp: BP_AI_Controller_Police_C_2147386680: Claimed task AI.Task.Global.Engage
[2026.04.07-00.31.36:498][415]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1840 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:498][415]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:498][415]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.36:518][416]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.36:518][416]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:539][417]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.36:539][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1880.16
[2026.04.07-00.31.36:539][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.36:539][417]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.36:539][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 1880.16
[2026.04.07-00.31.36:539][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.36:539][417]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=2.32s, delta=14002, need=5000, visUpgrade=true)
[2026.04.07-00.31.36:539][417]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=2.32s, delta=14002, need=5000, visUpgrade=true)
[2026.04.07-00.31.36:540][417]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.36:540][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 2256.13
[2026.04.07-00.31.36:540][417]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.36:540][417]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=4 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.31.36:561][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:582][419]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:582][419]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:582][419]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:582][419]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:582][419]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:583][419]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:583][419]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:585][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=877 DistVeh=522 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:604][420]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:604][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2839 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:604][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=2839, staying on foot)
[2026.04.07-00.31.36:604][420]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.36:647][422]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:647][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.36:647][422]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.36:647][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.36:647][422]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.36:647][422]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:764][427]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:764][427]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:764][427]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:764][427]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:764][427]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:765][427]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:765][427]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:766][427]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:766][427]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:766][427]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:766][427]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:779][428]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=2256)
[2026.04.07-00.31.36:779][428]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.36:779][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 2121.71
[2026.04.07-00.31.36:779][428]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.36:874][432]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:874][432]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.36:945][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20188 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.36:945][435]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.36:945][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20188, staying on foot)
[2026.04.07-00.31.36:945][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.36:945][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 2093.33
[2026.04.07-00.31.36:945][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.36:946][435]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.36:946][435]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 2093.33
[2026.04.07-00.31.36:946][435]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.36:946][435]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=5 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.31.36:983][438]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:983][438]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:983][438]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:983][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:983][438]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:983][438]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.36:985][438]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:985][438]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.36:986][438]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:986][438]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:986][438]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.36:986][438]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:014][440]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.37:014][440]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:037][441]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.37:037][441]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:053][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3260 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:053][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3260, staying on foot)
[2026.04.07-00.31.37:093][444]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:093][444]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:093][444]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:093][444]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:093][444]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:093][444]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:094][444]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:112][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3268 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:112][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3268, staying on foot)
[2026.04.07-00.31.37:171][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2607 DistVeh=473 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:171][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2607, staying on foot)
[2026.04.07-00.31.37:172][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:172][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:172][448]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:172][448]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147386426, Officer=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.31.37:174][448]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.31.37:174][448]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.37:174][448]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.31.37:174][448]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:174][448]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:175][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:177][448]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:292][454]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:292][454]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.37:325][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=574 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:362][458]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.37:362][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 2021.24
[2026.04.07-00.31.37:362][458]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.37:362][458]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.37:362][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 2021.24
[2026.04.07-00.31.37:362][458]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.37:362][458]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=6 Friend=0 Neutral=0 Enemy=2
[2026.04.07-00.31.37:362][458]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147404779] VehicleEnter::  BP_Voss_Discovery_2018_C_2147405406-  Door :: DoorLF
[2026.04.07-00.31.37:363][458]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:363][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.37:363][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.37:363][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.37:363][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.37:363][458]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:363][458]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:363][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.37:363][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.37:363][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.37:363][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.37:363][458]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:378][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:398][460]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:399][460]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:400][460]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:416][461]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:492][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1617 DistVeh=268 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:511][466]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.37:511][466]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:549][468]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:588][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=552 DistVeh=626 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:588][470]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:589][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:591][470]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:602][471]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping focal to LKL: X=-63714.107 Y=-345019.685 Z=-16387.035
[2026.04.07-00.31.37:602][471]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.37:609][471]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:609][471]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:609][471]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:609][471]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:609][471]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:609][471]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:610][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3469 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:610][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3469, staying on foot)
[2026.04.07-00.31.37:645][473]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:645][473]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.37:764][479]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147410256] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147411636-  Door :: DoorLF
[2026.04.07-00.31.37:765][479]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.37:765][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1831.85
[2026.04.07-00.31.37:765][479]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.37:765][479]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.37:765][479]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1831.85
[2026.04.07-00.31.37:765][479]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.37:765][479]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.37:783][480]LogTemp: BroadcastStimulus: origin=X=-67072.147 Y=-344157.991 Z=-16372.435 range=100 overlaps=39 applied=31 (0.05 ms)
[2026.04.07-00.31.37:802][481]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_JayHalstead_C_2147460870 (ThreatLevel=EThreatLevel::Critical, Dist=1832)
[2026.04.07-00.31.37:802][481]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.37:802][481]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1809.92
[2026.04.07-00.31.37:802][481]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:803][481]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:804][481]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:804][481]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:804][481]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:804][481]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:929][488]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.31.37:941][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20425 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.37:941][488]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.37:941][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20425, staying on foot)
[2026.04.07-00.31.37:956][489]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:957][489]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.37:997][491]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:997][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:998][491]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:998][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:998][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:998][491]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.37:999][491]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:000][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:000][491]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:000][491]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:000][491]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:000][491]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:000][491]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:009][492]LogTemp: [BP_AI_Controller_Police_C_2147404758] TrackTarget: Lost visibility, snapping focal to LKL: X=-63707.735 Y=-345024.009 Z=-16387.035
[2026.04.07-00.31.38:009][492]LogTemp: [BP_AI_Controller_Police_C_2147404758] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.38:014][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.38:014][492]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:038][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.38:044][494]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.07-00.31.38:044][494]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.07-00.31.38:044][494]LogTemp: Warning: VacateSeat: Success
[2026.04.07-00.31.38:044][494]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147399343] true
[2026.04.07-00.31.38:044][494]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.38:044][494]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.38:044][494]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.38:044][494]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.07-00.31.38:044][494]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.07-00.31.38:044][494]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.07-00.31.38:044][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147399343
[2026.04.07-00.31.38:044][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1634 DistVeh=265 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:044][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311]  -> None (no condition matched)
[2026.04.07-00.31.38:044][494]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147399311] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.07-00.31.38:056][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3463 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:056][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3463, staying on foot)
[2026.04.07-00.31.38:096][496]LogTemp: BroadcastStimulus: origin=X=-67072.147 Y=-344157.991 Z=-16372.435 range=100 overlaps=38 applied=30 (0.04 ms)
[2026.04.07-00.31.38:131][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3434 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:131][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3434, staying on foot)
[2026.04.07-00.31.38:131][497]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:131][497]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:131][497]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:131][497]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:131][497]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:131][497]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:186][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2670 DistVeh=411 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:186][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2670, staying on foot)
[2026.04.07-00.31.38:186][499]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:186][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.38:186][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.38:186][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.38:186][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.38:186][499]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:201][500]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.38:201][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1577.91
[2026.04.07-00.31.38:201][500]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.38:201][500]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.38:216][501]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:216][501]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:216][501]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:216][501]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:217][501]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:219][501]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:219][501]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:219][501]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:219][501]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:235][502]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.07-00.31.38:247][503]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.38:247][503]LogTemp: AreAllSuspectsSecured: No suspect state known yet (Callout 10115). Not secured.
[2026.04.07-00.31.38:247][503]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:277][504]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:319][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=572 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:358][510]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.38:381][512]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401057] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=362 DistVeh=1915 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:402][513]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:404][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:405][513]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.38:406][513]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Medic_C_2147401077 (Reason: Pawn Died)
[2026.04.07-00.31.38:406][513]LogTemp: NotifyPawnUnavailable: Task AI.Task.Medic.TreatPatient reverted to Pending (was sole claimer)
[2026.04.07-00.31.38:406][513]LogTemp: BroadcastStimulus: origin=X=-67072.147 Y=-344157.991 Z=-16372.435 range=100 overlaps=29 applied=30 (0.04 ms)
[2026.04.07-00.31.38:497][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=1722 DistVeh=230 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:497][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311]  -> None (no condition matched)
[2026.04.07-00.31.38:497][519]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.31.38:511][520]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Medic_C_2147401077 (Reason: Pawn Died)
[2026.04.07-00.31.38:511][520]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.38:511][520]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:559][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=179 DistVeh=277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:581][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=577 DistVeh=731 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:610][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3474 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:610][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3474, staying on foot)
[2026.04.07-00.31.38:610][525]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.38:610][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1354.82
[2026.04.07-00.31.38:610][525]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.38:610][525]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.38:610][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1354.82
[2026.04.07-00.31.38:610][525]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.38:610][525]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.38:610][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1354.82
[2026.04.07-00.31.38:610][525]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.38:610][525]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.38:610][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1354.82
[2026.04.07-00.31.38:610][525]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.38:610][525]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=5
[2026.04.07-00.31.38:621][526]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:621][526]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:621][526]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:621][526]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:623][526]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:637][527]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:637][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.38:637][527]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.38:637][527]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.38:637][527]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.38:637][527]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:637][527]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147399331 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.07-00.31.38:638][527]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147399331 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.04.07-00.31.38:638][527]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482181 DistTarget=2774 DistVeh=230 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:638][527]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147399331 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.31.38:638][527]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=68C2972F45CF2E6CF92F9B94C0C2F5B2) as subtask of AI.Task.Medic.TreatPatient
[2026.04.07-00.31.38:638][527]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.04.07-00.31.38:638][527]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147399331 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.31.38:638][527]LogTemp: BP_AI_Controller_Medic_C_2147399311: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.04.07-00.31.38:719][531]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.38:760][534]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:805][537]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:805][537]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:806][537]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:807][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:808][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:809][537]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.38:946][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20425 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.38:946][546]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.38:946][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20425, staying on foot)
[2026.04.07-00.31.39:011][550]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:013][550]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.39:013][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1204.20
[2026.04.07-00.31.39:013][550]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.39:013][550]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=5
[2026.04.07-00.31.39:029][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.39:030][551]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:030][551]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:030][551]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:030][551]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:030][551]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:032][551]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:032][551]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:032][551]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:032][551]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:047][552]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.39:047][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3463 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:047][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3463, staying on foot)
[2026.04.07-00.31.39:117][556]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:117][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3434 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:118][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3434, staying on foot)
[2026.04.07-00.31.39:118][556]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.39:151][558]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:151][558]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:151][558]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:151][558]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:151][558]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:152][558]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:167][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2332 DistVeh=739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:167][559]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:232][561]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:232][561]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:232][561]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:232][561]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:232][561]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:233][561]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:233][561]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.39:233][561]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:233][561]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:233][561]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:233][561]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:233][561]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:233][561]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:235][561]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:235][561]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:235][561]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:235][561]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:235][561]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:236][561]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:237][561]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:313][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=579 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:372][570]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:374][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.39:374][570]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.39:374][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.39:374][570]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.39:374][570]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:416][572]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.39:416][572]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 1074.38
[2026.04.07-00.31.39:416][572]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.39:416][572]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=5
[2026.04.07-00.31.39:429][573]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:429][573]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:429][573]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:429][573]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:429][573]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:430][573]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:430][573]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:430][573]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:430][573]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:498][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1700 DistVeh=294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:510][578]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:510][578]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:541][580]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.39:557][581]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:557][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=174 DistVeh=203 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:577][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=658 DistVeh=865 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:609][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3474 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:609][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3474, staying on foot)
[2026.04.07-00.31.39:624][585]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:626][585]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:627][585]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:627][585]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.39:627][585]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:627][585]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:627][585]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:627][585]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:627][585]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:627][585]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:628][585]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:628][585]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:628][585]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:628][585]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:629][585]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:629][585]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:629][585]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:629][585]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:629][585]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:630][585]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:630][585]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:630][585]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:630][585]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:630][585]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:630][585]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:639][586]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-63707.735 Y=-345024.009 Z=-16387.035
[2026.04.07-00.31.39:639][586]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.39:661][587]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:661][587]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:661][587]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:661][587]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:661][587]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:662][587]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:813][595]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_JayHalstead_C_2147460870 - Threat: Critical
[2026.04.07-00.31.39:813][595]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147460870, Level: 4, Distance: 849.86
[2026.04.07-00.31.39:813][595]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.39:813][595]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=5
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:850][597]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:852][597]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:852][597]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:852][597]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:852][597]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:852][597]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.39:889][599]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.39:892][600]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 status EUnitCalloutStatus::Arrived -> EUnitCalloutStatus::Detached (Callout 10109)
[2026.04.07-00.31.39:892][600]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 detached from callout 10109
[2026.04.07-00.31.39:892][600]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10115)
[2026.04.07-00.31.39:892][600]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147460870 attached to callout 10115 (Player: Yes, Faction: EFaction::Police)
[2026.04.07-00.31.39:892][600]LogTemp: Player attached to callout 10115
[2026.04.07-00.31.39:945][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20425 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.39:945][603]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.39:945][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20425, staying on foot)
[2026.04.07-00.31.39:992][606]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.40:010][607]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:010][607]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:031][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.40:031][608]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:031][608]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:031][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:031][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:031][608]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:031][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:033][608]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:033][608]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:033][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:033][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:033][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:033][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:033][608]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.40:033][608]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:034][608]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:035][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:035][608]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:035][608]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:035][608]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:035][608]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:035][608]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:051][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3463 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:051][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3463, staying on foot)
[2026.04.07-00.31.40:084][610]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:116][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3434 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:116][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3434, staying on foot)
[2026.04.07-00.31.40:160][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2449 DistVeh=628 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:160][615]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:160][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.40:160][615]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.40:160][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.40:160][615]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.40:160][615]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:177][616]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.40:178][616]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=65872D7E4FDB16F2DFFDABB9CE7E254A) for Callout 10115, Target=BP_AI_Ped_Civilian_C_2147411677
[2026.04.07-00.31.40:178][616]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:229][619]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.40:229][619]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2460.62
[2026.04.07-00.31.40:229][619]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.40:229][619]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=4
[2026.04.07-00.31.40:264][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.40:264][621]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10115)
[2026.04.07-00.31.40:264][621]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:266][621]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:267][621]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:319][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=623 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:433][630]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:433][630]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [CalloutResolution] Contact made for Callout 10109
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:435][630]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:436][630]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:436][630]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:436][630]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:436][630]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:436][630]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:436][630]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:506][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1571 DistVeh=517 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:526][635]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:526][635]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:526][635]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:581][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=175 DistVeh=195 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:581][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=778 DistVeh=1018 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:622][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3474 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:622][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3474, staying on foot)
[2026.04.07-00.31.40:643][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.40:643][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2535.96
[2026.04.07-00.31.40:643][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.40:643][640]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.40:643][640]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2535.96
[2026.04.07-00.31.40:643][640]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.40:643][640]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=4
[2026.04.07-00.31.40:643][640]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147399331 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.04.07-00.31.40:643][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1538 DistVeh=533 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:643][640]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147399331 -> ERole::GrabEquipment (Callout 10109)
[2026.04.07-00.31.40:643][640]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147399331 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.04.07-00.31.40:643][640]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.04.07-00.31.40:643][640]LogTemp: BP_AI_Controller_Medic_C_2147399311: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.04.07-00.31.40:659][641]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:676][642]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:694][643]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.40:725][645]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:862][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:862][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:862][650]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:862][650]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:862][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:864][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:865][650]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.40:874][651]LogTemp: [BP_AI_Controller_Police_C_2147404758] TrackTarget: Lost visibility, snapping focal to LKL: X=-63707.735 Y=-345024.009 Z=-16387.035
[2026.04.07-00.31.40:874][651]LogTemp: [BP_AI_Controller_Police_C_2147404758] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.40:874][651]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping focal to LKL: X=-63707.735 Y=-345024.009 Z=-16387.035
[2026.04.07-00.31.40:874][651]LogTemp: [BP_AI_Controller_Police_C_2147410235] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.40:940][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20430 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.40:940][654]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.40:940][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20430, staying on foot)
[2026.04.07-00.31.41:017][658]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:017][658]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:019][658]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:042][659]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.41:043][659]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.41:043][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2653.58
[2026.04.07-00.31.41:043][659]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.41:043][659]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147410231 - Threat: Critical
[2026.04.07-00.31.41:043][659]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147410231, Level: 4, Distance: 2653.58
[2026.04.07-00.31.41:043][659]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.41:043][659]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=5
[2026.04.07-00.31.41:043][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3471 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:043][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3471, staying on foot)
[2026.04.07-00.31.41:088][661]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:088][661]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:088][661]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:088][661]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:089][661]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:091][661]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:092][661]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:112][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3449 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:112][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3449, staying on foot)
[2026.04.07-00.31.41:157][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2700 DistVeh=407 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:157][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2700, staying on foot)
[2026.04.07-00.31.41:267][669]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:267][669]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:268][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:268][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:268][669]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:269][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:271][669]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:285][670]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping focal to LKL: X=-63697.048 Y=-345089.515 Z=-16388.160
[2026.04.07-00.31.41:285][670]LogTemp: [BP_AI_Controller_Police_C_2147410210] TrackTarget: Lost visibility, snapping to LKL
[2026.04.07-00.31.41:332][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=667 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:369][673]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:369][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.41:369][673]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.41:369][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.41:369][673]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.41:369][673]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:403][675]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:427][676]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:449][677]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Hysteresis HOLD: keeping BP_AI_Ped_Police_C_2147410231 (hold=1.22s, delta=14008, need=5000, visUpgrade=true)
[2026.04.07-00.31.41:449][677]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.41:449][677]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 926.97
[2026.04.07-00.31.41:449][677]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.41:449][677]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=4
[2026.04.07-00.31.41:495][679]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.41:495][679]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1315 DistVeh=665 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:495][679]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:495][679]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:495][679]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:495][679]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:496][679]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:496][679]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:496][679]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:496][679]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:496][679]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:497][679]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:497][679]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:497][679]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:497][679]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:515][680]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:515][680]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:563][682]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:563][682]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:563][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=175 DistVeh=195 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:585][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=957 DistVeh=1182 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:613][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3527 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:613][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3527, staying on foot)
[2026.04.07-00.31.41:613][684]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.41:678][687]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:678][687]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:678][687]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:678][687]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:678][687]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:679][687]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:679][687]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:679][687]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:679][687]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:679][687]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:679][687]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:679][687]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:680][687]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:723][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.41:858][695]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.41:858][695]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1017.99
[2026.04.07-00.31.41:858][695]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.41:858][695]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=4
[2026.04.07-00.31.41:918][697]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:918][697]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:918][697]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:918][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:919][697]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.41:930][698]LogTemp: BroadcastStimulus: origin=X=-63678.234 Y=-345204.836 Z=-16389.956 range=100 overlaps=0 applied=1 (0.01 ms)
[2026.04.07-00.31.41:942][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20607 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.41:942][698]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.41:942][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20607, staying on foot)
[2026.04.07-00.31.42:017][702]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:017][702]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:042][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.42:042][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3544 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:042][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3544, staying on foot)
[2026.04.07-00.31.42:087][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.42:087][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:087][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:087][705]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:087][705]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:089][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:091][705]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:092][705]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:111][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3524 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:111][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3524, staying on foot)
[2026.04.07-00.31.42:157][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2910 DistVeh=388 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:157][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2910, staying on foot)
[2026.04.07-00.31.42:178][709]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:178][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.42:178][709]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.42:178][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.42:178][709]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.42:178][709]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:203][710]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:227][711]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.42:270][713]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.42:270][713]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10115)
[2026.04.07-00.31.42:270][713]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:270][713]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.42:270][713]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1124.82
[2026.04.07-00.31.42:270][713]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:270][713]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.42:270][713]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1124.82
[2026.04.07-00.31.42:270][713]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:270][713]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.42:270][713]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1124.82
[2026.04.07-00.31.42:270][713]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:271][713]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.42:271][713]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1124.82
[2026.04.07-00.31.42:271][713]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:271][713]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=10 Friend=0 Neutral=0 Enemy=4
[2026.04.07-00.31.42:284][714]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] Root
[2026.04.07-00.31.42:292][714]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:314][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=154 DistVeh=667 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147386426, Officer=BP_AI_Ped_Police_C_2147386701
[2026.04.07-00.31.42:337][716]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.31.42:337][716]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:337][716]LogTemp: Order:Broadcast Police Order
[2026.04.07-00.31.42:337][716]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=2.20
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:337][716]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:338][716]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:338][716]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:338][716]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:338][716]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:338][716]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:449][721]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147386701 (ThreatLevel=EThreatLevel::Critical, Dist=1125)
[2026.04.07-00.31.42:449][721]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.42:449][721]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1166.28
[2026.04.07-00.31.42:449][721]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:494][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=1078 DistVeh=846 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:496][723]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:496][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:497][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:498][723]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:498][723]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:498][723]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:498][723]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:498][723]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:499][723]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:515][724]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:515][724]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:582][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=175 DistVeh=195 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:582][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1190 DistVeh=1352 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:595][727]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:604][728]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] Root
[2026.04.07-00.31.42:613][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3589 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:613][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3589, staying on foot)
[2026.04.07-00.31.42:672][731]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:672][731]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.42:672][731]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1206.59
[2026.04.07-00.31.42:673][731]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.42:673][731]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=10 Friend=0 Neutral=0 Enemy=4
[2026.04.07-00.31.42:758][735]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.42:758][735]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.42:758][735]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:759][735]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:759][735]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:759][735]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:759][735]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:759][735]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:760][735]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:896][744]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:897][744]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:897][744]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:897][744]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:897][744]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:898][744]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:899][744]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.42:930][746]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.42:943][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20688 DistVeh=6213 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.42:943][747]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.42:943][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20688, staying on foot)
[2026.04.07-00.31.43:023][752]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:023][752]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:023][752]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:023][752]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.43:060][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3571 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:060][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3571, staying on foot)
[2026.04.07-00.31.43:081][755]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.43:081][755]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1279.90
[2026.04.07-00.31.43:081][755]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.43:081][755]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.43:081][755]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1279.90
[2026.04.07-00.31.43:081][755]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.43:081][755]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.43:081][755]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1279.90
[2026.04.07-00.31.43:081][755]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.43:081][755]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.43:111][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3546 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:111][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3546, staying on foot)
[2026.04.07-00.31.43:174][759]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:174][759]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:174][759]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:174][759]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:176][759]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:177][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2820 DistVeh=575 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:177][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2820, staying on foot)
[2026.04.07-00.31.43:262][763]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.43:307][765]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:308][765]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:308][765]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:308][765]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:308][765]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:308][765]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:309][765]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:309][765]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:309][765]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:309][765]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:309][765]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:309][765]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:310][765]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:331][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=161 DistVeh=682 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:362][768]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:362][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.43:362][768]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.43:362][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.43:362][768]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.43:362][768]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:420][772]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:435][773]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:457][774]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:457][774]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.43:513][776]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.43:513][776]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1358.96
[2026.04.07-00.31.43:513][776]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.43:513][776]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=8 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.43:513][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=803 DistVeh=998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:513][776]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:513][776]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:559][779]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=175 DistVeh=221 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:559][779]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:561][779]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:561][779]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:561][779]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:561][779]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:561][779]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:581][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1371 DistVeh=1527 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:620][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3589 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:620][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3589, staying on foot)
[2026.04.07-00.31.43:701][786]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:703][786]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:705][786]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:764][789]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.43:864][794]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:923][797]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.43:923][797]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1433.95
[2026.04.07-00.31.43:923][797]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.43:923][797]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.43:923][797]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1433.95
[2026.04.07-00.31.43:923][797]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.43:923][797]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.43:923][797]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:923][797]LogTemp: [BP_AI_Ped_Police_C_2147386701] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147386426 Stimulus=EStimulusType::AlertThreat Callout=10115
[2026.04.07-00.31.43:943][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20601 DistVeh=6300 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.43:943][798]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.43:943][798]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20601, staying on foot)
[2026.04.07-00.31.43:960][799]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.43:962][799]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:021][802]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:021][802]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:021][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.44:043][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3571 DistVeh=2013 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:043][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  -> None (target on foot, dist=3571, staying on foot)
[2026.04.07-00.31.44:103][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3546 DistVeh=1739 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:103][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  -> None (target on foot, dist=3546, staying on foot)
[2026.04.07-00.31.44:103][806]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:103][806]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:103][806]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:103][806]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:103][806]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:104][806]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:105][806]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:123][807]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.04.07-00.31.44:163][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2757 DistVeh=646 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:163][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  -> None (target on foot, dist=2757, staying on foot)
[2026.04.07-00.31.44:163][809]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:163][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.44:163][809]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.44:163][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.44:163][809]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.44:163][809]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:242][813]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] Root
[2026.04.07-00.31.44:260][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10115 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.04.07-00.31.44:260][813]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10115)
[2026.04.07-00.31.44:260][813]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:284][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.44:327][816]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=161 DistVeh=716 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:327][816]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.44:327][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1507.51
[2026.04.07-00.31.44:327][816]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:327][816]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.44:327][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1507.51
[2026.04.07-00.31.44:327][816]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:327][816]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=6 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.44:344][817]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:374][819]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:374][819]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:374][819]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:374][819]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:376][819]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:376][819]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:376][819]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:376][819]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:376][819]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:376][819]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:377][819]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:377][819]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:377][819]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:377][819]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:377][819]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:490][825]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:490][825]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:490][825]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=554 DistVeh=1161 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:510][826]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:511][826]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:513][826]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:513][826]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:513][826]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:561][829]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147386436] Root
[2026.04.07-00.31.44:562][829]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147386406
[2026.04.07-00.31.44:562][829]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.04.07-00.31.44:562][829]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:562][829]LogTemp: BroadcastStimulus: origin=X=-65075.300 Y=-344663.129 Z=-16387.316 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.31.44:570][829]LogVCC: [VCC BP_AI_Controller_Medic_C_2147400479] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411662 DistTarget=175 DistVeh=327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:594][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147386680] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=1544 DistVeh=1668 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:613][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3589 DistVeh=851 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:613][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  -> None (target on foot, dist=3589, staying on foot)
[2026.04.07-00.31.44:655][833]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.04.07-00.31.44:723][836]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:745][837]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.44:745][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1563.41
[2026.04.07-00.31.44:745][837]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:746][837]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147386406] AI : BP_AI_Controller_Civilian_C_2147386406 
Actor: BP_AI_Ped_Police_C_2147386701 - Threat: Critical
[2026.04.07-00.31.44:746][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147386701, Level: 4, Distance: 1563.41
[2026.04.07-00.31.44:746][837]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:746][837]LogTemp: [BP_AI_Controller_Civilian_C_2147386406] Visible=7 Friend=0 Neutral=0 Enemy=3
[2026.04.07-00.31.44:785][839]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:785][839]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147403760] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147410231] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147406321] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147404779] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147410256] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: [BP_AI_Ped_Police_C_2147386701] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147386426)
[2026.04.07-00.31.44:786][839]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.44:811][840]LogTemp: Warning: [NeutralizeFail] Callout 10115: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:863][843]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147386701 (Reason: Pawn Died)
[2026.04.07-00.31.44:863][843]LogTemp: NotifyPawnUnavailable: Task AI.Task.Global.Engage reverted to Pending (was sole claimer)
[2026.04.07-00.31.44:863][843]LogTemp: BroadcastStimulus: origin=X=-67044.669 Y=-344211.369 Z=-16370.796 range=100 overlaps=40 applied=41 (0.05 ms)
[2026.04.07-00.31.44:889][844]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147386426 (Reason: Pawn Died)
[2026.04.07-00.31.44:889][844]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147386406
[2026.04.07-00.31.44:889][844]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:889][844]LogTemp: BroadcastStimulus: origin=X=-65137.334 Y=-344686.522 Z=-16406.620 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.04.07-00.31.44:899][844]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147386406]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147386701 (ThreatLevel=EThreatLevel::Critical, Dist=1563)
[2026.04.07-00.31.44:899][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147404779, Level: 4, Distance: 3557.82
[2026.04.07-00.31.44:899][844]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.04.07-00.31.44:918][845]LogTemp: Warning: [NeutralizeFail] Callout 10109: Active threat BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:919][845]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147386426 to Callout 10109
[2026.04.07-00.31.44:919][845]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=712D232C4F4A0948D2972AB76FB1E185) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:919][845]LogTemp: All threats neutralized in Callout 10109, advancing callout.
[2026.04.07-00.31.44:919][845]LogTemp: [Voice] Playing local TPT
[2026.04.07-00.31.44:919][845]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.04.07-00.31.44:919][845]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.31.44:919][845]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147410231
[2026.04.07-00.31.44:919][845]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10109 Address=Audio.Radio.Police
[2026.04.07-00.31.44:919][845]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.04.07-00.31.44:919][845]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=7 Matched=4 SkippedSender=1
[2026.04.07-00.31.44:919][845]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.07-00.31.44:919][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147386426 to Callout 10109
[2026.04.07-00.31.44:919][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147386426.
[2026.04.07-00.31.44:919][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.44:919][845]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=420EFB04469095402C706385F6BC48A1) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:919][845]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=F13A82C04DB27ACEACE461AF6BE72D4E) for Callout 10109, Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.44:920][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.44:957][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20451 DistVeh=6457 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.44:957][847]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.44:957][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  -> None (target on foot, dist=20451, staying on foot)
[2026.04.07-00.31.44:979][848]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147386701 (Reason: Pawn Died)
[2026.04.07-00.31.45:000][849]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147386426 (Reason: Pawn Died)
[2026.04.07-00.31.45:022][850]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10109, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.04.07-00.31.45:022][850]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.04.07-00.31.45:022][850]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147410235: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147410235: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147386426, Role=ERole::Engage)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.45:022][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147410235] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3600 DistVeh=851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:022][850]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410256 -> ERole::TreatPatient (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410256 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147410235: Claimed task AI.Task.Global.TreatVictim
[2026.04.07-00.31.45:022][850]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147410210: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147410210: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147386426, Role=ERole::Engage)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=1 Claimed=0 | RawResult=0 Inverted=0
[2026.04.07-00.31.45:022][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2769 DistVeh=646 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:022][850]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147410231 -> ERole::DetainSuspect (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147410231 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147410210: Claimed task AI.Task.Police.Detain
[2026.04.07-00.31.45:022][850]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147406300: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147406300: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147386426, Role=ERole::Engage)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:022][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:022][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:022][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:022][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:022][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147406300] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=20446 DistVeh=6467 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:022][850]LogVCC:   IsRoadNavigationViable: No lane path found  NOT viable
[2026.04.07-00.31.45:022][850]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147406321 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.45:022][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10109 | TasksInCallout=22 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.04.07-00.31.45:022][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147406321 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.45:022][850]LogTemp: BP_AI_Controller_Police_C_2147406300: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.45:022][850]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.45:023][850]LogTemp: BP_AI_Controller_Police_C_2147404758: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.45:023][850]LogTemp: BP_AI_Controller_Police_C_2147404758: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147386426, Role=ERole::Engage)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.45:023][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3557 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:023][850]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147404779 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147404779 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.45:023][850]LogTemp: BP_AI_Controller_Police_C_2147404758: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.45:023][850]LogTemp: Attempting to handletaskcompleted
[2026.04.07-00.31.45:023][850]LogTemp: BP_AI_Controller_Police_C_2147403739: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.04.07-00.31.45:023][850]LogTemp: BP_AI_Controller_Police_C_2147403739: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147386426, Role=ERole::Engage)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:023][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.04.07-00.31.45:023][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:023][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=3581 DistVeh=2013 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:023][850]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147403760 -> ERole::SecureTarget (Callout 10109)
[2026.04.07-00.31.45:023][850]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147403760 claimed task AI.Task.Police.SecureTarget (3/3 claimers, Role=ERole::SecureTarget)
[2026.04.07-00.31.45:023][850]LogTemp: BP_AI_Controller_Police_C_2147403739: Claimed task AI.Task.Police.SecureTarget
[2026.04.07-00.31.45:046][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147403739] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=286 DistVeh=2013 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:108][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147404758] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=311 DistVeh=1739 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:151][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.45:151][856]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.45:175][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147410210] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147386426 DistTarget=2769 DistVeh=646 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:196][858]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.45:222][859]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.45:264][861]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.45:283][862]LogTemp: [RadioReceiver] Playing audio
[2026.04.07-00.31.45:306][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147411677 to Callout 10115
[2026.04.07-00.31.45:325][864]LogVCC: [VCC BP_AI_Controller_Medic_C_2147401601] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411692 DistTarget=161 DistVeh=779 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.07-00.31.45:326][864]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.45:326][864]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10109
[2026.04.07-00.31.45:367][866]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:367][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:367][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:367][866]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:367][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:367][866]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:453][870]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:453][870]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:453][870]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:453][870]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147386426
[2026.04.07-00.31.45:453][870]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10109 | TasksInCallout=22 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.04.07-00.31.45:453][870]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147411677 NOT secured yet (Callout 10109)
[2026.04.07-00.31.45:469][871]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147394060] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147401601 Activity:  Als.Activities.StoreEquipment
[2026.04.07-00.31.45:496][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147399311] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147411677 DistTarget=341 DistVeh=1365 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
